• 제목/요약/키워드: Adidas

검색결과 18건 처리시간 0.019초

A Study on FIFA Partner Adidas of 2022 Qatar World Cup Using Big Data Analysis

  • Kyung-Won, Byun
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.164-170
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    • 2023
  • The purpose of this study is to analyze the big data of Adidas brand participating in the Qatar World Cup in 2022 as a FIFA partner to understand useful information, semantic connection and context from unstructured data. Therefore, this study collected big data generated during the World Cup from Adidas participating in sponsorship as a FIFA partner for the 2022 Qatar World Cup and collected data from major portal sites to understand its meaning. According to text mining analysis, 'Adidas' was used the most 3,340 times based on the frequency of keyword appearance, followed by 'World Cup', 'Qatar World Cup', 'Soccer', 'Lionel Messi', 'Qatar', 'FIFA', 'Korea', and 'Uniform'. In addition, the TF-IDF rankings were 'Qatar World Cup', 'Soccer', 'Lionel Messi', 'World Cup', 'Uniform', 'Qatar', 'FIFA', 'Ronaldo', 'Korea', and 'Nike'. As a result of semantic network analysis and CONCOR analysis, four groups were formed. First, Cluster A named it 'Qatar World Cup Sponsor' as words such as 'Adidas', 'Nike', 'Qatar World Cup', 'Sponsor', 'Sponsor Company', 'Marketing', 'Nation', 'Launch', 'Official', 'Commemoration' and 'National Team' were formed into groups. Second, B Cluster named it 'Group stage' as words such as 'Qatar', 'Uruguay', 'FIFA' and 'group stage' were formed into groups. Third, C Cluster named it 'Winning' as words such as 'World Cup Winning', 'Champion', 'France', 'Argentina', 'Lionel Messi', 'Advertising' and 'Photograph' formed a group. Fourth, D Cluster named it 'Official Ball' as words such as 'Official Ball', 'World Cup Official Ball', 'Soccer Ball', 'All Times', 'Al Rihla', 'Public', 'Technology' was formed into groups.

거시경제요인이 스포테인먼트 산업에 미치는 영향 - NIKE, Adidas 기업 주가를 중심으로 - (The Influence of Macroeconomics Variables on Sportainment Industry - Case Study Using the Stock Price Changes of Nike, Adidas -)

  • 김헌일
    • 한국엔터테인먼트산업학회논문지
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    • 제15권5호
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    • pp.99-113
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    • 2021
  • 본 연구는 거시경제요인이 스포테인먼트 산업에 미치는 영향을 확인하여 그 활용 가치를 발견하기 위한 연구다. 연구를 위해 거시경제요인으로 DJIA, WTI, GP를 선택하였고, 스포테인먼트 산업을 대표할 만한 자료로 NIKE와 Adidas 주가를 선택하였으며, 20년 5,285일간의 거래 자료를 2단계 추출 과정을 거쳐 분석하였다. 분석 결과 첫째, 거시경제요인은 스포테인먼트 산업에 유의한 영향을 미치는 것으로 나타났다. 둘째 시간의 설정, 각 시기의 특성, 그리고 요인 간 관계에 따라 각기 다른 수준의 회귀식이 나타났다. 마지막으로, 시계열분석을 통한 미래 예측 방법인 Durbin-Watson 검증 결과 특정 시기의 특정 요인 간 회귀식은 미래 예측에 활용 가능한 것으로 나타났지만, 각 조건에 따라 각각 다른 결과가 관찰되어 향후 후속 연구가 필요하다 판단된다.

스포츠웨어 브랜드 원산지 이미지가 중국 대학생들의 브랜드 개성 지각과 구매의도에 미치는 영향 (The Effects of Sportswear Brands' Country-of-Origin on Purchase Intention in Terms of Brand Personality as Perceived by Chinese University Students)

  • 장방방;김용숙
    • 복식문화연구
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    • 제20권2호
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    • pp.208-221
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    • 2012
  • The purpose of this study is to identify the effects of sportswear brands' country-of-origin on purchase intention (PI) in terms of brand personality as perceived by Chinese university students. Chinese students preferred to shop for sportswear at specialty stores, liked Nike and Adidas most, design was the most important factor when selecting, selected their sportswear themselves, and gathered information from TV ads. With regard to perceptions of brands country-of-origin, America was perceived as a developed country, influential to the world, but as having a bad relationship with China. Germany was perceived as a developed country and as having a well-developed civic culture, good people image, high technology, high influence on the world, and a good relationship with China. Italy was perceived as a developed country with the highest civic culture. China was perceived as a developing country, as having a good people image, and low technology and low influence on the world. Japan was perceived as a developed country with high technology. Factors of brand personality were sincerity, competence & sophistication, and excitement. Nike was perceived as having high competence & sophistication and excitement, Adidas as having high competence & sophistication and excitement, Lining as having high sincerity, and Mizuno's brand personality was very low. People image, competence & sophistication and excitement became higher, PI of Adidas increased. If people image, competence & sophistication and excitement became higher, PI of Kappa increased. If a country was developed and competence & sophistication and excitement became higher, PI of Lining increased. If civic culture, people image, technology, competence & sophistication and excitement became higher, PI of Mizuno increased.

최근 스포츠웨어의 소재경향에 관한 연구 (A Study on the Fabric Trend in Sports Wear)

  • 이의정;백천의
    • 한국의상디자인학회지
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    • 제10권3호
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    • pp.47-59
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    • 2008
  • The recent trend of Sports Wear is seeking functionality and fashion at the same time, where the spread of sportism becomes caual style leading street fashion. Sports Wear is classified into active Sports Wear and Sports casual Wear, in which active Sports Wear is expanded to a mixture with Sports casual wear. The purpose of this study is to research the trend of materials used in active Sports Wear and Sports casual wear. Materials used for jacket/jumper, pants and t-shirts of active Sports Wear and Sports casual wear, and high-tech functional materials used for active Sports Wear have been analyzed. The results of the study are the following: a) Most of the materials used for Sports Wear are polyester, nylon, cotton, and a mixture of cotton and polyester. Active Sports Wear uses functional materials and texture such as Dri-Fit, which absorbs and dries fast, whereas Sports casual wear satin, cire and denim has been used to keep up with the trend rather than focusing in functionality: b) companies such as Nike and Adidas have used many high-tech materials to emphasize the functionality of Sports Wear, while Puma stresses on fashion rather than function, however uses spandex in order for the consumer to feel comfortable during physical activities; c) active Sports Wear in jacket/jumper, pants and t-shirts uses functional material and texture, however Sports casual wear uses satin and cire to keep up with the fashion trend rather than functionality; d) and Nike uses high-tech funtional materials for its Sports Wear in therma-fit, Clima-fit, Dri-fit and storm-fit, whereas Adidas uses Clirna-lite, Clirna-proof, Clima-warm, and Clirna-cool in their active Sports Wear.

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인터넷 배너광고의 유머 표현 분석 (An Analysis on Humor Expression in Internet Banner Advertising)

  • 박상진
    • 한국콘텐츠학회논문지
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    • 제11권2호
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    • pp.170-177
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    • 2011
  • 인터넷 시장의 규모가 변화와 발전을 거듭하면서 인터넷 광고는 현대 사회의 중요한 매체로 인식되고 있으며 비중도 매우 높아지고 있다. 또한 인터넷 광고의 다양성과 흡입력은 다른 매체와 비교해서 매력적인 요소도 가지고 있다. 인터넷 배너광고에서 사용자의 관심을 유발하는 다양한 표현 방법은 시각적인 형태를 넘어서 호기심과 흥미를 유도하는 공감적인 형태로 진화하고 있다. 특히 인터넷 배너광고 속에서의 유머러스한 표현은 광고 시장에 새로운 패러다임을 가져 왔다. 이에 본 연구에서는 변화하고 있는 배너 광고의 유머 표현의 유형을 살펴보고 그것과 관련된 사례를 분석해 봄으로서 사용자의 인지와 선택을 유도하는 효과적인 인터넷 배너광고 제작에 도움이 되고자 한다. 본 연구를 위해 Bannerblog 사이트에서 선호도가 비교적 높은 배너광고 중 유머스러운 표현으로 만들어진 광고 CIA Athletica, Panadol, Toy & Stok, Adidas, Lipton 등에 나타난 유머적 유형과 유머적 관여도를 분석하고자 한다.

스포츠 브랜드의 캐릭터에 대한 소비자 인식과 구매행동 (Consumers' Cognition and Buying Behavior of Sports Brand Character)

  • 이지연;안민영;박재옥
    • 복식문화연구
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    • 제10권2호
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    • pp.103-115
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    • 2002
  • The purpose of this study is to investigate the consumers′ cognition and buying behavior on sports brand character. Since the character industries are booming, this study focused on the source and the expression method of sports brand characters that are already known to consumers. Subjects of this study were university students who were interested in sports brand characters, living in Seoul and Kyenggi-do. The questionnaire were developed based on the previous studies. Data were analysed by Frequency analysis, ANOVA, Duncan Test, and Spearman′s Rho. The results were as follows: 1. The most preferred source of sports brands character was "illustrated human figure"(i.e. a famous athlete like Michael Jordan). And the most favorite expression method of character was the combination of letter and symbol as the character of ASICS and NIKE. 2. The important design factors of sports brand character were the symbolism and aesthetics. The consumer recognized NIKE as the most well-designed character design. 3. Consumers′ preference of sports brand was found to be NIKE, REEBOK, ADIDAS, and FILA, in order. The reasons for preference were the design, the brand image, and the quality. On the other hand, the most frequently purchased brand was NIKE, FILA, and ADIDAS in order. Most of the purchase took place in the brand outlet store, and the consumers usually came with their friends for purchase of sports brand. The display of store was the consumers′ major source of information. 4. The preference group of sports brand character recognized more importantly color, design, brand, and especially fashionability than the non-preference group. And the most important criteria for brand selection were design, price, and comfort orderly. 5. Female consumers recognized more importantly color, design, brand, and others′ recommendations than male consumers. The aged consumers recognized importantly durability, comfort, and quality.

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TV의류광고에 대한 감정이 광고효과에 미치는 영향 (Advertising effects of the affect induced by TV fashion advertisements)

  • 박혜선
    • 한국생활과학회지
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    • 제17권3호
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    • pp.493-500
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    • 2008
  • The purposes of this study were to investigate the factors of affect induced by fashion advertising and to analyze the effects of affect on advertising effects: advertising preference, brand preference, and purchase intention. A total of 400 college students were surveyed in September, 2006, using 4 TV fashion advertisements(Bean pole, Bang bang, Nike, and Adidas). The data were analyzed with factor analysis, multiple regression analysis, ANOVA, Scheffe Test, Cronbach's $\alpha$, and path analysis, using the SPSS 12.0. The results were as follows; 1) Two factors of affect were identified: 'pleasure' and 'domination and arousal'; 2) There were differences of induced affect factors, advertising preference, brand preference, and purchase intention among 4 TV fashion advertisements; 3) Advertising preference was more affected by 'pleasure' than by 'domination and arousal'; 4) Brand preference was affected by advertising preference, 'domination and arousal' and 'pleasure' in order of significance; and 5) Purchase intention was affected by brand preference, 'domination and arousal', advertising preference, and 'pleasure' in order of significance.

QFD를 활용한 가치요소 중심의 물류서비스 개선방안 (Improvements of logistics service focusing on value factors utilizing QFD)

  • 정용석;강경식
    • 대한안전경영과학회지
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    • 제19권4호
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    • pp.209-219
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    • 2017
  • Logistics companies want to be competitive companies in fierce logistics market and are worrying about securing of differentiated competitiveness for it. The standards judging if logistics industry maintains the competitiveness are based on the satisfaction of users due to the well-established service system that can response not only economic feasibility of logistics costs such as transportation costs, storage costs, unloading charges, information costs, etc. but also diversity and upgradability of logistics needs. Therefore, this study focuses on seeking of service quality improvements with VBSD(Value Based Service Design) model focusing on customer value factors based on Kano model and QFD based service design approach from angles of customer value improvement and service costs reduction.

Analysis of Corporate Sustainability Management Cases in Sneaker Brands

  • Jaeyoung Lee
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.317-324
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    • 2024
  • In terms of corporate sustainability management, the footwear industry is still at a very early stage compared to other sectors, and footwear, especially sneakers, is not as far along as apparel due to the nature of the product. As a result, there is a lack of research on sustainability in the sneaker industry in the academic community. Thus, this study analyzed the sustainability practices of three leading brands in the sneaker market, adidas, allbirds, and NIKE, in order to provide basic data for expanding sustainability in the sneaker industry. The study found that the characteristics of sustainable management in sneaker brands are economic efficiency, environmental circularity, social integration, and governance soundness. Sustainable management is increasingly recognized as an essential task in modern society, and as the sneaker market expands, the demand for CSM from relevant brands will grow accordingly. Therefore, the results of this study will help to set policy directions for sneaker brands pursuing sustainable management.

텍스트마이닝을 활용한 브랜드 플랫폼 사용자 감성 분석: 나이키 및 아디다스 러닝 앱 리뷰 비교분석을 중심으로 (Brand Platformization and User Sentiment: A Text Mining Analysis of Nike Run Club with Comparative Insights from Adidas Runtastic)

  • 박한나;맹윤호;김효근
    • 지식경영연구
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    • 제25권1호
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    • pp.43-66
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    • 2024
  • 디지털 기술의 발전으로 브랜드와 소비자 간 커뮤니케이션 방식이 혁신적으로 변화하고 있다. 이러한 변화의 일환으로, 나이키와 아디다스와 같은 스포츠 브랜드들은 자체 러닝 앱을 통해 소비자들과 상호작용을 강화하고, 브랜드 경험을 통한 충성도 강화에 노력하고 있다. 하지만 이러한 브랜드 자체 플랫폼이 충성도 및 옹호도에 미치는 직접적 영향과 개선점에 대한 심도 깊은 연구는 더 많이 필요한 상황이다. 이에 본 연구는 2020년 1월부터 2023년 10월까지의 나이키 런 클럽(NRC)과 아디다스 런타스틱 앱 영어 리뷰 3,715건을 텍스트 마이닝 기법으로 분석하고, 브랜드 플랫폼이 소비자 충성도와 옹호에 끼치는 영향을 살펴보고자 하였다. 특히 '추천 리뷰' 155건에 대해 감성 분석 및 토픽모델링으로 심층 비교 분석하여, '핫 로열티'를 일으키는 이유와 두 브랜드에 대한 소비자 인식의 차이점을 찾고자 하였다. 그 결과 NRC는 개인화된 코칭과 감성적 교류를 제공하는 '동반자'로, 아디다스 런타스틱은 기능적 신뢰성에 초점을 맞춘 '도구'로 인식되는 차이를 발견했다. 이는 유사 기능의 앱에 대해서도 브랜드 별 소비자 인식과 성향은 다양할 수 있음을 시사하며, 브랜드 관리자는 이러한 차이를 플랫폼 디자인 및 기획에 세심하게 반영해야 함을 강조한다. 더불어, 기술적 오류가 브랜드에 대한 부정적 인식으로 직접 이어지는 경향이 공통적으로 확인되어, 앱 성능 개선과 관리의 중요성을 부각시킨다. 본 연구는 브랜드별 소비자 성향 파악과 그에 따른 맞춤 기술 도입이 브랜드 충성도와 옹호에 영향을 끼친다는 점을 실질적 데이터를 기반으로 보였다는 점에서 기존 연구 및 실무에 새로운 통찰과 실행 가이드 제공으로 기여한다.