• 제목/요약/키워드: Adobe

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CAD를 활용한 함평나비축제 문화상품 디자인 콘텐츠 연구 - Adobe Illustrator CS2를 중심으로 - (A Study on Hampyeong Butterfly Festival Cultural Products Design Contents using CAD - Focus on Adobe illustrator CS2 -)

  • 이상필;김선홍
    • 복식문화연구
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    • 제15권5호
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    • pp.760-769
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    • 2007
  • Cultural commodity is a tourism souvenir for tourists with a high added value in terms of economy. When it excellently represents the region and is based upon its tradition, the positive images of the place can be originated. In this way, the formation of benevolent images has economically considerable effects that can promote the competitive power of the area. The purpose of this study is to develop the pattern design of cultural commodity related to Hampyeong Butterfly Festival. The software to be used is Adobe illustrator CS2, which is a Vector Graphic software, and by utilizing the program, the pattern for the cultural goods will be produced. The forms of the pattern are All over Pattern, which is one of the arrangement methods used the most in a necktie field, and Stripe Pattern. After designing with those two patterns, the design is applied on neckties. Like this, by designing through the Vector Graphic software which we can easily get an access to, the concept of design is visualized; therefore, we can prevent the commodity development that can be conducted out of the concept. By making it possible to visualize the examination by various forms or color mixture, the time is shortened, and throughout reproduction of the object, adjustment of the size, colorway, and reusing or remanufacturing the image, we can check the result of design before hand to reduce the time and expenses required.

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미국 흙건축 법규의 법제화 유형 및 규제내용 분석 (A Study on the Legislation Types and Prescriptions of American Earth Building Codes)

  • 김정규
    • KIEAE Journal
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    • 제8권3호
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    • pp.19-26
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    • 2008
  • The purpose of this study is to analyze the legislation types and prescriptions of American earth building codes. The process of this study is as follows: (1) To understand the legislation background of American earth building codes, this study investigated the history and present state of earth building techniques which is used in USA. (2) To understand the legislation method and procedure of American earth building codes, this study investigated the legislation system of American building codes and the process of model building codes development and adoption. (3) To provide basic data for the legislation of Korean earth building codes or guidelines, this study analyzed American earth building codes about adobe, compressed earth block and rammed earth. The result of this study is as follows: (1) To meet need of a single coordinated set of national model building codes in the United States, the nation's three model code groups decided to form the International Code Council and the first edition of the International Building Code was published in 1997. In the International Building Code there are prescriptions on adobe construction. (2) There are three legislation types of earth building codes in USA. First is to use prescriptions of International Building Code on adobe construction. Second is that State governments establish and issue a separate document under its own title. The last is that local jurisdictions adopt International Building Code with amendments or additional rules. (3) On the base of analysis of American earth building codes, this study proposed the legislation process and direction of Korean earth building codes and guidelines.

Desktop PC를 이용한 DVD Authoring에 관한 연구 (A Study for DVD Authoring with IEEE 1394)

  • 이흔정;윤영두
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.137-143
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    • 2005
  • Desktop PC에 IEEE1394(firewire) 장착의 대중화로 인하여 Non-Linear 비디오 편집이 대중화되고 있으며, DVD-RW의 가격인하로 인해 DVD라는 저장매체는 현 시대를 대표하는 영상저장매체로서 자리 잡고 있다. 그러나 일반인들이 DVD를 Authoring 하는데 있어 고화질 영상의 DVD를 제작하는 Process에 대한 연구 자료가 없는 실정이다. 따라서 본 논문에서는 일반적으로 많이 쓰이고 있는 Desktop PC의 대표적인 영상편집 소프트웨어인 Avid Xpress DV와 Adobe Premiere Pro를 이용하여 영상을 캡처(Capture) 받고, Adobe Encore를 이용한 Authoring으로 영상의 디지털화 과정에서 일어나는 화질 및 Export Data를 비교분석하여 Desktop PC에서의 고화질을 유지할 수 있는 DVD Authoring Process를 제안하고자 한다.

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고품질 색재현을 위한 오프셋 인쇄공정의 최적화에 관한 연구(I) - 프리프레스와 교정인쇄를 중심으로 - (The Optimization of Offset Printing Process for High Quality Color Reproduction (1) - Prepress and proofing -)

  • 김성수;강상훈
    • 한국인쇄학회지
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    • 제25권2호
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    • pp.15-28
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    • 2007
  • For the color offset printing, it starts with input of data. The past days, drum scanner or flat scanner used to input of data, but now it changes gradually into using of digital camera because digital camera become popular. The high quality digital camera saves as a data(RAW format), sRGB which have built in digital camera, or Adobe RGB format. sRGB of ICC(International Color Consortium) profile is a standard color gamut of digital camera. Distribution of color gamut in sRGB is less than Adobe RGB have a distribution in ICC profile. sRGB also can not be expressed in some specific part, because distribution of color gamut in sRGB is not able to cover all parts in ICC Profile of international standards CMYK. It is more popular to use Adobe RGB than sRGB to do high quality offset printing and software basis color setting in Europe and Japan. In spite of this data basis, there is a difficulty of doing color correction between the color proofing prints and the final prints. To see how the software color setting effects to RGB data, this thesis will use Gretag Macbeth ColorChecker 24 patch which has the most general natural color chart to compare sRGB and Adobe RGB to check the differences of color changes. It will use the several factors that came out from the process of making ICC Profile to figure out the optimum In-house profile. It also compares the differences of using matt paper and glossy paper to do best quality color proof offset printing, and how the Rendering Intent effects the proof print.

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제프 쿤스(Jeff Koons)의 작품을 응용한 라운지 웨어 디자인 (The Application of Jeff Koons' Works in Lounge Wear Design)

  • 박나리;이윤미;이연희
    • 복식문화연구
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    • 제17권2호
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    • pp.270-282
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    • 2009
  • The purpose of this study was to inquire into lounge wear and Jeff Koons and to design lounge wear in which the works, Balloon Dog(1994$\sim$2000) and Hanging Heart(1994$\sim$2006), of Jeff Koons was applied. The concept of design was appealed as sensuousness, activeness, and comfort. The target of design was teens and those in their 20s. Knit or woven fabric in 100% cotton/silk and cotton blended was selected. The design had fitted silhouette and the items were bras, panties, pajama pants, shorts, robes, slippers etc. Adobe Illustrator CS2 and Adobe Photoshop CS2 program were used for the design. In the lounge wear in which Balloon Dog applied, main color was red, blue, and green with pale tone and frills and pleats were selected for the details. Elastic blended fabric was used for the comfortable. Variety application of color and patterns were conducted for rhythmical visual. In the lounge wear design in which Hanging Heart applied, main color was also red, blue, and green with pale tone. Halter neck and robes were selected for the sexy looking. Cool and soft feelings were pursued through use of cotton and silk blended fabrics or stripes patterns. The result of this study may give valuable information to merchandisers and designers who develop lounge wear. It may also provide designers who use computer program such as Adobe Illustrator and Adobe Photoshop as design tools with useful examples.

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Shake table testing of confined adobe masonry structures

  • Khan, Faisal Zaman;Ahmad, Muhammad Ejaz;Ahmad, Naveed
    • Earthquakes and Structures
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    • 제20권2호
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    • pp.149-160
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    • 2021
  • Buildings made using the locally available clay materials are amongst the least expensive forms of construction in many developing countries, and therefore, widely popular in remote areas. It is despite the fact that these low-strength masonry structures are vulnerable to seismic forces. Since transporting imported materials like cement and steel in areas inaccessible by motorable roads is challenging and financially unviable. This paper presents, and experimentally investigates, adobe masonry structures that utilize the abundantly available local clay materials with moderate use of imported materials like cement, aggregates, and steel. Shake-table tests were performed on two 1:3 reduce-scaled adobe masonry models for experimental seismic testing and verification. The model AM1 was confined with vertical lightly reinforced concrete columns provided at all corners and reinforced concrete horizontal bands (i.e., tie beams) provided at sill, lintel, and eave levels. The model AM2 was confined only with the horizontal bands provided at sill, lintel, and eave levels. The models were subjected to sinusoidal base motions for studying the damage evolution and response of the model under dynamic lateral loading. The lateral forcedeformation capacity curves for both models were developed and bi-linearized to compute the seismic response parameters: stiffness, strength, ductility, and response modification factor R. Seismic performance levels, story-drift, base shear coefficient, and the expected structural damages, were defined for both the models. Seismic performance assessment of the selected models was carried out using the lateral seismic force procedure to evaluate their safety in different seismic zones. The use of vertical columns in AM1 has shown a considerable increase in the lateral strength of the model in comparison to AM2. Although an R factor equal to 2.0 is recommended for both the models, AM1 has exhibited better seismic performance in all seismic zones due to its relatively high lateral strength in comparison to AM2.

비선형 편집 소프트웨어의 개선방향 (The Direction of Improvement Non-linear Editing Software)

  • 박성대
    • 한국멀티미디어학회논문지
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    • 제16권8호
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    • pp.972-981
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    • 2013
  • 비선형 편집(Non-linear Editing)이란 전통적인 선형 편집(Linear Editing) 방법과 달리 편집자가 원하는 대로 프레임 사이에 새로운 프레임을 삽입할 수 있는 편집 방법이다. 비선형 편집 시스템이란 이러한 편집방법을 지원하는 시스템으로 하나의 컴퓨터와 편집 소프트웨어 그리고 영상의 입 출력을 담당하는 캡처보드(Capture Board)로 구성된다. 현재 TV방송과 영화제작 과정에서는 이러한 비선형 편집 시스템을 사용하고 있다. 촬영된 영상이나 다양한 그래픽 소스는 비선형 편집 시스템을 통하여 하나의 영상콘텐츠로 제작된다. 본 논문에서는 많은 편집자들이 사용하고 있는 어도비 프리미어(Adobe Premiere)를 중심으로 비선형 편집 소프트웨어의 기능과 영상 편집 과정에서의 장 단점을 살펴보고 앞으로의 비선형 편집 소프트웨어의 개선 방향에 대하여 논의한다.