• Title/Summary/Keyword: API Interface

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A Method of Service Creation Environment for open IPTV Service development (개방형 IPTV 서비스 개발을 위한 서비스 생성환경 제공방법)

  • Yu, Cho-Rong;Lee, Hyun-Jin;Cho, Kee-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.294-297
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    • 2013
  • 본 논문은 개방형 IPTV 서비스를 위한 서비스 생성도구에 대한 것으로, 웹 서비스 기반의 컴포넌트를 기본단위로 GUI(Graphic User Interface) 상에서 각각의 컴포넌트를 조합하여 IPTV 융합 서비스를 생성하는 서비스 생성환경 제공방법에 대해 소개한다. 개방형 IPTV 플랫폼에서는 방송제어, 통신제어, 웹 콘텐츠 제어, 정보 제어 기능 등을 웹 서비스 기반의 Open API 로 제공하고 있으며, 서비스 생성도구는 개방형 IPTV 플랫폼에서 제공하는 Open API 를 컴포넌트로 하여 컴포넌트들을 조합하고 연결하기 위한 GUI 환경인 그래픽 에디터, 그래픽 에디터에서 완성한 서비스 로직에 대한 서비스 프로그램 코드를 생성하기 위한 코드 생성기, 서비스 프로그램을 컴파일하고, 컴파일이 완료된 서비스 프로그램을 디플로이하는 서비스 디플로이어로 구성된다.

분산 객체 환경에서의 보안 서비스 구현

  • 이권일
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.8 no.4
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    • pp.53-70
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    • 1998
  • OMG(Object Management Group) 에서는 CORBA(Common Object Broker Architure) 환경에서의 보안 문제를 해결하기 위해서 CORBA 보안 서비스$^{[8]}$ 를 정의하였다. CORBA보안 서비스는 다양한 보안 기술을 허용하는 보안 구조를 제안하고 있으며, 사용자 인증, 접근제어, 보안 통신 등에 필요한 보안 객체를 정의하고 있다. 또한 CORBA환경에서 수행되는 응용들에게 투명한 보안 통신을 제공하는 것을 기본으로 한다. 본 논문에서는 ECMA(European Computers Association) SESAME(a Secure European System for Application in Multi-vendor Environment) Ver. 4$^{7}$ 를 사용하여 CORBA 환경에서 수행되는 응용들에게 보안 통신을 제공하는 것에 중점을 둔 CORBA보안 서비스의 설계및 구현관리 기능 등을 제공하는 보안 소프트웨어인 SESAME Ver. 4에서 제공하는 GSS-API(Generic Security Application Programming Interface)$^{[9,10,11]}$ 를 사용하여 CORBA 환경에서 보안 통신에 필요한 보안 객체들을 설계 구현하였고, CORBA 환경을 위한 전체 보안 구조를 제시하였다. 본 논문에서 제시한 보안 구조는 보안 통신을 제공하기 위해 구현된 보안 객체와 SESAME Ver. 4에서 제공하는 인증, 접근제어, 보안 정책관리 기능을 통합한 형태이다.

OpenVG Engine-Based UI Widget Component System Design and Development (OpenVG 엔진 기반의 UI 위젯 컴포넌트 시스템 설계 및 개발)

  • Kim, Jae-Hyung;Choi, Yun-Ho;Kim, Jong-Jin;Lee, Jeong-Wha;Jang, Jin-Kun;Son, Jin-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1417-1420
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    • 2007
  • OpenVG는 낮은 수준의 하드웨어 가속 기능과 이를 바탕으로 하는 2D 벡터 그래픽 렌더링 API를 제공함으로써 모바일 환경에서 높은 화질의 그래픽을 구현할 수 있다. 이러한 장점에도 불구하고 OpenVG 엔진을 이용한 실제 사용자 인터페이스(User Interface)의 구현은 쉬운 일이 아니다. 그 이유는 OpenVG API에서는 기존의 개발 환경에서 제공하는 기본적인 위젯 컴포넌트(Widget Component)를 제공하지 않기 때문이다. 본 논문에서는 OpenVG를 용이하게 사용하여 효율적인 UI 구현을 위한 위젯 컴포넌트 시스템을 제시하고자 한다. 우선 OpenVG 엔진을 기반으로 위젯 컴포넌트와 그들 사이의 계층 구조와 상관 관계를 설계하고, 시스템이 구동되는 방식을 기술한다.

Strengthening security structure of open Blockchain platform to enhance privacy protection of DApp users (DApp 사용자의 프라이버시 보호 강화를 위한 공개형 블록체인 플랫폼 보안구조 강화방안)

  • Hwang, Seonjin;Ko, DongHyun;Bahk, Taeu;Choi, Yoon-ho
    • Journal of Internet Computing and Services
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    • v.21 no.3
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    • pp.1-9
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    • 2020
  • Along with the growth of Blockchain, DApp (Distributed Application) is getting attention. As interest in DApp grows, market size continues to grow and many developers participate in development. Many developers are using API(Application Programming Interface) services to mediate Blockchain nodes, such as Infura, for DApp development. However, when using such a service, there is a serious risk that the API service operator can violate the user's privacy by 1 to 1 matching the account address of the Transaction executed by the DApp user with the IP address of the DApp user. It can have an adverse effect on the reliability of public Blockchains that need to provide users with a secure DApp service environment. The proposed Blockchain platform is expected to provide user privacy protection from API services and provide a reliable DApp use environment that existing Blockchain platforms did not provide. It is also expected to help to activate DApp and increase the number of DApp users, which has not been activated due to the risk of an existing privacy breach.

A Smart Antenna System API and Smart Antenna BTS Open Architecture for SDR Network (SDR 네트워크를 위한 스마트 안테나 시스템 API 및 스마트 안테나 기지국 오픈 아키텍처)

  • Ryu, Nam-Gyu;Choi, Seung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.335-341
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    • 2008
  • The SDR(Software Defined Radio) system for hardware and software must be an open structure to various system standards. It should also provide a capability of distributed processing, object-orientedness, and software controllability. It implies that the software to be used in the SDR system should provide the openness such that it can operate independently of a given hardware platform. In order to achieve these goals, the SDR system tends to modularization for increasing hardware reuse and design flexibility, which provides the system reconfigurability. In this paper, we implemented a base station with proposed an open architecture of a Smart Antenna Base Station(SABS) and Smart Antenna APIs[10] operating in SDR network in such a way that the architecture itself is suitable for the entire system to maintain the openness, object-orientedness, and software controllability.

A Study on the 4D Traffic Condition Board based on a Mash-up Technology (Mash-up 기술을 이용한 4D Wall-Map 구성체계)

  • Kim, Joo-Hwan;Yang, Seung-Mook;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.27-33
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    • 2009
  • Content used in mashups is typically obtained from a third party source through a public interface or API (web services). Other methods of obtaining content for mashups include Web feeds (e.g. RSS or Atom), and screen scraping. A mashup or meshup Web application has two parts: A new service delivered through a Web page, using its own data and data from other sources. The blended data, made available across the Web through an API or other protocols such as HlTP, RSS, REST, etc. There are many types of mashups, such as consumer mashups, data mashups, and Business Mashups. The most common mashup is the consumer mashup, which are aimed at the general public. Examples include Google Maps, iGuide, and RadioClouds. 4D Wall-map display is data mashups combine similar types of media and information from multiple sources into a single representation. This technology focus data into a single presentation and allow for collaborative action among ITS-related information sources.

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Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

An MDA-Based Adaptive Context-Aware Service Using PARLAY X in Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서 PARLAY X를 이용하는 MDA기반의 적응성 있는 문맥인식 서비스)

  • Hong Sung June
    • The KIPS Transactions:PartC
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    • v.12C no.3 s.99
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    • pp.457-464
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    • 2005
  • This paper describes an Adaptive Context-aware Service (ACS) using Model Driven Architecture (MDA)-based Service Creation Environment (SCE) on PARLAY X based service delivery platform in ubiquitous computing environments. It can be expected that both the context-awareness and adaptation in ubiquitous computing environments will be deployed. But the existing context-aware middleware lacks in considering adaptation. Therefore, the object of this paper is to support the architecture and the Application Programming Interface (API) of the network service for both the context-awareness and adaptation in ubiquitous computing environment. ACS is to provide users with the adaptive network service to the changing context constraints as well as detecting the changing context. For instance, ACS can provide users with QoS in network according to the detected context, after detecting the context such as location and speed. The architecture of ACS is comprised of a Service Creation Environment (SCE), Adaptive Context Broker and PARLAY gateway. SCE is to use Context-based Constraint Language (CCL) for an expression of context-awareness and adaptation. Adaptive Context Broker is to make a role of the broker between SCE and PARLAY G/W. PARLAY G/W is to support API for PARLAY X-based service delivery platform.

A study on platform-based preliminary design guidelines associated with the behaviour of piles to adjacent tunnelling (터널근접시공에 의한 말뚝의 거동을 고려한 플랫폼 기반의 예비 설계 가이드라인에 대한 연구)

  • Jeon, Young-Jin;Lee, Gyu-Seol;Lee, Jae-Cheol;Batbuyan, Chinzorig;Lee, Cheol-Ju
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.24 no.2
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    • pp.129-151
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    • 2022
  • In the current work, a series of three-dimensional finite element analyses have been carried out to understand the behaviour of piles when the adjacent tunnelling passes underneath grouped piles with a reinforced pile cap. In the current study, the numerical analysis studied the computed results regarding the ground reinforcement condition between the tunnel and pile foundation. In addition, several key issues, such as the pile settlements, the axial pile forces, the shear stresses and the relative displacements have been thoroughly analysed, and the IoT platform based preliminary design guidelines were also presented. The pile head settlements of the nearest pile from the tunnel without the ground reinforcement increased by about 70% compared to the farthest pile from the tunnel with the maximum level of reinforcement. The quality management factor data of the piles were provided as API (Application Programming Interface) of various forms by the collection and refinement. Hence it has been shown that it would be important to provide the appropriate API by defining the each of data flow process when the data were created. The behaviour of the grouped piles with the pile cap, depending on the amount of ground reinforcement, has been extensively analysed, and the IoT platform regarding the quality management of piles has been suggested.

Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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