• Title/Summary/Keyword: A/D Task

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Effects of Tele-Robotic Task Characteristics on the Choice of Visual Display Dimensionality (텔레로봇 작업의 특성이 시각표시장치의 유형 결정에 미치는 영향 연구)

  • Park, Seong-Ha;Gu, Jun-Mo
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.2
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    • pp.25-36
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    • 2004
  • The effects of task characteristics on the relative efficiency of visual display dimension were studied using a simulated tele-robotic task. Through a conventional method of task analysis. the tele-robotic task was divided into two categories: the task element requiring focused attention (FA task) and the task element requiring global attention (CA task). Time-ta-completion data were collected for a total of 120 trials involving 10 participants. For the CA task. there was no significant difference between the multiple two-dimensional (20) display and the three-dimensional (3D) monocular display. For the FA task. however. the multiple 20 display was superior to the 3D monocular display. The results suggest that the characteristics of a given task have a considerable effect on the choice of display dimensionality and the multiple 3D display is better for human operators to effectively judge depth if the task requires frequent use of focused attention.

Effects of Mobile Task Information Presentation using 3D Multimedia on Tooth Carving Knowledge, Performance and Class Satisfaction for Dentistry (3차원 멀티미디어를 활용한 모바일 과제정보 제시가 치아카빙에 관한 지식, 수행 및 수업만족도에 미치는 효과)

  • Park, Jong-Tae;Kim, Ji-Hyo
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.376-385
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    • 2018
  • The purpose of this study was to investigate the effect of mobile task information presentation using 3D multimedia on tooth carving knowledge, performance and class satisfaction for dentistry. To accomplish this purpose, we divided 66 dental students into the two groups: The experimental group was presented with mobile task information using 3D modeling. and the control group was presented task information using textbook. As a result for the study, First, Mobile task information presentation using 3D multimedia in class has significant effect on the tooth carving performance and class satisfaction. Second, tooth morphology knowledge in control group presenting task information using the text book showed relatively higher than in experimental group which presenting mobile task information using the 3D modeling. The conclusion of this study is that the class presenting mobile task information using 3D modeling can be enhances class satisfaction and, teaching and learning strategy to improve tooth carving performance.

Locationing of telemanipulator based on task capability

  • Park, Young-Soo;Yoon, Jisup;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.392-395
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    • 1995
  • This paper presents a time efficient method for determining a sequence of locations of a mobile manipulator that facilitates tracking of continuous path in cluttered environment. Given the task trajectory in the form of octree data structure, the algorithm performs characterization of task space and subsequent multistage optimization process to determine task feasible locations of the robot. Firstly, the collision free portion of the trajectory is determined and classified according to uniqueness domains of the inverse kinematics solutions. Then by implementing the extent of task feasible subspace into an optimization criteria, a multistage optimization problem is formulated to determines the task feasible locations of the mobile manipulator. The effectiveness of the proposed method is shown through a simulation study performed for a 3-d.o.f. manipulator with generic kinematic structure.

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Development of Maintenance Training System by Using Haptic Guidance (햅틱 안내를 이용한 가상 유지보수 훈련 시스템의 개발)

  • Christiand, Christiand;Yoon, Jung-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.49-54
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    • 2008
  • In order to do a maintenance task, a maintenance operator should learn the basic skills of the maintenance task such as assembly and disassembly (A/D). However, the key of the learning process is to learn the A/D task intuitively and naturally. Haptic guidance promises to give effectiveness and benefit qualitatively since a person can be trained to do the optimal task based on information that comes from an expert, database, or intelligent algorithms. By applying haptic guidance, a maintenance training process can be made more intuitive and natural in a virtual environment. This paper describes the development of a maintenance training system by using haptic guidance.

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An Efficient DVS Algorithm for Pinwheel Task Schedules

  • Chen, Da-Ren;Chen, You-Shyang
    • Journal of Information Processing Systems
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    • v.7 no.4
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    • pp.613-626
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    • 2011
  • In this paper, we focus on the pinwheel task model with a variable voltage processor with d discrete voltage/speed levels. We propose an intra-task DVS algorithm, which constructs a minimum energy schedule for k tasks in O(d+k log k) time We also give an inter-task DVS algorithm with O(d+n log n) time, where n denotes the number of jobs. Previous approaches solve this problem by generating a canonical schedule beforehand and adjusting the tasks' speed in O(dn log n) or O($n^3$) time. However, the length of a canonical schedule depends on the hyper period of those task periods and is of exponential length in general. In our approach, the tasks with arbitrary periods are first transformed into harmonic periods and then profile their key features. Afterward, an optimal discrete voltage schedule can be computed directly from those features.

Teleoperated Microassembly and its Application to Peg-in-Hole Task

  • Kim, Deok-Ho;Kim, Yoon-Kyong;Kim, Kyunghwan;Won Choe
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.103.4-103
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    • 2001
  • This paper presents a scaled teleoperation scheme for 3-D microassembly on the experimental microassembly workcell. A workspace mapping between a master and a slave microrobot system is presented to teleoperatively control the microrobot system for microassembly such as peg-in-hole task. Based on this result, a scaling factor is designed and applied to the teleoperated micromanipulation for peg-in-hole task in a mesoscale. Using 3-D virtual simulator, the workspace of microrobot system, and the working path trajectory for microassembly is visually represented. The proposed method is validated through the execution of 3-D microassembly such as peg-in-hole task on the experimental microassembly workcell. The proposed method in the developed ...

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Resource Allocation and Offloading Decisions of D2D Collaborative UAV-assisted MEC Systems

  • Jie Lu;Wenjiang Feng;Dan Pu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.1
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    • pp.211-232
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    • 2024
  • In this paper, we consider the resource allocation and offloading decisions of device-to-device (D2D) cooperative UAV-assisted mobile edge computing (MEC) system, where the device with task request is served by unmanned aerial vehicle (UAV) equipped with MEC server and D2D device with idle resources. On the one hand, to ensure the fairness of time-delay sensitive devices, when UAV computing resources are relatively sufficient, an optimization model is established to minimize the maximum delay of device computing tasks. The original non-convex objective problem is decomposed into two subproblems, and the suboptimal solution of the optimization problem is obtained by alternate iteration of two subproblems. On the other hand, when the device only needs to complete the task within a tolerable delay, we consider the offloading priorities of task to minimize UAV computing resources. Then we build the model of joint offloading decision and power allocation optimization. Through theoretical analysis based on KKT conditions, we elicit the relationship between the amount of computing task data and the optimal resource allocation. The simulation results show that the D2D cooperation scheme proposed in this paper is effective in reducing the completion delay of computing tasks and saving UAV computing resources.

A study on the accuracy of multi-task learning structure artificial neural network applicable to multi-quality prediction in injection molding process (사출성형공정에서 다수 품질 예측에 적용가능한 다중 작업 학습 구조 인공신경망의 정확성에 대한 연구)

  • Lee, Jun-Han;Kim, Jong-Sun
    • Design & Manufacturing
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    • v.16 no.3
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    • pp.1-8
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    • 2022
  • In this study, an artificial neural network(ANN) was constructed to establish the relationship between process condition prameters and the qualities of the injection-molded product in the injection molding process. Six process parmeters were set as input parameter for ANN: melt temperature, mold temperature, injection speed, packing pressure, packing time, and cooling time. As output parameters, the mass, nominal diameter, and height of the injection-molded product were set. Two learning structures were applied to the ANN. The single-task learning, in which all output parameters are learned in correlation with each other, and the multi-task learning structure in which each output parameters is individually learned according to the characteristics, were constructed. As a result of constructing an artificial neural network with two learning structures and evaluating the prediction performance, it was confirmed that the predicted value of the ANN to which the multi-task learning structure was applied had a low RMSE compared with the single-task learning structure. In addition, when comparing the quality specifications of injection molded products with the prediction values of the ANN, it was confirmed that the ANN of the multi-task learning structure satisfies the quality specifications for all of the mass, diameter, and height.

Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.