• Title/Summary/Keyword: 4D-Media

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A Plan to Maximizing the Visual Immersion of 3D Media Art (3D 미디어아트의 시각적 몰입감 극대화 방안)

  • Kim, Ki-Bum;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.659-669
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    • 2015
  • Recently, media art is transforming from analogue to 'digital', and from 2D to '3D'. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media façade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers' interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with 'creativity' and 'variability' from the perspective of visual concept, such as 3D modeling and mapping, with 'consistency' through out all concepts, as well as the works with stronger 'restriction' of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D 'shape' and 'material' following the four-step rule, and gradual increase of change in quantity within the 'number' and 'size', in addition to increased degree of systematization within the change in editing, such as the 'scene change', resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for 'developing 3D visual concepts' while 'synchronizing' them, as well as 'strengthening the four steps within 3D visual composition' while 'systematizing' them should be emphasized.

Performance Evaluation of Distributed Cooperative MAC Protocol Algorithm for Enhancing Multimedia QoS of WiMedia Communication Network (와이미디어 통신네트워크의 멀티미디어 QoS 개선을 위한 분산협력방식 MAC 프로토콜 성능분석)

  • Kim, Jin-Woo;Lee, Yeon-Woo;Lee, Seong-Ro
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.516-525
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    • 2012
  • In this paper, an efficient technique for enhancing the QoS of multimedia service for an WiMedia network applying distributed cooperative medium access (D-MAC) protocol is proposed. D-MAC protocol has been proposed to support high-rate Wireless Personal Area Networks (HR-WPANs) by the WiMedia Alliance. Unlike the centralized IEEE 802.15.3 MAC, the D-MAC UWB specified by WiMedia supports all devices to be self-organized and removes the SOP (Simultaneous Operating Piconet) problem, i.e., packet collisions between overlapped piconets in the centralized IEEE 802.15.3 MAC. However the WiMedia D-MAC can't prevent reduce the throughput degradation occurred by mobile nodes with low data rate. Therefore, a distributed cooperative MAC protocol for multi-hop UWB network is proposed in this paper. The proposed technique can intelligently select the transmission path with higher data rate to provide real-time multimedia services with minimum delay, thus enhances QoS of multimedia service.

A study on F8L10D-N LoRa RF Module for Drone Based live Broadcasting system

  • Mfitumukiza, Joseph;Mariappan, Vinayagam;Lee, Minwoo;Cho, Juphil;Cha, Jaesang
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.1-5
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    • 2016
  • In this paper, we present the study on the proposed design of a real-time transmission of a video from the drone to broadcasting station (OBVan) by using F8L10D-N LoRa Module. Nowadays, LoRa technology is proved to be the mass of low cost, long range machine-to-machine connectivity. Particularly in the field of broadcasting and communication system, F8L10D-N LoRa RF Module spread spectrum technology with long transmission distance and strong penetrative ability that is double stronger than traditional FSK as well as PSK modulation scheme.

C-P-N-D Ecosystem-based Broadcasting/Media Virtual Reality (VR) Prospects (C-P-N-D 생태계 차원에서의 방송/미디어 분야 가상현실(VR) 발전 전망)

  • Lee, Jongseok;Suh, Kyoowon;Nam, Sanghun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.19-25
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    • 2018
  • The growth of virtual reality(VR), which is regarded as a part of the 4th industrial revolution, is being delayed differently from the prediction. In this study, we briefly analyze these reasons from the point of view of CPND ecosystem. Virtual reality is a technology in which a user wears a device and accesses a platform through a network to use various contents. Therefore, balanced development of C-P-N-D ecosystem fields is important for successful popularization of virtual reality. In Korea, content, platforms, and devices, except for the network, are evaluated as having low competitiveness. While efforts to secure competitiveness in individual fields are important, it is also necessary to nurture network-based platforms that can utilize killer content. It should be kept in mind that simple breeding of killer content alone can not build an entire virtual reality C-P-N-D ecosystem, and the broadcast / media sector also needs to take this approach.

Adaptive Calibration Method in Multiport Amplifier for K-Band Payload Applications

  • Moon, Seong-Mo;Shin, Dong-Hwan;Lee, Hong-Yul;Uhm, Man-Seok;Yom, In-Bok;Lee, Moon-Que
    • ETRI Journal
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    • v.35 no.4
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    • pp.718-721
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    • 2013
  • This letter proposes a novel calibration method for a multiport amplifier (MPA) to achieve optimum port-to-port isolation by correcting both the amplitude and phase of the calibration signals. The proposed architecture allows for the detection of the phase error and amplitude error in each RF signal path simultaneously and can enhance the calibrated resolution by controlling the analog phase shifters and attenuators. The designed $2{\times}2$ and $4{\times}4$ MPAs show isolation characteristics of 30 dB and 27 dB over a frequency range of 19.5 GHz to 22.5 GHz, respectively.

A Study on the Creation Virtual Space using 2D Images based on Unreal Engine (언리얼 엔진(Unreal Engine) 기반의 2D 이미지를 이용한 가상공간 제작 연구)

  • Minjeong Oh;Yongdeuk Seo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.175-176
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    • 2022
  • 최근의 코로나 팬데믹과 같은 사회적 요구로 주목을 받고 있는 가상공간은 가상의 환경에서 사용자에게 존재하지 않지만 존재한 것처럼 믿게 만드는 시각적 공간이라 할 수 있다. 본 연구는 언리얼 엔진의 'HDRI backdrop'과 'Paper 2D' 기능을 활용하여 2D 이미지들로 가상공간을 제작한 작품을 서술한 글이다. 작품에서 배경은 HDRI backdrop을 이용하여 4K HDR 사진 이미지를 3D 공간에 설정하여 제작하고 캐릭터는 Paper 2D를 활용하여 책 표지에 등장하는 캐릭터 이미지를 포토샵 편집 후 스프라이트로 변환하여 배치하였다. 2D 이미지를 활용하여 가상공간을 제작한 작품을 계기로 2D 콘텐츠와 3D 가상공간의 융합으로 새로운 방향의 활용가능성을 발견하고 다양한 표현방식과 아이디어로 발전할 수 있을 것이다.

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Studies on the aseptic culture induced from rice seedlings treated with auxins (Auxin에 의한 벼 발아종자의 Callus 형성)

  • Gun-Sik Chung;Mun-Hue Heu
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.15
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    • pp.135-140
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    • 1974
  • The callus formation and shoot growth of germinating rice seedlings in the aseptic culture media treated with 2.4-D and N.A.A. were studied with 3 rice cultivars. Callus formation and shoot growth were the best in the media including $10^-4$M N.A.A.. Varietal differences also were significant in the formation of callus and shoot growth from the callus.

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Study on Heat Storage and Transportation System for Recovering Non-using Low-temperature Heat (폐열회수 증대를 위한 열운송 축열 시스템 특성 연구)

  • Oh, Changyong;Im, Hongseop;Kim, Insu
    • New & Renewable Energy
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    • v.10 no.4
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    • pp.29-35
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    • 2014
  • Non-used waste heat has recently been paid special attention due to several global warming regulation and energy cost rising. In this study, therefore, thermal energy storage system which uses a solid type heat media has been investigated about the possibility of heat accumulation and heat release for thermal energy storage system. 35kWh of bench-scale thermal storage system was used to investigate the characteristics of the solid type heat media. From the result, it is shown that a solid type heat media should be divided to supply constant heat to the customers' side. It is also shown the flow direction should be considered to reduce temperature difference between top and bottom sides in the thermal storage system.

3D Gaze Estimation and Interaction Technique (3차원 시선 추출 및 상호작용 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu;Sohn, Kwang-Hoon;Kwon, Yong-Moo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.431-440
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    • 2006
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.813-818
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.