• Title/Summary/Keyword: AI Generation Technology

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Research advances in reproduction for dairy goats

  • Luo, Jun;Wang, Wei;Sun, Shuang
    • Asian-Australasian Journal of Animal Sciences
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    • v.32 no.8_spc
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    • pp.1284-1295
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    • 2019
  • Considerable progress in reproduction of dairy goats has been made, with advances in reproductive technology accelerating dairy goat production since the 1980s. Reproduction in goats is described as seasonal. The onset and length of the breeding season is dependent on various factors such as breed, climate, physiological stage, male effect, breeding system, and photoperiod. The reproductive physiology of goats was investigated extensively, including hypothalamic and pituitary control of the ovary related to estrus behavior and cyclicity etc. Photoperiodic treatments coupled with the male effect allow hormone-free synchronization of ovulation, but the kidding rate is still less than for hormonal treatments. Different protocols have been developed to meet the needs and expectations of producers; dairy industries are subject to growing demands for year round production. Hormonal treatments for synchronization of estrus and ovulation in combination with artificial insemination (AI) or natural mating facilitate out-of-season breeding and the grouping of the kidding period. The AI with fresh or frozen semen has been increasingly adopted in the intensive production system, this is perhaps the most powerful tool that reproductive physiologists and geneticists have provided the dairy goat industry with for improving reproductive efficiency, genetic progress and genetic materials transportation. One of the most exciting developments in the reproduction of dairy animals is embryo transfer (ET), the so-called second generation reproductive biotechnology following AI. Multiple ovulation and ET (MOET) program in dairy goats combining with estrus synchronization (ES) and AI significantly increase annual genetic improvement by decreasing the generation interval. Based on the advances in reproduction technologies that have been utilized through experiments and investigation, this review will focus on the application of these technologies and how they can be used to promote the dairy goat research and industry development in the future.

Building a human rights corpus for interactive generation models (대화형 생성 모델을 위한 인권 코퍼스 구축)

  • Youngsook Song;angjin Sim;Seonghyun Kim
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.571-576
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    • 2023
  • 본 연구에서는 인권의 측면에서 AI 모델이 향상된 답변을 제시할 수 있는 방안을 모색하기 위해서 AI가 인권의 문제를 고민하는 전문가와 자신의 문제를 해결하고자 하는 사용자 사이에서 어느 정도로 도움을 줄 수 있는가를 정량적, 정성적으로 검증했다. 구체적으로는 국가인권위원회의 결정례와 상담사례를 분석한 후 이를 바탕으로 좀 더 나은 답변은 무엇인지에 대해 고찰하기 위해서 인권과 관련된 질의 응답 세트를 만든다. 질의 응답 세트는 인권 코퍼스를 학습한 모델과 그렇지 않은 모델의 생성 결과를 바탕으로 한다. 또한 생성된 질의 응답 세트를 바탕으로 설문을 실시하여 전문적인 내용을 담은 문장에 대한 선호도를 분석한다. 본 논문은 대화형 생성 모델이 인권과 관련된 주제에 대해서도 선호되는 답변을 제시할 수 있는가에 대한 하나의 대안이 될 수 있을 것이다.

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A study on the experiences of insulin medication support for the type 1 diabetes mellitus AI-generation students (인공지능 세대 제 1형 당뇨 학생 인슐린 투약 지원 경험)

  • Kang, Hee-Kyung
    • Journal of Convergence for Information Technology
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    • v.8 no.4
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    • pp.37-43
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    • 2018
  • To explore the lived experiences of nurses on the insulin medication support activity for the type 1 diabetes mellitus. 2 clinical nurse and 3 school health nurse volunteered to complete qualitative analysis by Colaizzi method as phenomenological approach using group activity reports from June 17, to June 24, 2018. 3 codes and 7 themes were deduced and explained 'cheer first step', 'therapeutic relationship maintenance', 'prepare scaffolding'. Findings recommended to provide insulin medication manual focused AI-generation students-their parents have various perceptual expectations.

Reference-based Utterance Generation Model using Multi-turn Dialogue (멀티턴 대화를 활용한 레퍼런스 기반의 발화 생성 모델)

  • Sangmin Park;Yuri Son;Bitna Keum;Hongjin Kim;Harksoo Kim;Jaieun Kim
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.88-91
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    • 2022
  • 디지털 휴먼, 민원 상담, ARS 등 칫챗의 활용과 수요가 증가함에 따라 칫챗의 성능 향상을 위한 다양한 연구가 진행되고 있다. 특히, 오토 인코더(Auto-encoder) 기반의 생성 모델(Generative Model)은 높은 성능을 보이며 지속적인 연구가 이루어지고 있으나, 이전 대화들에 대한 충분한 문맥 정보의 반영이 어렵고 문법적으로 부적절한 답변을 생성하는 문제가 있다. 이를 개선하기 위해 검색 기반의 생성 모델과 관련된 연구가 진행되고 있으나, 현재 시점의 문장이 유사해도 이전 문장들에 따라 의도와 답변이 달라지는 멀티턴 대화 특징을 반영하여 대화를 검색하는 연구가 부족하다. 본 논문에서는 이와 같은 멀티턴 대화의 특징이 고려된 검색 방법을 제안하고 검색된 레퍼런스(준정답 문장)를 멀티턴 대화와 함께 생성 모델의 입력으로 활용하여 학습시키는 방안을 제안한다. 제안 방안으로 학습된 발화 생성 모델은 기존 모델과 비교 평가를 수행하며 Rouge-1 스코어에서 13.11점, Rouge-2 스코어에서 10.09점 Rouge-L 스코어에서 13.2점 향상된 성능을 보였고 이를 통해 제안 방안의 우수성을 입증하였다.

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Question Generation of Machine Reading Comprehension for Data Augmentation and Domain Adaptation (추가 데이터 및 도메인 적응을 위한 기계독해 질의 생성)

  • Lee, Hyeon-gu;Jang, Youngjin;Kim, Jintae;Wang, JiHyun;Shin, Donghoon;Kim, Harksoo
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.415-418
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    • 2019
  • 기계독해 모델에 새로운 도메인을 적용하기 위해서는 도메인에 맞는 데이터가 필요하다. 그러나 추가 데이터 구축은 많은 비용이 발생한다. 사람이 직접 구축한 데이터 없이 적용하기 위해서는 자동 추가 데이터 확보, 도메인 적응의 문제를 해결해야한다. 추가 데이터 확보의 경우 번역, 질의 생성의 방법으로 연구가 진행되었다. 그러나 도메인 적응을 위해서는 새로운 정답 유형에 대한 질의가 필요하며 이를 위해서는 정답 후보 추출, 추출된 정답 후보로 질의를 생성해야한다. 본 논문에서는 이러한 문제를 해결하기 위해 듀얼 포인터 네트워크 기반 정답 후보 추출 모델로 정답 후보를 추출하고, 포인터 제너레이터 기반 질의 생성 모델로 새로운 데이터를 생성하는 방법을 제안한다. 실험 결과 추가 데이터 확보의 경우 KorQuAD, 경제, 금융 도메인의 데이터에서 모두 성능 향상을 보였으며, 도메인 적응 실험에서도 새로운 도메인의 문맥만을 이용해 데이터를 생성했을 때 기존 도메인과 다른 도메인에서 모두 기계독해 성능 향상을 보였다.

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Knowledge-Grounded Dialogue Generation Using Prompts Combined with Expertise and Dialog Policy Prediction (전문 지식 및 대화 정책 예측이 결합된 프롬프트를 활용한 지식 기반 대화 생성)

  • Eojin Joo;Chae-Gyun Lim;DoKyung Lee;JunYoung Youn;Joo-Won Sung;Ho-Jin Choi
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.409-414
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    • 2023
  • 최근 지식 기반 대화 생성에 많은 연구자가 초점을 맞추고 있다. 특히, 특정 도메인에서의 작업 지향형 대화 시스템을 구축하는 것은 다양한 도전 과제가 있으며, 이 중 하나는 거대 언어 모델이 입력과 관련된 지식을 활용하여 응답을 생성하는 데 있다. 하지만 현재 거대 언어 모델은 작업 지향형 대화에서 단순히 정보를 열거하는 방식으로 응답을 생성하는 경향이 있다. 이 논문에서는 전문 지식과 대화 정책 예측 모델을 결합한 프롬프트를 제시하고 작업 지향형 대화에서 사용자의 최근 입력에 대한 정보 제공 및 일상 대화를 지원하는 가능성을 탐구한다. 이러한 새로운 접근법은 모델 파인튜닝에 비해 비용 측면에서 효율적이며, 향후 대화 생성 분야에서 발전 가능성을 제시한다.

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Analysis of User Experience and Usage Behavior of Consumers Using Artificial Intelligence(AI) Devices (인공지능(AI) 디바이스 이용 소비자의 사용행태 및 사용자 경험 분석)

  • Kim, Joon-Hwan
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.1-9
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    • 2021
  • Artificial intelligence (AI) devices are rapidly emerging as a core platform of next-generation information and communication technology (ICT), this study investigated consumer usage behavior and user experience through AI devices that are widely applied to consumers' daily lives. To this end, data was collected from 600 consumers with experience in using AI devices were derived to recognize the attributes and behavior of AI devices. The analysis results are as follows. First, music listening was the most used among various attributes and it was found that simple functions such as providing weather information were usefully recognized. Second, the main devices used by AI device users were identified as AI speakers, smartphone, PC and laptops. Third, associative images of AI devices appeared in the order of fun, useful, novel, smart, innovative, and friendly. Therefore, practical implications are suggested to contribute to provision of user services using AI devices in the future by analyzing usage behaviors that reflect the characteristics of AI devices.

User Perception of Ai Self-Organizing Natural Image Generation Analyzed by Cognitive Paradigm

  • Soo-Jin Lee
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.67-72
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    • 2024
  • The algorithm is applied on the premise that the image generated by AI can be recognized and used smoothly by the user. Other assets are not exposed to the user or discarded because they are unnecessary or unfamiliar. This study aims to expand the scope of the utility of the image generated by AI, which is used as a high-level tool in the design field. To this end, we first examined human information processing and reflection in AI by the cognitive paradigm by examining previous studies and cases, and discussed the value of expansion by focusing on creativity and bottom-up processing of AI's self-organization. Considering the human recogmition process that instinctively grasps an object, the following AI usability was proposed. It is to utilize AI as a high-level tool applied appropriately to human perception, or to utilize the derivative itself by bottom-up self-organization. In addition, it is to set the algorithm to the minimum intervention so that basic elements such as shape, color, size, texture, and movement are composed of figure-ground according to the human perception process that instinctively grasps an object, and to utilize the results. Limiting the use of AI to a tool suitable for human perception and information processing or production by designers or general users is to operate only a part of the convenience and usability of AI. The image creation through AI's self-organization, as seen from the cognitive paradigm, is a step toward opening a new era of design where technical aesthetics meets devices, just as design has been constantly developing in pursuit of novelty and differentiation due to its nature.

Case study of property extraction and utilization model for the game player models (게임 플레이어 모델을 위한 속성 추출과 모델 활용 사례)

  • Yoon, Taebok;Yang, Seong-Il
    • Journal of Korea Game Society
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    • v.21 no.6
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    • pp.87-96
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    • 2021
  • As the industry develops, the technology used for games is also being advanced. In particular, AI technology is used to game automation and intelligence. These game player patterns are widely used in online games such as player matchmaking, generation of friendly or hostile NPCs, and balancing of game worlds. This study proposes a model generation method for game players. For model generation, attributes such as hunting, collection, movement, combat, crisis management, production, and interaction were defined, and patterns were extracted and modeled using decision tree method. To evaluate the proposed method, we used the game log of a commercial game and confirmed the meaningful results.

Proposal of methodology for AI-based new product development: ambidexterity approach (인공지능 기반 신제품 개발 방법론 제안: 양손잡이(Ambidexterity) 접근)

  • Chung, Doohee
    • Journal of Technology Innovation
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    • v.29 no.4
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    • pp.161-196
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    • 2021
  • This study presents a new methodology for developing AI-based products. It identifies the distinctive attributes of AI innovation that are different from existing methods, and presents a product design process and methodology reflecting these attributes. This study emphasizes that AI product development should be oriented toward an ambidexterity approach. This study proposes a design process and specific development method for AI-based products that including steps such as technology push oriented idea generation with morphological approach, market pull oriented consumer requirements analysis, product design refinement, etc. In order to verify the practical applicability of this methodology, an AI-based car infotainment system development strategy is derived as a case study. 13 innovative ideas were generated by the morphological approach and expert review based on technological possibility, and a total of 6 quality requirements were derived as new product development strategies through the analysis of consumer requirements by combining Kano and TOPSIS. The methodology proposed in this research paper can be usefully utilized for companies to pioneer new markets through AI-based products or to expand the market by upgrading existing products or services.