• Title/Summary/Keyword: AR 제작 시스템

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A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing (역운동학 기반 스포츠클라이밍 자세 및 동작 생성 시스템에 관한 연구)

  • Shin, Kyucheol;Son, JongHee;Kim, Dongho
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.5
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    • pp.243-250
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    • 2016
  • Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.

Micro-LED Mass Transfer using a Vacuum Chuck (진공 척을 이용한 마이크로 LED 대량 전사 공정 개발)

  • Kim, Injoo;Kim, Yonghwa;Cho, Younghak;Kim, Sungdong
    • Journal of the Microelectronics and Packaging Society
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    • v.29 no.2
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    • pp.121-127
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    • 2022
  • Micro-LED is a light-emitting diode smaller than 100 ㎛ in size. It attracts much attention due to its superior performance, such as resolution, brightness, etc., and is considered for various applications like flexible display and VR/AR. Micro-LED display requires a mass transfer process to move micro-LED chips from a LED wafer to a target substrate. In this study, we proposed a vacuum chuck method as a mass transfer technique. The vacuum chuck was fabricated with MEMS technology and PDMS micro-mold process. The spin-coating approach using a dam structure successfully controlled the PDMS mold's thickness. The vacuum test using solder balls instead of micro-LED confirmed the vacuum chuck method as a mass transfer technique.

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map (3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현)

  • Kim, Sang-Joon;Bae, Yoon-Min;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.39-54
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    • 2018
  • Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

Implementation of Infant Learning Content using Augmented Reality (증강현실을 이용한 유아용 학습 콘텐츠의 구현)

  • Lee, Jong-Hyeok;Cho, Hyun-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.257-263
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    • 2011
  • Recently as AR(Augmented Reality) is focus of attention, AR is applied to various fields and is expected its valuable use. In this paper, we implemented the system based on Goblin XNA which supports high resolution model file and higher AR. We confirmed the relation of model output among the number of marker, the location and changes of camera distance. And we produced the infantile studying contents using AR and embodied. In implemented contents, we showed the familiar character to infants on each page marker. As the result of it, we can raise their concentration and at a time studying supporters can use the contents easily as well. Also we put 3 marker on each page of contents to recognize it smoothly in case one part of it is hidden by any obstacle. Finally we maximized the learning effect such as presence and immersion in studying through reinforcing 3D models according to the every situation.

Establishment of a Selection System for the Site-Specific Incorporation of Unnatural Amino Acids into Protein (비천연 아미노산의 위치특이적 단백질 삽입을 위한 Amino Acyl-tRNA Synthetase 선별시스템 개발)

  • Edan, Dawood Salim;Choi, Inkyung;Park, Jungchan
    • Korean Journal of Microbiology
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    • v.50 no.1
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    • pp.1-7
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    • 2014
  • Site-specific incorporation of unnatural amino acids (SSIUA) into protein can be achieved in vivo by coexpression of an orthogonal pair of suppressor tRNA and engineered aminoacyl-tRNA synthetase (ARS) that specifically ligates an unnatural amino acid to the suppressor tRNA. As a step to develop the SSIUA technique in Escherichia coli, here we established a new 2-step screening system that can be used for selecting an ARS variant(s) that ligates an unnatural amino acid to a suppressor tRNA. A positive selection system consists of chloramphenicol acetyl transferase gene containing an amber mutation at the $27^{th}$ residue, and efficiently concentrated amber suppressible ARS with a maximum enrichment factor of $9.0{\times}10^5$. On the other hand, a negative selection system was constructed by adding multiple amber codons in front of a lethal gene encoding the control of cell death B toxin (ccdB) which acts as an inhibitory protein of bacterial topoisomerase II. Amber suppression of ccdB by an orthogonal pair of Saccharomyces cerevisiae tyrosyl-tRNA synthetase (TyrRS) and an amber suppressor tRNA significantly inhibits bacterial growth. This selection system was also able to efficiently remove amber suppressible ARS which could ligate natural amino acids to the suppressor tRNA. Thus, sequential combination of these two selection systems might be able to function as a powerful tool for selecting an ARS variant that specifically ligates an unnatural amino acid to the suppressor tRNA from an ARS mutant pool.

K-Box : Augmented reality broadcasting system using magnetic sensor based ballot box model tracking and its election applications (K-Box : 마그네틱 센서기반 투표함 모형 추적을 이용한 증강현실 선거 방송 시스템 및 어플리케이션 구현)

  • Yang, Ki-Sun;Oh, Juhyon;Kim, Byungsun;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.18-20
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    • 2015
  • 본 논문은 마그네틱 센서 기반의 오브젝트 추적 기술을 이용한 혼합현실 선거 방송 시스템을 제안한다. 마커 기반의 증강현실 기술은 방송환경에서는 강한 조명으로 인하여 마커의 특징점 추출의 간섭 및 소실로 추적이 끊기는 문제가 있다. 특히, 선거방송와 같은 생방송 중에 그래픽이 튀거나 사라지는 것은 방송 사고와 다름없다. 따라서, 우리는 조명이나 가림의 영향 없이 추적 성능을 강인하게 하기 위해서, 무선의 마그네틱 센서를 내장한 별도로 제작한 투표함 모형을 추적하도록 하였다. 본 논문에서는 마그네틱 센서를 내장한 실물 투표함을 실시간으로 추적하게 하고, 그 정보를 증강현실 방송 시스템과 통합한 시스템 구성 및 그것을 이용한 증강현실 선거 방송 어플리케이션을 보여준다. 그 결과, 연기자가 선거정보그래픽과 연동하는 투표함을 자유롭고 직관적으로 움직일 수 있었으며, 자연스러운 증강현실 합성 결과를 얻을 수 있었다.

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Table Tower Display based contents that use AR (증강현실을 이용한 테이블 탑 디스플레이 기반 전통문화 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.108-110
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    • 2007
  • 본 논문에서는 테이블 탑 디스플레이 기반 증강현실을 이용한 전통문화 콘텐츠 제작에 대하여 기술한다. 멀티 터치가 가능한 지능형 인터페이스 플랫폼인 테이블 탑 디스플레이를 기반으로 동시의 여러 사용자가 시스템을 조작 할 수 있다. 테이블 탑 디스플레이는 새로운 형태의 컴퓨터시스템으로 디스플레이가 되는 동시에 별도의 디바이스나 콘솔을 필요로 하지 않고 터치로 입력이 가능한 상호작용 시스템이다. 이러한 테이블 탑 디스플레이 위에 구동되는 콘텐츠는 역사적인 유물을 사진으로 보여주면서 역사적인 의미를 설명하고 있다. 그리고 여기에 게임적인 요소를 가미하여 어린이들이 즐겁게 게임을 하면서 우리나라 전통문화 체험을 할 수 있는 시스템이다.

Fabrications of Two Dimension Photonic Crystal Structure by using Nano-Sphere Lithography Process (나노-스피어 리소그래피를 이용한 2차원 광자결정 구조의 제작)

  • Yang, Hoe-Young;Kim, Jun-Hyong;Lee, Hyun-Yong
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2008.06a
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    • pp.389-389
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    • 2008
  • 나노-스피어 리소그래피는 기존 리소그래피 방법에 비해 나노 크기의 패턴을 저비용에 공정이 간단하고, 대면적 패터닝이 가능하다는 장점이 있다. 본 논문에서는 나노-스피어 리소그래피 공정을 이용하여 실리콘 기판 위에 2차원 광자결정 구조를 제작하였다. 실리콘 기판 위에 직경이 500 nm 인 폴리스티렌 나노-스피어를 스핀 코팅 방법으로 단일막을 형성하였다. 스핀코팅 조건은 스핀속도와 시간을 조절하여 1단계는 400 rpm에서 10초, 2단계는 800 rpm에서 120초, 3 단계는 1400 rpm 에서 10초로 공정하였다. 그리고 산소 플라즈마를 이용한 반응성 이온 식각공정으로 폴리스티렌 나노-스피어의 크기를 조절할 수 있었으며, 이때 실리콘 기판 위에 형성된 다양한 크기의 폴리스티렌 나노-스피어 단일막은 금속막 증착시 마스크의 역할을 하게 된다. 금속막의 증착은 RF 마그네트론 스퍼터링 시스템을 이용하였으며, 공정 조건은 RF power를 100W, 공정 압력을 5 mTorr, Ar 유량을 10sccm으로 하였다. 스퍼터링 공정 후 폴리스티렌 나노-스피어를 제거함으로써 2 차원 광자결정 구조를 제작할 수 있었다. 실험 결과 단일막으로 형성된 폴리스티렌 나노-스피어의 크기를 조절함으로써 다양한 2차원 광자결정 구조 제작이 가능함을 확인할 수 있었다.

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A Study on the Microwave Electric-Field Focusing Waveguide Systems for Driving Plasma Visible Light (플라즈마 가시광 구동을 위한 초고주파 전계 집속형 도파관 시스템에 관한 연구)

  • Jeon, Hoo-Dong;Park, Eui-Joon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.3
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    • pp.303-312
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    • 2009
  • In this study, a waveguide system for focusing the electric field is presented to emit the microwave-driven plasma visible light. This system consists of a magnetron for the microwave power supply, the waveguide section for power propagation, and the mesh-type cavity reactor. The quartz bulb containing a dose of sulfur powder and buffer gas Ar is located in the reactor, and forced by the strongly concentrated electric field for generating and exciting the sulfur plasma. That is, the conductor tips are loaded on each inner wall of the waveguide and the reactor, and then the plasma bulb is positioned between the tips, hence focusing the strong electric field on the bulb. Furthermore the waveguide section is designed for minimizing the degradations of matching characteristics according to the variations of the electrical conductivities of plasma at the transitory phase for plasma generation, hence providing the stable operation. Finally, the 2.45 GHz aluminum waveguide system is constructed, and then experiments for emitting the visible light are performed by using 400 W-class magnetron, showing the validity of designed system.

Learning System for Scientific Experiments with Multi-touch Screen and Tangible User Interface (멀티 터치스크린과 실감형 인터페이스를 적용한 과학 실험 학습 시스템)

  • Kim, Jun-Woo;Maeng, Jun-Hee;Joo, Jee-Young;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.461-471
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    • 2010
  • Recently, Augmented Reality(AR) technologies have been emerged, which shows the types of digital contents integrating real and virtual worlds. To maximize the effect of AR technology, tangible user interface, which enables users to interact with the contents in the same way in which they manipulate objects in real world, is applied. In particular, we expect that the technologies are able to enhance learners' interests and degree of immersion, and produce new learning contents in order to maximize the effect of learning. In this paper, we propose a learning system for scientific experiments with multi-touch screen and tangible user interface. The system consists of an experiment table equipped with a large multi-touch screen and a realistic learning device that can detect the user's simple gestures. In real world, some scientific experiments involve high cost, long time or dangerous objects, but this system will overcome such hindrance and provide learners with a variety of experiment experience in realistic ways.