• 제목/요약/키워드: Abstract shapes

검색결과 63건 처리시간 0.032초

티셔츠 원 포인트 그래픽에 나타난 Mix & Match 시각 이미지 분석 (The Analysis of Mix & Match Visual Image of One-Point Graphic Appeared in T-shirt)

  • 이미연
    • 복식문화연구
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    • 제13권5호
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    • pp.777-789
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    • 2005
  • Mix & Match Visual Image, appearing in T-shirt one-point graphics, is a new visual image emerged as a result of several trends: development of cutting-edge machinery and computer programs, various needs of consumers, and an international trend of fusion concept. Thus, a concrete research of Mix & Match Visual Images is demanding. This paper studies one-point graphic, which appeared in the SamsungDesignNet, Interfashion Planning, and firstviewkorea, with a focus on apparel T-shirt of women's wear and casual wear from 2001 to 2004. The study shows that the most preferred independent visual image in Mix & Match Visual Images is a typography, and next is in the order of marks, symbols, geometric diagrams and abstract shapes, animals and plants, characters, materials, and collages. As Mix & Match of independent visual images was mainly combined typography with other independent visual images, we need to develop more Mix & Match Visual Images using various independent visual images's mix and match. Then, T-shirt will be one of the most representative items in Korean fashion trend that enable consumers to express their characters, escaping from the old-fashioned concept that T-shirt is just a T-shirt.

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이사벨 톨리도 컬렉션에 나타난 유기적 기하학 (Organic Geometry in Isabel Toledo's Collections)

  • 임은혁
    • 한국의상디자인학회지
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    • 제18권4호
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    • pp.63-75
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    • 2016
  • This study examines the organic geometry in Isabel Toledo's collections in terms of the practicality of American sportswear tradition. This study conducts literary survey combined with case analysis of Toledo's works from her debut collection in 1985 to the recent ones. The organic geometry in Toledo's designs refers to the conversion of two-dimensional garment patterns into three-dimensional garment forms with the body as a medium, which is classified into the following categories in this study. First, 'fluidity' describes Toledo's highly fluid jersey dresses which maintain consistent structures by patchwork draping and suspension technique. Second, 'reductionist structure' illustrates that simple geometric shapes such as circles and squares disappear as soon as worn on the body. Third, 'origami construction' explains folding two-dimensional fabrics into three-dimensional forms, which causes the outlines of the body to appear abstract. Toledo's designs deliver the tradition of American sportswear through the organic geometry of garment construction. Toledo's works are authentic American in the aspects that they are functional and modern; they satisfy the practical needs, prioritize the movements of wearers, pursue multi-functions, and their ornamental elements are accompanied by the construction of garments. Isabel Toledo presents designs drawing on her unwavering aesthetics while continuously developing and experimenting creative ways of garment construction.

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O/W(110) 표면의 p($2{\times}1$) 구조의 임계지수 연구 (Exponent Study of the p($2{\times}1$) Phase on an O/W(110) Surface)

  • 백두현;정석민;정진욱
    • 한국진공학회지
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    • 제1권1호
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    • pp.88-95
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    • 1992
  • 고분해능 저에너지 전자회절법(HRLEED)을 이용하여 O/W(110) 표면의 산소흡착층 의 정돈된 p(2 $\times$ 1) 구조가 보이는 2차원 연속적인 상전이계에관한 임계지수 연구를 보고 한다. 이 구조의 (1/2 0) 초격자 회절점의 세기 및 모양을 온도에 대한 함수로 구하여 Tc=708.765K에서 감수율 및 요동상관거리가 차수법칙(power law)에 따르는 발산을 보이는 것이 관측되었다. 이로부터 구한 임계지수는 $\beta$=0.19$\pm$0.05, $\Upsilon=1.48pm$0.34, v=1.23$\pm$0.27 그 리고 η=0.38$\pm$0.12이다. 이들 비보편성을 갖는 임계지수들은 이 계를 지배하는 입방이방성 (cubic anisotropy)를 갖는 2차원 XY 모델로 이해된다.

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입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구 (Study on Process Development of Furniture Design Class by Fusing 3D Form Study)

  • 인치호
    • 한국가구학회지
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    • 제25권3호
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    • pp.165-172
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    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

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옵아트와 전통 떡살의 기하문양을 조합한 스카프디자인 연구 (Scarf Design Combined with Opt Art and Geometrical Pattern of Traditional Ddeoksal)

  • 김선영
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.325-335
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    • 2013
  • This work develops a motif design integrated with geometrical patterns in traditional ddeoksal and that can be applied to a scarf design so that traditional elements unique to Korean culture can be developed further for a modern application to various design fields. For the research method, literature reviews on op art and traditional ddeoksal were conducted with Adobe Illustrator CS3 and Adobe Photoshop CS3. As for the motif combination, such applications were taken as five pieces from the works of Victor Vasarely and some traditional ddeoksal shapes such as oblique line pattern, taegeuk pattern, and geometrical pattern. Abstract and geometrical images were borrowed from op art and ddeoksal for image expression. The total number of works selected was eleven. To realize the applied scarf design, a motif layout was performed with the scarf center or rim highlighted so that each design feature could be remarkable based on the motif combination. With the function of scaling, rotation, opacity control, filtering effect, the changed images were shown through motif distortion. In addition, this work applies a single combined motif to products for a possible transformation into handkerchiefs and boutique scarfs in the case of smaller sized scarfs.

색으로 본 김환기의 작품 세계 (Study on the colors of Kim Whan-ki's painting)

  • 김현숙
    • 미술이론과 현장
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    • 제3호
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    • pp.155-172
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    • 2005
  • Kim Whan-ki is an unusual instance in Korean modern artists, who payed attention to emotional and expressive effects of colors. The color of Whan-ki's paintings have been recognized as linked with 'blue' in spite that he used colors within the category of 'Colors of Five Directions(五方色)', which are traditional oriental colors composed of red, lue, yellow, white, green and black. Kim Whan-ki unearthed upon similarity of Five Directions Colors to the three(five) primary colors which modern abstract painter like Mondrian layed down. Whan-ki switched the five directions colors to modern ones. Kim Whan-ki's dot painting in which pure and watery color is sucked in ground is modernistic adaptation from ink painting. He packs a dot with sky and earth, moon and stars, forest and tree, birds and flowers, friends at his hometown, wind, sound and so on. Putting tens of thousands of these shapes and colors into a dot is modernistic version from ink painting. In that point there is a possibility to say that 'dark blue' of the dot painting is 'Hyun-saec(玄色)'. Eventually we can make sure that Kim Whan-ki's view of Art originated in oriental philosophy and beauty.

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선호 심볼 디자인에 대한 심미적 영향 요소의 관계 연구 - 한국 심볼 디자인을 중심으로 - (The Influence of Aesthetic Elements on Affect Symbol Design - Focused on the Korean Symbol Design -)

  • 김은주;홍정표;홍찬석
    • 디자인학연구
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    • 제19권2호
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    • pp.121-128
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    • 2006
  • 심볼 디자인에 있어 선호도를 높일 수 있는 요소는 주로 소비자 반응요소와 디자인의 심미적 영향 요소와 연관이 있다. 이것은 디자인의 심미적 영향요소가 소비자 반응에 영향을 주고 그것은 실질적인 선호도 차이를 통해 나타나기 때문이다. 본 연구는 심볼 디자인에서 소비자들에게 선호를 불러일으키는 심미적 영향요소가 무엇인지 사례연구를 통해 조사하였다. 사례연구결과에 따르면, 심볼 디자인에 대한 선호도는 심미적 영향요소 중 율동, 균형, 조화, 정교성, 곡선, 게쉬탈트, 유기성, 인공성/자연성 등이 높을수록 높았다. 그와 비교해, 단순성/복잡성, 사실성/추상성, 깊이, 대칭 등은 높거나 낮지 않은 적정한 수준으로, 그리고 비례와 요소들의 반복성은 낮은 수준으로 디자인되어야 함을 알 수 있었다. 또한 높은 선호도를 보인 심볼 디자인은 자연물에서 온 형태, 전통문양에서 온 형태들로 나타났으며, 낮은 선호도를 보인 심볼 디자인은 기하학적 도형에서 온 형태들임을 확인할 수 있었다. 이러한 결과를 토대로 소비자 선호도에 맞는 심볼 디자인에 대한 가이드라인을 제공할 수 있을 것이다. 그러나 본 연구에서는 연구 범위상 소비자의 감정적 반응 중 선호도(Affect)만을 고려하였으며, 색채와 재질 등의 특성들은 배제하고 형태적인 측면만을 고려하였다.

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라리오노프와 곤챠로바의 공연 예술의상 연구 - 광선주의와 러시아 발레를 중심으로 - (A Study on the Larionov & Goncharova's Costumes for Arts Performance - Focused on Rayonism & Ballets Russes -)

  • 박윤정;양숙희
    • 복식
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    • 제55권7호
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    • pp.1-21
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    • 2005
  • The purpose of this research was to re-illuminated the artistic value of costumes that had shared identical history with human beings through the formation and the progress of the newly introduced Russian avant-garde an. This resulted from the fact that the Russian avant-garde art changed the human esthetic sense through the style of art that Larionov and Goncharova introduced in the 20th century. The research method defined the formation and the progress of the development of the Rayonism centering the works of art by Larionov and Goncharova. Based on this method, larionov and Goncharova designed the set and the costumes for the Ballets Russes of Serge Diaghilev and studied the molding characteristics of the costumes worn in the performing an. The result were as follows. First of all, Larionov's costumes of art were all manufactured based on the theme of nature and genesis. In other words, Larionov represented the sun as a humanistic god through the white night, the natural weather condition of northern Russia. His costumes also displayed the symbolic meaning of the personification of animals like birds and cats, which emphasized the importance of both nature and tradition. However, he used Rayonism expression when he designed costumes by applying the nature themes. On the other hand, Goncharova applied the Spanish passion, the Russian folk art lubok, and goldern cockerel or religious icon-paintings in her costumes. she pursued straight lines and abstract shapes in her costume design. her design displayed the Rayonism influence through the separation between the lines and the surfaces, whic defined the costumes as a decorative art experiment. Therefore, the study of Larionov and Goncharova had one realize that Rayonism was not only an art form of Avant-garde, but it also became the basis of the molding character of all the artworks. Larionov and Goncharova reflected the miracle of the transformation of the 20th century in their costume designs.

사용자 제어가 용이한 이차원 영상의 추상화된 라인 드로잉 생성 (User-Guidable Abstract Line Drawing of 2D Images)

  • 손민정;이윤진;강형우;이승용
    • 한국정보과학회논문지:시스템및이론
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    • 제37권2호
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    • pp.110-125
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    • 2010
  • 본 논문은 이차원 영상으로부터 시각적으로 효과적인 정보를 제공할 수 있는 라인 드로잉 영상을 생성하는 방법을 제시한다. 본 방법은 기존의 단순한 에지 추출 방법과 달리 사람의 라인 드로잉 과정을 적용하여 직관적이면서 효과적인 결과를 생성하며, 크게 라인 추출, 라인 렌더링, 사용자 지시의 세단계로 구성된다. 라인 추출 단계에서는 우도 함수를 이용하여 물체의 중요한 경계 부분을 효과적으로 예측함으로써 라인을 추출한다. 추출된 라인을 실제 렌더링하는 라인 렌더링 단계에서는, 중요한 라인과 세부 라인의 구분 및 초점의 정확도를 표현하기 위하여 라인의 특징 크기와 번짐 정도를 고려하고, 이를 다양한 스타일로 표현하기 위해 텍스쳐 형태의 라인 영상을 적용한다. 마지막으로 사용자 지시 단계에서는 자동으로 생성된 라인의 모양이나 위치를 사용자 상호작용으로 수정할 수 있다. 이 때 사용자 입력에 대한 즉각적인 반응을 위해 라인 추출의 대부분의 과정이 GPU 상에서 구현된다. 제시된 방법의 결과로 사용자는 이차원 영상으로부터 중요한 부분과 초점이 맞는 부분의 표현 및 스타일을 원하는 대로 조절한 라인 드로잉을 얻을 수 있고, 또한 이를 자유롭게 수정할 수 있다.

한국 선사시대 암각화를 응용한 아동용 텍스타일 디자인 연구 (Textile Design for Children Applying Korean Prehistoric Petroglyphs)

  • 장경아;박은경
    • 복식
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    • 제64권2호
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    • pp.135-149
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    • 2014
  • This study attempts to adapt and develop Korean prehistoric petroglyphs into textile design for children. For this purpose, literature review was conducted to understand the plasticity and symbolism expressed in Korean prehistoric petroglyphs. Also this study conducted textile design development as follows: First, the figures and faces in petroglyphs were selected because children can easily recognize them. Second, two groups of different ages (7-9 and 10-13) were allowed to freely draw the selected motifs. Third, some of the motifs created by the children were selected that show children's individuality and also keep the features of the original motifs. The children's motifs were developed into textile design using Texpro and Photoshop. Then digital textile printing and 3D mapping program were used to make pajamas (5 types), umbrellas (3 types), and simulate bedding sets (2 types) for children. This research's results are as follows: First, petroglyphs are symbolic language of human's oldest art form, and related to religious and mythical belief. Korean petroglyphs have plasticity showing the development steps in technique and expression, with various shapes such as animals, human figures, faces, masks and abstract figures. Third, children showed their interests in various human figures and faces of the petroglyphs, and it was easy to draw those motifs in their own way. Fourth, 10 design motifs were selected from the children's work and used to create textiles considering materials and colors for children. Total 10 items were made and presented. This study confirmed the usefulness of applying prehistoric petroglyphs to children's textiles designs. These designs may grow as a kind of cultural product for children who know about and like petroglyphs. They can be a niche market items too, made to order for children with individuality and who favor originality.