• Title/Summary/Keyword: 4D visualization

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Development of a BIM Object Partitioning System for 4D Simulation in Mixed Reality

  • Jaehong Cho;Sungpyo Kim;Kanghyeuk Lee;Sungjin Choi;Sanghyeok Kang
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.672-679
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    • 2024
  • This study introduces a novel system for the 4D simulation of Building Information Modeling (BIM) objects in mixed reality (MR) environments, addressing challenges of file format compatibility and data management. By developing a system that effectively partitions and manages BIM data, specifically utilizing the OBJ format, the study enables precise simulation of construction project changes over time. This advancement enhances visualization and decision-making in construction project planning and execution. The study highlights the integration of BIM and MR technologies, facilitating enhanced project management and operational workflows. Future work will focus on expanding compatibility with various BIM data formats and MR devices, and integrating AI-based data analysis for more accurate and efficient construction simulations.

A Study of the Relationship between 3D Model and 3D Garment Simulation

  • Kim, Yeo-Sook;Park, Hye-Won
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.6
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    • pp.631-640
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    • 2012
  • This research project investigates the differences of various body locations (between 3D body models) and drapes garments digitally onto 3D body models. Three different subject models will be given explication. It consisted of (1) data collection of three-dimensional scans (2) creation of 3D body representations (3) comparison of avatar shapes and measurements (4) visualization and assessment of 3D body models and their 3D virtual garments. The study tests a theory of impact by differences in avatars by pattern design. A visual inspection of avatars showed clear differences between the six avatar types (in the generating process); however, there was notably less difference between 3D garment simulations based upon the six avatars produced. This demonstrated that there was less influence on the 3D garments than was predicted after a visual inspection of the avatars.

An Investigation on the Surface Flow Characteristics of Ogive-cylinder using the Infrared Ray Thermogram 3D Mapping Technique (적외선 온도 측정 3차원 매핑 기법을 이용한 오자이브 실린더 표면 유동 특성 파악)

  • LEE, Jaeho
    • Journal of Aerospace System Engineering
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    • v.12 no.4
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    • pp.57-63
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    • 2018
  • IR thermography is a non-invasive method and used for the visualization of the surface temperature of the model. However, this technique only derives 2D results and not quantitative data. The goal of this study is to apply the 3D mapping technique for IR thermography. The wind tunnel model is an ogive-cylinder with a wind speed of 20 m/s ~ 80 m/s and the angle of attack ranging from $0^{\circ}$ to $90^{\circ}$. The real location of the model was made to correspond with the position of the IR image using the makers. Based on this result, quantitative results were obtained. The 3D mapping method was verified by comparing the separation point and the theoretical value.

A Study on the Establishment of Design and Construction Process Standardization through Building BIM Application Case (건축물 BIM 적용사례를 통한 설계 및 시공프로세스 표준화 수립에 대한 연구)

  • Jeong, Hee-woong
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.4
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    • pp.347-358
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    • 2022
  • In order to satisfy the extraction and use of information such as estimates and processes required in the design and construction stages of BIM, which is an expectation of overall construction operation for the design and construction stage of domestic buildings, it is insufficient to supply and apply mobile technologies or terminals. In this paper, standardization of BIM-based processes from the design stage to the construction stage is proposed as an efficient construction system method through mobile-based simulation and test-bed case analysis review. The current status and potential of BIM application were identified through theoretical review of BIM and case studies at home and abroad. In addition, the overall flow of the project and the direction of effective process construction were investigated through each process by 3D, 4D, and 5D execution stage and the role of each collaborator. 4D building process BIM simulation system using mobile was implemented by applying a visualization engine that simulates process information, object information connection module, and related object information. Therefore, it was possible to minimize the possibility of re-construction of the BIM design and construction process model through the visualization of 2D drawings based on the 3D model of the building and the review of errors and interferences in the drawings. In addition, in the implementation of simulation for each process of the construction process through mobile devices, it was possible to support construction progress and process management according to the optimal option selected by the user.

Development of Pre-Service and In-Service Information Management System (iSIMS) (원전 가동전/중 검사정보관리 시스템 개발)

  • Yoo, H.J.;Choi, S.N.;Kim, H.N.;Kim, Y.H.;Yang, S.H.
    • Journal of the Korean Society for Nondestructive Testing
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    • v.24 no.4
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    • pp.390-395
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    • 2004
  • The iSTMS is a web-based integrated information system supporting Pre-Service and In-Service Inspection(PSI/ISI) processes for the nuclear power plants of KHNP(Korea Hydro & Nuclear Power Co. Ltd.). The system provides a full spectrum coverage of the inspection processes from the planning stage to the final report of examination in accordance with applicable codes, standards, and regulatory requirements. The major functions of the system includes the inspection planning, examination, reporting, project control and status reporting, resource management as well as objects search and navigation. The system also provides two dimensional or three dimensional visualization interface to identify the location and geometry of components and weld areas subject to examination in collaboration with database applications. The iSIMS is implemented with commercial software packages such as database management system, 2-D and 3-D visualization tool, etc., which provide open, updated and verified foundations. This paper describes the key functions and the technologies for the implementation of the iSIMS.

The design of 4S-Van for implementation of ground-laser mapping system (지상 레이져 매핑시스템 구현을 위한 4S-Van 시스템 설계)

  • 김성백;이승용;김민수
    • Spatial Information Research
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    • v.10 no.3
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    • pp.407-419
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    • 2002
  • In this study, the design of 4S-Van system is discussed fur the implementation of laser mapping system. Laser device is fast and accurate sensor that acquires 3D road and surface data. The orientation laser sensor is determined by loosely coupled (D)GPS/INS Integration. Considering current system architecture, (D)GPS/INS integration is performed far performance analysis of direct georeferencing and self-calibration is performed for interior and exterior orientation and displacement. We utilized 3 laser sensors for compensation and performance improvement. 3D surface data from laser scanner and texture image from CCD camera can be used to implement 3D visualization.

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3D Panoramic Mosaiciking to Silppress the Ghost Effect at Long Distance Scene for Urban Area Visualization (도심영상 입체 가시화 중 발생하는 원거리 환영현상 해소를 위한 3차원 파노라믹 모자이크)

  • Chon, Jae-Choon;Kim, Hyong-Suk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.87-94
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    • 2005
  • 3D image mosaicking is useful for 3D visualization of the roadside scene of urban area by projecting 2D images to the 3D planes. When a sequence of images are filmed from a side-looking video camera passing long distance areas, the ghost effect in which same objects appear repeatively occurs. To suppress such ghost effect, the long distance range areas are detected by using the distance between the image frame and the 3D coordinate of tracked optical flows. The ghost effects are suppressed by projecting the part of image frames onto 3D multiple planes utilizing vectors passing the focal point of frames and a virtual focal point. The virtual focal point is calculated by utilizing the first and last frames of the long distance range areas. We demonstrate algorithm that creates efficient 3D Panoramic mosaics without the ghost effect at the long distance area.

Development of Interactive 3D Volume Visualization Techniques Using Contour Trees (컨투어 트리를 이용한 삼차원 볼륨 영상의 대화형 시각화 기법 개발)

  • Sohn, Bong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.67-76
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    • 2011
  • This paper describes the development of interactive visualization techniques and a program that allow us to visualize the structure of the volume data and interactively select and visualize the isosurface components using contour tree. The main characteristic of this technique is to provide an algorithm that draws the contour tree in 2D plane in a way that users easily understand the tree, and to provide an algorithm that can efficiently extract an isosurface component utilizing GPU's parallel architecture. The main characteristic of the program we developed through implementing the algorithms is to provide us with an interactive user interface based on the contour tree for extracting an isosurface component and visualization that integrates with previous isosurface and volume rendering techniques. To show the excelland vof our methods, we applied 3D biomedical volume data to our algorithms. The results show that we could interactively select the isosurface components that represent a polypeptide chain, a ventricle and a femur respectively using the user interface based on our contour tree layout method, and extract the isosurface components with 3x-4x higher speed compared to previous methods.

A Method for Visualizing a Large JT File of Ship Blocks in an Android Device (선박 블록 단위의 대용량 JT 파일을 안드로이드 기기에서 가시화하는 방법)

  • Cheon, Sanguk;Suh, Heung-Won
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.258-266
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    • 2013
  • In shipbuilding, 2D manufacturing drawings are crucial for building a ship. Even various types of 3D models are being utilized for supporting ship manufacturing, which does not reduce the importance of 2D drawings. Recently things are changing in the shipbuilding industry. To reduce the number of 2D drawings or to reduce the quantity of information contained in 2D drawings, some attempts that can substitute for 2D drawings are being made. One of the attempts is to visualize lightweight 3D manufacturing models in a mobile device. In this paper, a method for displaying lightweight 3D models of a ship in an Android based device is introduced. To overcome the problem with parsing JT files in Android system, JT files are parsed in a Windows based server and as-simple-as-possible visualization data are transmitted to an Android based viewer. A comparison result with a commercial system is also given.

3D Information based Visualization System for Real-Time Teleoperation of Unmanned Ground Vehicles (무인 지상 로봇의 실시간 원격 제어를 위한 3차원 시각화 시스템)

  • Jang, Ga-Ram;Bae, Ji-Hun;Lee, Dong-Hyuk;Park, Jae-Han
    • The Journal of Korea Robotics Society
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    • v.13 no.4
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    • pp.220-229
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    • 2018
  • In the midst of disaster, such as an earthquake or a nuclear radiation exposure area, there are huge risks to send human crews. Many robotic researchers have studied to send UGVs in order to replace human crews at dangerous environments. So far, two-dimensional camera information has been widely used for teleoperation of UGVs. Recently, three-dimensional information based teleoperations are attempted to compensate the limitations of camera information based teleoperation. In this paper, the 3D map information of indoor and outdoor environments reconstructed in real-time is utilized in the UGV teleoperation. Further, we apply the LTE communication technology to endure the stability of the teleoperation even under the deteriorate environment. The proposed teleoperation system is performed at explosive disposal missions and their feasibilities could be verified through completion of that missions using the UGV with the Explosive Ordnance Disposal (EOD) team of Busan Port Security Corporation.