• Title/Summary/Keyword: Android OS

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Design and Implementation of Android Repackaging Detection Technique (안드로이드 리패키징(Repackaging) 탐지 기술 설계 및 구현)

  • Park, Jong-seop;Park, Sang-ho;Park, Chanam;Lee, Jong-ho;Shin, Donghwi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.661-664
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    • 2012
  • 스마트폰 사용이 급증하고 있는 현재, 안드로이드 OS 기반 스마트폰 점유율이 가장 큰 상승세를 보이고 있다. 하지만 안드로이드 OS는 자가-서명 인증서(self-signed certificate)로 애플리케이션을 검증하여, 많은 보안상의 취약점을 내재하고 있다. 자가-서명 인증서의 검증 취약점을 이용하여, 악의적인 공격자는 기존 정상 애플리케이션에 악성코드를 삽입, 리패키징(Repackaging) 하여 마켓에 유포할 수 있다. 이러한 문제를 해결하기 위해서, 본 논문에서는 안드로이드 애플리케이션의 서명 파일을 이용한 애플리케이션 리패키징 여부를 탐지하는 기술을 설계 및 구현한다.

A Study on optimizing application development for SmartPhone OS (스마트폰 OS를 위한 최적화 어플리케이션 개발에 관한 연구)

  • Lee, So-Haeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.963-966
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    • 2010
  • 개인용 휴대전화는 다양한 형태로 발전 되어 왔다. 그 동안 국내 통신 시장은 피쳐폰이라고 불리는 단순 전화, 문자 위주의 서비스만을 제공하는 하드웨어 기반의 서비스가 대부분이었다. 몇 년 전부터 PDA와 전화 기능을 기반으로 한 하드웨어가 출시되기 시작하였으나 사용 및 운영의 불편함으로 인해 수요의 폭을 넓히지 못 하였고, 2007년 Apple사의 iPhone 출시를 기점으로 전 세계적으로 다양한 형태의 스마트 폰이 출시되기 시작하였다. 또한 휴대폰 공급 업자들이 제공하는 일방적인 서비스에 만족하지 않고 사용자가 원하는 방향에 필요한 컨텐츠를 다양하게 제공할 수 있는 소프트웨어 마켓의 등장으로 스마트 폰은 그 사용자 층이 매년 큰 폭으로 확대되고 있다. 최근 스마트폰은 글로벌 경기 침체 속에서도 13%대의 성장률(2009년 3/4분기)를 보이며 세계 휴대폰 시장의 중심으로 자리 잡고 있다. 또 사용자의 요구를 충족 시키기 위해서는 다양한 플랫폼의 개발자가 양성 되고 있으며 다양한 어플리케이션을 제공하기 위해 노력하고 있다. 본 논문에서는 다양한 플렛폼 기반의 개발 환경을 소개하고 향후 개발자들이 접목할 수 있는 개발 도구 및 응용 방법을 비교 분석함으로써 스마트폰을 기반으로 한 최적화 어플리케이션의 개발을 촉진 시키고자 한다.

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State of the Art of Anti-Screen Capture Protection Techniques

  • Lee, Young;Hahn, SangGeun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.5
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    • pp.1871-1890
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    • 2021
  • The transition toward a contactless society has been rapidly progressing owing to the recent COVID-19 pandemic. As a result, the IT environment of organizations and enterprises is changing rapidly; in particular, data security is expanding to the private sector. To adapt to these changes, organizations and companies have started to securely transfer confidential data to residential PCs and personally owned devices of employees working from home or from other locations. Therefore, organizations and companies are introducing streaming data services, such as the virtual desktop infrastructure (VDI) or cloud services, to securely connect internal and external networks. These methods have the advantage of providing data without the need to download to a third terminal; however, while the data are being streamed, attacks such as screen shooting or capturing are performed. Therefore, there is an increasing interest in prevention techniques against screen capture threats that may occur in a contactless environment. In this study, we analyze possible screen capture methods in a PC and a mobile phone environment and present techniques that can protect the screens against specific attack methods. The detection and defense for screen capture of PC applications on Windows OS and Mac OS could be solved with a single agent using our proposed techniques. Screen capture of mobile devices can be prevented by applying our proposed techniques on Android and iOS.

A Functional Game Application for Korean Words Learning Based on Smartphone Environments

  • Choi, YoungMee
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.259-264
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    • 2019
  • In this paper, the prototyping process for developing syllable-initial consonant-based game 'Korean Guards' is described. Users may effectively learn Korean words using alphabetically sequential approaches, but the easiness of access bestowed on the smart environments and game algorithms could be fully utilized for the functional advantages for educational purposes. This functional game is developed on Android OS and the prototypical outcome is shown.

A Study on The Improving Effectiveness of QEMU Based on The Comparative Performance Analysis of PC and FPGA (PC, FPGA와의 성능 비교 분석을 통한 QEMU의 개선방안 연구)

  • Choi, Byung-Jun;Suh, Tae-Weon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.4-7
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    • 2016
  • 본 연구에서는 대표적인 오픈소스 virtual platform인 QEMU와 PC, FPGA에 다양한 운영체제(Windows, Linux, Android, ${\mu}C$/OS-II)를 포팅하고 벤치마크 프로그램을 수행함으로써 성능을 비교 분석하였다. 실험 결과 부동소수점 연산의 성능이 상대적으로 낮게 측정되었으며 이를 토대로 성능 취약점을 분석하고 QEMU를 개선하기 위한 방안을 연구하였다.

Implementation of the tool for filtering the results of the specific information in the mobile web browser (모바일 웹 브라우저 검색 결과의 특정 정보 차단 도구 구현)

  • Cho, choong-hee;Joo, heon-sik
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.35-36
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    • 2013
  • 본 논문은 모바일 사용자들이 스마트폰(Android OS)을 통해 쇼핑몰을 접속할 때 사용자가 보기 원하지 않는 상품을 선택하여 웹 브라우저에서 보이지 않을 수 있도록 지원하는 프로그램(Application)을 제안한다. 프로그램은 웹페이지를 파싱하고 파싱된 데이터를 사용자에게 상품별로 선택할 수 있도록 제공한다. 선택된 데이터는 웹 브라우저를 통해 보여줄 때 제거하여 보여준다. 따라서 사용자는 사용자 필요에 맞게 재구성된 웹페이지를 이용할 수 있다.

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Comparison of Machine Learning Tools for Mobile Application

  • Lee, Yo-Seob
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.360-370
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    • 2022
  • Demand for machine learning systems continues to grow, and cloud machine learning platforms are widely used to meet this demand. Recently, the performance improvement of the application processor of smartphones has become an opportunity for the machine learning platform to move from the cloud to On-Device AI, and mobile applications equipped with machine learning functions are required. In this paper, machine learning tools for mobile applications are investigated and compared the characteristics of these tools.

Android library vulnerability analysis using binary lifting (Binary lifting을 이용한 안드로이드 라이브러리 취약점 분석)

  • Lee, Sung-Won;Youn, Jonghee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.290-291
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    • 2020
  • 안드로이드 OS는 대중적이고 중요한 시스템으로 자리 잡았고, 이에 따른 다양한 연구도 진행 중이다. 본 논문에서는 보안측면에서의 취약점 분석 방법을 제시하여, 각종 보안 위협을 예방하는데 기여하고자 한다. 안드로이드 라이브러리를 대상으로 Binary Lifting 기술을 사용하여 코드기반(LLVM IR) 퍼징을 진행하는, 취약점 분석 과정을 설계 수행한다.

A Mobile OS Integrity Verification Using Bootloader & Physically Independent Storage Device (부트로더와 물리적으로 독립된 저장장치를 이용한 모바일 운영체제 무결성 검증)

  • Park, Jae-Kyung;Lee, Sang-Hun;Kwon, Mi-Young;Kim, Hyo-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.123-132
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    • 2014
  • In this paper, we study the verification techniques for OS integrity that can be more fatal than applications in case of security issues. The dissemination of smartphones is rapidly progressing and there are many similarities of smartphones and PCs in terms of security risks. Recently, in mobile network environment, there is a trend of increasing damages and now, there are active researches on a system that can comprehensively respond to this. As a way to prevent these risks, integrity checking method on operation system is being researched. As most integrity checking algorithms are classified by verification from the levels before booting the OS and at the time of passing on the control to the OS, in which, there are minor differences in the definitions of integrity checking or its methods. In this paper, we suggests the integrity verification technique of OS using a boot loader and a physically independent storing device in the mobile device.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.