• 제목/요약/키워드: An Optical Illusion

검색결과 49건 처리시간 0.035초

현대의상에 표현된 Tuck Design 연구 (A Study on Tuck Design in Modern Fashion)

  • 조진숙
    • 복식문화연구
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    • 제12권1호
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    • pp.12-27
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    • 2004
  • The Tuck, an important component of modem clothing design, was analyzed through various sources of literature comprised chiefly of domestic and imported fashion magazines from 2000 to 2003. The results were as follows: 1) The Tuck was organized in horizontal, perpendicular, oblique and radial directions. Application methods included repetition, gradation, radial arrangement, sequence and alternation of individual lines. 2) The Tuck was found in a variety of forms and uses. But due to structural characteristics, its function is more psychological and aesthetic than functional. The aesthetic properties of the Tuck included rhythm, optical illusion, abstraction, and material. The structural property of the Tuck occasionally substituted bust or waist darts. 3) The individuality and originality of the Tuck was used in unpredictable ways to give spatial ornamentality and emphasis on material. This enabled aesthetically unique designs to arise. To summarize, the Tuck, a component of clothing design as a formative art, was used in a variety of methods towards developing creative clothing design.

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다이나믹 이미지 예술 중 착시의 재구성에 관한 연구 - 폴 셔먼의 을 중심으로 (Discussions on the Reconstruction of Visual Illusion in Dynamic Images - Take of Paul Sermon as an example)

  • 고소아;백준기
    • 한국융합학회논문지
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    • 제12권10호
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    • pp.189-201
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    • 2021
  • 다이나믹 이미지 예술은 실험 영화, 비디오 아트, 뉴미디어 아트라는 세 가지 주요 유형이 있다. 모든 새로운 재료와 미디어를 예술에 도입하여 예술 창작에 더 큰 자유를 가져왔다. 디지털 정보기술의 발달로 다이나믹 영상 이미지 제작에 있어 고도의 시각 예술적 요구가 증가하고 있다. 다이나믹 이미지와 착시 현상의 조합에서 파생될 수 있는 다양한 형태와 표현 방법은 예술 작품을 더욱 생생하게 만든다. 본 논문에서는 멀티미디어 디지털 다이나믹 영상 기술과 착시현상의 결합을 중심으로 한 공간의 재구성에 초점을 두고 있다. 또한 다이나믹 이미지 개발 맥락에서 시각과 착시의 관계를 살펴보고자 한다. 끝으로 폴 셔면의 작품 분석을 통해 그 합리적인 결합을 찾아볼 수 있다. 적절한 기술적 구현 수단으로 디지털 멀티미디어 기술을 사용하여 공간의 착시 현상을 표현하여 디자인이 더 새롭고 영향력이 있도록 하였다.

착시를 활용한 다각적 장신구 개발 (The development of many-sided jewelry design utilizing optical illusion)

  • 최윤정;문금리
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.115-119
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    • 2009
  • 21세기 디자인의 화두는 바로 디지털이다. 전문가들은 20~40대 디지털 세대가 새로운 미술문화의 중심으로 떠오르면서 대중적인 팝아트와 이것을 주제로 한 문화상품이 인기를 모으고 있다고 분석했다. 본 연구는 팝아트의 여러 이미지들 중 친근감을 불러일으키는 대중스타의 이미지를 활용해 다양한 색상의 구현과 착시에 의한 이미지 변환이 가능한 렌티큘러를 결합하여 기존의 시스템에서 벗어난 차별화된 주얼리 제품을 제안해보고자 한다. 국민 수준이 높아짐에 따라 디자인 요소는 점점 더 각광 받아질 것으로 보여 지며 그런 시점에서 본 연구가 주얼리 디자인 영역을 확대시킴으로서 현 주얼리 산업에 획기적인 디자인 요소로 작용되어지길 기대해 본다.

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현대건축물 표피의 내.외부 공간 표현성 변화에 관한 연구 (Study on Changes of Physical Expression in Interior and Exterior Surfaces in Contemporary Architecture)

  • 이일표;박현수
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.131-134
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    • 2006
  • This study aims to inspect changes of physical expression in surfaces of both building interior and exterior in contemporary architecture. Nowadays society has transformed into more complicated framework with the development of the new media and digital technology in 21 century. Surface's expressivity has been changed with design trend and material development. Although surface study has been mainly concentrated on properties of materials and structure characters, new technology and cultural acceptance enables it extend itself to a new area with various design methods, taking its place as an important contemporary architectural element. Interior surface design is expressed with several unique methods such as optical illusion, surface exposure and spacial depth and volume, and it created dynamic space within the surface itself. In case of exterior surface, whole space seems to be designed to be coordinated with structured optical illusion as well as symbolic expression. Surface's area is extends itself with the stream of the times. This study explored the nature of surfaces with categorizing and comparing them in a various views and methods.

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티셔츠 프린트에 표현된 골계미 (The Comic in Print on T-shirts)

  • 윤예진;임은혁
    • 패션비즈니스
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    • 제16권1호
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    • pp.1-15
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    • 2012
  • The comic study which has been developed since the Eighteen century, is a subjective sense of the aesthetic concept and the aesthetics of comic is defined as a philosophy. The comic is opposite of the sublime or a superset of humor. This study investigated the aesthetics of comic and a popular graphic-print design on T-shirts. The research are the comic perspective on the aesthetic, expressive characteristics of the print design on T-shirt. And this study investigate literature and internet sites to extract data from the case studies. The aesthetic concept of the comic as an aesthetic category is defined as this study could inquire the comic cases expressed in t-shirts and graphic-prints on the emergence of historical change were discussed. Accordingly the three distinctions characterized as the parody, the optical illusion, the and the internet neologism. In conclusion, the aesthetic value graphic-prints on T-shirts appeared in the comic representation of the graphic-design of playfulness, extraordinariness, anti-nature, reflects popular culture is identified as.

스트라이프 조건에 따른 2차원 이미지와 3차원 가상착의 이미지의 착용효과 비교 (Comparison of Slim Appearance for 2D Image and 3D Virtual Clothing Images Based on Stripe Arrangement)

  • 박소영;이예진
    • 한국의류학회지
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    • 제46권2호
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    • pp.321-330
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    • 2022
  • This study analyzed the difference between 2D image and 3D virtual clothing images based on stripe arrangement to obtain fundamental data for slim appearance. First, the slimming effect according to the three types of stripe ratio was examined. Subsequently, the slimming effects of seven types of one-piece dress designs according to the stripe location were analyzed. Subjective ranking was evaluated. The width items and radius of curvature were measured for the image's respective parts. Consequently, in 2D image and 3D virtual clothing images, the one with the narrowest stripe ratio was evaluated as the slimmest; however, the conditions for the slimming effect were different. In the seven one-piece dress designs, a difference was apparent in the ranking of the 2D image and 3D virtual clothing images. In the 3D virtual clothing image, arranging the stripes on the entire garment proved inefficient. The stripes were curved according to the curvature of the human body, creating an optical illusion that differed from that of the 2D image.

왜소인을 위한 휴먼디자인 의복개발 (Clothes Development with Human Design for Dwarf)

  • 김인경;최정욱;신정숙
    • 복식문화연구
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    • 제9권3호
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    • pp.485-500
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    • 2001
  • The purpose of this study is to develop the formal wear for social activity of dwarf. Second investigation for choices of designs based upon data from the first questionnaire investigation, led us to make proposals for design, pattern production, garment-cutting and dressmaking. The effect of wearing the made-up garments was carefully evaluated in order to establish principles for the development of clothes for dwarf. Conclusion is as follow. Dwarf felt uneasy in conventional street dress. When buying clothes their most important criteria was design wanted clothes that would help them to look taller. Analysis of design preference to complement perceived physical weak points revealed: 'a pink ensemble' comprising of a high-waist, one-piece dress, and a black slacks suit comprising of a striped, single-breasted, tailored jacket, and straight-type slacks and blouse. It was found that a bolero jacket and a high-waist, ankle-length, one-piece dress helped create an optical illusion of increased height, for both the wearer and an observer. A pastel ton-pink, one-piece also created this effect on small bodily types, as well as offering a silky, mellow attractiveness. A suit of a striped, single-breasted tailored jacket, and straight-type slacks and blouse, created the two fold illusion of disguising hip imbalance with the length of the jacket and drawing an onlooker\`s gaze to the wearer\`s face through the tailored collar, they also looked taller due to the stripes.

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포스트모던 사회의 패션에 표현된 옵아트 (Op-Art in Fashion of Post-Modern Society)

  • 이민선
    • 복식
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    • 제54권5호
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    • pp.155-166
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    • 2004
  • OP-Art was not appreciated by painters and art critics. and according1y has been forgotten in art history. But recently Op-Art is revitalized in fashion and is in its palmy days. This study intends to re-assess the value of Op-Art, by reviewing its influence on fashion design in the post-modern society To this purpose, conceptual characteristics of Op-Art was analyzed. And then, on the bases of these characteristics, the figural characteristics and the meaning of Op-Art in fashion design of post-modern society was re-explained. Op-Art is characterized as an art of flatness of picture plane which uses repetition of simple forms and colors. It is also based on trick of visual perception. Finally. it creates an impression which is flickering or vibrating by means of optical illusion. These characteristics give birth to some features such as simplicity. anonymity and mobility in the Op-Art fashion. The meanings of Op-Art in fashion design in post-modern society are as follows. First, repetition of simple units employed in Op-Art produces feeling of simplicity. which makes the Op-Art fashion works perceived as polysemy. In other words, the feeling of simplicity can be interpreted In diverse perspectives within the social context of our society. The material civilization and technology civilization, which causes the alienation and standardization of man. can be the backgrounds of the Op-Art fashion. Second, Op-Art is an art based on perspectives of spectators. Anonymity in the Op-Art fashion enhances participation of spectators. which gives Op-Art a sense of affinity. Third, through the feeling of mobility created by optical illusion techniques. the Op-Art fashion expresses the opposition to the ideal body image made by power group. In post-modern society, Op-Art in fashion gives new meaning to art. Op-Art in fashion proposes new roles of artist and spectators, and new concepts of art related with roles of human beings. Through general sensibility of men, Op-art in fashion can express new recognition of the post-modern society.

수학교육에서 직관과 그 오류에 관한 고찰 (A Study on Intuition and Its Fallacy in Mathematics Education)

  • 이대현;박배훈
    • 한국수학교육학회지시리즈A:수학교육
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    • 제40권1호
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    • pp.15-25
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    • 2001
  • The purpose of this thesis is to search the situation of an outbreak of the fallacy and methods of its treatment. We regard intuition as origins of genuine knowledge, but it sometimes raises the fallacy by intrinsic characters of itself. It makes an examination of the fallacy of the sense of sight like an optical illusion to instance that of sense. The sense of sight is an important factor in an intuitive cognition. However, its activity without thinking raises the fallacy of intuition in the process to observe and judge the things. I point out the fallacy of intuition which originates from terms and concepts in mathematical problems. The concept of mean velocity is representative. In this case, students make a mistake which means velocity can be solved by dividing the sum of v$_1$ and v$_2$ into two. The methods which overcome the fallacy of intuition are balance of intuition and logic, overcome of functional fixedness, the development of intuitive models and the development of metacognitive ability.

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네크라인과 헤어스타일이 얼굴 이미지 및 형태 지각에 미치는 영향 (Effect of Neckline-Hairstyle Combinations on the Perception of Face Image and Type)

  • 이영미;서미아
    • 복식문화연구
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    • 제6권4호
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    • pp.13-25
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    • 1998
  • This study focuses on the visual effects of various neckline-haristyle combinations on the perception of face image and type. The study employed a model with oval face and examined 35 combinations made up of five necklines and seven hairstyles. Looking at various face images depending upon different necklines, in case of round, V, boat square, and high necklines, long wave hair and medium wave hair produced a feminine image of marked individuality; long straight hair that covers the forehead and medium straight hair gave an image of charm and purity as well as an image of neatness; and long straight hair short cut hair showed an intellectual image. Regarding the perceptual type of face depending upon the different necklines of round, V, square, and high, the long straight hair covering the forehead and medium wave hair had the effect of an optical illusion that made the face look short and round; and short cut hair made the face line look distinct and the face look oval and slender.

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