• Title/Summary/Keyword: Adaptive Resource selection

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An Adaptive Virtual Machine Location Selection Mechanism in Distributed Cloud

  • Liu, Shukun;Jia, Weijia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4776-4798
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    • 2015
  • The location selection of virtual machines in distributed cloud is difficult because of the physical resource distribution, allocation of multi-dimensional resources, and resource unit cost. In this study, we propose a multi-object virtual machine location selection algorithm (MOVMLSA) based on group information, doubly linked list structure and genetic algorithm. On the basis of the collaboration of multi-dimensional resources, a fitness function is designed using fuzzy logic control parameters, which can be used to optimize search space solutions. In the location selection process, an orderly information code based on group and resource information can be generated by adopting the memory mechanism of biological immune systems. This approach, along with the dominant elite strategy, enables the updating of the population. The tournament selection method is used to optimize the operator mechanisms of the single-point crossover and X-point mutation during the population selection. Such a method can be used to obtain an optimal solution for the rapid location selection of virtual machines. Experimental results show that the proposed algorithm is effective in reducing the number of used physical machines and in improving the resource utilization of physical machines. The algorithm improves the utilization degree of multi-dimensional resource synergy and reduces the comprehensive unit cost of resources.

An Adaptive Grid Resource Selection Method Using Statistical Analysis of Job History (작업 이력의 통계 분석을 통한 적응형 그리드 자원 선택 기법)

  • Hur, Cin-Young;Kim, Yoon-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.3
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    • pp.127-137
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    • 2010
  • As large-scale computational applications in various scientific domains have been utilized over many integrated sets of grid computing resources, the difficulty of their execution management and control has been increased. It is beneficial to refer job history generated from many application executions, in order to identify application‘s characteristics and to decide selection policies of grid resource meaningfully. In this paper, we apply a statistical technique, Plackett-Burman design with fold-over (PBDF), for analyzing grid environments and execution history of applications. PBDF design identifies main factors in grid environments and applications, ranks based on how much they affect to their execution time. The effective factors are used for selecting reference job profiles and then preferable resource based on the reference profiles is chosen. An application is performed on the selected resource and its execution result is added to job history. Factor's credit is adjusted according to the actual execution time. For a proof-of-concept, we analyzed job history from an aerospace research grid system to get characteristics of grid resource and applications. We built JARS algorithm and simulated the algorithm with the analyzed job history. The simulation result shows good reliability and considerable performance in grid environment with frequently crashed resources.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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Adaptive Resource Allocation for MC-CDMA and OFDMA in Reconfigurable Radio Systems

  • Choi, Yonghoon
    • ETRI Journal
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    • v.36 no.6
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    • pp.953-959
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    • 2014
  • This paper studies the uplink resource allocation for multiple radio access (MRA) in reconfigurable radio systems, where multiple-input and multiple-output (MIMO) multicarrier-code division multiple access (MC-CDMA) and MIMO orthogonal frequency-division multiple access (OFDMA) networks coexist. By assuming multi-radio user equipment with network-guided operation, the optimal resource allocation for MRA is analyzed as a cross-layer optimization framework with and without fairness consideration to maximize the uplink sum-rate capacity. Numerical results reveal that parallel MRA, which uses MC-CDMA and OFDMA networks concurrently, outperforms the performance of each MC-CDMA and OFDMA network by exploiting the multiuser selection diversity.

Adaptive Transcoding for Object-based MPEG-4 Scene using Optimal Configuration of Objects

  • Cha, Kyung-Ae
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1560-1571
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    • 2006
  • In order to transmit multimedia streams over the network with a timely changing channel bandwidth such as Internet, scalable video coding schemes have been studied to represent video in flexible bitstream. Much research has been made on how to represent encoded media(such as video) bitstream in scalable ways. In this paper, rte propose an optimal selection of the objects for MPEG-4 bitstream adaptation to meet a given constraint. We adopt a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different bit-rate scaling levels in the MPEG-4 bitstream. The bitstream adaptation based on the optimal selection result is then to fetch the necessary parts of the MPEG-4 bitstream to constitute an adapted version of the original MPEG-4 binary resource. The experiment results show that the optimal selection of MPEG-4 objects for a given constraint can promisingly be made which meets the given constraint.

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Design and Analysis of Resource Management Architecture for Network Mobility (네트워크 이동성을 위한 자원 관리 구조의 설계와 분석)

  • 백은경;조호식;최양희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.628-640
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    • 2004
  • The demand for next generation networks can be condensed into always-best-connected, ubiquitous, mobile, all-lP, and converged networks. IPv6 has been introduced for all-IP ubiquitous communications, and vehicles are coming to represent an important communication platform. In this paper. we propose various resource management schemes for in-vehicle mobile networks, which are adaptive to different hardware configurations. We focus on power and wireless bandwidth since they are critical resources for mobile communications. Based on the mobility characteristics of in-vehicle networks, we propose vehicle-aware power saving schemes. The main idea behind these power saving schemes is to adjust mobile router (MR) advertisement interval and binding lifetime. In addition, according to different wireless environments, we propose adaptive bandwidth management schemes using multihoming: best-connected MR selection based on location, and high-data-rate MR selection based on priority By mathematical analysis, it is shown that our schemes save power prominently for both the dormant nodes and active nodes. In addition, simulation results show that proposed multiple mobile router architecture outperforms previous simple redundant router architecture in preserving session and providing sufficient bandwidth.

Adaptive Resource Allocation for Uplink Carrier Aggregation Scheme in LTE-A-Type Networks

  • Choi, Yonghoon;Lee, Yonggyu;Chang, Kapseok
    • ETRI Journal
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    • v.34 no.5
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    • pp.759-762
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    • 2012
  • Carrier aggregation is an essential feature in the Long Term Evolution-Advanced (LTE-A) system, which allows the scalable expansion of the effective bandwidth to be delivered to user equipment (UE) through the concurrent use of radio resources across multiple component carriers (CCs). This system's optimal radio-resource use has received much attention under simultaneous access (SA) scenarios for multiple CCs (m-CCs). This letter establishes how many CCs a UE should simultaneously connect to maintain maximum uplink capacity. Under the m-CC LTE-A system, the spectral efficiency of the m-CC SA scheme ($m{\geq}2$) is compared with that of CC selection (CCS). Numerical results reveal that the 2-CC SA scheme outperforms CCS and performs almost equally to the m-CC SA scheme ($m{\geq}3$).

Efficient Resource Management Framework on Grid Service (그리드 서비스 환경에서 효율적인 자원 관리 프레임워크)

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.187-198
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    • 2008
  • This paper develops a framework for efficient resource management within the grid service environment. Resource management is the core element of the grid service; therefore, GridRMF(Grid Resource Management Framework) is modeled and developed in order to respond to such variable characteristics of resources as accordingly as possible. GridRMF uses the participation level of grid resource as a basis of its hierarchical management. This hierarchical management divides managing domains into two parts: VMS(Virtual Organization Management System) for virtual organization management and RMS(Resource Management System) for metadata management. VMS mediates resources according to optimal virtual organization selection mechanism, and responds to malfunctions of the virtual organization by LRM(Local Resource Manager) automatic recovery mechanism. RMS, on the other hand, responds to load balance and fault by applying resource status monitoring information into adaptive performance-based task allocation algorithm.

Resource Availability-based Multi Auction Model for Cloud Service Reservation and Resource Brokering System (자원 가용성 기반 다중 경매 모델을 이용한 서비스 예약형 클라우드 자원 거래 시스템)

  • Lee, Seok Woo;Kim, Tae Young;Lee, Jong Sik
    • Journal of the Korea Society for Simulation
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    • v.23 no.1
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    • pp.1-10
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    • 2014
  • A cloud computing is one of a parallel and distributed computing. The cloud computing provides some service for user with virtual resources. However, a user's service request does not show a time pattern. As a result, each resource also shows a different availability at the same time. This difference affects a quality of service (QoS) and a resource selection for users. Therefore, we propose the resource availability-based multi auction model for cloud service reservation and resource brokering system. The proposed system is to select the proper resource provider based on the users' request. The proposal adopts the multi phase of the auction to transact resources. The system evaluates the available factor of each resource on the auction phase, and finally reserves the service on the adaptive queue. The proposed model shows the better performance than other existing method.

A Cross-layer Link Adaptive HD Video Transmission Scheme in WiMedia D-MAC based UWB Systems

  • Joo, Yang-Ick
    • Journal of Korea Multimedia Society
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    • v.15 no.12
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    • pp.1464-1474
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    • 2012
  • In this paper, we propose a QoS (Quality of Service)-aware and cooperative resource reservation scheme using cross-layer link adaptation for wireless high definition video transmission through UWB (Ultra Wide Band) network with D-MAC (Distributed Medium Access Control). A wireless high definition video transmission system usually requires stable high throughput even without line-of-sight, e.g., a destination device in another room separated by a wall. Since the WiMedia D-MAC supporting DRP (Distributed Reservation Protocol) scheme causes lots of DRP resource reservation conflicts due to failure of beacon detection in wireless channel environment, overall performances of the WiMedia D-MAC can be deteriorated. And the current WiMedia MAC standard has not considered QoS provisioning even though QoS parameters such as a range of service rates are provided to each traffic stream. Therefore, we propose Relay DRP protocol with QoS-based relay node selection criterion, which makes a relay path to avoid DRP resource reservation conflicts and guarantee QoS more stably through cross-layer link adaptation of cooperative relay transmission scheme and is compliant with the current WiMedia D-MAC protocol. Simulation results demonstrate performance improvements of the proposed method for throughput and QoS provisioning.