• Title/Summary/Keyword: 4차원 시뮬레이션

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Generalized Kinematic Analysis for the Motion of 3-D Linkages using Symbolic Equation (기호방정식을 이용한 3차원 연쇄기구 운동해석의 일반화)

  • 김호룡
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.10 no.1
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    • pp.102-109
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    • 1986
  • Based on the Hartenberg-Denavit symbolic equation, which is one of equations for the kinematic analysis of three dimensional (3-D) linkage, a generalized kinematic motion equation is derived utilizing Euler angles and employing the coordinates transformation. The derived equation can feasibly be used for the motion analysis of any type of 3-D linkages as well as 2-D ones. In order to simulate the general motion of 3-D linkgages on digital computer, the generalized equation is programmed through the process of numerical analysis after converting the equation to the type of Newton-Raphson formula and denoting it in matrix form. The feasibility of theoretically derived equation is experimentally proved by comparing the results from the computer with those from experimental setup of three differrent but generally empolyed 3-D linkages.

A Simulation Study for Detailed Design of A-Mart Logistics Center for Low Temperature Products (A-마트 저온제품 종합물류센터 실시설계를 위한 시뮬레이션)

  • Jeon, Byoung-Hack;Jang, Seong-Young
    • Journal of the Korea Society for Simulation
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    • v.15 no.4
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    • pp.143-151
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    • 2006
  • This paper deals with the simulation model for design and operations of A-Mart logistic center for low temperature products. In developed simulation model, receiving docks, digital classification system (DCS), shipping docks, material handling devices and manual sorting stations are considered. Five types of cargo such as fruits, palletized fruits, delicatessen and fisheries, vegetables and refrigerated cargoes are considered. The simulation model and process animation are developed using the simulation package ARENA. Among various design and operation alternatives consisting of the number of workers of receiving dock, allocation of receiving docks by cargo types, DCS capacity, the number of folk-lift, the number of manual sorting operators and overall layout, the best alternatives of each subsystem are selected by simulation analysis. The major performance measures such as DCS throughput, utilization of operators at each station, receiving docks utilization and folk-lift utilization are considered for the alternative evaluation.

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Modeling Fate and Transport of Organic and Nitrogen Species in Soil Aquifer Treatment-(II) Simulations Based on the Field Conditions (토양/대수층 처리(Soil Aquifer Treatment)에서 유기물과 질소화합물 제거와 이송 모델링-(II) 현장조건의 변화에 따른 모델 결과)

  • Kim Jung-Woo;Kim Jeong-Kon;Lee Young-Joon;Choi Hee-Chul
    • Journal of Soil and Groundwater Environment
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    • v.10 no.4
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    • pp.13-17
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    • 2005
  • For the SAT modeling system considering the reaction module which consists of nitrification, denitrification and organic oxidation, an imaginary cross-sectional 2-dimensional model simulation was carried out to analyze the sensitivity of the model. Four parameters, such as hydraulic conductivity, source water loading rate, ground surface pavement and operation schedule, were considered for the sensitivity analysis. Most factors considered in model development step were well reflected in the simulation results.

Self-Sustained Tone Simulations using the Finite Difference Lattice Boltzmann Method with Flexible Specific Heat Ratio (조정 가능한 비열비를 갖는 FDLBM에 의한 자려발생 음의 시뮬레이션)

  • Oh, S.K.;Ahn, S.W.;Kim, J.W.;Kang, H.K.
    • Journal of Power System Engineering
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    • v.11 no.1
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    • pp.82-91
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    • 2007
  • 기존의 2차원 FDLB 모델(D2Q21)에서 비열비 ${\gamma}$는 공간의 차원수(D)에 의존한다. 즉, 2차원 공간의 계산에서는 ${\gamma}=(D+2)/D=2.0$밖에 취할 수 없으며, 공기와 같은 실체기체를 전산모사 하기에는 여러 어려움이 있다. 이러한 이유 때문에 문헌[1]의 LBM에서 제안된 조정 가능한 비열비 모델을 2차원 FDLB모델에 적용하여 자려발생 에지톤(edgetone)의 수치계산이 수행되었다. wedge의 선단각도가 ${\alpha}=23^{\circ}$(Case I) 및 $20^{\circ}$(Case II)를 갖는 2가지 모델이 설정되었으며, 노즐출구에서 wedge선단까지의 거리 w/d는 $3d{\sim}12d$사이에서 주어졌다. edgetone은 노즐로부터 나온 분류와 edge의 상호작용으로 이난 음압(sound pressure)의 차에 의해서 소음이 발생하며, 이 음압은 다시 상류의 분류에 영향을 미쳐 분류의 변동을 가져온다. w/d가 ??9d이하인 경우, 피드백(feedback) 메커니즘에 기인한 주기적인 운동이 발생하지만, w/d가 큰 ??9d이상인 경우에는 분류의 불안정성 때문에 규칙적인 분류의 운동은 보이질 않으며, 이는 기존의 연구결과들과 잘 일치함을 보였다. 본 연구에서 적용된 모델을 이용하여 공기와 같은 2원자 기체의 비열비 ??${\gamma}=1.4$를 갖는 유체에 있어서 공력 소음의 수치예측이 가능하다는 것을 확인하였다.

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Performance Analysis of Soft Handoff Methods using Simulation (시뮬레이션을 이용한 소프트 핸드오프 방식의 성능 분석)

  • Han, Kyung-Sook;Kim, Tae-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.411-420
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    • 2000
  • The performance of soft handoffs of CDMA mobile communication systems is potentially determined by several factors such as handoff-related system parameters (T_ADD, T_DROP, T_COMP, T_TDROP), mobile stations' mobility, service areas, capacity of base stations. Due to the importance of handoffs in mobile communications, several methods have been proposed and tested through computer simulations to prove the efficiency of proposed methods. Different assumptions on the above mentioned factors often produce different simulation results. Therefore, the credibility of a simulation result is directly determined by the objectivity of the assumptions made by the simulation. This paper proposes a new soft handoff method that controls handoff delay time based on a mobile station's speed, and compares it with the current method of CDMA systems. The simulation results showed that the new method is much more efficient for mobile stations that are free in their moving direction and space than for those restricted in their moving direction and space. In addition, the results showed that even the same handoff method may produces different simulation results depending on whether a service area is modeled as two-dimensional space or three-dimensional space. These results indicate the importance of suitable models of user mobility, especially the movement types and space allowed for mobile stations, which have been neglected in simulation studies of mobile communications.

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Study on the Performance Improvement of VLC Modulation Scheme Based on 3-Dimensional Color Space (3차원 색채 공간 기반의 가시광 통신 변조기법 성능개선 연구)

  • Lee, Kyung-Keun;Yun, Ki-Bang;Park, Young-Il;Kim, Ki-Doo
    • 전자공학회논문지 IE
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    • v.47 no.4
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    • pp.53-58
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    • 2010
  • In this paper we propose symbol decision method reflecting the color non-uniformity in 3-dimensional color space. By comparing with 2-dimensional color space decision method, we show the superiority of BER performance of the proposed method. Proposed method may reflect the non-uniformity since the symbol decision boundary in color space is transformed from 3D RGB space, and one dimension corresponding to Y value is added. Therefore, we can obtain the better BER performance by using the symbol decision method in 3D color space. In this paper, through numerical simulation, show the superior BER performance of 3D color space symbol decision method compared with 2D color space symbol decision method under AWGN and common mode noise channel.

Design of Special Function Unit for Vectorized SIMD Programmable Unified Shader (벡터화된 SIMD 프로그램어블 통합 셰이더를 위한 특수 함수 유닛 설계)

  • Jung, Jin-Ha;Kim, Kyeong-Seob;Yun, Jeong-Hee;Seo, Jang-Won;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.5
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    • pp.56-70
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    • 2010
  • Rendering technique generating 2 dimensional image to give reality and high performance graphical processor for efficient processing of massive data are necessary to support realistic 3 dimensional graphical image. Recently, graphical hardwares have evolved rapidly. This enables high quality rendering effect that we were unable to process in realtime. Improving shading technique enabled us to render realistic images but still much time is required for this process. Multiple operational units are being integrated in a graphical processor for effective floating point operation using massive data to process almost real looking images. In this paper, we have designed and implemented a special functional unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed special functional unit. Hardware resource usage rate and execution speed are measured implementing directly on FPGA Virtex-4(xc4vlx200).

Analysis about Speed Variations Factors and Reliability of Traffic Accident Collision Interpretation (교통사고 충돌해석의 속도변화 인자 및 신뢰성에 관한 연구)

  • Lim, Chang-Sik;Choi, Yang-Won;Jeong, Ho-Kyo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.4D
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    • pp.539-546
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    • 2011
  • Traffic accident collision interpretation is composed of various shapes, and speed variations working to the vehicle during collision are utilized as a very important factor in evaluating collision degrees between vehicles and safety of passengers who got in the vehicle. So, methods of interpreting results on speed variations utilizing simulation programs on the collision interpretation become necessary. By the way, reliability evaluation on each program is being required because various collision interpretations simulations are spread widely. This study utilized collision interpretation programs such as EDSMAC and PC-CRASH adopting completely different physical approaches, and then carried out collision experiments of one-dimensional front and two-dimensional right angle while changing values of a lot of collision factors such as vehicle's weight, center of gravity, rolling resistance, stiffness coefficient, and braking forces among early input conditions. Also, the study recognized effects of collision factors to speed variations as output results during crashing. As a result of this research, two simulation programs showed same speed variations together on the vehicle's weight, center of gravity, and braking forces. Stiffness coefficient of the vehicle reacted to EDSMAC only, and rolling resistance coefficient did not affect any particular influences on speed variations. However, there appeared a bit comparative differences from the speed variation's values, and this is interpreted as responding outcomes by applying fixed properties values to each simulation program plainly. Therefore, reliability on analysis of traffic accident collisions shall be improved by doing speed analysis after taking the fixed value of simulation programs into consideration.

Time Change in Spatial Distributions of Light Interception and Photosynthetic Rate of Paprika Estimated by Ray-tracing Simulation (광 추적 시뮬레이션에 의한 시간 별 파프리카의 수광 및 광합성 속도 분포 예측)

  • Kang, Woo Hyun;Hwang, Inha;Jung, Dae Ho;Kim, Dongpil;Kim, Jaewoo;Kim, Jin Hyun;Park, Kyoung Sub;Son, Jung Eek
    • Journal of Bio-Environment Control
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    • v.28 no.4
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    • pp.279-285
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    • 2019
  • To estimate daily canopy photosynthesis, accurate estimation of canopy light interception according to a daily solar position is needed. However, this process needs a lot of cost, time, manpower, and difficulty when measuring manually. Various modeling approaches have been applied so far, but it was difficult to accurately estimate light interception by conventional methods. The objective of this study is to estimate the spatial distributions of light interception and photosynthetic rate of paprika with time by using 3D-scanned plant models and optical simulation. Structural models of greenhouse paprika were constructed with a portable 3D scanner. To investigate the change in canopy light interception by surrounding plants, the 3D paprika models were arranged at $1{\times}1$ and $9{\times}9$ isotropic forms with a distance of 60 cm between plants. The light interception was obtained by optical simulation, and the photosynthetic rate was calculated by a rectangular hyperbola model. The spatial distributions of canopy light interception of the 3D paprika model showed different patterns with solar altitude at 9:00, 12:00, and 15:00. The total canopy light interception decreased with an increase of surrounding plants like an arrangement of $9{\times}9$, and the decreasing rate was lowest at 12:00. The canopy photosynthetic rate showed a similar tendency with the canopy light interception, but its decreasing rate was lower than that of the light interception due to the saturation of photosynthetic rate of upper leaves of the plants. In this study, by using the 3D-scanned plant model and optical simulation, it was possible to analyze the light interception and photosynthesis of plant canopy under various conditions, and it can be an effective way to estimate accurate light interception and photosynthesis of plants.

Study on the Development of Three-Dimensional Positioning System and Numerical Modeling of Fish Behavior III. Examination of the Numerical Model by the Field Experiment (3차원 어군행동 계측 시스템 개발과 어군 행동의 수치 모델링에 관한 연구 III. 현장실험에 의한 수치 모델의 검토)

  • 장호영;김동수;김영섭
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.37 no.1
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    • pp.18-23
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    • 2001
  • In this paper, the several indexes represented by swimming characteristics of aquarcultured red seabream, Dchrysophrys majors in a farming water raft(10L×10W×5H) were measured by ultrasonic telemetry. The fishes tagged by pingers were tracked by the LBL method(Shin etc., 1994). The location of fishes were calculated by the hyperbolic method and the indexes were estimated by the least square method. The similarity was confirmed by the comparision between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed and the mean distance between the nearest individuals. The obtained results are summerized as follows ; 1. The swimming trajectory of fishes tagged by the pingers and the swimming trajectory by the simulation for 120 minutes showed a simularity. 2. The mean swimming speed by the experiment and the simulation showed 39.2 ㎝/sec (1.4BL ㎝/sec) and 44.4 ㎝/sec (1.6BL ㎝/sec), respectively. 3. The mean swimming depth by the experiment and the simulation showed 238㎝ and 248 ㎝, respectively. 4. The mean distance of individuals from wall of the farming water raft by the experiment and the simulation showed 132 cm and 129 cm, respectively. 5. The mean distance between the nearest individuals by the experiment and the simulation showed 83 ㎝ and 61 ㎝, respectively.

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