• Title/Summary/Keyword: 6-DOF

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Implementation and field test for autonomous navigation of manta UUV (만타형 무인 잠수정의 개발과 실해역 성능시험)

  • Ko, Sung-Hyub;Kim, Dong-Hee;Kim, Joon-Young
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.6
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    • pp.644-652
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    • 2013
  • This paper describes the development and field experiments of Manta-type Unmanned Underwater Vehicle (UUV). Various simulations for Manta UUV are performed by using the nonlinear 6-DOF motion of equations. Through this simulation we verified the motion performances of Manta UUV. To acquire the blueprint of Manta UUV, it was designed with the simulation results. The Manta UUV uses a Doppler Velocity Log (DVL), gyrocompass, GPS, pressure sensor and other minor sensors, applied to measure the motion, position and path of Manta UUV. For its propulsion and changing a direction in the underwater, one vertical fin and four horizontal fins are installed at the hull of UUV. The Manta UUV system was verified with motion and autonomous navigation test at field.

Implementation of Airborne Multi-Function Radar Including Attitude Maneuvering (자세 기동을 고려한 항공기 탑재 다기능 레이다 통합 시뮬레이터 구현)

  • Ko, Jae-Youl;Park, Soon-Seo;Choi, Han-Lim;Ahn, Jae-Myung;Lee, Sung-Won;Lee, Dong-Hui;Yoon, Jung-Suk
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.3
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    • pp.225-236
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    • 2017
  • In this paper, a simulation test bed is presented which operates to provide full-scale simulation of airborne multi-function phased array radars. This simulation test bed provides a capability to evaluate the target tracking performance. To realize aircraft operation scenario, we developed 6DOF aircraft dynamics model which can generate trajectories and attitude of an aircraft. This procedure includes steady state flight trim search, autopilot design, and aircraft guidance command design. Also, the radar-environment integrated simulator includes target detection/measurement model and tracking filter. Developed simulator is validated by creating an air-to-air scenario.

Turret location impact on global performance of a thruster-assisted turret-moored FPSO

  • Kim, S.W.;Kim, M.H.;Kang, H.Y.
    • Ocean Systems Engineering
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    • v.6 no.3
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    • pp.265-287
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    • 2016
  • The change of the global performance of a turret-moored FPSO (Floating Production Storage Offloading) with DP (Dynamic Positioning) control is simulated, analyzed, and compared for two different internal turret location cases; bow and midship. Both collinear and non-collinear 100-yr GOM (Gulf of Mexico) storm environments and three cases (mooring-only, with DP position control, with DP position+heading control) are considered. The horizontal trajectory, 6DOF (degree of freedom) motions, fairlead mooring and riser tension, and fuel consumptions are compared. The PID (Proportional-Integral-Derivative) controller based on LQR (linear quadratic regulator) theory and the thrust-allocation algorithm which is based on the penalty optimization theory are implemented in the fully-coupled time-domain hull-mooring-riser-DP simulation program. Both in collinear and non-collinear 100-yr WWC (wind-wave-current) environments, the advantage of mid-ship turret is demonstrated by the significant reduction in heave at the turret location due to the minimal coupling with pitch mode, which is beneficial to mooring and riser design. However, in the non-collinear WWC environment, the mid-turret case exhibits unfavorable weathervaning characteristics, which can be reduced by employing DP position and heading controls as demonstrated in the present case studies. The present study also reveals the plausible cause of the failure of mid-turret Gryphon Alpha FPSO in milder environment than its survival condition.

A Navigation Algorithm using a Locomotion Interface with Programmable Foot Platforms for Realistic Virtual Walking (실감의 가상 걸음을 위한 발판타입 이동인터페이스의 네비게이션 알고리즘)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.358-366
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    • 2006
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF programmable foot platforms. When a human walks on the locomotion interface (LI), the walking motions of the human are recognized by several sensors. Then, the sensed information is used by the LI for generation of infinite surfaces for continuous walking and the virtual environments for scene update according to motions of the human walking. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation. A novel navigation algorithm is suggested to allow natural navigation in virtual environments by utilizing conditions of normal gait analysis. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. From experiments, the subjects were satisfied with the reality of the suggested navigation algorithm using the locomotion interface. Therefore, the suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

PREDICTION OF SEPARATION TRAJECTORY FOR TSTO LAUNCH VEHICLE USING DATABASE BASED ON STEADY STATE ANALYSIS (정상 해석 기반의 데이터베이스를 이용한 TST 비행체의 분리 궤도 예측)

  • Jo, J.H.;Ahn, S.J.;Kwon, O.J.
    • Journal of computational fluids engineering
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    • v.19 no.2
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    • pp.86-92
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    • 2014
  • In this paper, prediction of separation trajectory for Two-stage-To-Orbit space launch vehicle has been numerically simulated by using an aerodynamic database based on steady state analysis. Aerodynamic database were obtained for matrix of longitudinal and vertical positions. The steady flow simulations around the launch vehicle have been made by using a 3-D RANS flow solver based on unstructured meshes. For this purpose, a vertex-centered finite-volume method was adopted to discretize inviscid and viscous fluxes. Roe's finite difference splitting was utilized to discretize the inviscid fluxes, and the viscous fluxes were computed based on central differencing. To validate this flow solver, calculations were made for the wind-tunnel experiment model of the LGBB TSTO vehicle configuration on steady state conditions. Aerodynamic database was constructed by using flow simulations based on test matrix from the wind-tunnel experiment. ANN(Artificial Neural Network) was applied to construct interpolation function among aerodynamic variables. Separation trajectory for TSTO launch vehicle was predicted from 6-DOF equation of motion based on the interpolated function. The result of present separation trajectory calculation was compared with the trajectory using experimental database. The predicted results for the separation trajectory shows fair agreement with reference[4] solution.

Model Test for Towing Stability and Seakeeping of a Multi-Purpose Mobile Base (해상풍력 일괄설치시스템 예인 안정성 및 내항성능 평가를 위한 모형시험)

  • Cho, Dong-Ho;Lee, Jun-Shin;Ryu, Moo-Sung;Jung, Min-Uk;Lee, Ho-Yeop;Han, Kwan-Woo;Kim, Seung-Han
    • KEPCO Journal on Electric Power and Energy
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    • v.6 no.2
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    • pp.163-171
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    • 2020
  • A model test for assessment of towing stability and seakeeping of a multi-purpose mobile base (MMB) was performed in calm water and wave conditions. Scale ratio of the MMB was 1/48. Tension of the towing line was measured during tests to estimate effective power to tow the full scale MMB. The tests were repeated with towing speed. In addition, an inertial measurement unit was used to measure six DOF motion of the model. Seakeeping performance was assessed through the captive model test.

Study on Steering Ratio of Four-Row Rigid Tracked Vehicle on Extremely Cohesive Soft Soil Using Numerical Simulation (수치해석을 이용한 연약지반 4열 강체 무한궤도 차량의 최적 선회비 연구)

  • Kim, Hyung-Woo;Lee, Chang-Ho;Hong, Sup;Choi, Jong-Su;Yeu, Tae-Kyeong;Min, Cheon-Hong
    • Journal of Ocean Engineering and Technology
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    • v.27 no.6
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    • pp.81-89
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    • 2013
  • This paper considers the steering characteristics of a four-row tracked vehicle crawling on extremely cohesive soft soil, where each side is composed of two parallel tracks. The four-row tracked vehicle (FRTV) is assumed to be a rigid body with 6-DOF. A dynamic analysis program for the tracked vehicle is developed using the Newmark-${\beta}$ method based on an incremental-iterative scheme. A terra-mechanics model of an extremely cohesive soft soil is implemented in the form of the relationships of the normal pressure to the sinkage, the shear resistance to the shear displacement, and the dynamic sinkage to the shear displacement. In order to investigate the steering characteristics of the four-row tracked vehicle, a series of dynamic simulations is conducted with respect to the distance between the left and right tracks (pitch), steering ratios, driving velocity, reference track velocity, lengths of the tracks, and properties of the cohesive soft soil. Through these numerical simulations, the possibility of using a kinematic steering ratio is explored.

Numerical Study about Initial Behavior of an Ejecting Projectile for Varying Flight Conditions (비행 조건 변화에 따른 사출 운동체의 초기 거동에 관한 수치적 연구)

  • Jo, Sung Min;Kwon, Oh Joon;Kwon, Hyuck-Hoon;Kang, Dong Gi
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.4
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    • pp.517-526
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    • 2019
  • In the present study, unsteady flows around a projectile ejected from an aircraft platform have been numerically investigated by using a three dimensional compressible RANS flow solver based on unstructured meshes. The relative motion between the platform and projectile was described by six degrees of freedom(6DOF) equations of motion with Euler angles and a chimera technique. Initial behavior of the projectile for varying conditions, such as roll and pitch-yaw command on the control surface of the projectile, flight Mach number, and platform pitch angle, was investigated. The ejection stability of the projectile was degraded as Mach number increases. In the transonic condition, the initial behavior of the projectile was found to be unstable as increase of platform pitch angle. By applying the command to control surfaces of the projectile, initial stability was highly enhanced. It was concluded that the proposed simulation data are useful for estimating the ejection behavior of a projectile in design phase.

Development of CMG-Based Attitude Control M&S Software (제어모멘텀휠 기반 자세제어 M&S 소프트웨어 개발)

  • Mok, Sung-Hoon;Kim, Taeho;Bang, Hyochoong;Song, Taeseong;Lee, Jongkuck;Song, Deokki;Seo, Joongbo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.4
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    • pp.289-299
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    • 2019
  • Attitude control modeling and simulation (M&S) can be extensively applied in overall development process, from simple algorithm design to on-board software verification. This paper introduces CMG-based attitude control M&S software, which consists of 6-DOF modeling (CMG and space environments modeling), and attitude control algorithm. The M&S software is divided into three modules, from an inner CMG motor control module to an outer earth observation mission module. While an application of this developed software is currently limited to the initial-phase attitude controller development, its application area can be extended to the later-phases by considering sophisticated model information in future.

The Development of Rule-based AI Engagement Model for Air-to-Air Combat Simulation (공대공 전투 모의를 위한 규칙기반 AI 교전 모델 개발)

  • Minseok, Lee;Jihyun, Oh;Cheonyoung, Kim;Jungho, Bae;Yongduk, Kim;Cheolkyu, Jee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.637-647
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    • 2022
  • Since the concept of Manned-UnManned Teaming(MUM-T) and Unmanned Aircraft System(UAS) can efficiently respond to rapidly changing battle space, many studies are being conducted as key components of the mosaic warfare environment. In this paper, we propose a rule-based AI engagement model based on Basic Fighter Maneuver(BFM) capable of Within-Visual-Range(WVR) air-to-air combat and a simulation environment in which human pilots can participate. In order to develop a rule-based AI engagement model that can pilot a fighter with a 6-DOF dynamics model, tactical manuals and human pilot experience were configured as knowledge specifications and modeled as a behavior tree structure. Based on this, we improved the shortcomings of existing air combat models. The proposed model not only showed a 100 % winning rate in engagement with human pilots, but also visualized decision-making processes such as tactical situations and maneuvering behaviors in real time. We expect that the results of this research will serve as a basis for development of various AI-based engagement models and simulators for human pilot training and embedded software test platform for fighter.