• 제목/요약/키워드: Anti-Aliasing

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Improvement of the Readability for Text using Graphic Software - Laying Stress on Anti-Aliasing in Digital Media - (그래픽 소프트웨어를 활용한 문자가독성 개선 - 디지털미디어 환경의 앤티에일리어싱(Anti-Aliasing)을 중심으로 -)

  • Kim, Yong-Chul;Kim, Un-Chong
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.141-150
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    • 2008
  • The purpose of this study is to find the way of enhancing readability with Anti-Aliasing in digital media environment. Subjects of this paper were established analyzing Anti-Aliasing & Multiple Anti-Aliasing. First, this study is to find a actual condition of using Anti-Aliasing in digital media environment. Then Gathered the information of Multiple Anti-Aliasing samples from internat. I made enhancing readablity result with that information and tested this result for finding the best result for readability. This study will present the guid line for the person who is working as a designer in field to find the best result for readability with Multiple Anti-Aliasing. Also, will show us a readablity's possibility of using Multiple Anti-Aliasing for next verson of graphic software.

An Efficient Anti-Aliasing Algorithm for Real-Time Rendering (실시간 렌더링을 위한 효율적인 Anti-Aliasing)

  • Han, Tae-Kuen;Ahn, Do-Rang;Lee, Dong-Wook
    • Proceedings of the KIEE Conference
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    • 2000.11d
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    • pp.712-714
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    • 2000
  • In the field of computer graphics, it approached the investigation of outstanding performance and high speed. Although most introduced Anti-Aliasing method were to meet these, it was not to improve speed. Because Anti-Aliasing method was focus on only qualify. Anti-Aliasing Effect is compensated from movement of object on the screen. Speed is important in the REAL-TIME application program like as 3D games. Cause Anti-Aliasing which needs great amount of time is not used in general. This Paper suggest the Efficient Anti-Aliasing method which apply Two-Point Anti-Aliasing Method that informs brightness data of the screen and use adjacent brightness data for real-time rendering.

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Hybrid Anti-aliasing Method for 3D Object represented by Point Sampling (포인트 샘플링으로 표현된 3차원 객체를 위한 하이브리드 앤티앨리어싱 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.85-91
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    • 2007
  • This paper proposes a new hybrid anti-aliasing method for reducing aliasing appearing on an implicit surface using the point sampling. The hybrid anti-aliasing method is a method that finds differences in the values of pixel shown in Z-buffers for an implicit surface and thereby uses each of three types of Z-buffer. After determining the level of differences, it expresses a 3 dimensional object by using a multi Z-buffer if the level is severe, a double Z-buffer for a middle level, and only the original Z-buffer for a negligible difference. In comparison with the existing method in which multi Z-buffers have been entirely used for enhancing the anti-aliasing effect, the hybrid anti-aliasing method is an efficient method demonstrating an effect similar to the one using a multi Z-buffer while reducing the number of Z-buffers to be used.

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Design of A New Anti-Aliasing Algorithm Using Dynamic Block Operation (동적 블럭연산을 이용한 새로운 Anti-Aliasing 알고리즘 설계)

  • Kim, Myoung-Sin;Ji, Young-Jun;Lee, Sung-Tae;Kim, Pan-Koo;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.288-292
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    • 2000
  • 본 논문은 컴퓨터 그래픽 이미지의 데이터를 디지털화 하는 과정에서 Aliasing으로 인하여 손실된 Pixel 정보에 대해 동적 블럭으로 분할 연산하고 벡터 양자화, Gaussian 함수를 이용하여 손실된 정보들을 보간하여 해상도가 높아진 영상을 얻을 수 있는 새로운 Anti-Aliasing 알고리즘을 제시한다. Anti-Aliasing의 효과를 더욱 시각적으로 분별 할 수 있도록 하기 위해 Gray 레벨의 이미지로 실험을 하였고, 현재 Graphic을 지원하는 하드웨어 구조의 PC 기반에 변화 없이 적용할 수 있고, 이미지의 질감을 더욱 부드럽게 향상 시킬수가 있다.

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Optimized Optomechanical Anti-Aliasing Filter for Digital Camera Photography

  • Lee, Sang Won;Chang, Ryungkee;Moon, Sucbei
    • Journal of the Optical Society of Korea
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    • v.19 no.5
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    • pp.456-466
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    • 2015
  • We investigated an anti-aliasing (AA) filter for digital camera photography by which the excessively high-frequency components of the image signal are suppressed to avoid the aliasing effect. Our optomechanical AA filter was implemented by applying rapid relative motions to the imaging sensor. By the engineered motion blur of the mechanical dithers, the effective point-spread function (PSF) of the imaging system could be tailored to reject the unwanted high-frequency components of the image. For optimal operations, we developed a spiral filter motion protocol that could produce a Gaussian-like PSF. We experimentally demonstrated that our AA filter provides an improved filtering characteristic with a better compromise of the rejection performance and the signal loss. We also found that the pass band characteristic can be enhanced further by a color-differential acquisition mode. Our filter scheme provides a useful method of digital photography for low-error image measurements as well as for ordinary photographic applications where annoying $moir{\acute{e}}$ patterns must be suppressed efficiently.

Design of A New Anti-Aliasing Algorithm for Computer Graphics Image. (컴퓨터 그래픽 이미지에서 새로운 Anti-Aliasing 알고리즘 설계)

  • 지용준;김명신;이성태;김판구;이윤배
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.661-663
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    • 2000
  • 자연에 존재하는 연속량의 데이터는 디지털화 될 때 숫자로 변환된다. 이때 부딪치는 일반적인 문제는 완전히 통합되지 않았거나 잘못 통합된 표본 추출의 결과로 정보를 잃어버리는 앨리어싱(Aliasing) 현상이 일어나게 된다. 현재 일반 사용자가 사용하는 PC기반의 모니터 해상도는 96PPI(Pixel ZPer Inch)밖에 제공하지 못한다. 이러한 저해상도에서 컴퓨터 그래픽 이미지 객체를 디스플레이 할 때 앨리어싱 현상이 자주 발생한다. 현재 PC 기반의 그래픽 하드웨어 구조의 변형없이 저해상도 모니터상에서 앨리어싱 현상이 발생하는 이미지를 기존의 계산 방법을 감소시키면서 앨리어싱 현상을 제거하는 기법이 필요하다. 본 연구에서는 이와 같이 앨리어싱 현상을 감소시켜 이미지 데이터의 품질을 향상시킬 수 있는 개선된 Anti-Aliasing 알고리즘을 제안한다.

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Temporal Anti-aliasing of a Stereoscopic 3D Video

  • Kim, Wook-Joong;Kim, Seong-Dae;Hur, Nam-Ho;Kim, Jin-Woong
    • ETRI Journal
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    • v.31 no.1
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    • pp.1-9
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    • 2009
  • Frequency domain analysis is a fundamental procedure for understanding the characteristics of visual data. Several studies have been conducted with 2D videos, but analysis of stereoscopic 3D videos is rarely carried out. In this paper, we derive the Fourier transform of a simplified 3D video signal and analyze how a 3D video is influenced by disparity and motion in terms of temporal aliasing. It is already known that object motion affects temporal frequency characteristics of a time-varying image sequence. In our analysis, we show that a 3D video is influenced not only by motion but also by disparity. Based on this conclusion, we present a temporal anti-aliasing filter for a 3D video. Since the human process of depth perception mainly determines the quality of a reproduced 3D image, 2D image processing techniques are not directly applicable to 3D images. The analysis presented in this paper will be useful for reducing undesirable visual artifacts in 3D video as well as for assisting the development of relevant technologies.

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Design of Low Area Decimation Filters Using CIC Filters (CIC 필터를 이용한 저면적 데시메이션 필터 설계)

  • Kim, Sunhee;Oh, Jaeil;Hong, Dae-ki
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.71-76
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    • 2021
  • Digital decimation filters are used in various digital signal processing systems using ADCs, including digital communication systems and sensor network systems. When the sampling rate of digital data is reduced, aliasing occurs. So, an anti-aliasing filter is necessary to suppress aliasing before down-sampling the data. Since the anti-aliasing filter has to have a sharp transition band between the passband and the stopband, the order of the filter is very high. However, as the order of the filter increases, the complexity and area of the filter increase, and more power is consumed. Therefore, in this paper, we propose two types of decimation filters, focusing on reducing the area of the hardware. In both cases, the complexity of the circuit is reduced by applying the required down-sampling rate in two times instead of at once. In addition, CIC decimation filters without a multiplier are used as the decimation filter of the first stage. The second stage is implemented using a CIC filter and a down sampler with an anti-aliasing filter, respectively. It is designed with Verilog-HDL and its function and implementation are validated using ModelSim and Quartus, respectively.

Geometric analysis and anti-aliasing filter for stereoscopic 3D image scaling (스테레오 3D 영상 스케일링에 대한 기하학적 분석 및 anti-aliasing 필터)

  • Kim, Wook-Joong;Hur, Nam-Ho;Kim, Jin-Woong
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.638-649
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    • 2009
  • Image resizing (or scaling) is one of the most essential issues for the success of visual service because image data has to be adapted to the variety of display features. For 2D imaging, the image scaling is generally accomplished by 2D image re-sampling (i.e., up-/down-sampling). However, when it comes to stereoscopic 3D images, 2D re-sampling methods are inadequate because additional consideration on the third dimension of depth is not incorporated. Practically, stereoscopic 3D image scaling is process with left/right images, not stereoscopic 3D image itself, because the left/right Images are only tangible data. In this paper, we analyze stereoscopic 3D image scaling from two aspects: geometrical deformation and frequency-domain aliasing. A number of 3D displays are available in the market and they have various screen dimensions. As we have more varieties of the displays, efficient stereoscopic 3D image scaling is becoming more emphasized. We present the recommendations for the 3D scaling from the geometric analysis and propose a disparity-adaptive filter for anti-aliasing which could occur during the image scaling process.

An anti-aliasing two-pass image rotation (Aliasing 감소를 위한 two-pass 영상회전변환)

  • 정덕진;이택주
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.12
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    • pp.98-105
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    • 1997
  • Image transformation ahs been widely used in compuater graphics, computer vision, robot vision, and image processing. Image rotation is one of important part of image transformation. In image rotation, a two-pass algorithm has many advantages over a one-pass algorithm in high speed computation. This paper presents a new two-pass algorithm that overcomes the limitations of previously reported effect of interpolation. A brief comparison of existent techniques and the twp-pass algorithm newly suggeste is presented. This paper also present the hardware structure for the two-pass algorithm suggested.

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