• Title/Summary/Keyword: Android 플랫폼

Search Result 328, Processing Time 0.022 seconds

Home Network Application using Android Mobile Platform (안드로이드 모바일 플랫폼을 이용한 홈 네트워크 응용)

  • Choi, Jin-Yeop;Lee, Sang-Jeong;Jeon, Byoung-Chan
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.4
    • /
    • pp.7-15
    • /
    • 2010
  • Recently, there are many home network applications using the convergence between mobile platforms and home network system. As smart phones which are called small PC in the hand becoming popular, the development of home network application beyond the one of cellular phones is required. Android mobile platform of Google includes OS, middleware and primary applications. Also, in addition to smart phones, it can be mounted on various devices such as set-top box and household appliances. In this paper, home network services on smart phones of Android platform are designed and implemented. The services provide real-time monitoring information (temperature, humidity, real-time video) of rooms and appliance control in a house.

Development of a Meeting Android Application Based on Real-Time Remote Screen Control (실시간 원격화면 제어 기반의 회의 지원 안드로이드 앱 개발)

  • Jung, Jae Yoon;Kim, Tae-Hwa;Jung, Hyun-Woo;Lee, Ji-Hoon;Kim, Dong Kwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.411-413
    • /
    • 2012
  • It is noticeable that the number of newly registered Android applications increases rapidly. Such a recent trend indicates the Android platform is spreading globally. The ongoing platform upgrade might be one of the main reasons of the popularity of the Android mobile platform. Android platform 4.0 or later provides WiFi-Direct APIs that allow smart devices to communicate with each other without intermediate media. In this paper, we propose design and implementation techniques for small-scale impromptu meeting applications based on WiFi-Direct. The proposed meeting application can be used in a situation when one is difficult to connect the Internet. It also provides meeting data sharing capabilities, noting functionality, real-time remote screen control, and grouping of meeting participants. Our development results have demonstrated that the Android WiFi-Direct APIs can be effectively applied to impromptu conferencing mobile applications.

  • PDF

IU_AMDroid : An Integrated User Authority Manager Model for the Android Platform (안드로이드 플랫폼을 위한 통합적인 사용자 인증 관리 모델)

  • Nam, Choon-Sung;Jang, Kyung-Soo;Shin, Dong-Ryeol
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.11
    • /
    • pp.533-540
    • /
    • 2013
  • Currently, as the Android platform only supports single-user protection, it needs security solution for multi-users. Specially, it has to protect specific applications which have personal and financial information, and be available to support authority management for contents access. Thus, this paper proposes an integrated user authority manger model for the Android platform. It helps application authority which is capable to divide into three statuses: installation, execution, deletion with the help of information technology.

Mandatory Access Control for Android Application Security (안드로이드 애플리케이션 보안 강화를 위한 강제적 접근 제어 기법)

  • Na, June-sung;Kim, Do-Yun;Pak, Wooguil;Choi, Young-June
    • Journal of KIISE
    • /
    • v.43 no.3
    • /
    • pp.275-288
    • /
    • 2016
  • In this paper, we investigate the security issues of the Android platform which dominates the global market of smart mobile devices. The current permission model for Android security is not powerful and has two problems. One is the coarse-grained relationship between permissions and methods which require them. The other is that mobile users do not have rights to control the permissions of the application. To solve these problems, we propose MacDroid which can control the platform's resources for accessing installed applications. Users can control the application's behavior via MacDroid's policy. We have divided the permission set into method units. The results of the performance test using a pure Android platform show that our proposed scheme can improve security within a short time.

Design of Embedded Platform based on Android (안드로이드 기반 임베디드 플랫폼 설계)

  • Yoon, Chan-Ho;Kim, Gwang-Jun;Jang, Chang-Soo
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.10
    • /
    • pp.1545-1552
    • /
    • 2013
  • This paper presents an implementation of embedded platform based ARM A8-cortex processor for android supporting. The development board for S5PV210 is a platform that is suitable for code development of SAMSUNG's S5PV210 32bit RICS micro controller(ARMv7) architecture for hand-held device and general applications. Embedded platform development board offers various function and high efficiencies. In addition to the high performance, the embedded platform offers low current consumption, ensuring low costs and power.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.8
    • /
    • pp.17-24
    • /
    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

Android Based Mobile Booky Contents (안드로이드 기반 모바일 Booky 컨텐츠)

  • Oh, Bum-Kyo;Kang, Tae-Hwan;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.2
    • /
    • pp.53-59
    • /
    • 2010
  • Android that was made by Google and Open Handset Alliance is the open source software toolkit for mobile phone. In a few years, Android will be used by millions of Android mobile phones and other mobile devices, and become the main platform of application developers. In this paper, we develop an application contents Booky based on Google Android flatform by using Webview merits and Google search engine. The features of the developed content are as follows. First, a mobile-based Web browser which has an advanced screen resolution and can support more faster viewer than normal web browser as it reduces the amount of data transmission. Second, efficient E-book search and reading functionality. In the performance evaluation, we show the results of simulation using AVD(Android Virture Device).

Temperature compensation algorithm implemented in a portable radiation detection device based on the Android platform (안드로이드 플랫폼 기반의 휴대용 방사선 검출장치에서의 온도보상 알고리즘 구현)

  • Lee, Jon-hwey;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.141-143
    • /
    • 2013
  • Portable radiation detection devices currently available, there are a lot of functional constraints. In order to solve these drawbacks, research has been done on a portable radiation detection device based on the Android platform. Since the early stages of research, it is possible to measure the radiation, but The accuracy is worse than the product being sold. Portable radiation detection device based on the Android platform, the error occurs when the temperature changes. Temperature compensation algorithm was implemented to improve accuracy by eliminating errors due to temperature changes.

  • PDF

Implementation of an App Scheduler for the Effective Display of Advertisement Contents on Android Platform (효과적인 광고 컨텐츠 디스플레이를 위한 앱 스케줄러 구현)

  • Kim, Chil-Su;Lee, Myung-Sub;Park, Chang-Hyeon
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.11
    • /
    • pp.20-29
    • /
    • 2012
  • Recently, Digital Information Display(DID) technologies have been used to advertise the various contents such as video, image, text and etc. However most of recent DIDs are still using the traditional one directional advertising mechanism delivering the contents only to the customers. In this paper, we present the design and implementation of an App Scheduler on Android platform to effectively manage the Android Apps related to the advertisement which can attract customers' attention and reflect their ideas in the advertisement.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.5
    • /
    • pp.681-690
    • /
    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.