• Title/Summary/Keyword: AUI

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MPEG-U part 2 based Advanced User Interaction Interface System (MPEG-U part 2 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Baek, A-Ram;Choi, Haechul
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.54-62
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    • 2012
  • AUI(Advanced User Interaction) interface aims to enhance interaction between various input/output devices and scene descriptions represented by video, audio, and graphic. Recently, MPEG-U part 2 standardization for the AUI interface is under development by MPEG(moving picture experts group). This paper introduces MPEG-U part 2 standard and presents MPEG-U part 2 AUI interface system. The AUI interface system consists of user interface in/output modules and MPEG-U XML generation/interpretation modules. The former and the latter are for UID data handling and XML data processing, respectively. This system MPEG-U standards-based input/output devices and to improve the interaction with the user can be used as a framework. By implementation of the proposed AUI interface system, MPEG-U usage scenario is introduced and it is verified that the AUI interface system conforms to MPEG-U standard.

Study on Prescription and Formation of SoAEuiBang and DongEuiBoGam (소아의방(小兒醫方)과 동의보감(東醫寶鑑)의 편제와 처방에 대한 연구)

  • Kim, Cho-Young;Chang, Gyu-Tae
    • The Journal of Pediatrics of Korean Medicine
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    • v.24 no.1
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    • pp.65-76
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    • 2010
  • Objectives In the later period of Choseon dynasty, korean pediatrics became a pivot part of medicine. SoAUiBang was the most important book in that era. DongEuiBoGam was the most widely read of all oriental medicine books and published in early days of the Choseon dynasty. Therefore, this comparative study on the prescription and formation of SoAUiBang and DongEuiBoGam could be a useful way to understand SoAUiBang's characteristics. Methods This study was based on SoAUiBang and DongEuiBoGam, two literatures of oriental medicine. Results 1. Formation of SoAUiBang had a similar aspect with that of DongEuiBoGam's and enlarged the area of pediatrics by featuring general medical books. However, its formation did not follow the DongEuiBoGam's, but had its unique formation. It tried to include all diseases of pediatrics in the system of DongEuiBoGam. Plus, smallpox and measles belonged to the epidemic diseases were excluded from the area of pediatrics. 2. Comparing SoAUiBang's prescription of some important diseases with DongEuiBoGam's, it was almost a prescription based on DongEuiBoGam's prescription. However, adjustment of herbs and dosages could not be found in any oriental medicine books including DongEuiBoGam. Conclusions SoAUiBang maintained the traditional Oriental medicine based on author's scholarly creativeness. In addition, it also inherited the lineage of medicine in Korea along with the pedigree of DongEuiBoGam. Therefore, SoAUiBang should be re-evaluated as a medicine book that opened a new field of pediatric and had great academic values.

소아의방(小兒醫方)의 판본비교(板本比較)및 편제(篇第) 고찰(考察)

  • Lee, Ga-Eun;An, Sang-U
    • The Journal of Korean Medical History
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    • v.17 no.1
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    • pp.163-176
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    • 2004
  • This study is on the characteristics of SoAUiBang(小兒醫方-pediatrics). Through this study, the characteristics of SoAUiBang(小兒醫方-pediatrics) can be organized as the following: First of all, with the issue of first edition and authorship, SoAUiBang(小兒醫方-pediatrics) was written by MongAm(夢菴) ChaeGyuHeon(崔奎憲), and it is definite that it was first published in 1912 at GwangHakSeoPo(廣學書鋪) Secondly, the fact that SoAUiBang(小兒醫方-pediatrics) shows clear distinction in various aspects from previous pediatrics books has great academic value. As such, SoAUiBang(小兒醫方-pediatrics) maintained the form of Oriental Medicine and at the same time, took in the changes of the times.

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Developing the Design Guideline of Auditory User Interface for Digital Appliances (가전제품의 청각 사용자 인터페이스(AUI) 디자인을 위한 가이드라인 개발 사례)

  • Lee, Ju-Hwan;Jeon, Myoung-Hoon;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.307-320
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    • 2007
  • In this study, we attempted to provide a distinctive cognitive, emotional 'Auditory User Interface (AUI) Design Guideline' according to home appliance groups and their functions. It is an effort to apply a new design method to practical affairs to overcome the limit of GUI centered appliance design and reflect user multimodal properties by presenting a guideline possible to generate auditory signals intuitively associable with the operational functions. The reason why this study is required is because of frequent instances given rise to annoyance as not systematic application of AUI, but arbitrary mapping. This study tried to provide a useful guideline of AUI in home appliances by extracting the relations with cognitive, emotional properties of a certain device or function induced by several properties of auditory signal and showing the empirical data on the basic mechanism of such relations.

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Auditory User Interface Guideline Development for Industrial Sound Design: focused on Function Preference and Sexual Difference (제조업 사운드 디자인을 위한 청각적 사용자 인터페이스 가이드라인 설계: 기능 선호도 및 성별 차이를 중심으로)

  • Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.193-202
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    • 2017
  • With the growth of Chinese manufacturing industry and strengthening of manufacturing industry in advanced countries, the competitiveness of Korean manufacturing industry has become weak. Accordingly, it is time when energy for new growth is required very strongly. This research is the basic research to construct a cognitive and emotional information system to support sound design in manufacturing industry, and aims to develop AUI (Auditory User Interface) guideline. To fulfill research aims, this research conducted interviews to persons belonging to the manufacturing industry, and analyzed contexts and major characteristics related with AUI design. In addition, this research conducted survey on 269 persons on user preference on representative function of products. By analyzing survey data, this research examined the most suitable melody method for each sound, and difference in user preference between men and women. Based on beep sound, it performed analysis focusing on the number of sounds, melody types, and code. It also extracted AUI guidelines usable when users of the product into male and female. This research has significance in the sense that it built the basic guide data which can support AUI design in manufacturing industry.

Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface (차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점)

  • Kim, Kihyun;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

Implementation of MPEG-U part2 Reference Software (MPEG-U part2 참조 소프트웨어 설계 및 구현)

  • Han, Gukhee;Baek, A-Ram;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.202-205
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    • 2012
  • 최근 멀티미디어 분야에서 다양한 입/출력 장치들이 개발됨에 따라 입/출력 장치와 사용자 사이의 향상된 상호작용(AUI : Advanced User Interaction)을 위한 방법들이 연구되고 있다. AUI에서 정의되는 데이터는 입/출력 장치와 다양한 객체(비디오, 오디오, 2D 그래픽 객체, 애니메이션 등)로 표현되는 Scene Description 사이에서 서로 정보를 주고받기 위한 매체이다. 따라서 다양한 입/출력 장치와 사용자 사이의 향상된 상호작용을 위해서는 AUI 데이터 형식이 공통적으로 정의되어야한다. 이를 위해 ISO/IEC JTC1/SC29/WG11 Moving Picture Experts Group(MPEG)에서는 XML(Extensible Markup Language) 문서로 AUI 데이터 포맷을 표준화하기 위한 MPEG-U 프로젝트를 진행 중이다. 본 논문에서는 MPEG-U의 표준을 소개하고, 이의 타당성을 검증하기 위해서 MPEG-U 참조 소프트웨어를 설계하였다. MPEG-U 참조 소프트웨어는 크게 UID(User Interaction Device)의 데이터를 처리하는 사용자 인터페이스 입/출력부와 XML 문서를 처리하는 MPEG-U XML 생성/해석부로 구성된다. 사용자 인터페이스 입력부에서는 사용자의 손동작을 인식하여 AUI 파라미터로 저장하고, 이 파라미터를 MPEG-U XML 생성부에서 MPEG-U 표준 XML 스키마 구조로 서술하여 표준화된 AUI 데이터 포맷을 생성한다. 다시 표준화된 XML 문서를 읽어 MPEG-U XML 해석부에서 파라미터를 얻고, 사용자 인터페이스 출력부에서 GUI(Graphic User Interface)에서 그래픽 객체로 표현한다. 본 연구에서는 MPEG-U 참조 소프트웨어로 MPEG-U의 용용 예를 제시하고, 구현된 소프트웨어가 표준에 적합한지를 보였다.

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Requirements Elicitation and Specification Method for the Development of Adaptive User Interface (적응형 사용자 인터페이스 개발을 위한 요구사항 도출 및 명세 기법)

  • Park, Kibeom;Lee, Seok-Won
    • Journal of KIISE
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    • v.44 no.1
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    • pp.27-35
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    • 2017
  • Many studies have addressed 'Adaptive User Interface (AUI)', wherein the user interface changes in accordance with the situation and the environment of each user at runtime. Nevertheless, previous papers for AUI barely reflected the viewpoints from requirements engineering field, since most of them focused on proposing the architecture and design. In this study, we outline AUI with the perspective of requirements engineering and propose the requirements elicitation and specification method based on concepts which have been researched in the area of self-adaptive system. Step by step, we first redefine and reinterpret the well-known concepts of self-adaptive software, after which the AUI requirements are elicited and specified. Finally, we illustrate a case study, which demonstrates the effectiveness of our method.

Design of Adaptive User Interface(AUI) for Bus Information Terminal (Bus Information Terminal(BIT)를 위한 Adaptive User Interface(AUI) 설계)

  • Nam, Doo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.89-94
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    • 2011
  • Today, the utilization of communication devices is being increased including information terminals, cell phones, handheld personal digital assistants (PDA) caused by the development of information and communication technology. The development of information and services is speeding up, whereas most communication devices have provided a inefficient hierarchical menu and sequential searching structure. In this study, the Adaptive User Interface is applied to the Bus Information Terminal(BIT) which is one of communication equipment installed in the bus stop. It will be based on analysis of unspecified individuals' preferences and user's directly personalization in the BIT prototype. We expect the results of this study to be possible to provide users with efficient and convenient information acquisition and contribute to the development of public transport use by improving the accessibility and usability of BIT.