• 제목/요약/키워드: Accessibility Comparison

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Technology Management and Challenges of Vietnamese Enterprises in the International Market

  • Tuan, Nguyen Anh;Thanh, Nguyen Minh;Loc, Tran Thi
    • The Journal of Asian Finance, Economics and Business
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    • 제5권1호
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    • pp.43-52
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    • 2018
  • This research aims to evaluate the current state of technology of enterprises in Vietnam in comparison with several countries in the AEC economic community, thereby to propose several recommendations to Vietnamese enterprises in order able to promote technology innovation activities, create competitiveness with enterprises in the region. Qualitative research methods are used through statistics and comparative descriptions from data collected from various sources: WEF, World Bank, CIEM, General Statistic Office. The study results show that Vietnamese enterprises still have many limitations in technology, originated from their small business scale (capital and labor), the current research capacity is still low, the funding for this activity is not high and the accessibility of the capital is still difficult. According to the Global Competitiveness Index, Vietnam's science and technology indexes are low compared to other AEC-developed countries including the availability of the latest technology; the acquisition of technology at the enterprise level; the capacity of improvement; quality of scientific research organizations..., which shall be a major barrier for Vietnamese enterprises to have to overcome to be able to create the competitiveness when entering the global market. From then on, the authors proposed solutions for two subjects, enterprises and government, to help Vietnamese enterprises to overcome this barrier.

Commodity Prices, Tax Purpose Recognition and Bitcoin Volatility: Using ARCH/GARCH Modeling

  • JALAL, Raja Nabeel-Ud-Din;SARGIACOMO, Massimo;SAHAR, Najam Us
    • The Journal of Asian Finance, Economics and Business
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    • 제7권11호
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    • pp.251-257
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    • 2020
  • The study investigates the role of commodity prices and tax purpose recognition on bitcoin prices. Since the introduction of bitcoin in 2008, emphasis has focused on economists, policy-makers and analysts drastically increasing bitcoin's accessibility and commodity values (Dumitrescu & Firică, 2014). This study employs GARCH and EGARCH from ARCH/GARCH family on daily nature data. We measure the volatile behavior of bitcoin by employing auto-regressive conditional heteroscedasticity model with the aim to explore the relationship between major commodities and bitcoin volatility. We focus on major commodities like gold, silver, platinum, and crude oil to be regressed with bitcoin. The daily prices of commodities were retrieved from www.investing.com and bitcoin prices from www.coindesk.com for the period from 29April 2013 to 16 October 2018. Results confirmed the currency's long-term volatile behavior, which is due to its composition and market dynamics, whereas the existence of asymmetric information effect is not confirmed. Tax recognition by other countries may in future help in controlling the volatility as bitcoin is not a country-specific security. But, only silver impacts on volatility in comparison to oil prices and platinum, which is due to its similar features with gold. Eventually, bitcoin can be used for risk diversification and money making.

편심구동장치 시제품 개발을 위한 3D프린팅-5축가공 복합기술 (Hybrid Technology using 3D Printing and 5-axis Machining for Development of Prototype of the Eccentric Drive System)

  • 황종대;양준석;윤성환;정윤교
    • 한국기계가공학회지
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    • 제15권2호
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    • pp.38-45
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    • 2016
  • Since a 5-axis machine tool has two rotary axes, it offers numerous advantages, such as flexible accessibility, longer tool life, better surface finish, and more accuracy. Moreover, it can conduct whole machining by rotating the rotary feed axes while setting the fixture at once without re-fixing in contrast to conventional 3-axis machining. However, it is difficult to produce complicated products that have a hollow shape. In contrast, 3D printing can produce an object with a complicated hollow shape easily and rapidly. However, because of layer thickness and shrinkage, its surface finish and dimensional accuracy are not adequate. Therefore, this study proposes hybrid technology by integrating the advantages of these two manufacturing processes. 3D printing was used as the additive manufacturing rapidly in the whole body, and 5-axis machining was used as the subtractive manufacturing accurately in the joining and driving places. The reliability of the proposed technology was verified through a comparison with conventional technology in the aspects of processing time, surface roughness. and dimensional accuracy.

소외계층의 주거환경개선을 위한 소규모 주택 리모델링에 관한 평가연구 - TV 방송 무료주택 리모델링 프로그램 '러브하우스' 사례조사를 중심으로- (Estimation of remodeling of small-scale houses to improve the residential environment for the underprivileged - case study on the TV program 'Love House' for free residential remodeling -)

  • 양세은
    • 한국실내디자인학회논문집
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    • 제17권3호
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    • pp.34-42
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    • 2008
  • The objective of this research is not only making the planning guides regarding a small-scale residential remodeling but also examining closely the social roles of the interior design for the poor and the underprivileged class by analyzing the residential remodeling cases. The scope of research includes 40 remodeling houses free of charge which are broadcasted in the TV program 'Love House'. Taking in consideration the characteristics of users like parentless or single-parent families and families with disabled persons, this study uses the spatial approach, user's convenience approach and psychological problem solving approach, in terms of the methodology. In result of the analysis of their interior design, first of all, it is essential solving the problem of limited house space by comparison with the family number. Second, the universal design concept for the family with disabled persons(72.5%), old persons or children is strengthened guaranteeing privacy in small and old interior space. Third, the interior design is focused in increasing communication among family members, because mental and physical obstacle would obstruct accessibility among them. This research shows the importance of the interior design which makes wide social roles contributing to create "welfare society".

차체 사이드 패널 조립을 위한 디지털 레이저용접 셀 구현 (Implementation of Digital Laser Welding Cell for Car Side Panel Assembly)

  • 박홍석;최흥원;강무진
    • 한국정밀공학회지
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    • 제22권5호
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    • pp.113-120
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    • 2005
  • Because of the turbulent markets and the increasing demand on product quality, the application of new technology to practice is increasingly important. In case of automotive industries, they take interest in laser welding to solve these problems because laser welding has many advantages such as good accessibility, welding quality, fast welding speed and so on. To apply this technology to welding of car body, the data of laser welding are collected through lots of the experiment according to the material, geometry and layer number of welding points. Based on the experiment results and the information of product, i.e. the car side panel, the clustering of stitches for laser welding was carried out and the optimal equipments are selected through the comparison between the requirements of welding and the potential of equipments. Using these results, laser welding cell for the car side panel are configured with the concept of the digital manufacturing, which ensures maximum planning security with visualization and simulation. Finally, the optimal laser welding cell is chosen by the evaluation of alternative cells with assessment criteria.

Comparison of postoperative pain according to the harvesting method used in hair restorative surgery

  • Kim, Yang Seok;Na, Young Cheon;Park, Jae Hyun
    • Archives of Plastic Surgery
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    • 제46권3호
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    • pp.241-247
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    • 2019
  • Background Postoperative pain is one of the most common concerns of patients undergoing hair transplantation surgery. Because most patients are satisfied with the cosmetic improvement after transplantation, amelioration of postoperative pain would help to increase patient accessibility to hair restorative surgery and greatly impact patient satisfaction with the final cosmetic results. This study was performed to investigate postoperative pain after hair transplantation. Methods In total, 241 patients (202 who underwent follicular unit transplantation [FUT] and 39 who underwent follicular unit extraction [FUE]) were eligible for the study. Postoperative pain was evaluated on postoperative days 1, 2, 3, 4, 5, and 7 using the Wong-Baker Faces Pain Scale. The patients' medical records were retrospectively reviewed for information on the harvesting method, number of transplanted grafts, size of donor design, and laxity, elasticity, and glidability of the scalp in relation to postoperative pain. Results Postoperative pain after hair transplantation, assessed with the Wong-Baker Faces Pain Scale, seemed to provide very subjective results. None of the variables were correlated with postoperative pain in the FUT group. Such pain, however, tended to disappear by postoperative day 3. Patients in the FUE group experienced significantly less severe pain than those in the FUT group. Conclusions Postoperative pain was significantly less severe in patients whose donor hair was harvested by the FUE than FUT method. Postoperative pain had almost disappeared by postoperative day 3 in the FUT group, whereas only minimal pain was present even on postoperative day 1 in the FUE group.

The Comparative Study on the Satisfaction of the Physical Therapy facilities in the front Military hospitals and Divisions

  • Park, Giwan;Jung, Jihye;Lee, Seungwon
    • Physical Therapy Rehabilitation Science
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    • 제10권2호
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    • pp.217-224
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    • 2021
  • Objective: This study is about the physical therapy facilities and environmental and service satisfaction of patients visiting in the front military hospitals and divisions. Design: Survey study Methods: Prior to this survey, 28 users of the front division and military hospital were surveyed in advance to verify the survey through reliability analysis. For this survey, 1,300 questionnaires were distributed to seven frontline divisions and three military hospitals, of which 578 military hospitals and 479 divisions were collected. Among them, 1,042 pieces of data were used for the analysis, excluding 15 questionnaires that exceeded the research period of the division. Analysis methods used Cronbach-α and multiple regression for mean comparison analysis, factor analysis for validation, and reliability verification to verify differences between groups. Results: As a result of the satisfaction analysis, the division's stage satisfaction was higher than that of military hospitals, and as a result of analyzing the satisfaction items by sector, accessibility, re-visit doctors, and professionalism accounted for a large portion in the field of physical therapy services. As a result of a regression analysis, the factors that affect the satisfaction of physical therapy had the greatest impact on facility and environmental satisfaction, and expertise in physical therapy services. Conclusions: In the future, it will be necessary to improve the comfort of the physical therapy room and the expertise of physical therapy in order to improve the satisfaction level of physical therapy at military medical facilities.

카툰과 만평의 유머와 풍자 비교 분석 (Analysis on the Comparison of Cartoon and Satirical Cartoon for Signification of Sign)

  • 박경철
    • 만화애니메이션 연구
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    • 통권31호
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    • pp.91-116
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    • 2013
  • 카툰은 의미작용에 따라 유머 중심의 유머카툰과 풍자 중심의 풍자카툰으로 나눌 수 있으며, 만평은 풍자카툰의 범주에 놓을 수 있다. 특히 풍자카툰에서도 만평은 구체적인 대상과 비난을 표현한다는 점에서 카툰의 웃음보다는 비웃음을 잘 보여주는 장르이다. 웃음이 기쁘거나 즐거울 때, 또는 우스울 때 나타나는 표정이나 소리라면, 비웃음은 빈정거리거나 업신여기는 웃음의 표정이나 소리이다. 웃음이 따스하다면 비웃음은 차가운 느낌으로 다가온다. 이는 카툰이 인간의 희로애락에 중점을 두고 있는데 반해, 만평은 시사와 정치적 메시지 전달에 중점을 두고 있기 때문이다. 또한, 풍자카툰이 대상을 빗대어 비유하는 편이라면, 만평은 구체적인 대상을 빗대지만, 구체적인 글로 표기하여 비유하는 편이다. 풍자카툰 중에서도 특히나 만평은 비난에 가까운 비웃음의 대상에 대해 직설적인 공격을 한다. 만평은 대중들의 사회적인 관심에 적극 개입하는 특수한 위치에 있다. 현재진행형의 문제를 제기할 가치가 있다고 보는 정치 시사 경제에 대한 의견을 개진하기 때문에, 독자는 만평을 큰 어려움 없이 의미작용하게 된다. 한 예를 들면 만평을 구성하는 기호 중에 시사문제와 직접적인 연관의 글을 표기함으로써, 독자에게 구체적인 의미작용의 방식을 선호하는 편이다. 만평은 비유적인 그림과 구체적인 표기의 글을 함께 사용함으로써 작가의 의미작용이 독자의 의미작용과 일치할 가능성이 높아진다. 만화를 전공하는 학생들에게 카툰과 만평은 서사만화에 비해서 낯설고 이해시키기 어려운 장르이다. 학생들은 한 칸에 이야기를 담는 유머의 묘미를 이해하기 어려워하며, 시사문제에 관심이 없거나 꺼리는 다수 성향이 있다. 이 때문에 카툰과 만평을 효율적으로 교육하는 데 어려움이 있다. 본 연구는 카툰과 만평의 역사적인 분류나 정의를 찾기보다는 유머카툰과 풍자카툰의 관점에서 카툰과 만평을 비교하는 데 있다. 특히 유머와 풍자의 관점에서 공통점과 차이점을 찾아보는 데 목적이 있다. 이는 카툰과 만평의 교육적 효율을 올릴 수 있는 기반이 될 것이다.

AHP 기법을 활용한 온라인 동영상 플랫폼의 선택 속성 연구 (A Study on Critical Factor of Selecting Online Video Flatform by Using AHP)

  • 박선호;이다솔;박소현
    • 산업경영시스템학회지
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    • 제42권4호
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    • pp.173-182
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    • 2019
  • This study attempts to improve the understanding of the rapidly growing online video platform market such as Youtube and OTT, and to investigate the attributes and relative importance of them. For this purpose, the factors that influence the choice to use were derived through literature studies and the Focus Group Interview (FGI), and the priority of the factors was calculated through the analytic hierarchy process (AHP). The upper layer of the AHP structure was 'Relationship', 'Entertainment', 'Informativity', and 'Convenience', and the lower layer was structured into 13 elements. The importance priority analysis among the factors that influence the choice to use was done by teenagers, 20s, and 30s and the results are summarized as follows : First, Users consider the 'Just for fun' and 'Satisfaction of interests' as the most important factors, followed by 'Easy accessibility to use', 'Vicarious satisfaction', 'Usefulness of Information', and 'Up-to-dateness of information'. Second, the ranking of the upper layer was in the order of 'Entertainment'-'Informativity'-'Convenience'-'Relationship'.As a result of AHP,'Entertainment' was 3.6 times more important than 'Relationship'. In the comparison by age group, only teenagers regarded that 'Convenience' is more important than 'Informativity'. According to the characteristics of the age group, the lower layer of teenagers consider 'Convenient function' to be important and ranked 'Usefulness of information' in 8th. While 'Vicarious satisfaction' ranked 4th out of 13 factors in the entire age group, those in their 20s and 30s ranked 8th, showing a difference. In the case of 20s, 'Reasonable price' was ranked 4th and the 'Diversity of Information' was ranked 5th, Otherwise 30s consider 'Trustworthiness of Information' to the third. Third, unlike 'Convenience' which was the lower-rank in the upper layer AHP analysis, 'Easy accessibility to use', the lower-layer of convenience, ranked third overall in the importance analysis among the 13 lower-layer factors, and showed a similar patterns in the age groups results. In the conclusion, this study demonstrates that 'Convenience' and 'Vicarious satisfaction' factors, which were not relatively well addressed in the previous studies, are the key factors to be considered in. By presenting the results of the importance analysis on each of the selected attributes, This study has a practical implication that Industries such as on-line video service platform provider can use the importance priority in establishing the directions of future strategy.

인터넷과 스마트폰 환경에서의 개인화된 광고 방법론의 비교 분석 (Comparison of Personalized Ad Methods on the Internet and Smart Phone Platforms)

  • 김준산;이재규
    • Asia pacific journal of information systems
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    • 제22권4호
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    • pp.125-149
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    • 2012
  • As the smart phone is propagating rapidly, the importance of mobile advertisement has also grown. One of the main characteristics of the Internet and smart phone advertising is that they can deliver personalized advertisements to each customer. The smart phone enables the identification of additional personalized information such as the customer's location and the accessibility to the site at any place any time. As the Internet platform becomes richer, firms that offer the ad services via the wired PC Internet and wireless smart phone are seeking various types of personalized ads. However, their service platform and Information and Communication Technology (ICT) platform should be suitable to the characteristics of personalized ads. This research explores various types of personalized ad methods and evaluates their adequacy encompassing four types of ad service platforms (such as search portal, news portal, e-mall servers, and SNS) and two types of ICT platforms (PC Internet and smart phone). To this end, we classified the personalized ads into seven types: three basic types and four composite types. The basic types of ad methods are identified by considering the current activity that the customer is engaged, the individual profile and log history, and the customer's current location or planning location. Four composite types of ad methods are constructed as the combination of these basic types. For those types of ad methods, we evaluate whether each ad method adequately maps with four types of ad service platforms and two types of ICT platforms. We proposed a metric of evaluation and demonstrated the concept with illustrative numbers. Specifically, we analyze and compare personalized ad methods in three ways. Firstly, the possibility of implementing a personalized ad method on the platform is analyzed to confirm the degree of suitability. Secondly, the value of personalized ad method is analyzed based on the customer accessibility. Lastly, expected effectiveness for each personalized ad method is computed by multiplying the possibility and the value. Through this kind of analysis, the ad service providers as well as advertising companies can evaluate what kinds of personalized ad methods and platforms are possible and suitable to maximize their ad effectiveness on the Internet and smart phone platforms.

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