• Title/Summary/Keyword: 3Dgame

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3D Game Production Pipeline and Application Instance Proposal (3D게임 제작 파이프라인 및 사례 제안)

  • Ryu, Seuc-Ho;Han, Dong-Hoon;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.128-134
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    • 2008
  • On-line game industry had accomplished much growths and development When manufacture game adaptively and easily game manufacture pipeline and fast manufacture schedule that is shorted according to special quality of on-line by one of pain of game companies, application need manufacture pipe line Wish to collect existing manufacture process and pipeline connection research and collect existing spot manufacture pipeline through present office specialist, analyze synthesis and draw game manufacture element and manufacture pipeline in this research. Analyze pipeline of that research progress process is overview and on-line game arcade game Mobile crab collection and progressed pipeline that is optimized by this by period of ten days that draw conclusion after deduction.

A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion- (3D 게임에서 '비행' 행위에 대한 사용자의 반응 연구 -3D MMORPG Aion을 중심으로-)

  • Bae, Kyoung-Mi;Kim, Kyu-Jung;Kim, Inseop
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.33-46
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    • 2012
  • This research aimed to analyze the way of how flying movement system and background graphic in MMORPG, which provides movement system, influences on users' psychological behavior in order to enhance user's participation and the completion level of 3D game. This research also analyzed the difference between the user's response to the flying movement and other movement structure in game such as things to board, summons, portal, chase, and etc. With this comparative analysis, this study could clarify the characteristics of the user's desire to fly according to the virtual world' topography in game, the necessity of flying movement for fast movement, the dependence of user on flying system, the immersion according to behavior in process of flying, and expression level of virtual world, and etc. The survey through the case research of MMORPG Aion selected for this research showed flying movement system can have suitable quality by applying users' playing time and absorption in flight process, users' impulse following game level, and users' need to fly as a convenience of flying properly.