• Title/Summary/Keyword: Application(App)

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An Implementation of Car Navigation System using NFC (NFC를 활용한 자동차 내비게이션 시스템의 구현)

  • Shin, Yejin;Seol, Soonuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1194-1200
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    • 2014
  • One of problems in car navigation systems is that a number of inputs are required for a directions search. This may even causes a car accident due to poor concentration while driving. In order to solve the issue we design and implement a safe and easy-to-use car navigation system which allows a driver to look up directions with just a single tap. Our smartphone app creates an NFC tag by deriving location information from a text, voice, GPS, and so on. The driver can then get the directions by just tapping a phone or card with the Tag on the navigation system. We show the feasibility and effectiveness of our system by comparing our implementation with the existing car navigation systems.

Analysis system and radio measurements in picocell environment using an AP beacon signal (AP 비콘신호를 이용한 피코셀 환경에서의 전파측정 및 분석시스템)

  • Rho, Jungkyu;Kim, Younggi;Lee, Jinsoo;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.9 no.3
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    • pp.70-73
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    • 2014
  • In this paper, we measure and analyze strength of Beacon signal in Picocell environment by using the frequency of WiFi of ISM band. It is displaying the value what measured by using a beacon signal measurement smartphone app in using AP area, on Google maps using the PC application. the data measured by using mapped GPS signal and RSSI of beacon signal, and convert this data to Position coordinates for Google map in PC. when use this system, we can understand and analyze changes of radio signal through location where installed AP.

Design of Restaurant Advertisement and Order System using Bluetooth 4.0 Technology (블루투스 4.0 기술을 이용한 음식점 광고/주문 시스템 설계)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.69-76
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    • 2015
  • Bluetooth 4.0 is a low energy near communication technology. It is a suitable for Internet of Things(IoT), that is, all devices using small electric power consume are connected because power consumption is more lowing and brodening for application scope against bluetooh 3.0. Therefore in this paper, a present situation of beacon technologies are investigated and a design principle of restaurant advertisement and order system using beacon technology are presented. A beacon which is tranceiver based on bluetooth 4.0 technology and bluetooth 4.0 receiver device design is showed and design method of smart-phone interlocking these devices is presented. Also it shows that this design method is very useful for the Restaurant Advertisement & Order Commercial System production.

A Study on android emulator detection for mobile game security (모바일 게임 보안을 위한 안드로이드 에뮬레이터 탐지방법에 관한 연구)

  • Yoon, Jongseong;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1067-1075
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    • 2015
  • With the recent increase of the number of mobile game users, the side effects such as the manipulation of game points, levels and game speed and payment fraud are emerging. Especially, the emulators which make it possible for mobile applications to run on PC is a great threat to mobile game security since debugging specific game application or automating the game playing can be done easier with them. Therefore, we research the efficient ways to detect widely used Android Emulators such as BlueStacks, GenyMotion, Andy, YouWave and ARC Welder from the perspective of client(app), game server and network to reduce threat to mobile game security.

An Implementation of the Mobile App for Dynamic Scheduling Services based on Context-awareness (상황 인식 기반의 동적 스케줄링 서비스를 위한 모바일 앱의 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1171-1177
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    • 2013
  • Since existing location-based services suggest a search result, not considering user's environment, intention, or preference, situational awareness is required to resolve this problem. In this paper, an Android-based situational-awareness dynamic scheduling will be suggested and a tourist information service application will be embodied and tested. In other words, a real-time tourist scheduling service that calculates an estimated travel time from user's location to destination and reminds a user before the expected departure time will be developed. In addition to tourist information, an added scheduler provides convenience and improves its functionality.

Implementation of the Realtime Learning Evaluation System and Interaction for Smart Learning (스마트러닝을 위한 실시간 학습평가 및 상호작용 시스템 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.6
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    • pp.245-252
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    • 2013
  • We developed a system which supports the functions of real-time evaluation and feedback for smart learning. The system is consisted of an application for tablet PC and smart phone and the server, and the client exchanges data with the server through wireless communication. Whereby, the proposed system enabled realtime interaction and feedback between learner and teacher or between learners. As a result, the instruction for each learner's level is available using the system, and then it could enhance the level of academic achievement and learning interest.

Third Party Application Analysis For Mobile Forensics Study (모바일 포렌식 연구를 위한 서드 파티 어플리케이션 분석)

  • Ryu, Jung Hyun;Park, Jong Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.336-339
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    • 2017
  • 스마트폰 서드 파티 애플리케이션에 대한 포렌식 분석은 최근 수 년 간 탐구되어야 할 새로운 영역으로 떠올랐다. 현재 스마트폰 시장은 그 규모를 측정하는 것이 무의미할 만큼 커졌으며 각 스마트폰 플랫폼의 앱(App)마켓에는 셀 수 없이 많은 서드 파티 애플리케이션이 존재한다. 모바일 포렌식 소프트웨어 도구들은 일반적으로 연락처, 문자메시지, 통화기록 등의 전형적인 데이터를 수집한다. 이러한 도구들은 서드 파티 애플리케이션이 기기 내부에 저장하는 정보들을 간과하기 쉽다. 여러 제조사 중, 애플사의 모바일 기기에 설치된 많은 서드 파티 애플리케이션은 수사에 도움이 되는 많은 정보와 관련있는 디지털 증거를 남긴다. 이런 잠재적 증거들은 기기 내부에 저장되기도 하며, 비교적 손쉬운 방법으로 법정에 제출 가능하다. 스마트폰으로 이루어지는 많은 활동은 상당 부분 서드 파티 애플리케이션으로 이루어지며, 사이버 범죄 사건의 중심에 스마트폰이 있다면 서드 파티 애플리케이션 분석을 통한 핵심 증거 획득이 사건을 해결할 가능성이 높아진다. 본 논문에서는 스마트폰에서 널리 쓰이고 있는 소셜네트워크 애플리케이션인 '인스타그램(Instagram)'에서 행해진 포렌식 분석에 초점을 맞추고, 기기는 전 세계 적으로 가장 사용자 점유율이 높은 스마트폰인 아이폰에서 이루어졌다.

Implementation of Face Recognition Applications for Factory Work Management

  • Rho, Jungkyu;Shin, Woochang
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.246-252
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    • 2020
  • Facial recognition is a biometric technology that is used in various fields such as user authentication and identification of human characteristics. Face recognition applications are practically used in various fields, but very few applications have been developed to improve the factory work environment. We implemented applications that uses face recognition to identify a specific employee in a factory .work environment and provide customized information for each employee. Factory workers need documents describing the work in order to do their assigned work. Factory managers can use our application to register documents needed for each worker, and workers can view the documents assigned to them. Each worker is identified using face recognition, and by tracking the worker's face during work, it is possible to know that the worker is in the workplace. In addition, as a mobile app for workers is provided, workers can view the contents using a tablet, and we have defined a simple communication protocol to exchange information between our applications. We demonstrated the applications in a factory work environment and found several improvements were required for practical use. We expect these results can be used to improve factory work environments.

Understanding Smartphone-based Online Shopping Experiences and Behaviors of Blind Users

  • Park, Jihyuk;Han, Yeji;Oh, Uran
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.260-271
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    • 2020
  • Smartphones provide blind users with screenreader as an accessibility tool. However, blind users often experience difficulties accessing online shopping malls via smartphones due to their inconsistent and image-based layouts. To enable screenreader users to get access to the detailed information about products while they are shopping online, we have developed BarrierFreeShop, an accessible mobile shopping application for people with visual impairments. BarrierFreeShop has three accessibility features: (1) layout automation, (2) review summarization, and (3) optical character recognition. We conducted a user study with 80 participants with visual impairments where they were asked to use BarrierFreeShop for a month. The findings revealed the effectiveness of our app in terms of speed and post interview feedback. We have also discovered typical shopping experiences that participants had during the test. This research suggests that computer vision technologies can improve accessibility issues in online shopping malls. In addition, we have confirmed that extracting contents from images help people with visual impairments to get better access to product information.

Improving Safety of Biycle Driver System using Arduino (아두이노를 활용한 자전거 운전자 안전 향상 시스템)

  • Bae, Tae-Hyeon;Kang, Jong-Ho;Park, Ji-Won;Kim, Bum-Su;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.4
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    • pp.525-532
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    • 2017
  • The system is consisted of arduino and sensors for protecting bicycle and safety of driver. The speed indicator is composed of speed alarms which are less than 15km/h, 15~30km/h, over 30km/h through limit switch. At that time, the accuracy is 96.6% compared to actual speed. Also, It gives a person warning ablut the obstacle of 5cm tall through ultrasonic sensor in night. Auto Lock System is operated to protect bicycle and the text message is sent to the user, if the bicycle lock was broken. This system puts emphasis on safety and usability, providing a application to know consuming calories.