• Title/Summary/Keyword: Android platform

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A Micro-Webpage Stored in NFC Tag (NFC태그에 저장 가능한 마이크로 웹페이지)

  • Choi, BokDong;Eun, SeongBae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.1-7
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    • 2012
  • A Smartphone has an ability accessing Internet by URL stored in NFC(Near Field Communication) Tag for storing the information of items, blogs and web pages. Because the system works through the Internet with URL, however, it needs to pay some costs like communication fee and time. If we can store the web page on the tags, we can save the communication overhead. But they have too small memory to store it. In this paper, we introduce the Micro-Webpage technology which can be stored in NFC tag or QR(Quick Response) code. To make a Micro-Webpage, we remove control tags from the web page to leave a user original content. The removed control tags are stored in our smartphone application as a template. The user content is also compressed to a smaller one by an lossless compression algorithm. When a tag is read, the stored content is decompressed and, it is combined with the template to make the original web page. We have implemented a prototype of Micro-Webpage system on Android platform and confirmed that the prototype has reasonable performance improvements in saving memory and loading web page time.

A Study on Implementation of Mobile Emergency Medical System Using NFC (NFC를 이용한 모바일 응급 의료 시스템 구현에 관한 연구)

  • Park, Joo-Hee
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.633-639
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    • 2014
  • Recently the study about a smart health care which is combined IT with BT to provide a variety of health care services are being actively investigated. In order to provide the best possible emergency medical services in a short period of time, it is necessary that the rapid emergency measures in the event of an emergency essential. In this paper, we propose an emergency medical service platform to take effective first aid to person who has a NFC tag or NFC-enabled mobile smart phones in an accident. Using NFC, it is possible to help without physical contact to the patient unconscious to emergency incidents such as falling down in everyday life. In this paper, we design and implement an mobile emergency medical system that can deliver first aid information ask for help in case of emergency.

Android Platform based Gesture Recognition using Smart Phone Sensor Data (안드로이드 플랫폼기반 스마트폰 센서 정보를 활용한 모션 제스처 인식)

  • Lee, Yong Cheol;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.4
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    • pp.18-26
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    • 2012
  • The increase of the number of smartphone applications has enforced the importance of new user interface emergence and has raised the interest of research in the convergence of multiple sensors. In this paper, we propose a method for the convergence of acceleration, magnetic and gyro sensors to recognize the gesture from motion of user smartphone. The proposed method first obtain the 3D orientation of smartphone and recognize the gesture of hand motion by using HMM(Hidden Markov Model). The proposed method for the representation for 3D orientation of smartphone in spherical coordinate was used for quantization of smartphone orientation to be more sensitive in rotation axis. The experimental result shows that the success rate of our method is 93%.

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A Voice-Annotation Technique in Mobile E-book for Reading-disabled People (독서장애인용 디지털음성도서를 위한 음성 어노테이션 기법)

  • Lee, Kyung-Hee;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.329-337
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    • 2011
  • Digital talking book has been developed to enhance reading experiences for reading-disabled people. In the existing digital talking book, however, annotations can be created only through the screen interfaces. Screen annotation interfaces is of no use for reading-disabled people because they need reader's eyesight. In this paper, we suggest a voice annotation technique can create notes and highlights at any playing time by using hearing sense and voice command. We design a location determination technique that pinpoints where a voice annotation should be placed in the playing sentences. To verify the effectiveness of our voice annotation technique, we implement a prototype in an android platform. We can find out by the black-blindfolded users testing that our system can perfectly locate the exact position that a voice annotation should be placed into.

Design and Development of Sensor-based Virtual Experiment Contents for Smart Phone (스마트폰의 센서를 이용한 가상 실험 콘텐츠의 개발 및 설계)

  • Chung, Kwang Sik;Kwon, Sooyoul;Huang, Wen-Hao
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.161-169
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    • 2013
  • Experiments and practices are critical instructional activities for teaching and learning natural sciences. However, by learning the experimental procedures in advance with the help of Virtual Experiments, natural science majors may address danger of handling chemicals before carrying out experiments in the laboratories. Virtual Experiments, a mobile learning app, provides learners with interactions between the learners and the contents by using the sensor built-in Android-platform smart phones. With the app, learners may handle the chemicals and experiment apparatuses, verify the reactions and assembly of the chemicals and instruments in advance. This paper describes the design and development of the Virtual Experiments in hope to promote the integration of mobile learning apps in order to better engage learners in the laboratories.

Design and Implementation for Management App. of Expiration date based on Cosmetics (화장품을 중심으로 한 유통 기한 관리 앱 설계 및 구현)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.193-198
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    • 2013
  • This paper proposes an application which applied in managements of cosmetics and finds applications related with expiration date among applications. In this paper, the application is implemented to improve safety and stability of cosmetics based on android platform. In general, it is hard to use to have all knowledge in many types of cosmetics. Because of that each item have different date to buy and use, it is necessary to manage them efficiently. This paper is designed and implemented the application for management of expiration date to use cosmetics. It helps to use cosmetics safely and serve good information from cosmetics companies connected with this application.

A Design and Implementation of Mobile Application Usage Pattern Analysis System (모바일 어플리케이션 이용패턴 분석 시스템의 설계와 구현)

  • Park, DongGyu;Kim, SungKwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.9
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    • pp.2272-2279
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    • 2014
  • Mobile applications are software systems running on handheld devices, such as smartphones, PDAs, tablets and so on. The market of mobile application has rapidly expanded in the past few years. In this paper, we present a novel approach to track smartphone application usage from a event logs on the mobile device and analyzed both on client system and usage analysis server. We implemented our client system on Android device based usage analytics platform. Based on the analysis server system, we obtained over 47,000 user base, and we get the user's app usage informations on realtime. In this paper, we describe a large scale deployment-based research for a smartphone usage patterns and usage information visualization techniques.

Design of Educational Contents for Korean Listening of Foreigners (외국인을 위한 한국어 듣기교육용 콘텐츠의 설계)

  • Song, Jong-Yoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.953-955
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    • 2010
  • Most domestic educational mobile contents put special stress on learning foreign languages such as English, and usually the telecommunications companies and the education companies partner to provide mobile terminals with the contents such as video files. Recently the trend of mobile platforms for the educational contents have been changed because of the release the many kinds of smart phones like iPhone and Google Phone. In this paper, we design the educational contents for Korean listening education to aid to study Korean effectively as a foreign language. It carries out a detailed design to realize and run the contents based on the Android OS which is an open source platform backed by Google.

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Development of App Game Engine For Mobile OS Cross-Platform Support (모바일 OS 크로스 플랫폼 지원을 위한 앱 게임 엔진 구축)

  • Kim, MinHo;Jung, KyoungJin;An, DongUn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.325-327
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    • 2014
  • 애플의 iOS가 처음 출시되고 앱 마켓이 공급자와 소비자 모두에게 각광을 받으며 성공하자 구글에서도 Android를 내세워 구글 마켓을 오픈하였고 결국 다양한 종류, 높은 품질의 애플리케이션들이 사용자들에게 공급되게 되었다. 언제 어디서나 스마트 폰을 통해 고품질의 다양한 앱을 이용할 수 있다는 점이 부각되어 각 마켓의 다운로드 횟수가 급증하는 등 폭발적인 앱 시장을 이룩하게 되었다. 하지만 개발자의 입장에서는 같은 솔루션을 개발할 때 모든 플랫폼을 지원하기 위해 각각의 OS에 맞게 따로 개발하기 때문에 오히려 전체 개발기간이 늦어지는 요소가 되었다. 이런 비효율적인 개발 기간을 단축하기 위해 상용엔진을 구매하여 적용하는 경우가 있지만 영세한 규모의 프로젝트 팀에서 적용하기에는 무리가 있으며 엔진 자체를 배우거나 개발하려는 앱을 위한 커스터마이징하는 기간 역시 짧지 않아 좋은 선택이 될 수 없다. 이에 본 논문에서는 모바일 OS 크로스 플랫폼 지원이 가능한 게임 엔진을 구축하기 위한 방법을 설명하고 이를 활용하여 개발된 프로젝트를 테스트하여 초당 54~61frame 이라는 그래픽 출력 속도를 보임으로써 해당 엔진의 활용 가능성을 증명하였다.

A Learning System for English Based on Android Platform (안드로이드 기반 실시간 영어 학습 시스템 구현)

  • Noh, Hye-jin;Lee, Sue-jin;Lee, Sue-hyeon;Yoon, Yong-ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1410-1413
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    • 2012
  • 최근 스마트 시대에 디지털 컨버젼스(digital convergence)의 대표기기로 대두되고 있는 태블릿 PC는 휴대전화와 컴퓨터의 기능을 바탕으로 장소의 제한 없이 네트워크에 접속할 수 있다. 이는, 개인의 일상생활에서 큰 영향을 미치고 있는 실정이다. 10년 이상 e러닝이 주도해 온 IT교육시장에서 스마트러닝으로의 변화는 새로운 플랫폼을 구축하는 그 이상의 의미를 가진다. 스마트 러닝은 기존의 수직적인 학습방식을 수평적, 참여적, 지능적, 그리고 상호작용적인 방식으로 전환하여 학습의 효과를 높였다. 이러한 트랜드를 반영하여 스마트러닝의 장점을 극대화 시킬 수 있는 학습자 중심의 컨버젼스 러닝시스템(learning system)을 구현하고자 하였다. 또한, 영어의 중요성이 대두되면서 영어 인증시험에 대한 관심이 날로 커지고 있다. 그리하여 바쁜 일상생활 중에서 시간과 장소에 구애 받지 않고 태블릿 PC를 통하여 영어 인증시험을 공부할 수 있는 어플리케이션을 기획하였다. 본 LEMON(Learn English Mobile ON-air) 앱(application)은 영어 학습 시간이 충분하지 않은 대학생 및 직장인 등을 대상으로 TOEIC, TOEFL, TOEIC SPEAKING 영어 인증시험에 대한 학습이 가능하도록 구현하였다.