• 제목/요약/키워드: ANCOVA

검색결과 906건 처리시간 0.025초

국어교과서에 기초한 독서치료 프로그램이 중학생의 자아존중감에 미치는 효과 (Effect of Bibliotherapy Program Based upon Literature Units of Korean Language Textbook on Self-Esteem of Middle School Students)

  • 이희영;이정화
    • 수산해양교육연구
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    • 제21권1호
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    • pp.43-51
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    • 2009
  • The purpose of this study was to develop bibliotherapy program based upon literature units of Korean language textbook and to test it's effect on self-esteem of middle school students. Sixty-nine female middle school students participated in this study. Thirty-four students were assigned to experimental group and thirty-five ones were assigned to control group. Subjects completed Self-Esteem Inventory. Data analyses were conducted using t-test and ANCOVA. The results of the analyses revealed that subjects of experimental group showed significantly higher scores on self-esteem than ones of control group. Based upon the above results, it is concluded that bibliotherapy program based upon literature units of Korean language textbook was effective in improving self-esteem of female middle school students.

핵심역량지원 프로그램이 청소년의 우울과 자살사고에 미치는 영향 (Effects of Core Competency Support Program on Depression and Suicidal Ideation for Adolescents)

  • 박현숙
    • 대한간호학회지
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    • 제39권6호
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    • pp.851-859
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    • 2009
  • Purpose: The purpose of this study was to evaluate the effects of a core competency support program on depression and suicidal ideation in adolescents. Methods: A quasi-experimental design was employed in this study. Participants for the study were high school students, 27 in the experimental group and 29 in the control group. Data were analyzed using the SPSS/WIN. 14.0 program with $\chi^2$ test, t-test, and ANCOVA. Results: Participants in the core competency support program reported decreased depression scores significantly different from those in the control group. Participants in the core competency support program reported decreased suicidal ideation scores, also significantly different from those in the control group. Conclusion: The core competency support program was effective in decreasing depression and suicidal ideation for adolescents. Therefore, this approach is recommended as a suicide prevention strategy for adolescents.

편마비 노인과 편마비 청장년의 장애수용과 관련요인 (Acceptance of Disability and Related Factors of Hemiplegic Elderly and Non-Elderly)

  • 김미희
    • 성인간호학회지
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    • 제21권5호
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    • pp.547-558
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    • 2009
  • Purpose: This study was conducted to study the acceptance of disability and influential factors between hemiplegic elderly and non-elderly after stroke. Methods: Data were collected with questionnaires from 104 elderly and 134 non-elderly with hemiplegia. Data were analyzed by $x^2$-test, t-test, ANOVA, ANCOVA, Pearson correlation coefficient, and multiple regression. Results: Significant predictors of acceptance of disability were family support, activities of daily living, and age, and these factors accounted for 24.2% of variance in acceptance of disability in the hemiplegic elderly. On the other hand, the significant predictors were family support and employment, and these factors accounted for 32.3% of variance in acceptance of disability in the non-elderly. Family support was the most influential variable in both the elderly and the non-elderly. Conclusion: An acceptance of disability program for the hemiplegic elderly should be designed differently from that for the non-elderly.

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역할놀이를 활용한 프로젝트 활동이 유아의 수학적 능력에 미치는 효과 (The Effect of Project Activity Based on Role Play on 5-Year-Olds' Mathematical Ability)

  • 김지현
    • 가정과삶의질연구
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    • 제30권6호
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    • pp.115-127
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    • 2012
  • This study's aim was to analyze the effect of a project activity based on role play on 5-year-olds' mathematical ability. The participants of this study were 56 5-year-olds from two educational institutions for young children located in two metropolitan cities in Korea. The experimental group (n=28) participated in a project activity based on role play, while the comparative group (n=28) did not. The "Mart Play" project activity based on role play was developed emergently by the children and teachers of the experimental group. The children's mathematical ability was measured before and after the experiment. The data were analyzed using t-test and ANCOVA. As a result, the project activity based on role play had an effect on the improvement of 5-year-olds' mathematical ability generally, but not on their measurement ability.

향요법 손마사지가 치매노인의 인지기능, 수면장애 및 문제행동에 미치는 효과 (The Effect of Aromatherapy Hand Massage on Cognitive Function, Sleep Disturbance and Problematic Behaviors of Elderly with Dementia)

  • 이선영
    • 임상간호연구
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    • 제14권2호
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    • pp.115-126
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    • 2008
  • Purpose: This study was aimed to develop an aromatherapy hand massage program, and evaluate the effects of aromatherapy hand massage on cognitive function, sleep disturbance and problematic behaviors of elderly with dementia. Method: The research design was a nonequivalent control group non-synchronized quasiexperimental study. Aromatherapy hand massage was administrated to experimental groupI for 2 weeks, jojoba oil massage were administrated to experimental groupII for 2 weeks, and no treatment for control group for 2 weeks. Data were analyzed using the $x^2-test$, ANOVA, ANCOVA and $Scheff{\acute{e}}$ test in the SPSS 12.0 program. Results: Experimental group I showed significant changes in sleep disturbance and problematic behaviors compared to those in experimental groupII or control group. Conclusion: Aromatherapy hand massage program is found effective on sleep disturbance and problematic behaviors of elderly with dementia.

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주의력결핍 과잉행동 아동의 부주의와 충동성 감소를 위한 인지중재 집단프로그램의 효과 (Effects of the Cognitive Intervention Program on the Inattentive and Impulsive Behaviors of Children with ADHD)

  • 이명희;강문희
    • 아동학회지
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    • 제29권6호
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    • pp.87-103
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    • 2008
  • The purpose of this study was to develop an intervention program for decreasing inattentive and impulsive behaviors of children with Attention-Deficit/Hyperactive Disorder (ADHD) by combining cognitive training and cognitive-behavioral therapy. Subjects were 22 children who were classified as ADHD. Eleven children among the 22 were placed randomly in the experimental group; the remaining 11 children were placed in the control group. The effectiveness of the program was analyzed by ANCOVA after controlling for effects of pre-tests on criterion variables. Results of the present study showed that the cognitive intervention program was significantly effective for improving attention span and decreasing impulsivity of children with ADHD.

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How Derivational Prefix Instruction Impacts Incidental Vocabulary Acquisition and Reading Comprehension

  • Choi, Sung-Mook
    • 영어어문교육
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    • 제13권3호
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    • pp.1-22
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    • 2007
  • The study examined the effects of explicit derivational morphology instruction (henceforth DMI) on the incidental vocabulary acquisition and reading comprehension of 132 Korean 1st-year high school students who responded to a battery of tests (two vocabulary tests and a reading comprehension test). Multiple statistical tools were used to analyze the data: Analysis of Covariance (ANCOVA), Analysis of Variance (ANOVA), Simple Regression Analysis, Tests of Simple Main Effects, and effect size computation using Cohen's d. The results indicated that (a) DMI enhanced students' ability to infer word meanings in context, (b) DMI promoted high proficiency students' reading comprehension, whereas it impeded intermediate proficiency students' reading comprehension, (c) vocabulary knowledge has a strong positive predictive value for reading comprehension, and (d) the gaps of vocabulary knowledge across proficiency levels were still substantial, despite the observation that DMI promoted students' vocabulary acquisition. These results have a bearing on English as Foreign Language (EFL) reading pedagogy.

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유아와 교사의 주도적 수학게임 교수-학습방법이 유아의 수학적 능력에 미치는 영향 (The Impact of Child/Teacher Initiated Math Games on Children's Mathematical Ability)

  • 김소향;안경숙
    • 아동학회지
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    • 제28권3호
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    • pp.133-148
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    • 2007
  • The 90 children in this study were grouped with 30 each in the experimental group, and the 2 comparison groups. Research methods over 8 weeks were in the sequence starting from teacher/assistant teacher education, then pretest, followed by development-adaptation of experimental model of math games, and post-test. The experimental group conducted child-initiated math games, comparison group I children proceeded with teacher-initiated math games, and comparison group II children proceeded with co-initiated math games. Statistical evaluation was by ANOVA and ANCOVA. Findings were that the child-initiated math game group scored higher on children's mathematical ability than the two comparison groups. Boys in the experimental group scored higher on children's mathematical ability than girls.

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고등학교 과학 "환경" 단원에서 역할놀이를 중심으로 한 STS 수업 효과 (The Effect of Roleplaying-Centered STS Approach in "Environment" Unit of High School Science)

  • 지재화;우애자
    • 한국환경교육학회지:환경교육
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    • 제21권4호
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    • pp.111-122
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    • 2008
  • This study is to evaluate the effect of roleplaying-centered STS program on the science-related attitude, the academic achievement, and the problem solving ability in "Environment" unit of high school Science. 90 students in grade 10 were divided into two groups, the experimental group applied the roleplaying-centered STS program and the control group applied the traditional lecture-centered class. The pretest was implemented to measure the science-related attitude, and the posttest was implemented to measure the science-related attitude, the academic achievement, and problem solving ability. The collected data were analyzed by ANCOVA and Correlation Analysis with SPSS program. The results are as follows: First, the experimental group was not significantly different from the control group in the science-related attitude and in the academic achievement(p>.05). Second, the experimental group significantly showed much better problem solving ability than the control group(p<.05). Third, a significant correlation was recognized between the academic achievement and the problem solving ability(p<.01).

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그림동화책 읽어주기와 토의가 유아의 친사회적 행동 및 추론에 미치는 영향 (The Effect of Prosocial Story Telling and Disscussion on Children's Prosocial Behavior and Prosocial Reasoning)

  • 최윤정;이기숙
    • 아동학회지
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    • 제20권3호
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    • pp.275-291
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    • 1999
  • The effect of prosocial story telling and discussion on the development of children's helping and sharing behaviors and prosocial reasoning was studied. Subjects were 36 five-year-old kindergarten children assigned to control or experimental groups. The research design consisted of a pre-test and pre-observation, 6 week intervention, and post-test and post-observation. Data were collected by means of a video camera and analyzed by adjusted means and ANCOVA, using the SPSS/PC+. Both children's helping behavior and prosocial reasoning was higher in the group exposed to prosocial story telling with discussion as compared with the group with story telling only and the control group.

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