• Title/Summary/Keyword: Agent simulation

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A Study of the Effects of Agent Activeness on Team Performance (행위자의 능동성이 팀 성과에 미치는 영향에 관한 연구)

  • 강민철
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.1
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    • pp.93-104
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    • 2000
  • Passive agents participate in team activities passively, that is, only upon requst, whereas active agents involve themselves voluntarily. Teams composed of active agents are generally believed to perform better than those with passive agents. In this paper, by using a computational simulation model we examine the effect of agent activeness on the efficiency of decision-making teams that access different amout of information. "Team-Soar" is a computational fraemwork that consists of a group of interconnected individual Al agents (i.e., Soar). A simulation experiment using Tearm-Soar was performed. Results of the simulation provide valuable insights on the roles of agent activeness. For example, the impact of having more active agents becomes more sigfniciant as the amout of information to process increases and when the team decision efficiency is important. Some of the results are counter-intultive and therefore provides an opportunity to understand the roles of the agnet activeness more deeply. For instance, the simulation results reveal that having more active agents did not always enhance team efficiency. Conclusively, the simulation experiment demonstrates how computational models contribute to the research of agents social characteristics.teristics.

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A comparative Study for dispersion model in evacuation plan by using MAS-based evacuation simulation (MAS 기반 피난시뮬레이션을 이용한 분산대피 비교 연구)

  • Jang, Jae-Soon;Rie, Dong-Ho
    • Journal of the Korean Society of Safety
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    • v.29 no.1
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    • pp.59-63
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    • 2014
  • Smoke is one of the most critical factor when escaping from the fire since it reduces visibility and interrupts finding emergency exit lights. Therefore, it is recommended that an evacuation simulation program should incorporate the smoke factor. In addition, it is suggested that the program should include not only the unilateral damage by the smoke but also the detour evacuation by risk communication. In this study, MAS (Multi Agent System)-based simulation program which incorporates the reduced walking speed by smoke and adopts the dispersion evacuation logic during escaping from the fire. To make comparison, a commercial evacuation program, Pathfinder was used. It was found that the simulation results of MAS (Multi Agent System)-based program is better than Pathfinder in terms of safe evacuation. It means that evacuation simulation need a additional evaluation categories that include not only quick evacuation time but also safe evacuee number.

A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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A Study on the Prediction of Weapon System Availability Using Agent Based Modeling and simulation (에이전트 기반 모델링 및 시뮬레이션을 이용한 무기체계 가용도 예측에 관한 연구)

  • Lee, Se-Hoon;Choi, Myoung-Jin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.1
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    • pp.25-34
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    • 2021
  • Availability is one of the important factor for developing weapon system, because it indicates the mission capability and sustainable life cycle management of weapon system. Recently, as weapon system becomes more advanced and more complex, availability estimation becomes more important to reduce the life cycle cost of weapon system. Modeling and simulation(M&S) is useful method to describe the availability of complex weapon system applying operational environment and maintenance plan. Especially agent based model(ABM) has the strength to describe interactions between agents and environments in complex system. Therefore, this paper presents the availability estimation of weapon system using agent based model. The sample data of part list and reliability analysis is applied to build availability estimation model. User agent and mechanic agent are developed to illustrate the behavior of operation and maintenance using formal specification. Storage reliability is applied to describe failure of each parts. The experimental result shows that this model is quite useful to estimate availability of weapon system. This model may estimate more reasonable availability, if full scale data of weapon system and real field data of operation is provided.

A Study of HEAP-based Intelligent Agent applied to Warship Combat Simulation (함정전투 시뮬레이션을 위한 HEAP 기반 지능 에이전트에 관한 연구)

  • You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.281-289
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    • 2010
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the HEAP(Hierarchical Encapsulation and Abstraction Principle)-based hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, commander.

Technical Trends of Computing Infrastructure for Agent Based Modeling & Simulation (에이전트 기반 모델링 및 시뮬레이션을 위한 컴퓨팅 인프라 기술 동향)

  • Jung, Y.W.;Son, S.;Oh, B.T.;Lee, G.C.;Bae, S.J.;Kim, B.S.;Kang, D.J.;Jung, Y.J.
    • Electronics and Telecommunications Trends
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    • v.33 no.5
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    • pp.111-120
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    • 2018
  • Agent-based modeling and simulation (ABMS) is a computational method for analyzing research targets through observations of agent-to-agent interactions, and can be applied to multidimensional policy experiments in various fields of social sciences to support policy and decision making. Recently, according to increasing complexity of society and the rapid growth of collected data, the need for high-speed processing is considered to be more important in this field. For this reason, in the ABMS research field, a scalable and large-scale computing infrastructure is becoming an essential element, and cloud computing has been considered a promising infrastructure of ABMS. This paper surveys the technology trends of ABMS tools, cloud computing-based modeling, and simulation studies, and forecasts the use of cloud-computing infrastructure for future modeling and simulation tools. Although fundamental studies are underway to apply and operate cloud computing in the areas of modeling and simulation, new and additional studies are required to devise an optimal cloud computing infrastructure to satisfy the needs of large-scale ABMS.

Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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Studying Retailer Strategies through an Integrated E-Business Model: a Multi-Agent Approach

  • Xie Ming;Chen Jian
    • Management Science and Financial Engineering
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    • v.11 no.3
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    • pp.1-17
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    • 2005
  • Agent technology has been widely applied in today's electronic business, such as mobile agents, multi-agent information systems, etc. In particular, multi-agent systems have been applied as powerful simulation tools to study complex business networks composed of various self-interested trading firms and/or human beings. In this paper, we build an integrated model that consists of a multi-agent B2C market model and a B2B trade network model, and incorporate more reality than much of prior work. Then with this model, we carry out experimental studies on two different strategies that are common in electronic business - 'loyal' strategy (retailers try to build stable cooperation with suppiers to ensure material supply) and 'cost-saving' strategy (retailers try to reduce cost by choosing suppliers with lower wholesale price).

System Dynamics with a Agent Based Modeling Concpet (Agent Based Modeling 기법을 활용한 시스템다이내믹스 모델링)

  • Jeon, So-Yun;Lee, Hye-Jun;Kwak, Sang-Man
    • Korean System Dynamics Review
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    • v.7 no.1
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    • pp.27-49
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    • 2006
  • A system dynamics model is developed to investigate the applicability of the agent based modeling concept in the system dynamics model. The assumed problem is to forecast the size and structure of the organization with the developing market environment. The agent based modeling concept is applied to the organization part, and the other parts of the model such as market, facilities, etc. are developed with the traditional system dynamics technique. The simulation results show the agent based modeling part can be combined with the traditional system dynamics modeling with more precisions. However, the complexity increases and the simulation times are longer than those of the traditional method.

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A Multi-Agent Simulation for the Electricity Spot Market

  • Oh, Hyungna
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2003.05a
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    • pp.255-263
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    • 2003
  • A multi-agent system designed to represent newly deregulated electricity markets in the USA is aimed at testing the capability of the multi-agent model to replicate the observed price behavior in the wholesale market and developing a smart business intelligence which quickly searches the optimum offer strategy responding to the change in market environments. Simulation results show that the optimum offer strategy is to withhold expensive generating units and submit relatively low offers when demand is low, regardless of firm size; the optimum offer strategy during a period of high demand is either to withhold capacity or speculate for a large firm, while it is to be a price taker a small firm: all in all, the offer pattern observed in the market is close to the optimum strategy. From the firm's perspective, the demand-side participation as well as the intense competition dramatically reduces the chance of high excess profit.

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