• 제목/요약/키워드: 5G mobile

검색결과 638건 처리시간 0.024초

5G 모바일 네트워크의 Industrial IoT 표준기술 동향 (Industrial IoT Standardization Trend of the 5G Mobile Network)

  • 김경수;강유화;김창기
    • 전자통신동향분석
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    • 제36권6호
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    • pp.13-24
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    • 2021
  • Industrial networks has been developing various technologies from fieldbus technology to industrial Ethernet and time-sensitive networking. The industry expects that the 5G mobile network will solve the diverse and highly specific industrial site requirements. Accordingly, 3GPP has been developing standard functions to provide ultra-high reliability, ultra-high speed, ultra-connection, and ultra-low latency services, and 3GPP Rel-16 began developing ultra-low latency and ultra-high reliability communication functions for 5G mobile networks to support vertical industries. In this paper, we show the related standardization trends and requirements to apply industrial IoT service scenarios to 5G mobile networks, and in particular, we introduce 5G system features and extended 5G system architecture to provide time sensitive communication and time synchronization services.

5G 모바일 트래픽 전망 (5G Mobile Traffic Forecast)

  • 장재혁;박승근
    • 전자통신동향분석
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    • 제35권6호
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    • pp.129-136
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    • 2020
  • Korea launched the world's first commercial 5G services in April 2019. Mobile traffic is expected to increase further with the acceleration of mobile-centric data utilization. It is one of the most important indexes of the growth of the mobile communications market, and it has a close relationship with frequency demand and supply, network management, and information communication policy. To overcome the limitations of an analytical solution due to the high complexity of the real world, this paper estimates the diffusion of 5G users using systemic thinking and the behavior of individual agents. Based on these demand forecasts, contributions to the establishment of strategic policies are suggested. For better understanding, global 5G predictions of subscribers and mobile traffic are also compared.

5G 이동통신망을 전송채널로 활용하는 휴대형 4K UHD 방송중계 장치 (Portable 4K UHD Broadcasting Device using 5G Mobile Network as a Transmission Channel)

  • 백정훈;김용석
    • 방송공학회논문지
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    • 제25권5호
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    • pp.789-797
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    • 2020
  • 본 논문에서는 5G 이동통신망을 전송채널로 활용하는 휴대형 4K UHD(Ultra High Definition) 방송중계 장치의 프로토콜 구조를 제안하고 시제품을 구성하여 5G 이동통신망을 통한 방송중계 시험을 실시한다. 방송중계 시험을 통하여 4K UHD 인코더의 인코딩 시간은 최소 86.28ms 부터 최대 88.41ms 이며, 5G 이동통신망에서의 중계지연 시간은 평균 13.645ms, 지연변이는 17.49ms 이고 Glass-to-Glass 지연시간은 평균 289.90ms, 지연변이는 27.63ms로 측정됨을 확인한다. 개발된 시제품을 활용한 서을과 안성간의 중계 시험을 통해 5G 이동통신망을 통한 4K UHD 방송중계의 가능성을 확인한다.

Dynamic ID randomization for user privacy in mobile network

  • Arijet Sarker;SangHyun Byun;Manohar Raavi;Jinoh Kim;Jonghyun Kim;Sang-Yoon Chang
    • ETRI Journal
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    • 제44권6호
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    • pp.903-914
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    • 2022
  • Mobile and telecommunication networking uses temporary and random identifiers (IDs) to protect user privacy. For greater intelligence and security o the communications between the core network and the mobile user, we design and build a dynamic randomization scheme for the temporary IDs for mobile networking, including 5G and 6G. Our work for ID randomization (ID-RZ) advances the existing state-of-the-art ID re-allocation approach in 5G in the following ways. First, ID-RZ for ID updates is based on computing, as opposed to incurring networking for the re-allocation-based updates, and is designed for lightweight and low-latency mobile systems. Second, ID-RZ changes IDs proactively (as opposed to updating based on explicit networking event triggers) and provides stronger security (by increasing the randomness and frequency of ID updates). We build on the standard cryptographic primitives for security (e.g., hash) and implement our dynamic randomization scheme in the 5G networking protocol to validate its design purposes, which include time efficiency (two to four orders of magnitude quicker than the re-allocation approach) and appropriateness for mobile applications.

5G 네트워크의 XR 및 미디어 서비스 표준 기술 동향 (Extended Reality and Media Service Standardization Trends for 5G Mobile Networks)

  • 하정락;김창기
    • 전자통신동향분석
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    • 제38권2호
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    • pp.46-55
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    • 2023
  • Extended reality (XR) provides an immersive virtual experience by using various media. The XR virtual environment enables interactions between the real and virtual worlds in virtual, augmented, and mixed reality scenarios. XR is being used in various areas such as industry, medical care, road transportation, gaming, education, and culture. XR and multimedia enhancement are important business scenarios for fifth-generation (5G) mobile networks. As users' demand for emerging media services gradually increases, enhancements in networks should be implemented for delivering multimedia services such as XR. We describe related standardization trends and requirements of the XR service in 5G mobile networks. We also discuss technological enhancements for 5G mobile networks as specified by the 3GPP SA2 working group.

A Study of the Performance Prediction Models of Mobile Graphics Processing Units

  • Kim, Cheong Ghil
    • 반도체디스플레이기술학회지
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    • 제18권1호
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    • pp.123-128
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    • 2019
  • Currently mobile services are on the verge of full commercialization ahead of 5G mobile communication (5G). The first goal could be to preempt the 5G market through realistic media services utilizing VR (Virtual Reality) and AR (Augmented Reality) technologies that users can most easily experience. Basically this movement is based on the advanced development of smart devices and high quality graphics processing computing power of mobile application processors. Accordingly, the importance of mobile GPUs is emerging and the most concern issue becomes a model for predicting the power and performance for smooth operation of high quality mobile contents. In many cases, the performance of mobile GPUs has been introduced in terms of power consumption of mobile GPUs using dynamic voltage and frequency scaling and throttling functions for power consumption and heat management. This paper introduces several studies of mobile GPU performance prediction model with user-friendly methods not like conventional power centric performance prediction models.

최근 국내 이동통신서비스 이용행태 분석 (An Empirical Study on the Subscribers' Usage and Attitude in the Korean Mobile Service Market)

  • 유지은;이성준
    • 전자통신동향분석
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    • 제37권3호
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    • pp.74-84
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    • 2022
  • The Korean mobile service market has persistently grown with the number of subscribers and volume of mobile traffic. It shows the slow diffusion of 5G subscribers, and rapid growth of both the MVNO(Mobile Virtual Network Operator) market and unlocked mobile phones. Therefore, this study derives the direction of telcos' strategies and policy implications by empirically analyzing the usage and attitude of LTE and 5G subscribers. Our major findings are as follows: First, our current mobile service subscription market constitutes most long-term customers for their incumbent carriers only by device change from lock-in with bundle services. Mobile tariffs, data speed, and benefits of bundle services are important factors affecting choices and customers' satisfaction with a provider and intentions of churning to another. Second, demand and satisfaction for using 5G are less because speeds and service tariffs act as pain points for 5G services. Third, the users' high preferences for MVNOs and unlocked mobile phones are linked to their subscription to MVNOs' low-cost plans with unlocked mobile phones on online channels. These streams lead to a big change in the market competition that MNO(Mobile Network Operator)s' market shares are expected to decrease and MVNOs' shares will be increased by two times, in the near future. Therefore, MNOs need to change their distribution strategies from offline to online channels and try to resolve the stereotype, "mobile tariffs are expensive," by enhancing their service values. Finally, as consumers prefer one-stop service in the same channel regardless of the distribution channel, policies should focus on the consumers' needs for convenience rather than on the channel separation for perfectly unlocked mobile phones.

5세대 무선 백홀 기술 동향 (Technical Trends of 5th Generation Wireless Backhaul)

  • 문영진;이용수;방승재;김준우;문장원;손경열;이훈
    • 전자통신동향분석
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    • 제33권5호
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    • pp.24-32
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    • 2018
  • With the advent of new convergence services, the requirements of 5G mobile communication systems are being newly derived. The 5G mobile communication system has been evolving to solve requirements that cannot be satisfied with existing 4G mobile communication systems, such as a high user experience transmission rate, short transmission delay, and high connection density. The evolution of a 5G mobile communication system to meet the new requirements is expected to be dominated by the UDN environment in which a number of small cells are concentrated. The 5G wireless backhaul system, which has advantages in terms of initial installation and operation cost, is expected to be an indispensable choice for connecting many small cells and core networks. This paper therefore looks at the frequency band characteristics and requirements applicable to 5G wireless backhaul systems that can accommodate new situations, and introduces key related technologies that can satisfy the 5G wireless backhaul requirements.. In addition, we describe the research and development trends of a 5G wireless backhaul system that is currently under development.

Directional Research on 5G Networks and Game Streaming Services

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • 제12권2호
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    • pp.30-35
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    • 2024
  • With the recent commercialization of the 5th generation mobile communication technology (5G), interest is focused on full-fledged wireless communication service products in related industries that apply the technology. In this paper, "the problems of the cloud-based video game streaming service market, which has been stagnant for a long time due to the existing 4G-based transmission delay, processing delay, and price issues, and the problems of 5G mobile communication, which began commercialization in 2019." We contains information about what type of positive changes a cloud-based video game streaming service incorporating technology will bring.

HTML5를 이용한 물류기업의 모바일 오피스 구현에 관한 연구 (Implementation of Smartphone based Mobile Office for a Logistics Company using HTML5)

  • 임용택;변해권;유우식
    • 정보화연구
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    • 제9권4호
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    • pp.433-442
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    • 2012
  • 본 논문은 HTML5를 이용한 물류기업의 스마트폰 기반 모바일 오피스 구현에 관하여 설명하고자 한다. 모바일 오피스는 기존의 사무실개념에서 탈피해 언제 어디서나 편리하게 스마트폰 및 휴대용 컴퓨터와 같은 모바일 장치를 사용하여 Wi-Fi 또는 3G/4G 통신을 통해 회사 서버와 연결되는 스마트한 작업 환경이다. 최근에 많은 기업들이 스마트폰 보급에 발맞춰 모바일 오피스 시스템을 도입하고 있지만, 모바일 어플리케이션의 플랫폼이 각기 달라 시스템 유지보수 및 업데이트 시에 많은 어려움을 겪고 있다. 따라서 모바일 오피스 어플리케이션을 위한 플랫폼 독립적인 구현 도구가 필요하게 되었고 HTML5는 그 도구 중 하나인 것이다. 이 논문에서 우리는 HTML5를 사용하여 iOS, 안드로이드, 윈도우 모바일 등 모든 모바일 기기에 적용할 수 있는 모바일 및 웹 어플리케이션을 개발하였다. 이 모바일 오피스 시스템은 그룹웨어, 영업관리, 경영실적보고, 화물추적관리 시스템으로 구성되어 있다.