• Title/Summary/Keyword: AI Contents

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A Case Study of Creative Art Based on AI Generation Technology

  • Qianqian Jiang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.84-89
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    • 2023
  • In recent years, with the breakthrough of Artificial Intelligence (AI) technology in deep learning algorithms such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAE), AI generation technology has rapidly expanded in various sub-sectors in the art field. 2022 as the explosive year of AI-generated art, especially in the creation of AI-generated art creative design, many excellent works have been born, which has improved the work efficiency of art design. This study analyzed the application design characteristics of AI generation technology in two sub fields of artistic creative design of AI painting and AI animation production , and compares the differences between traditional painting and AI painting in the field of painting. Through the research of this paper, the advantages and problems in the process of AI creative design are summarized. Although AI art designs are affected by technical limitations, there are still flaws in artworks and practical problems such as copyright and income, but it provides a strong technical guarantee in the expansion of subdivisions of artistic innovation and technology integration, and has extremely high research value.

Perceptions of Benefits and Risks of AI, Attitudes toward AI, and Support for AI Policies (AI의 혜택 및 위험성 인식과 AI에 대한 태도, 정책 지지의 관계)

  • Lee, Jayeon
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.193-204
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    • 2021
  • Based on risk-benefit theory, this study examined a structural equation model accounting for the mechanisms through which affective perceptions of AI predicting individuals' support for the government's Ai policies. Four perceived characteristics of AI (i.e., usefulness, entertainment value, privacy concern, threat of human replacement) were investigated in relation to perceived benefits/risks, attitudes toward AI, and AI policy support, based on a nationwide sample of South Korea (N=352). The hypothesized model was well supported by the data: Perceived usefulness was a strong predictor of perceived benefit, which in turn predicted attitude and support. Perceived benefit and attitude played significant roles as mediators. Perceived entertainment value along with perceived usefulness and privacy concern predicted attitude, not perceived benefit. Neither attitude nor support was significantly associated with perceived risk which was predicted by privacy concern. Theoretical and practical implications of the results are discussed.

A Research on Aesthetic Aspects of Checkpoint Models in [Stable Diffusion]

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.130-135
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    • 2024
  • The Stable diffsuion AI tool is popular among designers because of its flexible and powerful image generation capabilities. However, due to the diversity of its AI models, it needs to spend a lot of time testing different AI models in the face of different design plans, so choosing a suitable general AI model has become a big problem at present. In this paper, by comparing the AI images generated by two different Stable diffsuion models, the advantages and disadvantages of each model are analyzed from the aspects of the matching degree of the AI image and the prompt, the color composition and light composition of the image, and the general AI model that the generated AI image has an aesthetic sense is analyzed, and the designer does not need to take cumbersome steps. A satisfactory AI image can be obtained. The results show that Playground V2.5 model can be used as a general AI model, which has both aesthetic and design sense in various style design requirements. As a result, content designers can focus more on creative content development, and expect more groundbreaking technologies to merge generative AI with content design.

The Core Concepts of Mathematics for AI and An Analysis of Mathematical Contents in the Textbook (수학과 인공지능(AI) 핵심 개념과 <인공지능 수학> 내용 체계 분석)

  • Kim, Changil;Jeon, Youngju
    • Journal of the Korean School Mathematics Society
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    • v.24 no.4
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    • pp.391-405
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    • 2021
  • In this study, 'data collection', 'data expression', 'data analysis, and 'optimization and decision-making' were selected as the core AI concepts to be dealt with in the mathematics for AI education. Based on this, the degree of reflection of AI core concepts was investigated and analyzed compared to the mathematical core concepts and content of each area of the elective course. In addition, the appropriateness of the content of was examined with a focus on core concepts and related learning contents. The results provided some suggestions for answering the following four critical questions. First, How to set the learning path for ? Second, is it necessary to discuss the redefinition of the nature of ? Third, is it appropriate to select core concepts and terms for ? Last, is it appropriate to present the relevant learning contents of the content system of ?

The Direction of AI Classes using AI Education Platform

  • Ryu, Mi-Young;Han, Seon-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.69-76
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    • 2022
  • In this paper, we presented the contents and methods of AI classes using AI platforms. First, we extracted the content elements of each stage of the AI class using the AI education platform from experts. Classes using the AI education platform were divided into 5 stages and 25 class elements were selected. We also conducted a survey of 82 teachers and analyzed the factors that they acted importantly at each stage of the AI platform class. As a result of the analysis, teachers regarded the following contents as important factors for each stage that are AI model preparation stage (the learning stage of the AI model), problem recognition stage (identification of problems and AI solution potential), data processing stage (understanding the types of data), AI modelingstage (AI value and ethics), and problem solvingstage (AI utilization in real life).

A Development of Program for Positive Teacher based on Appreciative Inquiry (AI 활용 긍정적인 교사 양성 프로그램 개발)

  • Chang, Kyungwon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.355-356
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    • 2011
  • AI는 개인이나 조직이 가지고 있는 강점과 긍정적 경험을 토대로 변화를 이끌어내는 것으로 본 연구는 AI가 가진 이러한 특성을 기반으로 긍정교사 양성을 위한 프로그램을 개발하였다. 먼저 AI의 4D 단계를 진행하기 위한 긍정주제를 선정하였는데, 대주제는 "닮고싶은 선생님"이고, 하위 주제는 이해, 소통, 열정, 실력이다. 각 주제별로 교사들에게 제시할 긍정적 질문을 개발하였고, 질문을 토대로 교사양성 프로그램을 개발하였다. 프로그램 실행 결과 교사들은 자신의 강점을 찾아 그것을 기반으로 자기 개발을 위해 무엇을 할 것인지 계획을 수립하였고 이러한 계획이 교사역량을 개발하는데 매우 유용하다고 평가하였다.

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A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

A Comparative Study on the Features and Applications of AI Tools -Focus on PIKA Labs and RUNWAY

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.86-91
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    • 2024
  • In the field of artistic creation, the iterative development of AI-generated video software has pushed the boundaries of multimedia content creation and provided powerful creative tools for non-professionals. This paper extensively examines two leading AI-generated video software, PIKA Labs and RUNWAY, discussing their functions, performance differences, and application scopes in the video generation domain. Through detailed operational examples, a comparative analysis of their functionalities, as well as the advantages and limitations of each in generating video content, is presented. By comparison, it can be found that PIKA Labs and RUNWAY have excellent performance in stability and creativity. Therefore, the purpose of this study is to comprehensively elucidate the operating mechanisms of these two AI software, in order to intuitively demonstrate the advantages of each software. Simultaneously, this study provides valuable references for professionals and creators in the video production field, assisting them in selecting the most suitable tools for different scenarios, thereby advancing the application and development of AI-generated video software in multimedia content creation.

Predicting User Acceptance of Strong AI using Extension of Theory of Planned Behavior: Focused on the Age Group of 20s (확장된 계획적 행동이론을 통해 본 강한 인공지능 제품에 대한 이용자의 수용의도: 20대 연령층을 중심으로)

  • Rhee, Chang Seop;Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.284-293
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    • 2020
  • The rapid progress of AI technology gives us the expectation to solutions to various problems in our society, and at the same time, it gives us anxiety about the side effects that can occur if AI develops beyond human control. This study was conducted in the early 20s with less objection to advanced devices. We attempted to provide clues to understand thoughts and attitudes of the targets about the future environment that will be brought by AI through the process of finding intent the acceptance of strong AI technology. For this, we applied the Theory of Planned Behavior, and further expanded this research model to identify factors affecting the attitude toward AI. As a result, the attitude toward AI and perceived behavioral control had a significant effect on the intention to use to strong AI. In addition, we found that the expectation of the benefit of improving task performance and the anxiety on the threat of relationship disturbance had a significant effect on the attitude toward AI. This study suggests implications for AI-related companies establishing the direction of technology development and for government setting a policy direction for AI adoption.

Artificial Intelligence Techniques in Game Contents

  • Ko Sang-Su;Chae Song-Hwa;Nam Byung-Woo;Kim Won-Il
    • International Journal of Contents
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    • v.2 no.3
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    • pp.18-21
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    • 2006
  • Nowadays, many people enjoy playing games in computer. In this kind of game, people often meet NPC (Non Player Character). It is the virtual character in simplified form of real player and exits in most of current computer games. Various NPCs add the reality and atmosphere of the game as well as help players. There are several techniques to embody NPC, but developers generally use AI technique. This paper discusses some artificial intelligence techniques used in game contents. Especially this paper focuses on the AI techniques used in computer games in terms of the two main approaches, symbolic approach and sub-symbolic approach.

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