• Title/Summary/Keyword: 3D-frame

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A Simplified Steel Beam-To-Column Connection Modelling Approach and Influence of Connection Ductility on Frame Behaviour in Fire

  • Shi, Ruoxi;Huang, Shan-Shan;Davison, Buick
    • International Journal of High-Rise Buildings
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    • v.7 no.4
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    • pp.343-362
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    • 2018
  • A simplified spring connection modelling approach for steel flush endplate beam-to-column connections in fire has been developed to enable realistic behaviour of connections to be incorporated into full-scale frame analyses at elevated temperature. Due to its simplicity and reliability, the proposed approach permits full-scale high-temperature frame analysis to be conducted without high computational cost. The proposed simplified spring connection modelling approach has been used to investigate the influence of connection ductility (both axial and rotational) on frame behaviour in fire. 2D steel and 3D composite frames with a range of beam spans were modelled to aid the understanding of the differences in frame response in fire where the beam-to-column connections have different axial and rotational ductility assumptions. The modelling results highlight that adopting the conventional rigid or pinned connection assumptions does not permit the axial forces acting on the connections to be accurately predicted, since the axial ductility of the connection is completely neglected when the rotational ductility is either fully restrained or free. By accounting for realistic axial and rotational ductilities of beam-to-column connections, the frame response in fire can be predicted more accurately, which is advantageous in performance-based structural fire engineering design.

A Study about Control of real working through the synchronized 3D Game Character and Motion Capture System (3D게임 캐릭터와 모션 캡쳐 시스템의 연동을 통한 실사 움직임(Real Working) 제어 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.278-281
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    • 2006
  • In the Contents industry, especially in the field of game contents the area receiving the most spotlight is 3D. With qualitative and quantitative developments in games continue, interest in 3D is becoming more significant. As a result studies and actual application in the area of 3D in the game industry are being most actively conducted. It is true that 3D game characters do not have the same level of natural movement compared to the previous 2D characters. In order to overcome the limitations of movement control of the Key frame method, the method that is currently being rapidly developed is a movement control method using motion capture system. In this study, the focus is placed in production of natural character animation through movement control through linkage of 3D game characters and motion capture system. Hence, production of natural 3D game character animation through a single central action was established as the purpose of this study.

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3-D Wavelet Compression with Lifting Scheme for Rendering Concentric Mosaic Image (동심원 모자이크 영상 표현을 위한 Lifting을 이용한 3차원 웨이브렛 압축)

  • Jang Sun-Bong;Jee Inn-Ho
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.164-173
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    • 2006
  • The data structure of the concentric mosaic can be regarded as a video sequence with a slowly panning camera. We take a concentric mosaic with match or alignment of video sequences. Also the concentric mosaic required for huge memory. Thus, compressing is essential in order to use the concentric mosaic. Therefore we need the algorithm that compressed data structure was maintained and the scene was decoded. In this paper, we used 3D lifting transform to compress concentric mosaic. Lifting transform has a merit of wavelet transform and reduces computation quantities and memory. Because each frame has high correlation, the complexity which a scene is detected form 3D transformed bitstream is increased. Thus, in order to have higher performance and decrease the complexity of detecting of a scene we executed 3D lifting and then transformed data set was sequently compressed with each frame unit. Each frame has a flexible bit rate. Also, we proposed the algorithm that compressed data structure was maintained and the scene was decoded by using property of lifting structure.

Effect of Heifer Frame Score on Growth, Fertility, and Economics

  • Senturklu, S.;Landblom, D.G.;Perry, G.A.;Petry, T.
    • Asian-Australasian Journal of Animal Sciences
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    • v.28 no.1
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    • pp.69-78
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    • 2015
  • A non-traditional forage-based protocol was employed to evaluate replacement heifer growth, fertility, and economics between small frame (SF, 3.50; n = 50) and large frame (LF, 5.56; n = 50) heifers using three increasing gain growth phases. Preceding an 85 d growing-breeding period (Phase 3; P3) the heifers were managed as a common group for Phases 1 and 2 (P1 and P2). During P1, heifers grazed common fields of unharvested corn and corn residue (total digestible nutrients [TDN] 56%) with supplemental hay. For P2, heifers grazed early spring crested wheatgrass pasture (CWG; TDN 62%) that was followed by the final P3 drylot growing and breeding period (TDN 68%). Small frame heifers were lighter at the end of P1 in May and at the start of P3 breeding in August (p = 0.0002). Percent of mature body weight (BW) at the end of P1 (209 d) was 48.7% and 46.8%, respectively, for the SF and LF heifers and the percent pubertal was lower for SF than for LF heifers (18.0% vs 40.0%; p = 0.02). At breeding initiation (P3), the percentage of mature BW was 57.8 and 57.2 and the percentage pubertal was 90.0 and 96.0 (p = 0.07) for the SF and LF heifers, respectively; a 5-fold increase for SF heifers. Breeding cycle pregnancy on days 21, 42, and 63, and total percent pregnant did not differ (p>0.10). In drylot, SF heifer dry matter intake (DMI) was 20.1% less (p = 0.001) and feed cost/d was 20.3% lower (p = 0.001), but feed cost/kg of gain did not differ between SF and LF heifers (p = 0.41). Economically important live animal measurements for muscling were measured in May and at the end of the study in October. SF heifers had greater L. dorsi muscle area per unit of BW than LF heifers (p = 0.03). Small frame heifer value was lower at weaning (p = 0.005) and the non-pregnant ending heifer value was lower for SF heifers than for the LF heifers (p = 0.005). However, the total development cost was lower for SF heifers (p = 0.001) and the net cost per pregnant heifer, after accounting for the sale of non-pregnant heifers, was lower for SF heifers (p = 0.004). These data suggest that high breeding efficiency can be attained among March-April born SF and LF virgin heifers when transitioned to a more favorable May-June calving period through the strategic use of grazed and harvested forages resulting in a lower net cost per pregnant SF heifer.

Simplified robustness assessment of steel framed structures under fire-induced column failure

  • Jiang, Binhui;Li, Guo-Qiang;Yam, Michael C.H.
    • Steel and Composite Structures
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    • v.35 no.2
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    • pp.199-213
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    • 2020
  • This paper proposes a Global-Local Analysis Method (GLAM) to assess the progressive collapse of steel framed structures under fire-induced column failure. GLAM obtains the overall structural response by combining dynamic analysis of the heated column (local) with static analysis of the overall structure (global). Test results of two steel frames which explicitly consider the dynamic effect during fire-induced column failure were employed to validate the proposed GLAM. Results show that GLAM gives reasonable predictions to the test frames in terms of both whether to collapse and the displacement verse temperature curves. Besides, several case studies of a two-dimensional (2D) steel frame and a three-dimensional (3D) steel frame with concrete slabs were conducted by using GLAM. Results show that GLAM gives the same collapse predictions to the studied cases with nonlinear dynamic analysis of the whole structure model. Compared with nonlinear dynamic analysis of the whole structure model, GLAM saves approximately 70% and 99% CPU time for the cases of 2D and 3D steel frame, respectively. Results also show that the load level of a structure has notable effects on the restraint condition of a heated column in the structure.

Development of Jig System to Improve the Weldability of Vehicle Seat Frame (자동차용 시트프레임의 용접성 향상을 위한 지그 시스템 개발)

  • Shin, Yun-Ho;Jeon, Euy-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.173-178
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    • 2007
  • Improvement of welding property of seat fiame is necessary for safety because seat frame is a unique connecting structural part between the rider and vehicle. Generally the robot and jig system for own use is used for welding of seat frame and unwelded zone can be inspected because of the geometrical interference between robot and jig system. In this study the unwelded zone of the conventional welding jig system is analysed and the 3D modeling and design change to solve the problem is discussed. As a result the weldability of system is improved and the manual welding jig is unnecessary because of the optimal jig system.

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A Building Modeling using the Library-based Texture Mapping

  • Song, Jeong-Heon;Cho, Young-Wook;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.744-746
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    • 2003
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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Progressive Compression of 3D Mesh Geometry Using Sparse Approximations from Redundant Frame Dictionaries

  • Krivokuca, Maja;Abdulla, Waleed Habib;Wunsche, Burkhard Claus
    • ETRI Journal
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    • v.39 no.1
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    • pp.1-12
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    • 2017
  • In this paper, we present a new approach for the progressive compression of three-dimensional (3D) mesh geometry using redundant frame dictionaries and sparse approximation techniques. We construct the proposed frames from redundant linear combinations of the eigenvectors of a combinatorial mesh Laplacian matrix. We achieve a sparse synthesis of the mesh geometry by selecting atoms from a frame using matching pursuit. Experimental results show that the resulting rate-distortion performance compares favorably with other progressive mesh compression algorithms in the same category, even when a very simple, sub-optimal encoding strategy is used for the transmitted data. The proposed frames also have the desirable property of being able to be applied directly to a manifold mesh having arbitrary topology and connectivity types; thus, no initial remeshing is required and the original mesh connectivity is preserved.

Watermarking Method using Similarity between Frames in the Scene (장면내의 프레임간 유사성을 이용한 워터마킹 방법)

  • Ahn, I.Y.
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.4
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    • pp.21-26
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    • 2005
  • This paper presents a watermarking method using similarity between frames in the scene to resist to various attacks and to improve the video quality. This method inserts and detects a watermark in the frame pair every 3 frame. The experimental simulations show that the video quality is improved more than 45dB compared with previous methods and the watermark is resistant to frame drop, MPEG compression and low pass filter attacks.

Development of Buffer frame for ATV (ATV용 완충 프레임의 개발)

  • Kim, Joon-An;Jun, Jae-Uhk;Ko, Sung-Woo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.10 no.6
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    • pp.159-164
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    • 2011
  • This paper is about the frame for an all terrain vehicle(ATV). An all terrain vehicle, also known as an ATV, has a seat designed to comfortably accommodate a rider over a wide variety of rugged terrain. This study developed and evaluated a buffer system to drive safely and reduce impact force on the load. The Frame includes a main frame portion which has one or more support frames. The buffer system with a double cushion system, one or more of the interaction of the shock absorber is constructed. The 3D modeling of ATV frame is built up with the software CATIA. According to the designing requirement, we analyzed the stress and the deformation of the frame.