• Title/Summary/Keyword: Agent simulation

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Verification and Evaluation of Spatial Structure Theory through Discrete Event Simulation (이산사건 시뮬레이션을 이용한 공간구조론의 검증 및 평가)

  • Yoon, So Hee;Kim, Suk Tae
    • Journal of Korea Multimedia Society
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    • v.19 no.12
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    • pp.2000-2013
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    • 2016
  • The purpose of this study is to validate the validity of the methodology for analyzing the space with complex characteristics and to evaluate the existing spatial structure analysis theory. Seven example models are designed and analyzed data of spatial syntax analysis and visibility graph analysis. And analyzed the agent-based model using two analytical methods: the adjacent space and the whole spatial connection. The results of this study are as follows. Based on the analysis of the agent - based model for perfectly freewalking, the validity of the method is verified in terms of predictive ability and effectiveness. Agent-based models can be simulated considering various variables, so realistic predictions will be possible and a new biography of complex systems can be met.

Agent Based Modeling 기법을 활용한 시스템다이내믹스 모델링

  • Jeon, So-Yeon;Lee, Hye-Jun;Gwak, Sang-Man
    • Proceedings of the Korean System Dynamics Society
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    • 2006.04a
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    • pp.19-40
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    • 2006
  • A system dynamics model is developed to investigate the applicability of the agent based modeling concept in the system dynamics model. The assumed problem is to forecast the size and structure of the organization with the developing market environment. The agent based modeling concept is applied to the organization part, and the other parts of the model such as market, facilities, etc. are developed with the traditional system dynamics technique. The simulation results show the agent based modeling part can be combined with the traditional system dynamics modeling with more precisions. However, the complexity increases and the simulation times are longer than those of the traditional method.

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Implementation of Intelligent Agent Based on Reinforcement Learning Using Unity ML-Agents (유니티 ML-Agents를 이용한 강화 학습 기반의 지능형 에이전트 구현)

  • Young-Ho Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.205-211
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    • 2024
  • The purpose of this study is to implement an agent that intelligently performs tracking and movement through reinforcement learning using the Unity and ML-Agents. In this study, we conducted an experiment to compare the learning performance between training one agent in a single learning simulation environment and parallel training of several agents simultaneously in a multi-learning simulation environment. From the experimental results, we could be confirmed that the parallel training method is about 4.9 times faster than the single training method in terms of learning speed, and more stable and effective learning occurs in terms of learning stability.

A Study on Installation Experiment of Pedestrian Facility Using Agent-based Pedestrian Simulation Model (행위자기반(agent-based) 보행 시뮬레이션 모델을 이용한 보행시설 설치 실험에 관한 연구)

  • Lee, Shin-Hae;Lee, Seung-Jae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.131-138
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    • 2009
  • The purpose of this paper is the development of an agent-based pedestrian simulation model. The simulation model is based on the Cellular Automata theory. The model consists of four components: initialization, pedestrian generation, lateral movement, and front movement components. We have applied this model for experiment about pedestrian facility. In particular, we have experimented how the installation of fence is effective to resolve conflict pedestrian movements in different directions. We have found that the installation of the fence as a pedestrian facility can divide conflict moving pedestrians effectively. We have also found that the effect of the fence is bigger in slightly congested pedestrian flows than in severely congested pedestrian flows.

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An Agent based Modeling and Simulation for Survivability Analysis of Combat System (전투 시스템 생존성 분석을 위한 에이전트 기반 모델링 및 시뮬레이션)

  • Hwang, Hun-Gyu;Kim, Hun-Ki;Lee, Jang-Se
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2581-2588
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    • 2012
  • Survivability of combat system is changed by various facts in dynamic battle field. Existing survivability analysis programs for a combat system analyze statically survivability for combat system in spite of dynamic battle environment. To overcome this limitation, we propose an agent-based modeling and simulation method for dynamic survivability analysis of the combat system. To do this, we have adopted DEVS formalism, SES/MB framework and agent technology for modeling components of the combat system and crews. The proposed method has advantages of being able to analyze not only a static survivability of the combat system but also a dynamic survivability of combat system by applying responses of crews in battle field.

Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

Development of an Agent-based Simulator for Shopping Path Analysis in Retail Stores (유통매장 내 쇼핑 동선 분석을 위한 에이전트 기반 시뮬레이터 개발)

  • Kim, Sang-Hee;Keshavarz, Mehdi;Lee, Yong-Han
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.91-110
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    • 2012
  • Recently the effort of retailers improving the efficiency of store operations by using the information technology (IT) is increasing. Among them, the analysis of the shoppers' flow in retail stores is one of the critical tasks since it is an essential part in optimizing store layout and item grouping, and in developing the customized services specialized to shoppers' classification. Agent-Based Modeling and Simulation (ABMS) is one of the most promising methods which support analyzing the shoppers' flow. In this paper, we suggested a shopper's behavior model and developed an agent-based simulator for optimizing the operations of retail stores. In order to model the shoppers' behavior, we analyzed the behavioral characteristics of shoppers based on their shopping lists, suggesting BDI-based agent models of the shoppers' behavior. The shopping agent model were suggested, which has an additional mental state, the shopper's behavioral characteristic, as well as the original mental states of the BDI theory which has beliefs, desires and Intentions. The result of this study can be used in as a preliminary study for modeling and simulation of retail stores congestion and in the end the optimization of item grouping and store layout.

Multi-Platform Warship M&S System Using the Hierarchical Multi-Agent System (계층구조적 다중에이전트를 이용한 다대다 함정전투 M&S 시스템)

  • Jung, Chan-Ho;You, Yong-Jun;Ryu, Han-Eul;Lee, Jang-Se;Kim, Jae-Ick;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.117-125
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    • 2009
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, warship commander. Several simulation tests performed on 2:2 warship warfare models will illustrate our techniques.

Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.75-83
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    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.

Consumer-Agent Based Sensitivity Analysis of Product Diffusion Dynamics for Domestic Automobile Market (국내 자동차 시장에서 소비자 에이전트 모형 기반의 제품 확산 다이나믹스 민감도 분석)

  • Kim, Shin-Tae;Kim, Chang-Ouk
    • Journal of the Korea Society for Simulation
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    • v.20 no.2
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    • pp.29-40
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    • 2011
  • This paper focuses on the sensitivity analysis for the calibration of an agent-based simulation that analyzes the brand-level diffusion dynamics of competing products in the domestic premium mid-sized car market. In this paper, we employ a consumer-agent model that imitates the purchasing characteristics and behaviors of the consumers. The group of consumer agents that are socially interconnected represents a virtual market. By spreading the product information from previous adopters to potential consumer agents in the virtual market, the word-of-mouth phenomenon emerges like in the real market. The phenomenon influences the product choice of potential consumer agents that causes the variation of the product diffusion dynamics. In this simulation model, it is important to calibrate the virtual market parameters(e.g., ratio of innovators, social network structure, purchase time decision method) so that the virtual market can simulate the real market. However, it is difficult to measure these parameters directly from the real market. In this paper, we analyze the diffusion dynamics of simulations under various conditions in comparison with real sales data to calibrate the parameters.