• Title/Summary/Keyword: AiSAC

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Enhancing Video Storyboarding with Artificial Intelligence: An Integrated Approach Using ChatGPT and Midjourney within AiSAC

  • Sukchang Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.253-259
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    • 2023
  • The increasing incorporation of AI in video storyboard creation has been observed recently. Traditionally, the production of storyboards requires significant time, cost, and specialized expertise. However, the integration of AI can amplify the efficiency of storyboard creation and enhance storytelling. In Korea, AiSAC stands at the forefront of AI-driven storyboard platforms, boasting the capability to generate realistic images built on open datasets foundations. Yet, a notable limitation is the difficulty in intricately conveying a director's vision within the storyboard. To address this challenge, we proposed the application of image generation features from ChatGPT and Midjourney to AiSAC. Through this research, we aimed to enhance the efficiency of storyboard production and refined the intricacy of expression, thereby facilitating advancements in the video production process.

Comparison of Reinforcement Learning Algorithms used in Game AI (게임 인공지능에 사용되는 강화학습 알고리즘 비교)

  • Kim, Deokhyung;Jung, Hyunjun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.693-696
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    • 2021
  • There are various algorithms in reinforcement learning, and the algorithm used differs depending on the field. Even in games, specific algorithms are used when developing AI (artificial intelligence) using reinforcement learning. Different algorithms have different learning methods, so artificial intelligence is created differently. Therefore, the developer has to choose the appropriate algorithm to implement the AI for the purpose. To do that, the developer needs to know the algorithm's learning method and which algorithms are effective for which AI. Therefore, this paper compares the learning methods of three algorithms, SAC, PPO, and POCA, which are algorithms used to implement game AI. These algorithms are practical to apply to which types of AI implementations.

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S-Allyl-L-cysteine, a Garlic Compound, Selectively Protects Cultured Neurons from ER Stress-induced Neuronal Death

  • Ito Yoshihisa
    • Proceedings of the Korean Society of Applied Pharmacology
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    • 2004.11a
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    • pp.124-128
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    • 2004
  • We have assessed amyloid ${\beta}-peptide$ $(A{\beta})-induced$ neurotoxicity in primary neurons and organotypic hippocampal slice cultures (OHC) in rat. Exposing cultured hippocampal and cerebellar granule neurons to $A{\beta}$ resulted in a decrease of MTT reduction, and in destruction of neuronal integrity. Treatment of these neurons with tunicamycin, an inhibitor of N-glycosylation in the endoplasmic reticulum (ER), also decreased MTT reduction in these neurons. S-allyl-L-cysteine (SAC), an active organosulfur compound in aged garlic extract, protected hippocampal but not cerebellar granule neurons against $A{\beta}$- or tunicamycin-induced toxicity. In the hippocampal neurons, protein expressions of casapse-12 and GRP 78 were significantly increased after $A{\beta}_{25-35}$ or tunicamycin treatment. The increase in the expression of caspase-12 was suppressed by simultaneously adding $1{\mu}M$ SAC in these neurons. In contrast, in the cerebellar granule neurons, the expression of caspase-12 was extremely lower than that in the hippocampal neurons, and an increase in the expression by $A{\beta}_{25-35}$ or tunicamycin was not detected. In OHC, ibotenic acid (IBO), a NMDA receptor agonist, induced concentration-dependent neuronal death. When $A{\beta}$ was combined with IBO, there was more intense cell death than with IBO alone. SAC protected neurons in the CA3 area and the dentate gyrus (DG) from the cell death induced by IBO in combination with $A{\beta}$, although there was no change in the CA1 area. Although protein expression of casapse-12 in the CA3 area and the DG was significantly increased after the simultaneous treatment of AI3 and IBO, no increase in the expression was observed in the CA1 area. These results suggest that SAC could protect against the neuronal cell death induced by the activation of caspase-12 in primary cultures and OHC. It is also suggested that multiple mechanisms may be involved in neuronal death induced by AI3 and AI3 in combination with IBO.

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Physicochemical Properties of Forest Soils Related to Sulfate Adsorption (황산이온의 흡착에 관여하는 산림토양의 물리화학적 특성)

  • Lee, Seung-Woo;Park, Gwan-Soo;Lee, Choong-Hwa;Kim, Eun-Young
    • Korean Journal of Soil Science and Fertilizer
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    • v.37 no.6
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    • pp.371-377
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    • 2004
  • Sulfate adsorption in forest soils is a process of sulfur dynamics playing an important role in plant uptake, cation movement, acid neutralization capacity and so on. The relationship between sulfate adsorption and some physicochemical properties of four forest soils was investigated. Extractable sulfate contents and sulfate adsorption capacity (SAC) in the forest soils varied much among study sites. Extractable sulfate contents were more in sub-surface soils with lower organic matter and greater Al and Fe oxides than in surface soils. The average contents of $Al_d$ and $Fe_d$ in the sub-surface soils were 8.49 and $12.45g\;kg^{-1}$, respectively. Soil pH, cation exchange capacity and clay content were positively correlated with the extractable sulfate contents and SAC. Organic carbon content, however, was negatively correlated with the extractable sulfate contents, implying the competitive adsorption of sulfate with soil organic matter. Considerably significant correlation was found between inorganic + amorphous Al and Fe oxides and the sulfate adsorption, but crystalline Al and other fractions of Fe oxide showed no correlation. Relatively close relationship between the adsorbed sulfates and soil pH, cation exchange capacity, or amorphous Al oxides indicates that the accelerated soil acidification may substantially reduce the potential for sulfate adsorption contributing to sulfur flux in forest ecosystems.

The Importance of Femoral Hernia in Children (소아 대퇴탈장의 중요성)

  • Han, Seok-Joo;Choi, Bong-Soo;Han, Ai-Ri;Oh, Jung-Tak;Choi, Seung-Hoon;Hwang, Eui-Ho
    • Advances in pediatric surgery
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    • v.6 no.2
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    • pp.124-127
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    • 2000
  • Femoral hernia is very rare in children and is easily misdiagnosed. During a period of three years, three children with femoral hernia were treated by one pediatric surgeon at Severance Hospital. Only one case was diagnosed correctly before surgery, and the others were thought to be either an indirect inguinal hernia or groin mass. Curative hernioplasty (McVay hernioplasty) could be done in only one case at the time of first operation. Diagnosis of femoral hernia in children is a challenge because of rarity and similarity of clinical presentation to indirect inguinal hernia. Co-incidental findings of indirect inguinal hernia sac or patent processus vaginalis during surgery can perpetuate the misdiagnosis. In case of absence of expected indirect inguinal hernia or apparent recurrence of indirect inguinal hernia, one should consider the possibility of femoral hernia.

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Prediction of Power Consumptions Based on Gated Recurrent Unit for Internet of Energy (에너지 인터넷을 위한 GRU기반 전력사용량 예측)

  • Lee, Dong-gu;Sun, Young-Ghyu;Sim, Is-sac;Hwang, Yu-Min;Kim, Sooh-wan;Kim, Jin-Young
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.120-126
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    • 2019
  • Recently, accurate prediction of power consumption based on machine learning techniques in Internet of Energy (IoE) has been actively studied using the large amount of electricity data acquired from advanced metering infrastructure (AMI). In this paper, we propose a deep learning model based on Gated Recurrent Unit (GRU) as an artificial intelligence (AI) network that can effectively perform pattern recognition of time series data such as the power consumption, and analyze performance of the prediction based on real household power usage data. In the performance analysis, performance comparison between the proposed GRU-based learning model and the conventional learning model of Long Short Term Memory (LSTM) is described. In the simulation results, mean squared error (MSE), mean absolute error (MAE), forecast skill score, normalized root mean square error (RMSE), and normalized mean bias error (NMBE) are used as performance evaluation indexes, and we confirm that the performance of the prediction of the proposed GRU-based learning model is greatly improved.

Tie Spatial Structure of Ch'ang-ts'ai-ts'un Village A Case Study on a Rural Village of Korean Immigrants in Yen-pien Area of China (중국(中國) 연변지구(延邊地區) 조선족(朝鮮族)마을의 구성(構成) 룡정시 지신향 장재촌을 대상으로)

  • Lee, Kyu Sung
    • Journal of architectural history
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    • v.3 no.1
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    • pp.83-99
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    • 1994
  • Ch'ang-Ts'al-Ts'un is a rural Village near Lung-jing City in Yen-pien Korean Autonomous Province of China. It was formed about 100 years ago by Korean Immigrants and has been developed maintaing the characteristics of traditional Korean architecture. Therefore investigating the spatial structure of this village is a meanigful work to confirm and explore one branch of Korean architecture. This study aims at analyzing the spatial structure of the village using direct data collected from the field work and indirect data from books and maps. The field work consists of on-the-site survey of the village layout, interviews of residents, observation notes and photography. Ch'ang-Ts'ai-Ts'un is located 360-370 m high above the sea level and at the side of a long valley. A river flows in the middle of the valley and relatively flat arable land exists at the both sides of the river. The location of the village related to the surrounding river and mountains suggests that the site of the village was chosen according to Feng-Shui, Chinese and Korean traditional architectural theory. The main direction of the house layouts is South-western. The village has been growing gradually until today. Therefore it is meaningful to make the village layout before Liberation(1946 A.D.) because the characteristics of Korean architecture prevailed more in that period. The area of the previous village is limited to the west side of the creek. New houses were later added to the east of the creek, forming a 'New Village'. Previously the village was composed of 3 small villages: Up, Middle and Down. Also the main access roads connecting the village with the neighboring villages were penetrating the village transversely. Presently the main access road comes to the village longitudinally from the main highway located in front of the village. The retrospective layout shows the existence of well-formed Territory, Places and Axes, thus suggesting a coherent Micro-cosmos. The boundary of imaginery territory perceived by present residents could be defined by linking conspicous outside places sorrounding the village such as Five-mountains, Front-mountain, Shin-dong village, Standing-rock, Rear-mountain and Myong-dong village. Inside the territory there are also the important places such as Bus-stop, Memorial tower of patriots, Road-maitenance building and the village itself. And inside it 5 transverse and 1 longitudinal axes exist in the form of river, roads and mountains. The perceived spatial structure of the village formed by Places, Axes and Territory is geometrical and well-balanced and suggests this village is fit for human settlement. The administrative area of the village is about 738 ha, 27 % of which is cultivated land and the rest is mountain area. Initially the village and surrounndings were covered with natural forest But the trees have been gradually cut down for building and warning houses, resulting in the present barren and artificial landscape with bare mountains and cultivated land. At present the area of the village occupied by houses is wedge-shaped, 600 m wide and 220 m deep in its maximum. The total area of the village is $122,175m^{2}$. The area and the rate of each sub-division arc as follow. 116 house-lots $91,465m^{2}$ (74.9 %) Land for public buildings and shops $2,980m^{2}$ (2.4 %) Roads $17,106m^{2}$ (14.0 %) Creek $1,356m^{2}$ (1.1 %) Vacant spaces and others $9,268m^{2}$ (7.6 %) TOTAL $122,175m^{2}$ (100.0 %) Each lot is fenced around with vertical wooden pannels 1.5-1.8 m high and each house is located to the backside of the lot. The open space of a lot is sub-divided into three areas using the same wooden fence: Front yard, Back yard and Access area. Front and back yards are generally used for crop-cultivation, the custom of which is rare in Korea. The number of lots is 116 and the average size of area is $694.7m^{2}$. Outdoor spaces in the village such as roads, vacant spaces, front yard of the cultural hall, front yard of shops and spacse around the creek are good 'behavioral settings' frequently used by residents for play, chatting, drinking and movie-watching. The road system of the village is net-shaped, having T-junctions in intersections. The road could be graded to 4 categories according to their functions: Access roads, Inner trunk roads, Connecting roads and Culs-de-sac. The total length of the road inside the village is 3,709 m and the average width is 4.6 m. The main direction of the road in the village is NNE-SSE and ESE-WNW, crossing with right angles. Conclusively, the spatial structure of Ch'ang-Ts'ai-Ts'un village consists of various components in different dimensions and these components form a coherent structure in each dimension. Therefore the village has a proper spatial structure meaningful and appropriate for human living.

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