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Relative Clauses in a Modern Diachronic Corpus of Singapore English

  • Lee, Kit Mun
    • Asia Pacific Journal of Corpus Research
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    • v.1 no.1
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    • pp.31-60
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    • 2020
  • This paper investigates changes in relativization in Singapore English broadsheet newspapers from 1993 to 2016. One of the first diachronic studies in Singapore English (SgE), it also explores corresponding data from the diachronic Siena-Bologna (SiBol) news corpus. As SgE is in the endonormative stabilization phase in Schneider's (2007) Dynamic Model of postcolonial Englishes, divergence from British English (BrE) is to be expected. In this study, the dataset is a new Singapore English Newspaper (SEN) corpus compiled from local news articles in 1993, 2005 and 2016, and the corpus tool employed is Sketch Engine. The results reveal changes in relativization practices in SEN over the given period, many of which occur in a similar pattern as those identified in SiBol, albeit at varying rates of change. Most significant of these include a sharp decline in the which relativizer in restrictive relative clauses with non-animate antecedents, complemented by a rise in that. The change has been so rapid that although which relative clauses were more common than that clauses in 1993, that has subsequently overtaken which for both the corpora. One shift in SEN that is different from SiBol is the increase in frequency of non-restrictive relative clauses in SgE. The likely motivators for the changes in the two varieties are identified as colloquialization, densification and prescriptivism. The effect each of these factors could have had on the varieties are discussed, as well as the implications that the findings have on our understanding of the evolutionary status of SgE as a postcolonial variety.

A Linguistic Approach to Communication Strategies of Biological Systems (생물체의 정보소통전략에 대한 언어학적 접근)

  • Kim, Soo-Yeon;Oh, Duk Jae
    • KSBB Journal
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    • v.32 no.1
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    • pp.29-34
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    • 2017
  • The completion of the Human Genome Project that identified all 3 billion base pairs in the human genome can be seen as a step towards understanding the relay of information and intention within an organism, or in other words, the language of life. The faculty of human language, key to differentiating humans from other animate species, works for conveying information to others by mapping meaning to sound based on syntactic structures. This resemblance between life and language has not gone unnoticed; the literature on RNA transcription and translation research regularly uses linguistic metaphors and the biolinguistic perspective of language has also been studied. By examining the biological characteristics of language and the linguistic characteristics of life, this study aims to identify key mechanisms shared between the two systems in order to promote a stronger connection between them. It furthers this goal by pointing out two general messages to which these mechanisms aim, productivity and accuracy, and discovers what lesson these messages give to a human society geared for sustainability.

A Study on the Operational Skills of Apparatuses in Observation and Experiments (관찰과 실험에서 기구의 조작 기능에 관한 연구)

  • Park, Jae-Ho;Moon, Jung-Dae;Jo, Un-Bock;Hwang, Soo-Jin;Lee, Young-Joo;Sim, Jeong-Ae;Seong, Jeong-Hie;Kim, Young;Park, Jong-Kil
    • Journal of The Korean Association For Science Education
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    • v.9 no.2
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    • pp.29-45
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    • 1989
  • The purpose of this paper is to study the operational skills of apparatuses in observation and experiments a point of view of the teaching-learning guidance of the middle school science. In order to understand the actual condition of the field learner, the achivment levels of learner have been investigated on the operational skills of apparatuses, observation and experiments through 1120 students of 16 middle schools. The results showed that there were large differences at each item and especially, in animate natural part(physics and chemistry), the handling ability was very low to average 33 percentage. By the result of analyzing the actual condition of the experiment and field science from the question of 114 science teachers who work in 40 middle schools in P distriet. it has been recognized that though the lessons through the experiments stimulate the motivation of learning, it couldn't be mamaged efficently because of all the educational conditions. And it was revealed that the major part of Experiment was performed not by student who is subjective in the course of learning but by teacher through experiments.

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The Mechanics of the Victorian Dramatic Monologue and Its Theoretical Implications for the Novel

  • Kim, Donguk
    • Journal of English Language & Literature
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    • v.56 no.3
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    • pp.519-541
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    • 2010
  • A number of recent Victorian studies have participated in a renewed focus on form. E. Warwick Slinn and Monique R. Morgan, for instance, have contributed to enhancing our understanding of the Victorian dramatic monologue. This paper aims to expand what they have addressed by revisiting the mechanics of the dramatic form as a form, in particular addressing two types of dramatic monologue represented with supreme adroitness by Robert Browning and Alfred, Lord Tennyson, both of whom successfully attempted to widen our epistemology through a large act of the poetic imagination and great intellectual power. To this end, this paper lays particular attention to the role of the reader who is regarded as a key element of the dramatic aspect of the genre. In the dramatic monologue proper, real readers are actively brought into dialogic relation with the speaker or the poet, or both, whereby it seeks to represent an act of play among the poet, the speaker, and the reader. What the genre achieves in this fashion is twofold. For one thing, it pushes itself sufficiently to the very centre of the complex of apparently various narrative motives that animate the genre; for another, it honours the world of multiple viewpoints more than any other previous form of literature, all the more so as readers' views vary across their own time, space, and socio-cultural contexts. Incidentally, in one way and another, the dramatic monologue is of kinship with a Jamesian type of fiction, which is noted for its exterior impersonality. So this paper concludes by suggesting some theoretical implications that the dramatic genre assumes for, not only the naturalist novel, but also the (post-)modernist one.

Applying the Speech Register Principle to young children`s Perception of the Intelligent Service Robot (언어 사용력(Speech Register)원리를 활용한 유아의 교육용 로봇 인식)

  • Hyun, Eun-Ja;Lee, Ha-Won;Yeon, Hye-Min
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.532-540
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    • 2012
  • The purpose of this study is to explore young children's perception of IrobiQ, the teacher assistive robot. Participants of this study were fifty 5 year olds attending 3 kindergarten centers who had experienced the robot for at least 2 years. The study was conducted based on the "the hypothesis of speech register". Each child was read a storybook by a researcher and asked to choose which one is more suitable to human speech tones and accents among a robot, a friend, and a toy. The findings of this study were that the children perceived a robot as a hybrid compound entity, not as a complete human though they perceived it closer to a human than an artificial thing. They were likely to use cognitive distinctions which is unique to human being, as the criteria to verify their answers. These results would suggest that the traditional binary ontological category(animate vs. inanimate) is reconsidered to include an hybrid entity.

A Study on the Research Condition and Efficiency of Artificial reefs of Rokdo Sea region of Chungnam Province (충청남도 녹도해역의 인공어초 효과와 상태에 관한 연구)

  • Park, Jong-Soo;Seo, Man-Seok;Kim, Ji-Hyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.13 no.1
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    • pp.87-98
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    • 2001
  • 1. The bottom mean size of the research area had been showed 86.8% in, 13.2% in mud artificial sector, but and 82.4% in mud at comparative sector. 2. The water temperature had been showed $11.2{\sim}12^{\circ}C$ in surface, $10.9^{\circ}C$ in mid layer, $10.6{\sim}10.8^{\circ}C$ in lower layer. also, The salinity had been showed $31.85{\sim}31.95_{psu}$ in surface, $31.82{\sim}31.97_{psu}$ in mid layer, $31.85{\sim}31.97_{psu}$ at lower layer. The transparency was showed 3.6~5.6m. 3. The conservation condition of reefs was partially grooved and buried the lower part of reefs established '95~'96years but was good condition generaly. 4. The attached fauna has been appeared fisheres botanical specise 6, fisheries animate species 5. 5. The lure of fisheres has been appeared 17 species in reefs sector, 10 species in comparative sector(natural fishing ground). 6. The catchs of C.P.U.E by fishery was catched 2.2~3.3 times in reefs sector than the natural fishing ground. but the individuals was much catched in traps. The jumbo type reefs gill netter were much catched in square artificial reefs. The weight of fishery was much captured in jumbo type reefs.

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Emotion Based Gesture Animation Generation Mobile System (감정 기반 모바일 손제스쳐 애니메이션 제작 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.129-134
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    • 2009
  • Recently, percentage of people who use SMS service is increasing. However, it is difficult to express own complicated emotion with text and emoticon of exited SMS service. This paper focuses on that point and practical uses character animation to express emotion and nuance correctly, funny. Also this paper suggests emotion based gesture animation generation system that use character's facial expression and gesture to delivery emotion excitably and clearly than only speaking. Michel[1] investigated interview movies of a person whose gesturing style they wish to animate and suggested gesture generation graph for stylized gesture animation. In this paper, we make focus to analyze and abstracted emotional gestures of Disney animation characters and did 3D modeling of these emotional gestures expanding Michel[1]'s research. To express emotion of person, suggests a emotion gesture generation graph that reflects emotion flow graph express emotion flow for probability. We investigated user reaction for research the propriety of suggested system and alternation propriety.

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Synthesis of Ocean Wave Models and Simulation Using GPU (바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션)

  • Lee, Dong-Min;Lee, Sung-Kee
    • The KIPS Transactions:PartA
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    • v.14A no.7
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    • pp.421-434
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    • 2007
  • Among many other CG generated natural scenes, the representation of ocean surfaces is one of the most complicated and time-consuming problem because of its large extent and complex surface movement. We present a hybrid method to represent and animate unbound deep-water ocean surfaces by utilizing graphics processor as both simulation and rendering core. Our technique is mainly based on spectral approaches that generate a high-detailed height field using Fourier transform on a 2D regular grid. Additionally, we incorporate Gerstner model and generate low-detailed height field on a 2D projected grid in order to represent large waves and main structure of ocean surface. There is no interruption between CPU and GPU, and no need to transfer simulation results from the system memory to graphics hardware because the entire simulation and rending processes are done on graphics processor. As a result we can synthesize and render realistic water surfaces in real-time. Proposed techniques are readily adoptable to real-time applications such as computer games that have heavy work load on CPU but still demand plausible natural scenes.

A Study on Motion Graphic about Title Design in Hollywood Movies Trailer (할리우드 영화예고편 타이틀 디자인의 모션그래픽 연구)

  • Kim, Jong-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1021-1026
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    • 2012
  • The active use of motion graphic in the production of digital movies contents is a significant way to deliver the contents' messages clearly and intensely. The analysis of film expression characters of digital movies contents based on the motion effect provides a good tool to present an effective method for the production of films using motion graphic. Motion graphic, which can animate motionless movies and graphic images dynamically, is now used as an excellent tool in the editing of digital movies. So, this study aims to show systematically the expression characters of digital movies contents by using the production of films of motion graphic. It also aims to suggest an efficient production of films by analyzing major contents produced with motion graphic and after that examining their types and skills according to the genres and times.

Training Avatars Animated with Human Motion Data (인간 동작 데이타로 애니메이션되는 아바타의 학습)

  • Lee, Kang-Hoon;Lee, Je-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.231-241
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    • 2006
  • Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method for training avatar behaviors from unlabelled motion data in order to animate and control avatars at minimal runtime cost. Based on machine learning technique, called Q-teaming, our training method allows the avatar to learn how to act in any given situation through trial-and-error interactions with a dynamic environment. We demonstrate the effectiveness of our approach through examples that include avatars interacting with each other and with the user.