• Title/Summary/Keyword: 3D-warping

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Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

Iterative Deep Convolutional Grid Warping Network for Joint Depth Upsampling (반복적인 격자 워핑 기법을 이용한 깊이 영상 초해상화 기술)

  • Kim, Dongsin;Yang, Yoonmo;Oh, Byung Tae
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.965-972
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    • 2020
  • Depth maps have distance information of objects. They play an important role in organizing 3D information. Color and depth images are often simultaneously obtained. However, depth images have lower resolution than color images due to limitation in hardware technology. Therefore, it is useful to upsample depth maps to have the same resolution as color images. In this paper, we propose a novel method to upsample depth map by shifting the pixel position instead of compensating pixel value. This approach moves the position of the pixel around the edge to the center of the edge, and this process is carried out in several steps to restore blurred depth map. The experimental results show that the proposed method improves both quantitative and visual quality compared to the existing methods.

Multi-view Generation using High Resolution Stereoscopic Cameras and a Low Resolution Time-of-Flight Camera (고해상도 스테레오 카메라와 저해상도 깊이 카메라를 이용한 다시점 영상 생성)

  • Lee, Cheon;Song, Hyok;Choi, Byeong-Ho;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4A
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    • pp.239-249
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    • 2012
  • Recently, the virtual view generation method using depth data is employed to support the advanced stereoscopic and auto-stereoscopic displays. Although depth data is invisible to user at 3D video rendering, its accuracy is very important since it determines the quality of generated virtual view image. Many works are related to such depth enhancement exploiting a time-of-flight (TOF) camera. In this paper, we propose a fast 3D scene capturing system using one TOF camera at center and two high-resolution cameras at both sides. Since we need two depth data for both color cameras, we obtain two views' depth data from the center using the 3D warping technique. Holes in warped depth maps are filled by referring to the surrounded background depth values. In order to reduce mismatches of object boundaries between the depth and color images, we used the joint bilateral filter on the warped depth data. Finally, using two color images and depth maps, we generated 10 additional intermediate images. To realize fast capturing system, we implemented the proposed system using multi-threading technique. Experimental results show that the proposed capturing system captured two viewpoints' color and depth videos in real-time and generated 10 additional views at 7 fps.

Virtual Make-up System Using Light and Normal Map Approximation (조명 및 법선벡터 지도 추정을 이용한 사실적인 가상 화장 시스템)

  • Yang, Myung Hyun;Shin, Hyun Joon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.55-61
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    • 2015
  • In this paper, we introduce a method to synthesize realistic make-up effects on input images efficiently. In particular, we focus on shading on the make-up effects due to the lighting and face curvature. By doing this, we can synthesize a wider range of effects realistically than the previous methods. To do this, the information about lighting information together with the normal vectors on all pixels over the face region in the input image. Since the previous methods that compute lighting information and normal vectors require relatively heavy computation cost, we introduce an approach to approximate lighting information using cascade pose regression process and normal vectors by transforming, rendering, and warping a standard 3D face model. The proposed method consumes much less computation time than the previous methods. In our experiment, we show the proposed approximation technique can produce naturally looking virtual make-up effects.

Surface flatness and distortion inspection of precast concrete elements using laser scanning technology

  • Wang, Qian;Kim, Min-Koo;Sohn, Hoon;Cheng, Jack C.P.
    • Smart Structures and Systems
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    • v.18 no.3
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    • pp.601-623
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    • 2016
  • Precast concrete elements are widely used in the construction of buildings and civil infrastructures as they provide higher construction quality and requires less construction time. However, any abnormalities in precast concrete surfaces such as non-flatness or distortion, can influence the erection of the elements as well as the functional performance of the connections between elements. Thus, it is important to undertake surface flatness and distortion inspection (SFDI) on precast concrete elements before their delivery to the construction sites. The traditional methods of SFDI which are conducted manually or by contact-type devices are, however, time-consuming, labor-intensive and error-prone. To tackle these problems, this study proposes techniques for SFDI of precast concrete elements using laser scanning technology. The proposed techniques estimate the $F_F$ number to evaluate the surface flatness, and estimate three different measurements, warping, bowing, and differential elevation between adjacent elements, to evaluate the surface distortion. The proposed techniques were validated by experiments on four small scale test specimens manufactured by a 3D printer. The measured surface flatness and distortion from the laser scanned data were compared to the actual ones, which were obtained from the designed surface geometries of the specimens. The validation experiments show that the proposed techniques can evaluate the surface flatness and distortion effectively and accurately. Furthermore, scanning experiments on two actual precast concrete bridge deck panels were conducted and the proposed techniques were successfully applied to the scanned data of the panels.

Development of a Kiln Dry Schedule for Lindera erythrocarpa Grown in Hongsung, Chungnam Province, Korea (충남 홍성지역에서 자란 비목나무(Lindera erythrocarpa)의 열기건조스케쥴 개발)

  • Kang, Chun-Won;Kang, Ho-Yang
    • Journal of the Korean Wood Science and Technology
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    • v.46 no.1
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    • pp.10-16
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    • 2018
  • Lindera erythrocarpa is a less utilized species in Korea although that it has straight stem and it grows up to 40 cm in diameter. A proper kiln-dry schedule is required in advance to utilize an unknown species. Terazwa's quick oven-dry method was used to find it and which was confirmed by drying 25 mm thick boards in a kiln. The average green moisture content and the average green specific gravity of Lindera erythrocarpa are 72.3% and 0.53, respectively. Prospective kiln-drying conditions obtained by Terazwa's quick oven-dry method are a initial dry-bulb temperature of $50^{\circ}C$, a initial wet-bulb depression of $4^{\circ}C$ and a final dry-bulb temperature of $75^{\circ}C$, which are in a good agreement with USDA FPL kiln-dry schedule of T5-D4. 25 mm thick boards dried in a kiln with T5-D4 kiln-dry schedule did not have any severe drying defects such as honycombing and warping. A severer kiln-dry schedule of T8-C5 was developed and applied to another kiln-drying run to confirm it.

Eye Contact System Using Depth Fusion for Immersive Videoconferencing (실감형 화상 회의를 위해 깊이정보 혼합을 사용한 시선 맞춤 시스템)

  • Jang, Woo-Seok;Lee, Mi Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.7
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    • pp.93-99
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    • 2015
  • In this paper, we propose a gaze correction method for realistic video teleconferencing. Typically, cameras used in teleconferencing are installed at the side of the display monitor, but not in the center of the monitor. This system makes it too difficult for users to contact each eyes. Therefore, eys contact is the most important in the immersive videoconferencing. In the proposed method, we use the stereo camera and the depth camera to correct the eye contact. The depth camera is the kinect camera, which is the relatively cheap price, and estimate the depth information efficiently. However, the kinect camera has some inherent disadvantages. Therefore, we fuse the kinect camera with stereo camera to compensate the disadvantages of the kinect camera. Consecutively, for the gaze-corrected image, view synthesis is performed by 3D warping according to the depth information. Experimental results verify that the proposed system is effective in generating natural gaze-corrected images.

Structural RC computer aided intelligent analysis and computational performance via experimental investigations

  • Y.C. Huang;M.D. TuMuli Lulios;Chu-Ho Chang;M. Nasir Noor;Jen-Chung Shao;Chien-Liang Chiu;Tsair-Fwu Lee;Renata Wang
    • Structural Engineering and Mechanics
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    • v.90 no.3
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    • pp.253-261
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    • 2024
  • This research explores a new finite element model for the free vibration analysis of bi-directional functionally graded (BDFG) beams. The model is based on an efficient higher-order shear deformation beam theory that incorporates a trigonometric warping function for both transverse shear deformation and stress to guarantee traction-free boundary conditions without the necessity of shear correction factors. The proposed two-node beam element has three degrees of freedom per node, and the inter-element continuity is retained using both C1 and C0 continuities for kinematics variables. In addition, the mechanical properties of the (BDFG) beam vary gradually and smoothly in both the in-plane and out-of-plane beam's directions according to an exponential power-law distribution. The highly elevated performance of the developed model is shown by comparing it to conceptual frameworks and solution procedures. Detailed numerical investigations are also conducted to examine the impact of boundary conditions, the bi-directional gradient indices, and the slenderness ratio on the free vibration response of BDFG beams. The suggested finite element beam model is an excellent potential tool for the design and the mechanical behavior estimation of BDFG structures.

A Study on H.264/AVC Video Compression Standard of Multi-view Image Expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 영상에 대한 H.264/AVC 비디오 압축 표준에 관한 연구)

  • Jee, Innho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.113-120
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    • 2020
  • The multi-view video is a collection of multiple videos capturing the same scene at different viewpoints. Thus, there is an advantage of providing for user oriented view pointed video. This paper is suggested that the compression performance of layered depth image structure expression has improved by using more improved method. We confirm the data size of layer depth image by encoding H.264 technology and the each performances of reconstructed images. The H.264/AVC technology has easily extended for H.264 technology of video contents. In this paper, we suggested that layered depth structure can be applied for an efficient new image contents. We show that the huge data size of multi-view video image is decreased, and the higher performance of image is provided, and there is an advantage of for stressing error restoring.