• 제목/요약/키워드: Addiction

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텍스트마이닝과 CONCOR을 활용한 중독 관련 국내 연구 동향 분석 (Analysis of trends in domestic research on addiction using text mining and CONCOR)

  • 이솔지;윤기혁
    • 사물인터넷융복합논문지
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    • 제9권6호
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    • pp.99-110
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    • 2023
  • 이 연구는 한국의 중독 연구의 동향을 파악하고 발전 방향을 모색하기 위해 2020년부터 2022년까지 지난 3년간 국내 전문학술지 게재 논문 817 건을 대상으로 텍스트마이닝 기법을 활용하여 분석한 연구이다. 분석 결과는 다음과 같다. 첫째, 다양한 중독 관련 키워드가 나타났으나 스마트폰, 게임, 인터넷, 도박, 관계중독 등 모바일을 중심으로 한 온라인에서의 행위중독 관련 중독 연구들이 주요 상위 키워드로 두드러지게 나타났다. 둘째, TF-IDF 분석결과 중독연구에서 지난 3년 간 스마트폰이나, 게임, 인터넷, 일 중독과 같은 행위중독 관련 중독연구가 많이 수행되었고 특히, 아직 임상적으로 중독문제로 진단화 하고 있지 않은 스마트폰이나 게임, 인터넷 등에 대한 중독문제들에 대한 연구수행이 많다는 것을 알 수 있다. 셋째, 2-gram 분석 결과 스마트폰이나 게임, 인터넷 등 주로 행위중독에 해당 되는 단어들이 중독이라는 키워드와 나란히 등장하는 비율이 매우 높으며, 그 가운데 스마트폰과 중독문제와 관련하여 쌍을 이루는 단어들이 연구논문에서 많이 언급되고 있음을 알 수 있다. 넷째, CONCOR 분석결과 알코올사용장애, 인터넷 등 보편적 중독문제에 관한 연구, 마약과 도박중독의 회복 관련 연구, 모바일기기와 미디어 중독 관련 연구, 행위중독 관련 최신 경향 연구, 그 외 기타 중독 문제 관련 연구로 5개의 군집으로 나타났다. 마지막으로 본 연구 결과를 바탕으로 향후 중독 관련 연구를 위한 방향성을 제언하였다.

관계중독 연구 활성화 위한 동향 분석 : 2005년부터 2019년까지 (A Study on the Trend Analysis for the Activation of Relationship Addiction Research : From 2005 to 2019)

  • 황명구;송현정
    • 한국콘텐츠학회논문지
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    • 제19권10호
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    • pp.98-111
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    • 2019
  • 본 연구는 인간이 겪는 다양한 문제 중 관계중독 관련 국내 연구의 동향을 분석하여 차후 관계중독 연구 활성화를 위한 기초자료 및 새로운 연구방향을 제시하고자 하였다. 2005년부터 시작된 관계중독 연구 현황을 국내학술연구정보서비스, 학술데이터베이스, 국회도서관, 국립중앙도서관, 한국학술정보의 검색 서비스에 "중독", "관계중독", "중독관계" 등 키워드를 통해 검색된 국내 석박사 논문과 학술지를 중심으로 분석하였다. 합리적 연구결과를 도출하기 위해 "자료수집 및 선행연구 분석 - 분석기준 설정 - 자료코딩과 분석 - 연구결과 도출 및 발전방향 제시"의 4단계를 거쳤다. 연구결과 그동안 관계중독 연구가 총 67 편으로 아주 미미하였고, 연구대상이 성인초기 대학생 관계중독 중심으로 한정적이었다. 관계중독 연구 분야가 점점확대 되어 가고 있으며 탈 성매매 등 사회문제와 직접적 관계가 있음도 밝혀졌다. 또한 연구방법론과 사용척도에 있어서도 질적양적 다양한 방법론 활용 필요성과 국내정서에 맞는 새로운 척도 개발의 필요성도 제기된다. 이에 연구대상 및 분야 확대, 사회문제 관련성 연구 등 관련 이론과 요인분석, 연구모형 등 차후 관계중독의 다양한 연구의 필요성과 가치가 있음이 증명되었다.

인터넷중독 측정도구와 한국형 인터넷중독지표의 개발 (Development of Internet Addiction Measurement Scales and Korean Internet Addiction Index)

  • 박재성
    • Journal of Preventive Medicine and Public Health
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    • 제38권3호
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    • pp.298-306
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    • 2005
  • Objectives : To develop measurement scales of Internet addiction, and propose a Korean Internet Addiction Index (K-IAI) and classification criteria for Internet addiction from the threshold scores developed. Methods : The identification of the concept of 'Internet addiction' was based on the literature review. To select the scales, an exploratory factor analysis was applied. A construct validation was tested by a confirmatory factor analysis (CFA) with a structured equation model (SEM). In testing the validity of the classification criteria, ANOVA and non-recursive models with SEM were applied. Results : Out of 1,080 questionnaires distributed, 1,037 were returned,; a response rate of 96%. The Cronbach-$\alpha$ of all items was over 0.75. Using an exploratory factor analysis in the condition of a 6 factor constrain as the study model proposed, 23 of the initial 28 items were identified. In testing the discriminant and convergent validity of the selected 23 scales using CFA with SEM, the Internet addiction model explained about 93% of all variances of the data collected, and all the latent variables significantly explained the designated scales. A K-IAI was proposed using the T-scores of the sum of all factor averages. In the classification of users, the basic concept was a twostandard deviation approach of the K-IAI as the criteria of MMPI. The addiction group had a score ${\geq}70$ in the K-IAI, the pre-addiction group between ${\geq}50$ and <70, and the average user group <50. The Internet use times of the classified groups were statistically different in the ANOVA and multiple comparisons. Conclusions : The K-IAI is a reliable and valid instrument for measuring Internet addiction. Moreover, the taxonomy of the groups was also verified using various methods.

일 지역 남자 중학생의 인터넷 게임중독성향의 영향 요인: 학습동기, 학교적응, 자기통제력, 자아존중감을 중심으로 (The Influential Factors related to Internet Game Addiction among Male Middle School Students in Ulsan: Focusing on Learning Motivation, School Adjustment, Self-control, Self-esteem)

  • 권남숙;이지현
    • 한국학교보건학회지
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    • 제26권1호
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    • pp.13-25
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    • 2013
  • Purpose: This study is a descriptive correlation study to identify how factors such as motivation to learn, school adaptation, self-control, and self-esteem influence the degree of Internet game addiction and to provide basic data for nursing interventions for male middle school students. Methods: The subjects of this study were 418 male students in lst, 2nd and 3rd grade at three middle schools located in Ulsan. Data were collected from May 1, 2011 to May 31, 2011 and analyzed through descriptive statistical methods, such as the t-test, ANOVA, Sheffe's test, Pearson correlation coefficient and multiple regression analysis, via SPSS 18.0 program. The study's structured questionnaire was composed of 25 items of 'the Motivation to Learn Scale', 41 items of 'the School Adaptation Scale', 20 items of 'the Self-Control Scale', 10 items of 'the Self-esteem Scale', and 20 items of 'the Internet Game Addiction Scale'. Results: 163 students (39.0%) belonged to the non-addiction group while 255 students (61.0%) fell into the addiction risk group. The addiction risk group showed a higher degree of addiction than ones in the non-addiction group. The addiction risk group's average scores for motivation to learn, school adaptation, self-control, and self-esteem were lower than those of the non-addiction group. The statistically significant factors (p<.05) that increase the chance of addiction were grade, family atmosphere, self-control, trading of online game items, and the amount of time playing online games. Conclusion: On the basis of the findings of this study, it is suggested that; qualitative research on the routes of addiction be conducted to find out ways to prevent and nurse addicted students; considering the fact that the average age of Internet users is getting lower and lower, a study targeting primary school students be implemented; since the influences of the variables covered in this study turned out to be relatively low, other factors, especially environmental factors, should also be investigated.

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사이버 중독의 수학적 모델링과 비선형 거동 해석 (Mathematical Modelling and Chaotic Behavior Analysis of Cyber Addiction)

  • 김명미;배영철
    • 한국지능시스템학회논문지
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    • 제24권3호
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    • pp.245-250
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    • 2014
  • 중독은 크게 매개체 자체가 중독성을 가진 매개성 중독과 매개체 자체가 중독성을 가진 것이 아니라 예민한 개인과 잠재된 어떤 행동과 결합하여 중독을 유발하는 유발성 중독으로 나눌 수 있다. 매개성 중독은 약물 중독, 알코올 중독과 주로 화학물질의 직접 적인 원인이 되어 중독현상을 일으킨다. 유발성 중독은 쇼핑 중독, 일 중독, 게임 중독, 인터넷 중독, TV중독, 도박 중독 등의 사이버 중독이 있다. 유발성 중독은 개인의 감수성의 문제로서 개인에 따른 편차가 존재한다. 본 논문에서는 전기 시스템의 R-L-C 직렬 회로와 기계 시스템의 Spring-Damper-Mass를 이용하여 등가적으로 동일한 2차원의 중독 모델을 제안한다. 제안한 중독 모델에 비선형 항을 추가하여 Duffing을 구성한 후 파라미터 변화에 의해 주기운동과 카오스 운동을 시계열과 위상공간으로 나타내었다. 또한 파라미터 중 통제계수의 변화에 의해 주기 운동은 중독 되기 전의 상태를 카오스 운동은 중독된 상태임을 확인하였다.

청소년의 인터넷 중독과 건강증진 생활양식 및 지각된 건강상태와의 연관성 (Association of Internet Addiction with Health Promotion Lifestyle Profile and Perceived Health Status in Adolescents)

  • 김정숙;천병철
    • Journal of Preventive Medicine and Public Health
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    • 제38권1호
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    • pp.53-60
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    • 2005
  • Objectives : To identify the relationship between the internet addiction of adolescents and their Health Promotion Lifestyle Profile and Perceived Health Status, and thereby to detect the impact of internet addiction on the health of adolescents, produce the basic information necessary to develop a prevention program for internet addiction and to plan for a health promotion program. Methods : This study was designed as a cross-sectional study, and the subjects were the second-grade students of three junior-high and three high schools located in the city of K in Kyung Gi Province. Out of 769 subjects, 764 completed the questionnaires (99.3%); 369 (48.3%) junior-high school students and 395 (51.7%) high school students. The questionnaires were composed of Young's Internet Addiction, Health Promotion Lifestyle Profile, Perceived Health Status, and general characteristics. We used t-test, ANOVA in means comparison between groups, X2-test in frequency analysis, and multiple regression analysis in multivariate analysis, using the SAS $8.1^{\circledR}$ program. Results : There was a statistically significant difference in Health Promotion Lifestyle Profile according to internet addiction status (severe addiction vs. other status, p<0.0001). The Perceived Health Status scores was lowest in the severe addiction group (p<0.001). There was also a significant negative correlation between internet addiction and Health Promotion Lifestyle Profile (p<0.0001). The results of multiple regression showed that Young's Addiction Score was significant for the subjects' Health Promotion Lifestyle Profile after controlling for other variables (p<0.0001). Conclusions : This study showed that the severe internet addiction group had the lowest score in Health Promotion Lifestyle Profile and Perceived Health Status, which suggests that the addiction could have a negative effect on the health status of adolescents.

대학생의 온라인게임 중독과 수근관증후군과의 상관성 (The Relationship Between Addiction to Online Games and Carpal Tunnel Syndrome in College Students)

  • 박소연;임우택;김유정;이성웅;이충휘
    • 한국전문물리치료학회지
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    • 제16권1호
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    • pp.61-69
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    • 2009
  • The objective of this study was to investigate the relationship between addiction to online games and carpal tunnel syndrome (CTS) in college students. A total of 377 (205 male and 172 female) college students completed an online game addiction scale, a Symptom Severity Scale (SSS), and a Function Status Scale (FSS) for CTS. It was found that five (1.3%) students were diagnosed with an online game addiction, 74 (19.6%) students were diagnosed with a pre-addiction to online games, and 298 (79.0%) students were diagnosed as being average users. The pre-addiction group had significantly higher scores on the SSS than did the average user group (p<.05). The average user group scored significantly lower than did the online game addiction group (p<.05). Symptoms of wrist pain and hand numbness in the daytime were common in the addiction group. There were statistically significant but poor positive relationships between the online game addiction scale and the SSS (r=.312, p<.01), and between the online game addiction scale and the FSS (r=.149, p<.01). The information about online game addiction and CTS identified in this study could contribute to the prevention of online game addiction and CTS in college students.

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중학생의 인터넷 사용행태와 인터넷 중독증과의 관계 (A Study on the relationship between the patterns of internet utilization and the internet addiction)

  • 안영준;김자옥;문경래
    • 한국전자통신학회논문지
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    • 제8권7호
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    • pp.1083-1091
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    • 2013
  • 인터넷 의존도가 높아지면서 인터넷 중독증 문제가 사회적인 문제로 대두 되었으나 인터넷 중독증에 대한 임상 연구는 부족한 상태이다. 본 연구에서는 인터넷 사용 행태와 인터넷 중독증을 파악하여 임상연구와 교육중재 및 집단상담 프로그램의 기초 자료를 제공하고자 한다. 인터넷 사용 행태와 인터넷 중독의 관계를 확인하는 서술적 조사 연구로 광주광역시 2개의 중학교의 1,984명을 대상으로 자가 기입식의 구조화된 설문지를 이용하여 자료를 수집하였다. 대상자의 인터넷 중독증은 전체 대상자의 11.8% 이였으며. 일반적 특성에 따른 인터넷 중독증은 성별, 종교에서 통계적으로 유의 하였고, 인터넷 사용 행태와 인터넷 중독증과의 관계에서는 인터넷 사용량 시간, 사용 시간대, 사용 장소, 성인 사이트 이용 행태, 사용 목적에서 통계적으로 유의하였다. 인터넷 중독성의 경중에 따라 의료진에게 정신과적인 상담과 약물 치료를 받거나 인터넷 바로 알고 유용하게 이용하기, 즐거운 활동과 꿈 찾기, 과거와 미래의 인생 곡선과 자신의 현재 욕구를 찾아 긍정적인 부분을 강화하면서 변화된 자신의 모습을 찾아보는 프로그램을 통해서 본인 스스로 인터넷 사용을 줄이고 싶은 동기를 내재화 시켜 인터넷 게임 지향적인 활동을 억제 할 수 있도록 가정, 학교, 사회에서 지속적인 관심과 효과적인 교육 프로그램을 수행해야 할 것으로 판단된다.

20∼30대 인터넷 쇼핑몰 이용자의 강박적 구매성향과 인터넷 중독성향에 관한 연구 (A Study in Compulsive Buying Behaviors and Internet Addiction among E-Commerce Users between the Ages of 20~30)

  • 강이주;이영애
    • 대한가정학회지
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    • 제48권1호
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    • pp.67-81
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    • 2010
  • Consumer researchers found that compulsive buying was a part of a category of compulsive consumption that was interrelated to addictive and repetitive behaviors. The present study empirically examined the co-morbidity of compulsive buying and Internet addiction among e-commerce users in terms of consumption disorders. Although the prevalence of Internet use and on-line sales remarkably increase in recent years, almost no study examines on-line compulsive buying behavior. This study explored the link between compulsive buying and Internet addiction among e-commerce users, and investigated the characteristics of on-line shoppers with respect to two forms of compulsive consumption, which were divided into compulsive buying and Internet addiction. Additionally, factors that related to compulsive buying behaviors among e-commerce users were also examined. The present research was conducted using a convenience sample of 394 young adults between the ages of 20-30, and the Faber and O'Guinn's DSCB scale and the Widyanto's Internet addiction scale (IA) were used. Confirmatory factor analyses were utilized to evaluate the structure of the DSCB and IA, and a Probit model was used to examine determinants for the compulsive buying behaviors of e-commerce users. E-commerce users were classified into four groups; high compulsion and high addiction, low compulsion and low addiction, high compulsion and low addiction, and low compulsion and high addiction. Consumers with high compulsion and high addiction spent higher amounts of money on their on-line purchases and were frequently connected with the Internet compared to the three other consumer groups. Consumers with compulsive buying behaviors were also found to have significantly greater Internet addiction tendencies than typical buyers. Compulsive buyers were more likely to engage in Internet addiction and the number of purchasing via on-line shopping mall, and had higher materialism. Policy implications and suggestions for consumer education programs were discussed.

Intermittent Addiction and Double Sidedness of Thought Suppression: Effects of Student Smart Phone Behavior

  • Yang, Hoe-Chang;Kim, Young-Ei
    • 유통과학연구
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    • 제13권9호
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    • pp.13-18
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    • 2015
  • Purpose - This study investigates the effects of thought suppression on depression and uneasiness among college students likely to be influenced by smart phone addiction. Research design, data, and methodology - A total of 151 valid questionnaires were collected. The following analyses were conducted using SPSS 19.0 and AMOS 19.0: frequency, descriptive statistics, correlation, simple regression, and multiple regression. Results - Smart phone addiction increased uneasiness, depression, impulsiveness, and aggression. Moreover, uneasiness, depression, impulsiveness and aggression from smart phone addiction, had a negative influence on psychological wellbeing resulting in potential delinquent behavior. In addition, the addiction treatment relied heavily on drugs; therefore, such psychological treatment should be strengthened to control intermittent addiction. Conclusions - The results indicate that various kinds of research are needed to investigate personality and environmental factors that influence smart phone addiction. Additionally, studies on lessening smart phone addiction and living healthy lifestyles are needed. Moreover, psychological rehabilitation and treatment should be developed to lessen the rebound effect after thought suppression, to verify the effects of clinical application, and to prevent intermittent addiction.