• Title/Summary/Keyword: AR Image

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Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.13-20
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    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

Ghost Imaging With Classically Correlated Beams (고전 상관관계를 갖는 두 빛을 이용한 고스트 이미징)

  • Bae, Sam-Yong;Youn, Sun-Hyun
    • Korean Journal of Optics and Photonics
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    • v.16 no.6
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    • pp.481-484
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    • 2005
  • Quantum ghost imaging uses quantum mechanically entangled photons to form an image of an object. The quantum ghost image is also obtained by means of classical coincidence measurements with a classically correlated light source[1,2]. In this work we performed classical coincidence imaging experiments with classically correlated beams in their direction of propagation. We observed the ghost interference patterns which were usually made by quantum mechanically entangled states and we also analyze in detail the mechanism of the ghost imaging with classically correlated lights. We made? the classically correlated source with an Ar laser and controlled the direction of the light by a mirror? mounted on a small speaker.

A Study on the Tool Fracture Detection Algorithm Using System Identification (시스템인식을 이용한 공구파손검출 알고리듬에 관한 연구)

  • Sa, Seung-Yun;Yu, Eun-Lee;Ryu, Bong-Hwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.6
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    • pp.988-994
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    • 1997
  • The demands for robotic and automatic system are continually increasing in manufacturing fields. There have been many studies to monitor and predict the system, but they have mainly focused upon measuring cutting force, and current of motor spindle, and upon using acoustic sensor, etc. In this study, digital image of time series sequence was acquired by taking advantage of optical technique. Mean square error was obtained from it and was available for useful observation data. The parameter was estimated using PAA(parameter adaptation algorithm) from observation data. AR(auto regressive) model was selected for system model and fifth order was decided according to parameter estimation. Uncorrelation test was also carried out to verify convergence of parameter. Through the proceedings, it was found that there was a system stability.

Reversible Data Hiding Using a Piecewise Autoregressive Predictor Based on Two-stage Embedding

  • Lee, Byeong Yong;Hwang, Hee Joon;Kim, Hyoung Joong
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.974-986
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    • 2016
  • Reversible image watermarking, a type of digital data hiding, is capable of recovering the original image and extracting the hidden message with precision. A number of reversible algorithms have been proposed to achieve a high embedding capacity and a low distortion. While numerous algorithms for the achievement of a favorable performance regarding a small embedding capacity exist, the main goal of this paper is the achievement of a more favorable performance regarding a larger embedding capacity and a lower distortion. This paper therefore proposes a reversible data hiding algorithm for which a novel piecewise 2D auto-regression (P2AR) predictor that is based on a rhombus-embedding scheme is used. In addition, a minimum description length (MDL) approach is applied to remove the outlier pixels from a training set so that the effect of a multiple linear regression can be maximized. The experiment results demonstrate that the performance of the proposed method is superior to those of previous methods.

A Study of Measurement of In-plane Displacement by CW Laser Speckle Photography and Image Processing (연속파 레이저 스페클 사진법(寫眞法)과 화상처리(畵像處理)에 의한 면내섭위(面內燮位) 측정(測定)에 관한 연구(硏究))

  • Kim, K.S.;Na, G.D.;Kim, T.H.;Chung, N.K.;Kim, C.W.
    • Journal of the Korean Society for Nondestructive Testing
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    • v.10 no.1
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    • pp.47-55
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    • 1990
  • This paper presents experimental results which explore the capability of a CW laser speckle photography for tile measurement of in-plane displacement at high temperature. The serious restrictions on the application of the method seem to be the ambient air turbulence and the change of surface texture caused by the oxidation, as they tend to decorrelate the double exposured speckle patterns. In order to assess only the effect of air turbulence, a ceramics-coated stainless steel plate is heated in air and Ar-laser specklegrams are made with combination of temperature and lateral translation displacement. The slight reduction in visibility of Young's fringes is observed at $1000^{\circ}C$. The analyses of Young's fringes are carried out by a image processing system using a TV-camera and computers, and the result agrees well with the micrometer reading. Futhermore, uncoated stainless steel and Hastelloy X plates are tested and the effect of oxidation is also evaluated. The experimental results demonstrate that a CW laser speckle photography is applicable at temperatures up to $1000^{\circ}C$.

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2D Interpolation 3D Point Cloud using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 차원 포인트 클라우드의 차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.147-150
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    • 2021
  • 최근 컴퓨터 그래픽 기술이 발전함에 따라 가상으로 만들어낸 객체와 현실 객체 사이의 분간이 어려워지고 있으며, AR/VR/XR 등의 서비스를 위해 현실 객체를 컴퓨터 그래픽으로 표현하는 기술의 연구가 활발히 진행되고 있다. 포인트 클라우드는 현실 객체를 표현하는 기술 중의 하나로 객체의 표면을 수많은 3차원의 점으로 표현하며, 2차원 영상보다 더욱 거대한 데이터 크기를 가지게 된다. 이를 다양한 서비스에 응용하기 위해서는 3차원 데이터의 특징에 맞는 고효율의 압축 기술이 필요하며, 국제표준기구인 MPEG에서는 연속적인 움직임을 가지는 동적 포인트 클라우드를 2차원 평면으로 투영하여 비디오 코덱을 사용해 압축하는 Video-based Point Cloud Compression (V-PCC) 기술이 연구되고 있다. 포인트 클라우드를 2차원 평면에 투영하는 방식은 점유 맵 (Occupancy Map), 기하 영상 (Geometry Image), 속성 영상 (Attribute Image) 등의 2차원 정보와 보조 정보를 사용해 압축을 진행하고, 부호화 과정에서는 보조 정보와 2차원 영상들의 정보를 사용해 3차원 포인트 클라우드를 재구성한다. 2차원 영상을 사용해 포인트 클라우드를 생성하는 특징 때문에 압축 과정에서 발생하는 영상 정보의 열화는 포인트 클라우드의 품질에 영향을 미친다. 이와 마찬가지로 추가적인 기술을 사용한 2차원 영상 정보의 향상으로 포인트 클라우드의 품질을 향상할 수 있을 것으로 예상된다. 이에 본 논문은 V-PCC 기술에서 생성되는 영상 정보에 2차원 보간 (Interpolation) 기술을 적용하여 기존의 영상 정보에 포함되지 않은 추가적인 포인트를 생성하는 것으로 재구성되는 포인트 클라우드의 밀도를 증가시키고 그 영향을 분석하고자 한다.

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Development of An Integrated Display Software Platform for Small UAV with Parallel Processing Technique (병렬처리 기법을 이용한 소형 무인비행체용 통합 시현 소프트웨어 플랫폼 개발)

  • Lee, Young-Min;Hwang, In-So;Lim, Bae-Hyeon;Moon, Yong-Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.1
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    • pp.21-27
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    • 2016
  • An integrated display software platform for small UAV is developed based on parallel processing technique in this paper. When the small UAV with high-performance camera and avionic modules is employed to various surveillance-related missions, it is important to reduce the operator's workload and increase the monitoring efficiency. For this purpose, it is needed to develop an efficient monitoring software enable to manipulate the image and flight data obtained during flight within the given processing time and display them simultaneously. In this paper, we set up requirements and suggest the architecture for the software platform. The integrated software platform is implemented with parallel processing scheme. Based on AR drone, we verified that the various data are concurrently displayed by the suggest software platform.

PIV Measurement on the Flows of PDP(Plasma Display Panel) (PDP 유동장 PIV 계측)

  • Doh, D.H.;Cho, G.R.;Pyun, Y.B.;Song, J.S.;Baek, T.S.;Jung, W.M.
    • Proceedings of the KSME Conference
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    • 2001.06e
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    • pp.733-737
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    • 2001
  • Heat generated from the electronic parts in PDP is undesirable physical properties. To attain optimal arrangement of the electronic parts in PDP, thermal flows in PDP should be analyzed. PIV measurement has been made to quantify the characteristics of the inner flows and outer flows of an actual PDP. The quantity of heat flux from PDP has been estimated using the PIV results. Measurement system consists of Ar-ion laser, CCD camera and an image grabber installed on a host computer.

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A Study on the In-plane Displacement Measurement of Spot welded Joints by Electronic Speckle Pattern Interferometry Method (레이저 스패클 간섭법에 의한 점 용접부의 면내변위 측정에 관한연구)

  • 성백섭
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.48-53
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    • 1997
  • Electronic Speckle Pattern Interferometry(ESPI) using the Model 95 Ar laserm, a video system and an image processor was applied to the in-plane displacement measurements. Unlike traditional strain gauges or moire method, ESPI method requires no special surface preparation or attachments and can be measured in-plane displacement with no contact and real time. In this experiment wpecimen was loaded in parallel with a loadcell. The specimen was the cold rolled sdteel sheet of 2mm thickness, which was attached strain gauges. The study provides an example of how ESPI have been used to measure strain displacement in this specimen. The results measured by ESPI have been used to measure strain displacement in this specimen. The results measured by ESPI have been used to measure strain displacement in this specimen. The results measured by ESPI compare with the data which was measured by strain gauge method in tensile testing.

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The System of Motion Recognition using Augmented Reality (증강현실을 이용한 모션 인식 시스템)

  • Nam, Il-Ho;Ryu, Young-Kee
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.505-506
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    • 2008
  • Motion capture system that is used in movies and games today requires large equipments and expensive that it is still not common as a reasonable family game. Therefore, this research project focused on solving these problems mentioned above and move on to develop a new type of approach and by using reasonable family use USB camera and augmented reality to develop a bodily sensation motion capture system which can be used in making a video game. In order to develop this, I used a pair of Marker which can be placed on both hands and one USB camera and the image that was extracted in real time goes through the AR toolkit and ed the 3D coordinates of data and developed a motion capture system.

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