• Title/Summary/Keyword: 3D-frame

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Compatibility of LCD Monitors with Frame-Sequential Stereoscopic 3D Visualisation

  • Woods, Andrew J.;Yuen, Ka Lun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.98-102
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    • 2006
  • Historically, LCD monitors have not been able to be used for frame-sequential stereoscopic 3D visualisation due to their slow pixel response rate. With LCD pixel response rates now in the single-digit millisecond range it is natural to ask whether it is now possible to achieve frame-sequential stereoscopic 3D viewing on LCDs.

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Effective mode shapes of multi-storey frames subjected to moving train loads

  • Demirtas, Salih;Ozturk, Hasan
    • Coupled systems mechanics
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    • v.9 no.4
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    • pp.311-323
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    • 2020
  • This paper deals with the effect of the mode shapes on the dynamic response of a multi-storey frame subjected to moving train loads which are modelled as loads of constant intervals with constant velocity using the finite element method. The multi-storey frame is modelled as a number of Bernoulli-Euler beam elements. First, the first few modes of the multi-storey frame are determined. Then, the effects of force span length to beam length ratio and velocity on dynamic magnification factor (DMF) are evaluated via 3D velocity-force span length to beam length ratio-DMF graphics and its 2D projections. By using 3D and 2D graphics, the directions of critical speeds that force the structure under resonance conditions are determined. Last, the mode shapes related to these directions are determined by the time history and frequency response graphs. This study has been limited by the vibration of the frame in the vertical direction.

A Comparative Analysis between 2D and 3D Modeling in the Piercing Process of Lead Frame and Experimental Study (리드프레임 피어싱 공정의 2D와 3D 모델링 비교해석 및 실험적 연구)

  • Bang, H.J.;Han, S.S.;Han, C.H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2006.05a
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    • pp.288-291
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    • 2006
  • Piercing or blanking process is widely used to manufacture most of lead frame parts, but it is difficult to analyze the real process by the actual shape through progressive dies. In this paper several stages in progressive punching are modeled by 2D and 3D configurations using $DEFORM^{TM}$ 2D/ 3D code. During the progressive stage some state variables and deformed configurations are analyzed in each model. There are three stages in the process, the deformations at each stage are cumulative. The advantages and disadvantages of these two type modeling are discussed and analyzed. The experiments are performed as a working material copper alloy through manufactured die. Computed results in load by two types are compared to experiments.

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An Experimental Study on the Estimate of Wind Force Coefficient of Transmission Tower Rectangular Frame (철탑 사각골조의 풍력 계수 산정에 관한 실험적 연구)

  • Shin, Koo-Yong;Lim, Jae-Seob;Hwang, Kyu-Seok;Kil, Yong-Sik
    • Journal of Korean Society of Steel Construction
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    • v.23 no.1
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    • pp.73-81
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    • 2011
  • The wind force coefficient of a transmission tower frame shows several characteristics when the section shape, solidity ratio, and wind direction angle are changed. In this study, the wind force characteristics of a transmission tower frame with a basic structure were evaluated using different solidity ratios and wind direction angles in a wind tunnel test. According to the solidity ratio, the size of the structure and the rectangular-frame model of the transmission tower were changed by adding a two-dimensional (2D) or three-dimensional (3D) structure. The transmission tower's rectangular frame was tested by changing the wind direction angle of the 2D-type structure from 0 to $90^{\circ}$ and by changing the wind direction angle of the 3D-type structure from 0 to $45^{\circ}$ Based on the results that were obtained, it can be concluded that the wind force coefficient of a transmission tower frame can be used as preliminary data in deciding the transmission tower's wind load.

A Method of Frame Synchronization for Stereoscopic 3D Video (스테레오스코픽 3D 동영상을 위한 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.850-858
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    • 2013
  • In this paper, we propose a method of frame synchronization for stereoscopic 3D video to solve the viewing problem caused by synchronization errors between a left video and a right video using the temporal frame difference image depending on the movement of objects. Firstly, we compute two temporal frame difference images from the left video and the right video which are corrected the vertical parallax between two videos using rectification, and calculate two horizontal projection profiles of two temporal frame difference images. Then, we find a pair of synchronized frames of the two videos by measuring the mean of absolute difference (MAD) of two horizontal projection profiles. Experimental results show that the proposed method can be used for stereoscopic 3D video, and is robust against Gaussian noise and video compression by H.264/AVC.

A Study on the Dynamic Painterly Stroke Generation for 3D Animation (3차원 애니메이션을 위한 회화적 스트로크의 동적 관리 기법)

  • Lee, Hyo-Keun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.554-568
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    • 2005
  • We suggest the dynamic stroke generation algorithm that provides frame-to-frame coherence in 3D non-photorealistic animations. We use 3D particle system to eliminate the visual popping effect in the animated scene. Since we have located particles on the 3D object's surface, the coherence is maintained when the object or the camera is moving in the scene. Also, this algorithm maintains the coherence when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result(too large or too small brush strokes) can not represent hand-crafted brush strokes. To remove this problem, we suggest stroke generation algorithm that dynamically maintains the number of brush stroke and its size during camera zoom in/out.

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A Spatial-Temporal Three-Dimensional Human Pose Reconstruction Framework

  • Nguyen, Xuan Thanh;Ngo, Thi Duyen;Le, Thanh Ha
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.399-409
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    • 2019
  • Three-dimensional (3D) human pose reconstruction from single-view image is a difficult and challenging topic. Existing approaches mostly process frame-by-frame independently while inter-frames are highly correlated in a sequence. In contrast, we introduce a novel spatial-temporal 3D human pose reconstruction framework that leverages both intra and inter-frame relationships in consecutive 2D pose sequences. Orthogonal matching pursuit (OMP) algorithm, pre-trained pose-angle limits and temporal models have been implemented. Several quantitative comparisons between our proposed framework and recent works have been studied on CMU motion capture dataset and Vietnamese traditional dance sequences. Our framework outperforms others by 10% lower of Euclidean reconstruction error and more robust against Gaussian noise. Additionally, it is also important to mention that our reconstructed 3D pose sequences are more natural and smoother than others.

Finite Element Analysis of a Customized Eyeglass Frame Fabricated by 3D Printing (3 차원 프린팅으로 제작된 개인맞춤형 안경테의 유한요소해석)

  • Lee, Ji-Eun;Im, Young-Eun;Park, Keun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.1
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    • pp.65-71
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    • 2016
  • In recent years, 3D printing has received increasing attention due to releases of low-cost 3D printers based on open-source platform. 3D printing is expected to reduce the barrier to entry in the traditional manufacturing processes by increasing flexibility and creating an advantage to manufacture customized products at low costs. In this study, a unique eyeglass frame was designed to have a snake shape, which has an asymmetric geometry unlike traditional frames. The eyeglass frame was designed in a customized manner by reflecting dimensional characteristics of a customer's face. Finite element analysis was performed to investigate the structural safety of the 3D printed frames during the assembly process. The analysis also considered the effect of anisotropic material properties as determined by tensile tests. The eyeglass frame was then printed using the customized sizes and the best building process. The eyeglass frame was successfully assembled with lenses and without structural failure during its assembly procedure.

A Study for Three-Dimensional Die Design of Automobile Rear Frame (자동차용 리어프레임의 3차원 금형설계에 관한 연구)

  • 정효상;이성수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.163-168
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    • 2000
  • In this paper, a 3-D computer-aided die design process was developed for automobile rear frame with drawing, trimming, flanging, cam-piercing and piercing for tool design. The tool design has been done using Pro/Engineer on a personal computer. It is composed of four stations. The goal of this research is to apply each of stations for the standard tool specification to each station.

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Real-Time Terrain Rendering using Quadtree Wavelet Transform (쿼드트리와 웨이블릿 변환을 이용한 실시간 지형 렌더링)

  • 한정현;박헌기;정문주
    • Journal of the Korea Society for Simulation
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    • v.10 no.3
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    • pp.95-103
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    • 2001
  • Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.

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