• Title/Summary/Keyword: Animation technique

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An Object-Oriented Railway Model for Multi-Train Operation Simulation (객체지향 철도 모델에 의한 다중 열차운행 시뮬레이션)

  • 최규형
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.193-200
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    • 2003
  • A computer simulation program to evaluate the performance of railway systems and train operation plans and the effects of new technologies is provided. The program has the functions of tracing the movements of trains on railway network following the indication of railway signalling system and obeying all kinds of operation rules. An object-oriented technique is applied to model railway system effectively, and it is expected that the program code can be reused easily for other railway simulation programs. Dedicated graphic user interface displaying the simulation outputs by animation during simulation process makes the program convenient to use. Simulation results on the train operations on Kyung-bu line show the proposed program is promising.

Development of Educational Electromagnetic Field Simulator and It's Applied to SCORM (교육용 전자계 시뮬레이터 개발과 SCORM 적용 검토)

  • 김태용
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.199-202
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    • 2004
  • In order to efficiently provide the learning ability for engineering education, electromagnetic field simulator have been developed on lava 2 platform. Each simulation module based on lava applet can be easily utilized with independent platform and provide GUI environment to set up physical conditions. The numerical results using computer animation technique are provided in real time. To aggregate and manage the learning objects, application of SCORM which is e-Learning standards is also studied.

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Learning system for Regression Analysis using Multimedia and Statistical Software (멀티미디어와 통계 소프트웨어를 활용한 회귀분석 학습 시스템)

  • 안기수;허문열
    • The Korean Journal of Applied Statistics
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    • v.11 no.2
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    • pp.389-401
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    • 1998
  • This paper introduces CybeRClass(Cyber Regression Class). CybeRClass uses the technique of animation arid voice to teach regression analysis. The structure of this system make it possible to extend to multivariate analysis methods such as discriminant analysis and cluster analysis. Tools for multimedia is Multimedia ToolBook, and Xlisp-Stat is used for statistical computation and statistical graphics.

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Determination and Visualization of Three-Dimensional Shape Based on Images (영상 기반 3차원 형상 추출 및 가시화)

  • Cho Jung-Ho;Song Moon-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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Virtual Flutter Test of Spanwise Curved Wings Using CFD/CSD Coupled Dynamic Method (CFD/CSD 정밀 연계해석기법을 이용한 3차원 곡면날개의 가상 플러터 시험)

  • Kim, Dong-Hyun;Oh, Se-Won;Kim, Hyun-Jung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.457-464
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    • 2005
  • The coupled time-integration method with a staggered algorithm based on computational structural dynamics (CSD), finite element method (FEM) and computational fluid dynamics (CFD) has been developed in order to demonstrate physical vibration phenomena due to dynamic aeroelastic excitations. Virtual flutter tests for the spanwise curved wing model have been effectively conducted using the present advanced computational methods with high speed parallel processing technique. In addition, the present system can simultaneously give a recorded data fie to generate virtual animation for the flutter safety test. The results for virtual flutter test are compared with the experimental data of wind tunnel test. It is shown from the results that the effect of spanwise curvature have a tendency to decrease the flutter dynamic pressure for the same flight condition.

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Real-time collision detection for dynamic objects (동적 객체간의 실시간 충돌 감지 알고리즘)

  • Oh, Sang-Young;Hwang, Seon-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.717-720
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    • 2008
  • This paper studies a collision detection technique to dealing with moving polyhedra. Even though the problem is well-studied in computer graphics, the existing methods are inapplicable to highly dynamic environments. We use the GJK algorithm to determine collisions between convex objects. Also, our method is applied for moving objects.

Development of Receiving and Image Processing System of GMS/WEFAX Using PC(II) - Software for Receiving and Image Processing - (PC를 이용한 GMS/WEFAX 수신 및 영상처리 시스템 개발(II) - 수신 및 영상처리 소프트 웨어 -)

  • ;;Yun, Gi-Joon;Park, Jong-Hyun
    • Korean Journal of Remote Sensing
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    • v.9 no.1
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    • pp.37-49
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    • 1993
  • In this research, the WEF AX and APT(Automatic Picture Transmission) data receiving and image processing software using PC/AT called WADIPS(WEFAX and APT Data Integrated Processing System) Software has been developed. The main functions of WADIPS software are follow : 1) Real time receiving and saving to hard disk of WEFAX and APT data 2) B/W(Black and White) and false color display 3) Image enhancement using histogram stretch and color control 4) 2-4 times zooming 5) Hard copy of data using dithering and patterning 6) Animation 7) File management 8) On line help. WADIPS can be used in the offices or persons need real time meteorological information and education offices to teach the image processing technique and general characteristics of meteorological satellites.

Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

Effects on the Virtual Human Guide of Remote Sites (원격지 공간 가상 휴먼 가이드 영향 분석)

  • Chung, Jin-Ho;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1255-1258
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    • 2022
  • Recently, immersive VR/AR contents have actively increased, and various services related to VR/AR allow users to experience remote places. For example, if failure situations occur frequently in factory of the remote site, mixed reality (MR) with a synthetic virtual human expert in reconstructed remote location can help immediate maintenance task with interaction between the operator and the virtual expert. In this paper, we present a technique for synthesizing the virtual human after capturing a 360-degree panorama of a remote environment, and analyze the effects to apply a method of guiding virtual human by interaction types. According to this paper, it was shown that co-presence level significantly increased when verbal, facial expression, and non-verbal animation of the virtual human was all expressed.