Heo, Gyeongyong;Lee, Imgeun;Park, Some Sick;Woo, Young Woon
Journal of the Korea Society of Computer and Information
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v.20
no.6
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pp.13-20
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2015
A genuine product authentication framework and genuine distinction algorithm based on design QR code is proposed in this paper. The proposed framework consists of design QR code, a smart phone application for authentication, and a server system. Design QR code is a shape-modification of conventional QR code according to manufacturer's and/or product's need. In the design QR code, information about manufacturer and product is written. The written information can be read with general QR code reader, however, the content is transformed with authentication code, used in the first step authentication, and the meaning cannot be inferred. The application conducts the first step authentication and sends the resulting information to the server system for the second step authentication. The server system decides the genuinity using look-up history. The proposed framework can improve the authentication effect while minimizing the additional costs by managing the history through the server system. The proposed framework has proven to be effective in actual use, such as that used for the management of garbage bags in Ansan city.
This study investigates the factors that stimulate or suppress the use of food delivery applications. As potential antecedent factors, the present research examined the review diagnosticity, descriptive norms, and multidimensional risk perception. Based on this, users' data were collected from major metropolitan cities where the food delivery application business is most active. The results of structural equation modeling confirmed that users' approach to food delivery apps becomes more favorable when the review diagnosticity and descriptive norms were improved and when the perceived multidimensional risk expected to be associated with app use is mitigated. Additionally, we found that the positive influence of these attitudes on the actual intention to accept delivery applications became weaker at higher levels of perceived risk. These empirical results may contribute to the formation of strategic and systematic guidelines for promoting the expansion of the recently emerging O2O service platform across diverse sectors. Namely, the significance of this study lies in that it has raised awareness regarding the strategic considerations that such new O2O service providers should take into account for their market positions, in addition to discovering factors that could aid the prompt expansion of the applications' user base.
Journal of Korean Library and Information Science Society
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v.52
no.1
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pp.279-300
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2021
The present study aimed to investigate the information needs and information seeking behavior of consumers who attempted to quit or maintain the ceasing of smoking and analyze the effects of the health information obtained at different stages. In particular, we examined how consumers use mobile health applications(health apps) as aids to change unhealthy behaviors and how their use of health apps influence health behavior changes. For 7 months from December 2017 to July 2018, the researchers observed changes in smoking behaviors of college students who use smoking-cessation apps and conducted face-to-face interviews. Regarding the effects of smoking-cessation apps, the participants in the action stage reported that they were encouraged to quit smoking by visualized information such as the number of days of smoking cessation, change of health status, and the saving of money due to smoking cessation. The participants in the maintenance stage highlighted that smoking cessation apps were helpful in recognizing the importance and achievement of smoking cessation by sharing experiences and social support with other attempters in the app community. The study provided theoretical implications in the field of information behavior in that it identified the particular types of information needs and information-seeking behavior of the consumers who were using mobile apps in their behavior modification process. In addition, those findings can contribute to designing the contents of the smoking cessation apps that reflect the information needs of those who attempt to cease smoking and further suggest practical insights to health information services that promote effective information intervention strategies in health behavior change.
Recently, media art is transforming from analogue to 'digital', and from 2D to '3D'. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media façade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers' interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with 'creativity' and 'variability' from the perspective of visual concept, such as 3D modeling and mapping, with 'consistency' through out all concepts, as well as the works with stronger 'restriction' of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D 'shape' and 'material' following the four-step rule, and gradual increase of change in quantity within the 'number' and 'size', in addition to increased degree of systematization within the change in editing, such as the 'scene change', resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for 'developing 3D visual concepts' while 'synchronizing' them, as well as 'strengthening the four steps within 3D visual composition' while 'systematizing' them should be emphasized.
Kim, Young-Pil;Ham, Hun-Ju;Hong, Sung-Hee;Ko, Seok-Cheol
Journal of the Korea Academia-Industrial cooperation Society
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v.21
no.11
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pp.851-860
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2020
With an increase in the aging population and a rising social interest in health and welfare, studies to improve healthcare in the elderly are being actively conducted. This study attempted to improve the current design and manufacture of elevating electric wheelchairs to enhance user safety and convenience. Seat design based on the user's body shape, convenience while boarding or alighting, caster turning radius and, safety and stability features that prevent shaking when the user gets up or sits down were improved. A driving experiment was conducted to evaluate the operation of the indoor electric wheelchair designed and manufactured with these additional functionalities. During the test, the performance parameters evaluated were continuous driving time, turning radius, maximum lifting and lowering load, maximum lifting height, noise level, minimum distance sensing by the driving auxiliary sensor, ability to interact with server and app programs, and the duty cycle maximum error rate. The test confirmed that this improved electric wheelchair successfully met target parameters. In a future study, we will evaluate this improved electric wheelchair from a user's perspective for its usability parameters, such as satisfaction, convenience and stability.
Journal of the Korea Academia-Industrial cooperation Society
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v.21
no.7
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pp.262-269
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2020
Recently, many attempts have been made to reduce the time required for payment in various shopping environments. In addition, for the Fourth Industrial Revolution era, artificial intelligence is advancing, and Internet of Things (IoT) devices are becoming more compact and cheaper. So, by integrating these two technologies, access to building an unmanned environment to save people time has become easier. In this paper, we propose a smart shopping cart system based on low-cost IoT equipment and deep-learning object-detection technology. The proposed smart cart system consists of a camera for real-time product detection, an ultrasonic sensor that acts as a trigger, a weight sensor to determine whether a product is put into or taken out of the shopping cart, an application for smartphones that provides a user interface for a virtual shopping cart, and a deep learning server where learned product data are stored. Communication between each module is through Transmission Control Protocol/Internet Protocol, a Hypertext Transmission Protocol network, a You Only Look Once darknet library, and an object detection system used by the server to recognize products. The user can check a list of items put into the smart cart via the smartphone app, and can automatically pay for them. The smart cart system proposed in this paper can be applied to unmanned stores with high cost-effectiveness.
Journal of the Korea Academia-Industrial cooperation Society
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v.18
no.11
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pp.72-77
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2017
Lighting systems in modern society has been developed using a combination of IT technology and LED lighting for the purpose of bringing about changes in human-centered natural lighting and to take advantage of the efficient management and energy saving of LED lighting. In this paper, we propose an LED lighting control system that can control the color temperature and brightness of LED lighting composed of 3000K Warm LEDs and 6000K Cool LEDs by using an Arduino Due and wireless communication technology such as Bluetooth and Zigbee. The Arduino Due allows the color temperature of the lighting to be adjusted in several steps by controlling the duty rate and enables many lights to be controlled using Zigbee communication capable of 1: N multiple communication. By using Bluetooth communication, it is possible to easily control the LED lighting by means of a smartphone application, thereby enhancing the convenience for the user. The wireless communication based LED lighting control system implemented in this study cannot only provide human-centered lighting through its color temperature control from 3067K to 5960K and illumination control, but can also reduce the power consumption and be used as a natural-friendly lighting system.
Journal of The Korean Association For Science Education
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v.38
no.4
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pp.527-539
/
2018
Although a simulation is proposed as a candidate for alternative contents of inquiry activities, design cases focused on the characteristic of science education are rare. This study suggested the definition and requirements of science simulation to clarify science subject-specific design and set up the design guidelines to consider usability. Then the science simulation was developed in the form of an app for mobile devices, where 'Flash and Actionscript 3.0' was selected as a development tool for compatibility, functionality, ease of use and optimization for mobile devices with educational applicability in mind. In effect, six science simulation apps were prepared for seven classes of inquiry activity in 10 science classes on the chapter of 'composition of material' in middle school science 2 textbooks. In this regard, the main advantages of the simulation apps expected from each design characteristic are also suggested in this article. In the implementation of the science simulation apps, educational effects were investigated based on the statistical comparison, while 134 students in the second grade in a coeducational middle school, Gyeonggi-do participated as an intervention group and a control group. Our results showed that the scores of academic achievement and affective test in the intervention group were significantly higher than those of the control group (p <.05). In the questionnaire survey on usability, most students responded positively to the design of the science simulation apps. This study will contribute to expanding the horizon of design about science simulation as a design case in science education.
Many companies and organizations are building a mobile office environment using the LTE network, the national disaster network and Air Force LTE network are built for public safety and national defense. However the recent threats on information security have been evolving from information leakage to DDoS attacks to neutralize the service. Especially, the type of device such as Smart phones, smart pad, tablet PC, and the numbers are growing exponentially and As performance of mobile device and speed of line develop rapidly, DDoS attacks in the mobile environment is becoming a threat. So far, universal countermeasure to DDoS attacks has been interception the network and server step, Yet problem regarding DDoS attack traffic on mobile network and expenditure of network resources still remains. Therefore, this paper analyzes the traffic type distributed in the private mobile network such as the National Disaster Network, and Air Force LTE network in order to preemptively detect DDoS attacks on terminal step. However, as direct analysis on traffic distributed in the National Disaster Network, and Air Force LTE network is restricted, transmission traffics in Minecraft and uploading video file upload which exhibit similar traffic information are analyzed in time series, thereby verifing its effectiveness through establishment of DDoS attacks standard in mobile network and application that detects and protects DDoS attacks
Journal of The Korean Society of Agricultural Engineers
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v.54
no.3
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pp.1-9
/
2012
As topographic characteristics of Korea where 64 % of the national land area is forest and only 17 % is being used as farmland, remediation of farmland contaminated by heavy metals is a considerably important issue. In this study, as an alternative of practically and effectively remediating farmland which was abandoned as its crop plants exceeded maximum residue limit of heavy metals due to mining impact, applicability of stabilization method was examined through the pilot-scale field experiment. Three plots ($L{\times}W{\times}D=3m{\times}2m{\times}0.3m$) were installed at the selected farmland and in plot 1, only soil of the selected farmland was applied, in pilot 2, soil of the selected farmland plus 3 % limestone (w/w) was applied and in pilot 3, soil of the selected farmland plus 3 % limestone was applied and then uncontaminated soil was covered thereon (0.3 m). After that, seeds of radish, Korean cabbage and soybean of which characteristics of edible portions are different were sowed on each plot and cultivated. Afterwards, at a proper harvesting time (app. 80 days later), crop plants and soil were collected and phytoavailability (0.11 M HOAc extractable) of heavy metals in soil and accumulated concentration of heavy metal in edible portion of crop plants were examined. As a result, it was revealed that phytoavailability of heavy metals in soil added with limestone (plot 2) was clearly reduced compared with plot 1 (untreated) and owing to this treatment, accumulated concentration of heavy metals in edible portion of crops was also clearly reduced compared with plot 1. While radish cultivated in plot 1 had exceeded maximum residue limit of agricultural products, in particular, plot 2 using limestone had shown concentration lower than maximum residue limit and this plot had shown little difference with 3 plot where crop was cultivated in uncontaminated soil cover. Therefore, it was considered that for abandoned farmland like the selected farmland, reducing mobility and phytoavailability of heavy metals and reducing crop uptake through stabilization method would be an effective and practical alternative for producing safe agricultural products on a sustained basis.
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