• Title/Summary/Keyword: Application Ability

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Induction of Mouse Epidermal ODC by TPA and Inhibition by Plant Flavonoids, in Skin Tumor Promotion (다단계 발암과정 중 Promotion 단계에서의 TPA에 의한 Mouse Epidermal ODC의 유도 및 약물에 의한 차단효과)

  • 김미경;장일식;정문호
    • Journal of Environmental Health Sciences
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    • v.19 no.3
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    • pp.64-73
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    • 1993
  • The study was conducted to investigate the mechanism of tumor promotion as the time courses and the doses of promoter, and the effect of plant fiavonoids on the TPA-induced ODC responses. The results are summarized as follows: 1. A single, toppical application of 17 nmole of the potent tumor promoter, 12-O-tetradecanoyl phorbol-13-acetate, resulted in an induction of mouse epidermal Ornithine Decarboxylase with a peak at 5 hours after treatment and maximized 5.1 times as large as ODC activities of control. 2. Dose-response curve indicated that the tumor promotion increases proportionally between 1.7 and 170 nmole of TPA. This dose dependency relationship indicated that the ability of TPA to stimulate ODC is linked its ability to promote tumors. 3. Naturally occurring plant fiavonoids with anticarcinogenic and antipromotional activities were tested for their abilities to inhibit ODC response induced by skin tumor promoter TPA. Intra peritoneal administration of fiavonoids compounds (rutin, naphthofiavone, baicalein, quercitrin) and herbal drugs (sophorae rios, crataegi fructus, armeniacae semen) inhibited 17 nmole TPA-induced ODC activities in mouse epidermis in vivo.

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Design of Collaboration Service for CORBA Based Multimedia Applications (CORBA 기반 멀티미디어 응용을 위한 공동작업 서비스 설계)

  • Kim, Nam-Yong;Lee, Seung-Geun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.562-570
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    • 1999
  • Information superhighway and improvement of computing power result in increase of the requirements for distributed multimedia applications. But, developer of applications needs much time and efforts because of the difficulties of development, enhancement and maintenance of distributed applications. To solve this problem, CORBA is used widely. But, the definitions of CORBA services are required for the brief developments of distributed multimedia applications. Especially, collaboration service is required because multiple users use distributed multimedia service. Collaboration service manages user and group information of applications and makes the interoperability between of multi users. In this paper, we designed collaboration service for CORBA based distributed multimedia applications. Collaboration service is able to maintain group information and to present the ability for collaborative works between of multi users. Application developers can develop the applications easily because the ability of collaborative works is offered by collaboration service.

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An Empirical Analysis of a Process Design Considering Worker's Cognition (작업자의 인지를 고려한 공정 설계에 대한 실증 연구)

  • Kim, Yearnmin
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.2
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    • pp.80-85
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    • 2016
  • This study suggests a process design using cognitive processes. Job characteristic model for job design and recent cognitive engineering studies for process design are reviewed briefly. By using these concepts, the lean production system is re-interpreted in terms of cognitive engineering and the latent dimensions of the lean production system are revealed as the application of cognitive engineering principles. An integrated process design framework for cognitive manufacturing system using job characteristic model is suggested for the effective design of manufacturing system. Propositions for empirical analysis of this model are also analyzed through a questionnaire survey. Propositions are (1) experiential cognition and motivation potential affect the ability, role perception, and need for achievement of the operator in the manufacturing system, (2) the ability, role perception, and need for achievement of the operator affect the job performance. Both propositions are supported by correlation analysis and path analysis.

A Study on the Grouting for the Underpinning of Open Caisson of Existing Bridge (기존 교량구조물의 유지관리를 위한 우물통 기초 보강주입에 관한 연구)

  • Chun, Byung-Sik;Yeoh, Yoo-Hyeon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.4 no.1
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    • pp.131-138
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    • 2000
  • In this study, physical and engineering properties of ordinary portland cement and microcement were investigated to verify reinforcing effect of underpinning of open caisson foundation by using microcement grouting. Laboratory injection tests such as infiltration and injection in case of seepage for the stream bed soil at ${\bigcirc}{\bigcirc}$ Great Bridge in Seoul were carried out. Field injection tests to reinforce open caisson foundation at ${\bigcirc}{\bigcirc}$ Great Bridge were performed and the ability of application by microcement grouting was evaluated. From the test results, physical and engineering properties of microcement are better than those of ordinary portland cement. Also, the ability of infiltration and solidity in case of seepage is better than that of ordinary portland cement. Therefore, it is concluded that microcement is an excellent material to reinforce open caisson foundation of the existing bridge structure under the water and can be used as underpinning material of general foundations.

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Introduction and application design process (설계공정 (Design Process)의 소개 및 적용)

  • 문형석;정종덕;최성규;김원경;이관섭;박준서
    • Proceedings of the KSR Conference
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    • 1999.11a
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    • pp.242-255
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    • 1999
  • In order to manufacture high quality goods, the engineers who will design them has to have board technical experience as well as profound engineering knowledge. The engineers also be able to design and manufacture well development goods base on new advanced technology. Design process can be defined as transforming activity raw material into finished producted for human needs. The wealth of nation depend on its ability to retrieve natural resources and manufacture goods. Its ability, creation of goods, is most fundamental component of economic wealth of rich country. The rich countries have combine their own design knowledge with computer technology and create new effective design process. In this paper, one of the useful and practice design process created for railway industry is introduced. Base on the concept of this design process, the automatic wheelchair lifter design for railway vehicle is performed.

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A Study on Story propose model based on Machine Learning - Focused on YouTube

  • CHUN, Sanghun;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.224-230
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    • 2021
  • YouTube is an OTT service that leads the home economy, which has emerged from the 2020 Corona Pandemic. With the growth of OTT-based individual media, creators are required to establish attractive storytelling strategies that can be preferred by viewers and elected for YouTube recommendation algorithms. In this study, we conducted a study on modeling that proposes a content storyline for creators. As the ability for Creators to create content that viewers prefer, we have presented the data literacy ability to find patterns in complex and massive data. We also studied the importance of compelling storytelling configurations that viewers prefer and can be selected for YouTube recommendation algorithms. This study is of great significance in that it deviated from the viewer-oriented recommendation system method and proposed a story suggestion model for individual creaters. As a result of incorporating this story proposal model into the production of the YouTube channel Tiger Love video, it showed a certain effectiveness. This story suggestion model is a machine learning text-based story suggestion system, excluding the application of photography or video.

A Study on the Development of Capstone Design Competency Program - Focusing on 21C Core Competencies(4C Skills & Problem Solving Ability) - (캡스톤디자인 역량 강화 프로그램 개발 연구 - 21C 핵심역량(4C Skills 및 문제해결능력) 함양을 중심으로 -)

  • Han, Soomin
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.20-26
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    • 2023
  • In this study, as a competency strengthening program to support learner-centered education, we developed the 'Capstone-design competency Program' for the purpose of cultivating the 4C skills and problem-solving ability required as core competencies of the 21st century. The program was based on the project method, and strategies were derived and materialized for each step through core competency analysis. Then, the validity was confirmed through the implementation of the program. As a result of the implementation of the program, it was confirmed that this program was effective in cultivating the core competencies of college students. In addition, it was confirmed that learners showed results such as specific reflection on core competencies, changes in perspective, and action plans, so that the possibility of actual application was high.

The Effects of University Entrepreneurship Education on Innovation Behavior: Focusing on Moderating Effect of Team-Based Learning (대학의 기업가정신교육이 혁신행동에 미치는 영향: 팀기반학습의 조절효과를 중심으로)

  • Kim, Jiyoung;Jeon, Byung Hun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.6
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    • pp.99-109
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    • 2017
  • University learning for innovation places great importance on maximizing the creation of new opportunities. In other words, universities are carrying out a new meaning that entrepreneurship education should enable students to discover potential opportunities and play an important role in the development of new society and industry. However, current entrepreneurship education programs are being developed and are being developed from diverse perspectives on rapidly changing environments. However, there is a growing awareness of the necessity of developing more professional and systematic entrepreneurship education programs, and it is argued that the emphasis on necessity is not enough have. This study empirically analyzed the cognitive abilities that influence innovative behavior to create and realize innovative ideas and the usefulness of team-based learning that influences these factors. The results of empirical research showed that self-directed learning ability and problem solving ability had a positive effect on innovation behavior and problem solving ability had a positive effect on innovation behavior as a part of self-directed learning ability. Team-based learning in entrepreneurship education has been shown to be beneficial as a moderating effect on the relationship between problem-solving ability and self-directed learning ability and innovation behavior. In the case of four factors of team-based learning, Respectively. This study suggests the effectiveness and application of team-based learning method in entrepreneurship education.

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A study on unmanned watch system using ubiquitous sensor network technology (유비쿼터스 센서 네트워크 기술을 활용한 무인감시체계 연구)

  • Wee, Kyoum-Bok
    • Journal of National Security and Military Science
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    • s.7
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    • pp.271-303
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    • 2009
  • "Ubiquitous sensor network" definition is this-Someone attaches electro-magnetic tag everything which needs communication between man to man, man to material and material to material(Ubiquitous). By using attached every electro-magnetic tag, someone detects it's native information as well as environmental information such as temperature, humidity, pollution and infiltration information(Sensor). someone connects it realtime network and manage generated information(Network). 21st century's war is joint combined operation connecting with ground, sea and air smoothly in digitalized war field, and is systematic war provided realtime information from sensor to shooter. So, it needs dramatic development on watch reconnaissance, command and control, pinpoint strike etc. Ubiquitous computing and network technologies are essential in national defense to operate 21st century style war. It is possible to use many parts such as USN combined smart dust and sensor network to protect friend unit as well as to watch enemy's deep area by unmanned reconnaissance, wearable computer upgrading soldier's operational ability and combat power dramatically, RFID which can be used material management as well as on time support. Especially, unmanned watch system using USN is core part to transit network centric military service and to get national defense efficiency which overcome the dilemma of national defense person resource reducing, and upgrade guard quality level, and improve combat power by normalizing guardian's bio rhythm. According to the test result of sensor network unmanned watch system, it needs more effort and time to stabilize because of low USN technology maturity and using maturity. In the future, USN unmanned watch system project must be decided the application scope such as application area and starting point by evaluating technology maturity and using maturity. And when you decide application scope, you must consider not only short period goal as cost reduction, soldier decrease and guard power upgrade but also long period goal as advanced defense ability strength. You must build basic infra in advance such as light cable network, frequency allocation and power facility etc. First of all, it must get budget guarantee and driving force for USN unmanned watch system project related to defense policy. You must forwarded the USN project assuming posses of operation skill as procedure, system, standard, training in advance. Operational skill posses is come from step by step application strategy such as test phase, introduction phase, spread phase, stabilization phase and also repeated test application taking example project.

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Development and Usability Evaluation of a Mobile Physical Therapeutic Diagnosis Application (모바일 물리치료 진단 어플리케이션 개발 및 사용성 평가)

  • Min-Hyung Rhee;Jong-Soon Kim
    • PNF and Movement
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    • v.21 no.1
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    • pp.129-137
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    • 2023
  • Purpose: The physical therapy diagnosis process requires high-level background knowledge, the ability to obtain added information from patients, accurate examination skills, and a framework for transforming thoughts into a diagnostic decision. Thus, the physical therapy diagnostic process is highly complicated and difficult work. To function as autonomous professionals, physical therapists must develop effective clinical diagnosis skills. As such, mobile application aids can help with accurate and scientific diagnoses. Therefore, this study aims to develop and evaluate the usability of a mobile application for physical therapy diagnoses. Methods: In this study, a diagnostic application was developed using App Inventor, the development environment was the Chrome web browser for Windows 10, and the mobile application was run on a Google Pixel 5. The developed application was evaluated for usability by 20 physical therapists with more than 5 years of clinical experience in the musculoskeletal physical therapy field, and a usability evaluation was conducted using a 5-point Likert scale for accuracy, convenience, satisfaction, and usability. The collected Likert scores were converted into percentages and analyzed as descriptive statistics. Results: The graphical user interface consisted of an initial screen with program guidance, 18 screens presenting the algorithm, and 12 screens presenting the estimated diagnosis based on the algorithm. As such, the usability evaluation of the developed application was as follows: accuracy 100%, convenience 90%, satisfaction 91%, and usability 88%. Conclusion: The newly developed mobile application for physical therapeutic diagnoses has a high accuracy, and it will aid in building an easy and reliable physical therapy diagnosis system.