• 제목/요약/키워드: Android based Application

검색결과 475건 처리시간 0.024초

안드로이드 기반의 모바일 앱 개발을 위한 모델링 기법 (A Modeling Technique for Development of Mobile App. based on Android)

  • 조은숙;김철진;이숙희
    • 한국산학기술학회논문지
    • /
    • 제14권8호
    • /
    • pp.3999-4005
    • /
    • 2013
  • 스마트 폰 2천만 시대가 도래 하면서 향후 모바일 시장의 규모는 엄청나게 거대해질 것으로 전망되고 있다. 이러한 흐름에 동반하여 소프트웨어 개발의 형태도 웹 기반 소프트웨어에서 모바일 기반의 앱 형태나 클라우드 컴퓨팅 기반의 서비스 형태로 변화되고 있다. 현재 전 세계적으로 스마트폰을 위한 플랫폼으로는 구글의 안드로이드와 애플의 IOS가 양대 산맥을 이루고 있다. 이러한 플랫폼 하에서 실행되는 모바일 앱을 개발할 경우 기존의 소프트웨어 모델링 기법을 그대로 적용할 수가 없다. 따라서 본 연구에서는 기존의 소프트웨어 모델링 기법을 안드로이드 기반의 소프트웨어 개발에 맞도록 특화된 모델링 기법을 제안한다. 안드로이드 기반의 모바일 스마트 환경에 필요한 분석 및 설계 기법을 모델링 기법으로 제안한다.

Drowsiness Sensing System by Detecting Eye-blink on Android based Smartphones

  • Vununu, Caleb;Seung, Teak-Young;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • 한국멀티미디어학회논문지
    • /
    • 제19권5호
    • /
    • pp.797-807
    • /
    • 2016
  • The discussion in this paper aims to introduce an approach to detect drowsiness with Android based smartphones using the OpenCV platform tools. OpenCV for Android actually provides powerful tools for real-time body's parts tracking. We discuss here about the maximization of the accuracy in real-time eye tracking. Then we try to develop an approach for detecting eye blink by analyzing the structure and color variations of human eyes. Finally, we introduce a time variable to capture drowsiness.

물리학습을 위한 STEAM 기반의 안드로이드 앱 개발 (A Development of Android Application for Physics Learning Based on STEAM)

  • 김태훈;김종훈
    • 수산해양교육연구
    • /
    • 제24권1호
    • /
    • pp.25-33
    • /
    • 2012
  • Though science and technology are evolving rapidly in recent years, the traditional science education has limits for students to be satisfied their interests and needs because they couldn't follow these speeds. STEAM as a education integrating science, technology, engineering, arts and mathematics has strengths of increasing interests and understandings in science and technology and improving integrated thinking and problem solving ability for leaners. In this study we analyze the elementary school curriculum and construct physics learning based on STEAM and develop a android application to increase interests in science and improve problem solving ability. In the future, we need to analyze and develop the curriculum and contents for the STEAM education.

Internet of Things based Smart Energy Management for Smart Home

  • TASTAN, Mehmet
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제13권6호
    • /
    • pp.2781-2798
    • /
    • 2019
  • Thanks to internet, as one of indispensable parts of our lives, many devices that we use in our daily lives like TV, air conditioner, refrigerator, washing machine, can be monitored and controlled remotely by becoming more intelligent via Internet of Things (IoT) technology. Smart Home applications as one of the elements of smart cities, are individually the most demanded application without question. In this study, Smart Energy Management (SEM) system, based on NodeMCU and Android, has been designed for SEM, which is a part of the smart home application. With this system, household energy consumption can be monitored in real time, as well as having the ability to record the data comprising of operation times and energy consumption information for each device. Additionally, it is ensured to meet the energy needs on a maximized level possible, during the hours when the energy costs are lower owing to the SEM system. The Android interface provides the users with the opportunity to monitor and change their electricity consumption habits in order to optimize the energy efficiency, along with the opportunity to draw up of a daily and weekly schedule.

안드로이드 기반 모바일 정보공유시스템 (Mobile Information Sharing System Based-on Android Mobile Platform)

  • 배성호;김우생
    • 전자공학회논문지CI
    • /
    • 제46권2호
    • /
    • pp.58-64
    • /
    • 2009
  • 기존의 휴대폰에 탑재된 메모기능은 단순히 문자정보만을 기록할 수 있고, 공유할 수 없는 일회성 데이터에 불과했다. 이를 보완하기 위해 본 연구에서는 마인드맵(Mindmap) 표기법을 도입하여 멀티미디어 자료를 포함한 메모의 연계성과 관리효율성을 높이고, 백업서버와 웹서버의 연계로 정보를 공유할 수 있는 시스템을 설계하였다. 그리고 이러한 기능들을 구글의 개방형 모바일 플랫폼인 안드로이드(Android)와 리눅스(Linux) 서버의 연계로 구현하였다.

A Design and Implementation of Control Application for Arduino Prime Smart Car

  • Park, Jin-Yang
    • 한국컴퓨터정보학회논문지
    • /
    • 제21권11호
    • /
    • pp.59-64
    • /
    • 2016
  • In this paper, we design and implement an Application based on android platform, which can control arduino Prime Smart Car using Bluetooth communication. This Application consist of Bluetooth communication module, manual mode module, and line-tracer mode module. In the Bluetooth communication module, it checks the on/off status of Smartphone Bluetooth. If Bluetooth status is off, it activates Bluetooth, selects the corresponding device from Bluetooth device list, and connects with a pair. In order to reduce coding time, we implements Bluetooth communication using inherited class from android Bluetooth package. In the manual mode module, it implements six direction moving button and stop button, which can control arduino Prime Smart Car. In the line-tracer mode module, it implements Prime Smart Car with self-driving function using TCRT5000 sensor. And moving button and stop button is disabled.

Lifesaver: Android-based Application for Human Emergency Falling State Recognition

  • Abbas, Qaisar
    • International Journal of Computer Science & Network Security
    • /
    • 제21권8호
    • /
    • pp.267-275
    • /
    • 2021
  • Smart application is developed in this paper by using an android-based platform to automatically determine the human emergency state (Lifesaver) by using different technology sensors of the mobile. In practice, this Lifesaver has many applications, and it can be easily combined with other applications as well to determine the emergency of humans. For example, if an old human falls due to some medical reasons, then this application is automatically determining the human state and then calls a person from this emergency contact list. Moreover, if the car accidentally crashes due to an accident, then the Lifesaver application is also helping to call a person who is on the emergency contact list to save human life. Therefore, the main objective of this project is to develop an application that can save human life. As a result, the proposed Lifesaver application is utilized to assist the person to get immediate attention in case of absence of help in four different situations. To develop the Lifesaver system, the GPS is also integrated to get the exact location of a human in case of emergency. Moreover, the emergency list of friends and authorities is also maintained to develop this application. To test and evaluate the Lifesaver system, the 50 different human data are collected with different age groups in the range of (40-70) and the performance of the Lifesaver application is also evaluated and compared with other state-of-the-art applications. On average, the Lifesaver system is achieved 95.5% detection accuracy and the value of 91.5 based on emergency index metric, which is outperformed compared to other applications in this domain.

A Study on the Mobile Application Security Threats and Vulnerability Analysis Cases

  • Kim, Hee Wan
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권4호
    • /
    • pp.180-187
    • /
    • 2020
  • Security threats are increasing with interest due to the mass spread of smart devices, and vulnerabilities in developed applications are being exposed while mobile malicious codes are spreading. The government and companies provide various applications for the public, and for reliability and security of applications, security checks are required during application development. In this paper, among the security threats that can occur in the mobile service environment, we set up the vulnerability analysis items to respond to security threats when developing Android-based applications. Based on the set analysis items, vulnerability analysis was performed by examining three applications of public institutions and private companies currently operating as mobile applications. As a result of application security checks used by three public institutions and companies, authority management and open module stability management were well managed. However, it was confirmed that many security vulnerabilities were found in input value verification, outside transmit data management, and data management. It is believed that it will contribute to improving the safety of mobile applications through the case of vulnerability analysis for Android application security.

안드로이드 기반의 텍스트 중심 마인드맵 애플리케이션 개발 (The Development of Text-oriented Mindmap Application Based-on Android)

  • 김태훈;김종훈
    • 한국정보교육학회:학술대회논문집
    • /
    • 한국정보교육학회 2011년도 동계학술대회
    • /
    • pp.247-252
    • /
    • 2011
  • 최근 전세계적으로 유행하고 있는 스마트폰은 다양한 자료와 기능을 활용함에 있어서 시간과 공간의 제약을 최소화 한다는 장점을 가지고 있다 마인드맵은 아이디어들을 보다 체계적으로 정리하기 위한 것으로 창의성 계발을 돕고 사고력을 증진시킬 수 있도록 한다. 본 연구에서는 안드로이드를 기반으로 한 스마트폰에서 텍스트 기반의 마인드맵을 작성할 수 있는 애플리케이션을 개발하였다. 언제 어디서나 휴대하여 사용이 가능한 스마트폰을 활용하여 마인드맵을 작성한다면 창의적인 사고를 정리하고 보관 관리하는 데 큰 도움이 될 것이다. 제언으로 다양한 멀티미디어 자료를 사용할 수 있도록 하고 타인과 마인드맵을 공유할 수 있도록 애플리케이션이 필요하다.

  • PDF

안드로이드 플랫폼을 기반으로 한 실시간 프레임워크 설계 (Real Time Framework Design based on Android Platform)

  • 강기웅;한규철;장승진;임세정;김광준;장창수
    • 한국전자통신학회논문지
    • /
    • 제9권11호
    • /
    • pp.1255-1266
    • /
    • 2014
  • 본 논문에서는 오픈 모바일 플랫폼인 안드로이드를 리눅스 커널을 기반으로 하는 ARM Cortex-A8 Core를 사용한 SAMSUNG의 S5PV210 CPU를 장착한 MPU 모듈, Base 보드 모듈 및 센서 모듈을 제작하여 실시간 프레임워크를 설계함으로서 효율적인 산업용 제어를 가능하게 하였다. 센서 모듈에서 획득한 온도 및 습도 데이터는 하이브리드 어플리케이션을 개발함으로서 Web Server를 통하여 데이터베이스에 저장된 후 클라이언트 User가 온도 및 습도 데이터를 스마트 폰에서 확인 함으로서 실시간 프레임워크 설계의 적합성 및 타당성을 검증한다.