• 제목/요약/키워드: Applet

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A Supply Chain Management based on Mobile Agents with Flexible Reply Scheme (유연한 응답 기능을 가지는 이동 에이전트에 기반을 둔 공급 체인 관리)

  • Jeong, Won-Ho;Nam, Hui-Jeong
    • The KIPS Transactions:PartD
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    • v.8D no.4
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    • pp.439-450
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    • 2001
  • Mobile agent is one of the promising ways of overcoming network load and latency. It is also a new software paradigm including those concepts of client/server, applet/servelet, and code-on-demand. In this paper, a new mobile agent concept with flexible replay scheme is proposed, which can deal with embarrassing situation when replying results should be accomplished in various distributed applications. For example, they are 1) a burden of bulky result, 2) a need of different replay scheme dependent on work type, 3) connection failure to the target node, and 4) a need of fast migration to next node to keep the itinerary. Regarding the source node, there may be another situation that it wants to be aware of whether its wi가 is completed or not. Three kinds of reply schemes are proposed for dealing flexibly with such situations. They are based on priority reply list where nodes to be replied are stored according to their priorities. An experimental supply chain management model using the proposed reply schemes is designed and implemented. It is one of good distributed applications appropriate for our reply schemes, because it requires different reply schemes according to work types and it is important to gather required information in time.

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Development and Performance Evaluation of a Web-based Management System for Greenhouse Teleoperation (시설재배를 위한 웹 기반의 원격 관리 시스템의 개발 및 성능평가)

  • 심주현;백운재;박주현;이석규
    • Journal of Biosystems Engineering
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    • v.29 no.2
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    • pp.159-166
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    • 2004
  • In this study, we have developed a web-based management system for greenhouse teleoperation. The remote control system consisted of a database, a web-server, a controller in greenhouse, and clients. The database in the server stored user's information and greenhouse conditions was used to manage user's login and conditioning data. The management system developed by using Java applet, which was a client program for effective and easy management of greenhouse, monitored the greenhouse in real time. Master and driver boards were installed in the greenhouse control unit. Database on flowering to collect and analyze data exchanged data with the server. The master board could be managed effectively by timer routine, repeat control within setting time, and algorithm of setting points. Also, the greenhouse conditions could be controlled by manual or remote controller(PC) through a web browser in internet. Furthermore, all of the control devices of the greenhouse were managed by remote control of using PC and checked via camera installed in greenhouse. Finally, we showed the experimental results of the system which was installed in Pusan Horticultural Experiment Station.

An Improvement on the Authoring Technology of Lecture Contents for Subjects Based on Mathematics (수학 기반 교과목 강의콘텐츠 저작기술의 개선)

  • 신운섭;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.102-106
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    • 2003
  • In this paper, we propose a novel model and authoring method of digital contents which improves the educational effects in the area of cyber educations through Web. Especially we offer a new model of contents authoring for engineering departs using JAVA technology and concept-based branch strategy, making unit-contents separated in accordance with their characteristics and then accessing them at arbitrary instant in the replaying time. In proportion to the proposed model and strategy, the resultant contents might show advanced adaptabilities and interactions for users and the educational effects are really improved. Combining and realizing the proposed conceptual branch method and JAVA applet library with the conventional page-branch or subject-blanch we expect to get a novel basic scenario of engineering cyber contents and the scenario might improve the authoring and educational effects of the contents by applying its good interactive properties and realistic operations.

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Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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Development of web based shape inspection system for the forging products having complicated shapes (인터넷을 이용한 정밀단조품의 품질평가 시스템 개발에 관한 연구)

  • Park, K.S.;Kim, B.J.;Jang, J.H.;Moon, Y.H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2006.05a
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    • pp.211-214
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    • 2006
  • The outer race of the constant velocity(CV) joint is an important load-supporting automotive part, which transmits torque between the transmission and the wheel. The outer race is difficult to forge, because its shape is very complex and the required dimensional tolerances are very stringent. Therefore, the internet based shape inspection system is developed in this study to provide quick and accurate data through the easy control from users. Proposed system uses mechanical displacement sensors to measure the shape of CV joint that has six inner ball grooves, and commercially available Lab-View program is used to process measured data into the dimensional shape. Developed program provides a simple user interface that enables users real-time access of data measured from industrial production lines. Furthermore, it can exchange measured data via the internet between users and forging system operators. A java applet helped the system connection via internet. A data, IP access, is transmitted to the packet by TCP/IP. Our proposed system has many advantages over current measuring systems including fast and efficient data processing by real-time control, and system flexibility.

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An Implementation of Animation Contents for Improving an Effectiveness of Programming Learning (프로그래밍 학습을 효율적으로 증진시켜주는 애니메이션 콘텐츠 구현)

  • Jeon, JaeWook;Yang, Weonseok;Lee, Yousang;Moon, ILhyeon;Choi, Kwansun;Kim, Dongsik;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.39-48
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    • 2007
  • Due to the rapid proliferation of the web in recent years, many educators seek to improve the effectiveness of their instruction by providing innovative web-based course material to their students. Lots of web-based education contents are developed especially. They help to teach and train students. They expand widely due to repetition learning any time, any where. In this paper we implemented usage of C functions, quizes for checking comprehension of statements in C programming lecture and developed scenario helping concepts, algorithm comprehension. We made them web-based visual representation. They were implemented as FLASH animations or Java applets. They were well received by students.

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Synchronization of Robot driving DC motor (로봇구동용 직류전동기의 동기화 구현)

  • 엄한성;안병원;김현수;박영산;배철오
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.325-328
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    • 2003
  • This paper is studied about the DC motor synchronization control for robot driving DC motor where is located in long distance place. The DC motors are received the speed order through internet with realtime. We designed the PID controller that related to PWM voltage and revolution given by 80C196KC $\mu$-Processor to move DC motors, so two motors were synchronized quickly about the order of random speed or location by PID controller. Furthermore, we controlled motors with realtime through internet by using lava platform that had a excellent compatibility, and monitored the speed of two motors.

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A Design and Implementation of Tetris Came System according to Score Calculation Method per Level (단계별 점수산출방식에 따른 테트리스 게임 시스템 설계 및 구현)

  • Lim Jong-Hyuk;Jeong Hwa-Young
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.85-97
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    • 2005
  • At th first time in 1985, Tetris appeared, it became game that are loved to many users until now. Existent Tetris employed way to give score according to number of that is destroyed whenever line are destroyed, and give advantage about serial attack and so on, But, these score calculation method gave so fixed and simple pattern. In this paper, We design and implement the new tetris game System by score calculation method per level that Is different with existent method. That Is, this method is to compare present and before with number of destroyed line and give advantage in basis score, Also, It is going to permit strategic utilization of still more developed tetris than existent tetris using score calculation method per level.

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An Examination of Location Choice for Free Trade Zone in Busan: the Preference Discrimination Score Approach (부산자유무역지역 입지선정 검증 -선호판별점수접근-)

  • Park, Ro-Kyung;Park, Gil-Young
    • Journal of Korea Port Economic Association
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    • v.21 no.3
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    • pp.19-34
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    • 2005
  • The purpose of this paper is to introduce the new way of location choice for free trade zone in Busan area by using Obata and Ishii(2003) model of preference discrimination score. And also, this paper investigates the result of Choi, Bong-ho(200l) that deals with the choice of tariff free area in Busan area. Empirical main results are as follows: First, the North Port(Sinsundae)and the New Busan Port are efficient. Final winer of location choice for free trade zone is the North Port(Sinsundae). Second, the ranking result of this paper for 10 potential sites of free trade zone shows the almost similar to that of Choi, Bong-ho(200l). Policy planner for location choice of free trade zone should introduce the preference discrimination score method by Obata and Ishii(2003), because this method shows the very positive empirical results like questionaire method by expert groups and common people in Busan which should cause the much time and much money.

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