• Title/Summary/Keyword: Alternative Reality

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An Explorative Study on Theoretical Potential of Critical Realism as Social Welfare Paradigm (사회복지 패러다임(paradigm)으로서 비판적 실재론의 가능성에 대한 탐색적 연구)

  • Woo, Ah Young;Kim, Giduk
    • Korean Journal of Social Welfare Studies
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    • v.44 no.2
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    • pp.465-497
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    • 2013
  • This paper criticizes the ontological and epistemological dichotomy in social sciences including social welfare and probes into Critical Realism as an alternative paradigm. Many theories for social welfare have adhered to dichotomous ontological standpoint, 'agency' vs. 'social structure', and Eco-system approach have occupied dominant position to integrate this dichotomy. These theoretical standpoint have had great influence on social work practice. On the other hand, dichotomous epistemological standpoint which is constituted of different views of phenomena, 'positivism' and 'constructionism', have had great influence on social work research and practice. These dichotomous ontological and epistemological approach have a limit to reveal qualitative nature of the relationship between agency and social structure, to ponder the deeper reality, the mechanism of stratified reality, and the reality being independent of agency. Replacing these approaches, Critical Realism unfold the theoretical potential as an alternative paradigm for social welfare through the discussion on stratified realty(the empirical, the actual, and the real), intransitive/transitive dimension, double hermeneutics in these dimensions, and the conditions for conceptualization, duality of structure and practice, transformation model of agency and structure.

The Future of Mixed-Reality Media on the Post COVID-19 Era (포스트 코로나 시대 혼합현실 미디어의 전망)

  • Hong, Il-Yang;Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.240-245
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    • 2021
  • This study aims to focus on realistic content of mixed-reality media, which has emerged as a new alternative due to COVID-19, we need to to investigate relevant cases in order to present the direction and prospect of development in preparation for the post-COVID19 era. Mixed-reality is a kind of media that expands physical abilities and it is widely used as a realistic type of content for education, training, performance, creation, game, and communication with acquaintances. Mixed-reality media will naturally permeate our daily lives like TV and the Internet in the post-COVID19 era. In the future, it will become a realistic content that can feel the five senses of human, which can be used whenever and wherever necessary, and also will become an emotional media that can stimulate human's emotions and enhance happiness. it means that it's not just communication.

Application plan for radiological exposure model using virtual reality-based radiological exercise system

  • Lee, Dewhey;Lee, Byung Il;Park, Younwon;Kim, Dohyung
    • Nuclear Engineering and Technology
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    • v.50 no.5
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    • pp.745-750
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    • 2018
  • New exercise technology such as the virtual reality (VR)-based exercise system is required to meet soaring demand for target participants in exercises and to alleviate the difficulties in personnel mobilization through an alternative approach to the exercise system. In a previous study, event tree methodologies were introduced in setting up an exercise scenario of a VR-based radiological exercise system. In the scenario, the locations at which major events occur are rephrased as nodes, routes as paths, and public response actions as protective actions or contents of an exercise at individual locations. In the study, a model for estimating effective doses to the participants is proposed to evaluate the exercise system, using the effective dose rates at particular times and locations derived from a computer program. The effective dose received by a student when she/he follows a successful route is about a half of the dose received when she/he does not follow the exercise guide directions. In addition, elapsed time to finish an exercise when following a successful route is less than one-third of the time spent to finish an exercise when following the guide's directions.

Marker-less Calibration of Multiple Kinect Devices for 3D Environment Reconstruction (3차원 환경 복원을 위한 다중 키넥트의 마커리스 캘리브레이션)

  • Lee, Suwon
    • Journal of Korea Multimedia Society
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    • v.22 no.10
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    • pp.1142-1148
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    • 2019
  • Reconstruction of the three-dimensional (3D) environment is a key aspect of augmented reality and augmented virtuality, which utilize and incorporate a user's surroundings. Such reconstruction can be easily realized by employing a Kinect device. However, multiple Kinect devices are required for enhancing the reconstruction density and for spatial expansion. While employing multiple Kinect devices, they must be calibrated with respect to each other in advance, and a marker is often used for this purpose. However, a marker needs to be placed at each calibration, and the result of marker detection significantly affects the calibration accuracy. Therefore, a user-friendly, efficient, accurate, and marker-less method for calibrating multiple Kinect devices is proposed in this study. The proposed method includes a joint tracking algorithm for approximate calibration, and the obtained result is further refined by applying the iterative closest point algorithm. Experimental results indicate that the proposed method is a convenient alternative to conventional marker-based methods for calibrating multiple Kinect devices. Hence, the proposed method can be incorporated in various applications of augmented reality and augmented virtuality that require 3D environment reconstruction by employing multiple Kinect devices.

Patch-based Texture Synthesis for Marker Concealment (마커 은닉을 위한 패치 기반 텍스쳐 합성)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.11-18
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    • 2007
  • We propose a novel method to conceal fiducial markers observed in augmented scenes using patch-based texture synthesis. Despite the efficiency for simple object recognition and tracking, the markers deliver inherent obtrusiveness. They do not only reduce immersiveness, but also severely degrade usability of augmented reality. The proposed method constructs alternative images in real time to overlay markers present in the sequence of images. The global characteristics of background textures are retained and the results are more adaptive to illumination changes.

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An Analysis on Elementary School Teachers' Expectation and Reality for Science Experiment in-service Training Program (과학 실험 연수에 대한 초등 교사들의 기대와 실태 분석)

  • Jeong, Jae-Hoon;Kim, Young-Shin
    • Journal of Korean Elementary Science Education
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    • v.29 no.3
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    • pp.316-325
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    • 2010
  • The purpose of this study was to analyze elementary school teacher' expectation and reality before and after science experiment in-service training program. The surveys for before and after in-service training were conducted among 231 elementary school teachers who participated for science experiment in-service training. 5 elementary school teachers who took part in surveys were interviewed after training. The results of this study are as follows: First, teachers' interest for science increased regardless of willingness to training participation through science experiment training. Second, discussion for science teaching strategies were not enough while the training recognized with experiments and lecture of instructors mainly. Third, teachers prefered alternative experiments and practical experience of experiments to lecture and basic experiments based on textbook. Forth, assessment of teachers in training must be improved.

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A study on the Dynamics of Mobile Internet Market via System Dynamics Approach (SD모형을 이용한 무선인터넷 시장 동태성 연구)

  • 박상현;연승준;김상욱
    • Korean System Dynamics Review
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    • v.2 no.2
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    • pp.41-62
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    • 2001
  • Perhaps, one of the typical emerging markets drawing tremendous attention from not only business professionals but also policy-makers would be the mobile Internet services. In recent years many research institutes reported their predictions on the growth of the mobile Internet services market, announcing that the market would show explosive growth and replace the wired Internet service market rapidly. Unfortunately, however, the reality we are facing at present is quite different from their expectations. The realized share of the mobile services in Korea last year has turned out remaining only about one percent of the total network service revenue. What are the reasons for the gap between the prospects and the reality? Starting from this question, this paper attempts to explore the generic pitfalls of the traditional number-crunching methods adopted thus far for the forecast of newly emerging market trends, and present an alternative by introducing systems thinking to the mobile Internet service market as an example, followed by its rationale as a new tool for forecasting and some reasoning about why traditional methods are no longer appropriate.

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Information Provision to the Visually Impaired in Alternative Formats in Nigeria: Are Public Libraries Up to the Task?

  • Adetoro, 'Niran
    • Journal of Information Science Theory and Practice
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    • v.2 no.2
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    • pp.48-58
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    • 2014
  • Public libraries provide information to all persons and its users are the inhabitants of the community it serves. This may not be the reality in some cases as some category of persons may not be properly served by the public library. This study assesses the provision of information materials in alternative format, in terms of its availability, access and level of use by the visually impaired in public libraries in southwestern Nigeria. The study adopted survey research design. Four (4) public libraries in four states were purposively selected because they are the ones that provide alternative format for the use of a sizable number of the visually impaired. Complete enumeration was used to capture all the 166 registered users of the libraries through the use of observations checklist and interview schedule. Data from 69.2% of the 166 visually impaired persons that were interviewed, and the observations made were analyzed. The result reveals that alternative formats availability were inadequate and, e-resources were not available while access to formats and information desired by the users were limited. Braille is the most utilized format; audio materials and large prints were seldom used. The demand for alternative formats is high but it is not related to level of use of materials. Provision of information materials in alternative formats for the visually impaired in public libraries cannot support the needs of the visually impaired; it requires intervention from all stakeholders. The study recommends improved investment and funding for public libraries and services to persons with disabilities.

A Study on Supporting Design Decision Making in Office Building Remodeling Projects by Introducing Mixed Reality (혼합현실 도입 오피스 건물 리모델링 프로젝트 설계 의사결정 지원)

  • Han, Mooyeul;Baek, Kwanyup;Lee, Kyung-Tae;Ko, Seonju;Kim, Ju-Hyung
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.1
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    • pp.3-12
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    • 2021
  • In the remodeling projects, clients without architectural expertise have limitations in presenting requirements accurately. In some cases, designers and contractors may not recognize their demands exactly, and deliver final products that are different from the clients' intentions. 3D modeling visualizing final products in previous has been regarded as a solution to enhance understanding and communication. However, this approach has the limitation that the final results are presented as a virtual outputs. In the remodeling project, an alternative, mixed-reality, is likely to reinforce the reality as it enables to present remain structure and the parts to be built together. This paper examines the mixed reality as a solution to support decision making of clients and practitioners in remodeling projects. The examinations is conducted in high-rise office remodeling projects by means of action-research. Clients and practitioners, overview product models presented in the format of 2D drawings, BIM and mixed reality asked to evaluate the effectiveness of each methods in 12 standards. The results have shown that mixed reality has improved the sense of reality, making it easier to predict results, but recognizing patterns is difficult in some areas such as the floor, and it caused dizziness.

Pronunciation Methods of Standard Korean' Revisited (표준 발음법 분석과 대안)

  • Kim Seoncheol
    • MALSORI
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    • no.50
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    • pp.23-39
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    • 2004
  • Current 'Pronunciation Methods of Standard Korean(PMSK)' has several problems. Some of those are from conflicts with linguistic reality, and the rest are from their internal inconsistencies. So, we feel that it should be revised as soon as possible. But it seems that the revision is not the best way, because linguistic change will make us revise it continually. The only way to establish its reasonable alternative is that we should update our descriptive dictionary whenever we need to.

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