• Title/Summary/Keyword: Agent Based Simulation

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A Study on Applying Complex System Theory to Land Warfare using EINSTein Model (EINSTein 모형을 이용한 복잡계이론의 지상전 적용에 관한 연구)

  • 이태원;강성진
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.55-66
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    • 2000
  • This paper deals with complex system theory to describe land combat situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. Many studies have shown that existing Lanchester equations used in most wargame models does not describe changes of combat units, real land warfare situation and qualitative factors in combat. Future warfare will be a non-linear combat with various weapon system and complex combat units. EINSTein models is an agent-based simulation tool using complex system theory. We have compared and tested land combat results with Lanchester models and EINSTein models. The results have shown that EINSTein model has a possibility to apply and analyze land warfare more properly than Lanchester models.

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Decentralized Control of Multiple Agents for Optimizing Target Tracking Performance and Collision Avoidance (표적 추적 성능 최적화 및 충돌 회피를 위한 다수 에이전트 분산 제어)

  • Kim, Youngjoo;Bang, Hyochoong
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.9
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    • pp.693-698
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    • 2016
  • A decentralized control method is proposed to enable a group of robots to achieve maximum performance in multisensory target tracking while avoiding collision with the target. The decentralized control was designed based on navigation function formalism. The study showed that the multiple agent system converged to the positions providing the maximum performance by the decentralized controller, based on Lyapunov and Hessian theory. An exemplary simulation was given for a multiple agent system tracking a stationary target.

An Application and Error Hooking running on Nested Session Management of Cloud Computing Collaboration Environment (클라우드 컴퓨팅 공동 환경의 네스티드 세션관리에서의 응용 및 오류 훅킹)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.145-150
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    • 2012
  • This paper explains a performance analysis of an error detection system running on nested session management of cloud computing collaboration environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia remote control based on nested session management of cloud computing collaboration environment.

Study on Inhomogeneous Influence on Market using Agent-based Modeling (행위자 기반 모형을 이용한 행위자의 시장에 대한 불균일한 영향력에 대한 연구)

  • Yang, Jae-Suk
    • Journal of Integrative Natural Science
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    • v.1 no.2
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    • pp.67-75
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    • 2008
  • 행위자 기초 모형을 이용하여 행위자의 시장에 대한 불균일한 영향력에 대한 연구를 수행하였다. 이때 가중치를 금융시장에서 행위자 간의 공유하는 정보의 영향력의 크기로 사용하였으며 가중치의 크기와 분포가 수익의 변동에 기여하는 것을 관찰하였다. 행위자들의 가중치의 크기가 평균적으로 클수록 가격의 변동의 크기도 같이 증가함을 알 수 있었으며 가중치의 크기뿐만 아니라 가중치의 분포에 따라서도 수익의 분포가 변하게 된다. 이는 신흥시장과 성숙한 시장에서 관찰되는 분포의 차이와 관련하여 유사성을 찾아볼 수 있을 것이라는 가능성을 제공한다. 행위자의 정보의 영향력은 항상 일정하지 않고 그 영향력이 행위자의 시장 예측에 대한 적중률에 따라 변하게 된다. 이렇게 변화하는 행위자들의 정보의 영향력의 분포는 결국 소수의 큰 영향력을 갖는 행위자와 다수의 영향을 거의 끼치지 못하는 행위자들로 분포되게 된다. 그 분포는 초기의 행위자들의 영향력 분포가 어떻게 되었든 간에 충분히 시간이 흐르면 모두 멱법칙을 따르는 분포를 갖게 된다.

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Cooperation with Ground and Arieal Vehicles for Multiple Tasks: Decentralized Task Assignment and Graph Connectivity Control (지상 로봇의 분산형 임무할당과 무인기의 네트워크 연결성 추정 및 제어를 통한 협업)

  • Moon, Sung-Won;Kim, Hyoun-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.218-223
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    • 2012
  • Maintenance and improvement of the graph connectivity is very important for decentralized multi-agent systems. Although the CBBA (Consensus-Based Bundle Algorithm) guarantees suboptimal performance and bounded convergence time, it is only valid for connected graphs. In this study, we apply a decentralized estimation procedure that allows each agent to track the algebraic connectivity of a time-varying graph. Based on this estimation, we design a decentralized gradient controller to maintain the graph connectivity while agents are traveling to perform assigned tasks. Simulation result for fully-actuated first-order agents that move in a 2-D plane are presented.

Study of a GIS Based Land Use/Cover Change Model in Laos

  • Wada, Y.;Rajan, K.S.;Shibasaki, R.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.266-268
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    • 2003
  • This is based on the AGENT-LUC model framework. Luangprabang Province has the largest percentage of shifting cultivation area in Laos PDR. The model simulates the spatial and temporal patterns of the shifting cultivation in the study area, using a GIS database while the total area of shifting cultivation is controlled by supply and demand balance of food. The model simulation period is from 1990 to 1999, at a spatial resolution of 500m. The results are evaluated using statistical data and remote sensing images. Through the validation, it is concluded that the trends simulated agrees to that of statistical data and the spatial and temporal patterns are also replicated satisfactorily.

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Effects of child pick-up behavior on emergency evacuations

  • Jang, Sang Hoon;Hwang, Ha;Chung, Ji-Bum
    • Nuclear Engineering and Technology
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    • v.54 no.7
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    • pp.2519-2528
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    • 2022
  • The child pick-up behavior of parents during an emergency can cause heavy traffic congestion and failing to evacuate an affected area successfully. In this study, we analyzed the effect of child pick-up behavior using, as an example, a nuclear power plant accident caused by an earthquake, which is a typical no-notice emergency. A quake was assumed to occur near the Shin-Kori nuclear power plant in Ulsan, Korea, resulting in a nuclear power plant accident. An agent-based dynamic simulation model using VISSIM was employed to conduct sensitivity analyses with different child pick-up rates. The results confirmed that parents are a major cause of congestion and a vulnerable class in an emergency evacuation. The child pick-up behavior caused significant traffic congestion, and parents who pick up their children showed a higher evacuation failure rate.

Foot-and-mouth disease spread simulation using agent-based spatial model (행위자 기반 공간 모델을 이용한 구제역 확산 시뮬레이션)

  • Ariuntsetseg, Enkhbaatar;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.3
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    • pp.209-219
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    • 2013
  • Epidemiological models on disease spread attempt to simulate disease transmission and associated control processes and such models contribute to greater understanding of disease spatial diffusion through of individual's contacts. The objective of this study is to develop an agent-based modeling(ABM) approach that integrates geographic information systems(GIS) to simulate the spread of FMD in spatial environment. This model considered three elements: population, time and space, and assumed that the disease would be transmitted between farms via vehicle along the roads. The model is implemented using FMD outbreak data in Andong city of South Korea in 2010 as a case study. In the model, FMD is described with the mathematical model of transmission probability, the distance of the two individuals, latent period, and other parameters. The results show that the GIS-agent based model designed for this study can be easily customized to study the spread dynamics of FMD by adjusting the disease parameters. In addition, the proposed model is used to measure the effectiveness of different control strategies to intervene the FMD spread.

QLGR: A Q-learning-based Geographic FANET Routing Algorithm Based on Multi-agent Reinforcement Learning

  • Qiu, Xiulin;Xie, Yongsheng;Wang, Yinyin;Ye, Lei;Yang, Yuwang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.4244-4274
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    • 2021
  • The utilization of UAVs in various fields has led to the development of flying ad hoc network (FANET) technology. In a network environment with highly dynamic topology and frequent link changes, the traditional routing technology of FANET cannot satisfy the new communication demands. Traditional routing algorithm, based on geographic location, can "fall" into a routing hole. In view of this problem, we propose a geolocation routing protocol based on multi-agent reinforcement learning, which decreases the packet loss rate and routing cost of the routing protocol. The protocol views each node as an intelligent agent and evaluates the value of its neighbor nodes through the local information. In the value function, nodes consider information such as link quality, residual energy and queue length, which reduces the possibility of a routing hole. The protocol uses global rewards to enable individual nodes to collaborate in transmitting data. The performance of the protocol is experimentally analyzed for UAVs under extreme conditions such as topology changes and energy constraints. Simulation results show that our proposed QLGR-S protocol has advantages in performance parameters such as throughput, end-to-end delay, and energy consumption compared with the traditional GPSR protocol. QLGR-S provides more reliable connectivity for UAV networking technology, safeguards the communication requirements between UAVs, and further promotes the development of UAV technology.

Design of the Agent-based Network-Centric Warfare Modeling System (에이전트 기반의 NCW 전투모델링 시스템 설계)

  • Park, Se-Youn;Shin, Ha-Yong;Lee, Tae-Sik;Choi, Bong-Wan
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.271-280
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    • 2010
  • While the future warfare is expected to be appeared as network-centric, effect-based, and coordinated cooperative, most current M&S systems reflect only the unit behaviors and interactions of each weapon system. There are limitations to analyze the behaviors of managing weapons cooperatively and sharing the situational awareness over the networks of distributed sensors, C2, and shooters using them. Therefore, we introduce the new design of the networkcentric warfare modeling system using the agent-based modeling and simulation approach. We have developed a system for engagement-level warfare models and tested with multi-platform battleship warfare. In this paper, we propose the method to design battle agents, environments, and networks for network centric warfare modeling.