• Title/Summary/Keyword: Addiction factor

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The Effects of Adult Anxious Attachment on Smartphone Addiction among College Students: Mediation Effect of Perceived Stress (대학생의 성인 애착 불안이 스마트폰중독에 미치는 영향: 지각된 스트레스의 매개효과를 중심으로)

  • Kim, Eun Young;Han, Seung Woo
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.381-389
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    • 2021
  • The purpose of this study is to examine the mediating effect of perceived stress on the relationships between adult anxious attachment and smartphone addiction. To examine the relationships among variables, SPSS program and Amos program were utilized to analyze with 272 college students (male 132, female 139). The present study found a partial mediation effect of perceived stress in the relationship between anxious attachment and smatphone addiction. The result of this study implys that anxious attachment influences cognitive process and the perceived stress may precipitate smartphone addiction. This finding can contribute to the field by enlarging the depth of knowledge about risk factor affecting psychological health (i.e., smartphone addiction) of college students who are "in the beginning of adulthood period" in their lifespan. Current finding may help to providing the protection and treatment of smartphone addiction of college students and help to promote the psychological health of college students.

Determinants of Game Addiction among Middle School Boys focused on Leisure and Family-Environmental Factors (남자 중학생들의 게임중독 결정요인 -여가와 가족환경요인을 중심으로-)

  • Oh, Ji-Young;Kim, Seok-Hwan
    • The Journal of Korean Society for School & Community Health Education
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    • v.16 no.1
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    • pp.39-50
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    • 2015
  • Objectives: A large number of teenagers are addicted to Internet games. The purpose of this study is to analyze the influence of leisure and family factors affecting internet game addiction among middle school boys. Methods: The data was used from 'Survey on the Online Game and Family Leisure Activities of Youth and Children in 2009' conducted by Korea Youth Policy Institute. Data were obtained from 1,681 middle school boys and analyzed by using the SPSS(version 20) program. Factors affecting game addiction were analyzed by ANOVA, Multiple Regression Analysis. Results: The results of this study revealed that the following variables have significant effects on game addition among middle school boys; psychology disorder about leisure, preference and participation disorder about leisure, father-child open communication, mother-child problem communication. Conclusions: Based on these results, we suggested leisure facility and programs to participate leisure life and activate communication with parents. Finally, limitations of this study and suggestions for future research were discussed.

Difference Analysis of Risk and Protection Factors for Internet Addiction Between Computer Science Gifted Students and Average Students (정보과학영재와 일반아동 집단에서 인터넷 중독에 영향을 미치는 위험요인과 보호요인의 차이점 분석)

  • Lee, Jae-Ho;Han, Kwang-Hee
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.1005-1026
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    • 2010
  • Here we live in a fast changing world. The information and communication technologies have been surprisingly developing and making progress of our society. One of the benefit about the information and communication technologies is an internet. We can't imagine our life without it and it finally ends up with causing internet addiction which is called side effect of it. Most of former studies were, however, about game addiction and psychological factors of indivisual. In fact, there was not enough studies about internet addiction of computer science gifted students. If we analize the difference between computer science gifted students and average students when it comes to factors of internet addiction, we would surely be able to find out the result which is very helpful for cause analysis and its remedy. This paper examined the risk and protection factors of the former studies and choose various factors through Delphi analysis by specialists of information and science gifted students. Comparative analysis of computer science gifted students and average students was done through the test tools. And picking up unique factors of computer science gifted students, this paper shows the implication that contributes to protection of internet addiction and its remedy.

Development of a Cell Phone Addiction Scale for Korean Adolescents (청소년을 위한 휴대전화 중독 도구 개발)

  • Koo, Hyun-Young
    • Journal of Korean Academy of Nursing
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    • v.39 no.6
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    • pp.818-828
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    • 2009
  • Purpose: This study was done to develop a cell phone addiction scale for Korean adolescents. Methods: The process included construction of a conceptual framework, generation of initial items, verification of content validity, selection of secondary items, preliminary study, and extraction of final items. The participants were 577 adolescents in two middle schools and three high schools. Item analysis, factor analysis, criterion related validity, and internal consistency were used to analyze the data. Results: Twenty items were selected for the final scale, and categorized into 3 factors explaining 55.45% of total variance. The factors were labeled as withdrawal/tolerance (7 items), life dysfunction (6 items), and compulsion/persistence (7 items). The scores for the scale were significantly correlated with self-control, impulsiveness, and cell phone use. Cronbach's alpha coefficient for the 20 items was .92. Scale scores identified students as cell phone addicted, heavy users, or average users. Conclusion: The above findings indicate that the cell phone addiction scale has good validity and reliability when used with Korean adolescents.

The influence of smartphone addiction on mental health, campus life and personal relations - Focusing on K university students (스마트폰중독이 정신건강, 학교생활, 대인관계에 미치는 영향 - K대 대학생을 중심으로)

  • Choi, Hyun-Seok;Lee, Hyun-Kyung;Ha, Jeong-Cheol
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.5
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    • pp.1005-1015
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    • 2012
  • Since the smartphone was first released in 2009, its common use has made everyday life convenient but caused many social problems. In this article, we surveyed the status of smartphone usage and identified the influence of smartphone addiction on mental health, campus life and personal relations of university students. We gave the methods to prevent smartphone addiction, which could be used as basic materials for solving the problems. We found the smartphone addiction syndrome cause problems of mental health, campus life and personal relations in many ways. In addition to significant direct effects, smartphone addiction has significant indirect effects on personal relations via mental health and campus life as a medium.

Relationship Between Psychosocial Factors and Smartphone Addiction Among Middle School Students in Rural Areas (농촌지역 중학생들의 사회·심리적 요인과 스마트폰 중독과의 관련성)

  • Lee, Hu-Yeon;Cho, Young-Chae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.7
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    • pp.4711-4722
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    • 2015
  • This study was performed to determine the smartphone addiction and it's association with various related factors such as sociodemographic characteristics, family life characteristics, school life characteristics, health related characteristics, psychosocial factors(self esteem, anxiety, locus of control) among the middle school students in rural areas. The self-administered questionnaire were given to 630 middle school students during the period from May 1st to 31th, 2014. As a result, the distribution of smartphone addiction group among all subjects was 24.1%, and smartphone addiction is so complicatedly influenced by various factors as well as sociodemographic characteristics, school life characteristics and health related characteristics, to a greater extent, by self esteem, anxiety and locus of control. Therefore the effective strategy for decrease of smartphone addiction among the middle school students requires the efforts to improve their psychosocial factors.

Information Culture Index Analysis from the Perspective of the Internet.Cell-Phone Addiction (10대 청소년의 인터넷.휴대폰 중독 관점에서의 정보문화지수에 대한 고찰)

  • Ko, Young-Min;Kim, Hyung-Chul;Park, Chan-Jung;Hyun, Jung-Suk;Kim, Cheol-Min
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.13-23
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    • 2011
  • Information Culture Index (ICI) is the quantitative value that represents people's information literacy levels. Also, it diagnoses the people's knowledge, ethics, emotion, and practice synthetically. As the Internet and cell phone addiction have been increasing when people access information on the web recently, it is necessary to analyze the meaning of the ICI from the Internet and cell phone addiction perspectives and to confirm if it goes well in the right direction. In this paper, we analyze the characteristics of the people who have high ICIs. At the same time, we perform the statistical analysis combining ICIs with the Internet and the cell-phone addiction levels. In particular, the meaning of the Information Practicing factor, which is one of the ICI factors, is examined. By doing these, we confirm if the current ICI works correctly or not, and propose a better way for measuring ICIs. In order to do these, we survey and analyze data with basic statistical methods and structural equation model.

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Impact of Smartphone Addiction of Adolescents Peer Relationships (청소년의 스마트폰 중독이 또래관계에 미치는 영향)

  • Kim, Hye Soon;Byun, Sang Hae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.5
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    • pp.117-125
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    • 2015
  • This study was carried out to analyze how the smartphone addiction of adolescents affect their peer relations. To achieve the study purpose, a survey was performed on students attending middle school in Seoul. For the final questionnaire of 640, factor analysis, reliability test, t-test, one-way ANOVA, and hierarchial regression analysis were executed. Major study findings are as follows: First smartphone addiction did not affect the trust in peer relations, but affected communication, anger and isolation positively; Second, the degree of smartpone addiction was found to be different in gender, school year, average daily use time and average monthly phone bill; Third, a difference regarding peer relations was found in gender, school year, average daily use time and the monthly expenses. These study findings will contribute to creating a executable and socially acceptable program that promotes good functions of smartphone and discourage negative ones, thus helping alleviate the smartphone addiction problem of adolescents.

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Study on the K-scale reflecting the confidence of survey responses (설문 응답에 대한 신뢰도를 반영한 K-척도에 관한 연구)

  • Park, Hye Jung;Pi, Su Young
    • Journal of the Korean Data and Information Science Society
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    • v.24 no.1
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    • pp.41-51
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    • 2013
  • In the Information age, internet addiction has been a big issue in a modern society. The adverse effects of the internet addiction have been increasing at an exponential speed. Along with a great variety of internet-connected device supplies, K-scale diagnostic criteria have been used for the internet addiction self-diagnose tests in the high-speed wireless Internet service, netbooks, and smart phones, etc. The K-scale diagnostic criteria needed to be changed to meet the changing times, and the diagnostic criteria of K-scale was changed in March, 2012. In this paper, we analyze the internet addiction and K-scale features on the actual condition of Gyeongbuk collegiate areas using the revised K-scale diagnostic criteria in 2012. The diagnostic method on internet addiction is measured by the respondents' subjective estimation. Willful error of the respondents can be occurred to hide their truth. In this paper, we add the survey response to the trusted reliability values to reduce response errors on the K-scale on the K-scale, and enhance the reliability of the analysis.

Development of Korean Scale for Measuring Children's Online Game Addiction Tendency (아동의 온라인 게임 중독 성향 측정을 위한 한국형 검사 척도 개발)

  • Lee, Chul-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.29-38
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    • 2007
  • The purpose of this study is developing of Korean scale for measuring elementary school pupil's online game addiction tendency by scientific development process. The pilot test was conducted in three times, and the items analysis, reliability analysis, and factor analysis was conducted at every test, so the inquiries for main survey composed of 30 inquiry items was decided. Some referential variables was included in the inquiries for main survey such as inquiry items for testing the actual using conditions and attitude of online game, the aggressive behavior scale, the impulsive behavior scale, the solitude scale, and the self-control scale. 2,584 fifth and sixth grade students in elementary school participated in main survey. For main survey results, items analysis and reliability analysis was conducted and validity was verified by exploratory factor analysis and correlation analysis. Finally, the final inquiry items composed of 7 factors, 30 items and the grouping criterion were developed through the standardization process.

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