• Title/Summary/Keyword: AI-based Platforms

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The Meaning of Personalized Learning Structures in AI-based Educational Platforms: From the Perspective of Learned Curriculum

  • Soojin KIM
    • Educational Technology International
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    • v.25 no.2
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    • pp.297-329
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    • 2024
  • The recent advancements of AI-based educational platforms are opening up a new era for personalized learning as an alternative for future education. This study explores the structures of personalized learning in the current AI-based educational platforms to interpret their meaning from the perspective of Learned Curriculum. For this, three leading AI-based educational platforms, Classting (Korea), Squirrel AI Learning (China), and Khan Academy (USA) were described with a focus on the personalized contents, methods, and pace to meet students' needs. The results are as follows: First, the personalized contents offered by the platforms are the sequenced contents within the total content structure that students are required to learn; Second, student choice for learning methods is partially being provided within the platforms; Lastly, personalized learning provided by the platforms ultimately means the personalization of pacing based on assessment results. Consequently, the discourse surrounding personalized learning provided by AI-based educational platforms needs to expand beyond personalization within the predetermined content areas to encompass curriculum-level openness. Moreover, the "students' needs" used for diagnosis for personalization should include not only the assessment results of Given Curriculum contents, but also the students' personal interests or goals as guiding objectives for each student's Learned Curriculum.

AI-Based Educational Platform Analysis Supporting Personalized Mathematics Learning (개별화 맞춤형 수학 학습을 지원하는 AI 기반 플랫폼 분석)

  • Kim, Seyoung;Cho, Mi Kyung
    • Communications of Mathematical Education
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    • v.36 no.3
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    • pp.417-438
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    • 2022
  • The purpose of this study is to suggest implications for mathematics teaching and learning when using AI-based educational platforms that support personalized mathematics learning. To this end, we selected five platforms(Knock-knock! Math Expedition, knowre, Khan Academy, MATHia, CENTURY) and analyzed how the AI-based educational platforms for mathematics reflect the three elements(PLP, PLN, PLE) to support personalized learning. The results of this study showed that although the characteristics of PLP, PLN, and PLE implemented on each platform varied, they were designed to form PLEs that allow learners to make their autonomous decisions about learning based on PLP and PLN. The significance of this study can be found in that it has improved the understanding and practicability of personalized mathematics learning with the AI-based educational platforms.

Research on the Direction of Blockchain Game Platform using AI

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.417-422
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    • 2023
  • AI blockchain technology, which is attracting attention as a core technology of the 4th Industrial Revolution, is a technology that can be used as an important means of innovation not only in the current gaming industry but also in various industrial fields. This paper extracts the platforms and types of blockchain games currently ranked within the top 100 on the blockchain app (DApp) sites State Of The DApps, DApp.com, and Dapp Rader and introduces the top games on major platforms. As a result of extracting platforms and types, the top games were mainly based on Ethereum, EOS, and Steam. However, the results showed that there are significantly more games based on the Ethereum platform, which are stable, easy to apply, and have a low barrier to entry due to the large number of users and DApps. We plan to improve awareness of blockchain games by studying the characteristics that only blockchain games have.

Development of SW education class plan using artificial intelligence education platform : focusing on upper grade of elementary school (인공지능(AI) 교육 플랫폼을 활용한 SW교육 수업안 개발 : 초등학교 고학년을 중심으로)

  • Son, Won-Seong
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.453-462
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    • 2020
  • With the development of artificial intelligence, a lot of platforms have emerged that enable anyone to easily access and learn about artificial intelligence or create artificial intelligence models. Therefore, in this study, we analyzed various artificial intelligence education platforms and developed and proposed a SW education class plan using a framework-based artificial intelligence education platform for activating artificial intelligence based SW education. The artificial intelligence-based SW education framework aims to cultivate artificial intelligence literacy on the basis of computational thinking. In addition, a learner-centered project class was formed to include elements that could be fused with real life contexts or other subjects. Using this, with the theme of creating an artificial intelligence program to help separate garbage collection, a six-hour project-based class was developed and proposed using practical arts, social studies, and creative experiential activities. This project class was organized using a platform that is not difficult, such as AI Oceans and Entry.

A Study on Experts' Perception Survey on Elementary AI Education Platform (초등 AI 교육 플랫폼에 대한 전문가 인식조사 연구)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.483-494
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    • 2020
  • With the advent of the 4th Industrial Revolution, interest in AI education is increasing. In order to cultivate talented people with AI competencies who will lead the future, AI education must be conducted in a sound manner at the school site. Although AI education is being conducted at home and abroad, it was determined that the role of the AI education platform is important to implement better AI education, so this study investigated the perception of experts on the AI education platform. A perception survey was conducted based on five criteria: teaching and learning management, educational contents, accessibility, performance of AI education platform, and level suitability of elementary school students. As a results, the number of 103 educational experts selected 'Entry' as the most proper platform among the eight platforms - 'Machine learning for Kids', 'Teachable Machine', 'AI Oceans(code.org)', 'Entry', 'Genie Block', 'Elice', 'mBlock' and etc. Analysis shows that this is because 'Entry' provides quality educational content, has convenient accessibility, is easy to manage teaching and learning, as well as an AI education platform suitable for the level of elementary school. In order to apply various AI education platforms to the school field, it is necessary to train teachers in AI-related training to train them as AI education experts, and to continuously provide opportunities to experience AI education platforms. In this study, there are limitations to what is called 'a population perception survey'. because only 103 people were surveyed, and most of the experts are working in a specific area(Gyeonggi-do). In the future, it is judged that research targeting experts at the national level should be conducted to supplement these limitations.

Agent-Based Game Platform with Cascade-Fuzzy System Strategy Module (단계적 퍼지 시스템 전략모듈을 지원하는 에이전트기반 게임 플랫폼)

  • Lee, Won-Hee;Kim, Won-Seop;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.76-87
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    • 2008
  • As hardware performance rises, game users demand higher computer graphic, more convenient UI(User Interface), faster network, and smarter AI(Artificial Intelligence). At this time, however, AI development is accomplished by a co-development team or only one developer. For that reason, it's hard to verify that AI performance and basic game AI technology is lacking for developing high-level AI. Searching the merits and demerits of existing game AI platforms, we investigate main points to consider when designing game AI platforms in this paper. From this we suggest Darwin, a game platform, based on agent that developers embody AI easily and capable of proposing AI test with module that makes them find strategic position. And then evaluate achievement results through making agent used strategic module that Darwin offers.

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Automatic Generation Tool for Open Platform-compatible Intelligent IoT Components (오픈 플랫폼 호환 지능형 IoT 컴포넌트 자동 생성 도구)

  • Seoyeon Kim;Jinman Jung;Bongjae Kim;Young-Sun Yoon;Joonhyouk Jang
    • Smart Media Journal
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    • v.11 no.11
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    • pp.32-39
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    • 2022
  • As IoT applications that provide AI services increase, various hardware and software that support autonomous learning and inference are being developed. However, as the characteristics and constraints of each hardware increase difficulties in developing IoT applications, the development of an integrated platform is required. In this paper, we propose a tool for automatically generating components based on artificial neural networks and spiking neural networks as well as IoT technologies to be compatible with open platforms. The proposed component automatic generation tool supports the creation of components considering the characteristics of various hardware devices through the virtual component layer of IoT and AI and enables automatic application to open platforms.

헬스 및 웰니스 플랫폼: 서비스 및 가용 기술에 관한 연구

  • Amin, Muhammad Bilal;Khan, Wajahat Ali;Rizvi, Bilal Ali;Bang, Jae-Hun;Ali, Taqdir;Heo, Tae-Ho;Hussain, Shujaat;Ali, Imran;Kim, Do-Hyeong;Lee, Seung-Ryong
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.35 no.7
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    • pp.9-25
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    • 2017
  • In this paper, we surveyed state-of-the-art health and wellness platforms. The motivation of this paper is to review the state-of-the-art health and wellness platforms and their maturity with respect to adoption of latest enabling technologies. The is review is classified into four categories: healthcare systems, AI-assisted healthcare, wellness platforms, and open source health and wellness initiatives. From this comprehensive review, it can be stated that the contemporary healthcare systems are well-adopting wellness due to the concentration shift towards prevention. Thus, the gap between health and wellness is slowly yet carefully entering gray area. Where both the domains can freely invoke each other's services, and supporting enabling technologies. Furthermore, the biomedical researchers and physicians are no longer carrying the myopic views of trusting their knowledge for diagnosis. AI-assisted technologies based on machine learning and big data are influencing today's prognosis with trust and confidence.

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A Study on the UI Design Method for Monitoring AI-Based Demand Prediction Algorithm (AI 기반 수요예측알고리즘 모니터링 UI 디자인 방안 연구)

  • Im, So-Yeon;Lee, Hyo-won;Kim, seong-Ho;Lee, Seung-jun;Lee, Young-woo;Park, Cheol-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.447-449
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    • 2022
  • This study was based on Android, one of the representative mobile platforms with the characteristics of connecting to the network anytime, anywhere and flexible mobility. In addition, using a demand prediction algorithm that can know the data of defective products based on AI, we will study the real-time monitoring UI design method based on Android studio with demand prediction data and company time series data.

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Development of Evaluation Framework for Adopting of a Cloud-based Artificial Intelligence Platform (클라우드 기반 인공지능 플랫폼 도입 평가 프레임워크 개발)

  • Kwang-Kyu Seo
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.3
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    • pp.136-141
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    • 2023
  • Artificial intelligence is becoming a global hot topic and is being actively applied in various industrial fields. Not only is artificial intelligence being applied to industrial sites in an on-premises method, but cloud-based artificial intelligence platforms are expanding into "as a service" type. The purpose of this study is to develop and verify a measurement tool for an evaluation framework for the adoption of a cloud-based artificial intelligence platform and test the interrelationships of evaluation variables. To achieve this purpose, empirical testing was conducted to verify the hypothesis using an expanded technology acceptance model, and factors affecting the intention to adopt a cloud-based artificial intelligence platform were analyzed. The results of this study are intended to increase user awareness of cloud-based artificial intelligence platforms and help various industries adopt them through the evaluation framework.

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