• 제목/요약/키워드: 3D-Distortion

검색결과 619건 처리시간 0.039초

Workflow for Anamorphic 3D Advertising based on Image Distortion

  • Fu Linwei;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제16권3호
    • /
    • pp.170-183
    • /
    • 2024
  • In producing anamorphic 3D advertisement projects, it is necessary to apply the principles of illusion art to distort the images output to the screen (Image Distortion) so that their display aligns with our visual perception in a real three-dimensional environment. We focuse on the methods of image distortion in the creation of content for anamorphic 3D advertisement screens in this thesis. We propose using Unity 3D's real-time rendering instead of the offline rendering method of compositing method, and employing UV grid mapping to replace the manual correction in Adobe After Effects(AE). The significance of this paper lies in simplifying the image distortion processing workflow in anamorphic 3D projects and optimizing the image distortion creation methods used in compositing method. In outdoor anamorphic 3D advertisement projects, the proposed image distortion creation method demonstrates significant advantages in terms of production time, process simplification, flexibility, and expansion possibilities. Our research provides new perspectives and methods for the creation of anamorphic 3D content, offering theoretical and methodological references for professionals working on similar contents.

실감 방송에서의 3D 깊이/모양 지각감 왜곡의 측정 (Measurement of the Perceptual Distortion of 3D Depth/Shape in Realistic Broadcasting)

  • 이형철
    • 방송공학회논문지
    • /
    • 제14권2호
    • /
    • pp.210-218
    • /
    • 2009
  • 자연 3D 환경에서와 달리 3D 디스플레이를 통해 제시되는 대상의 깊이와 모양은 관찰거리에 따라서 체계적으로 왜곡되어 지각된다. 동일한 3D 디스플레이를 시청하는 다수의 시청자가 상이한 3D 깊이감과 모양감을 지각하는 것은 바람직하지 않은데, 이와 같은 3D 깊이감/모양감 왜곡 문제를 해결하기 위해서는 3D 깊이감과 모양감의 왜곡정도를 측정하는 정교한 도구가 필요하다. 본 연구는 3D 깊이감과 모양감 왜곡의 문제를 해결하기 위한 기반연구로서 3D 깊이감과 모양감 왜곡정도를 측정할 수 있는 깊이감/모양감 왜곡 측정도구를 제안한다.

3D-Distortion Based Rate Distortion Optimization for Video-Based Point Cloud Compression

  • Yihao Fu;Liquan Shen;Tianyi Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제17권2호
    • /
    • pp.435-449
    • /
    • 2023
  • The state-of-the-art video-based point cloud compression(V-PCC) has a high efficiency of compressing 3D point cloud by projecting points onto 2D images. These images are then padded and compressed by High-Efficiency Video Coding(HEVC). Pixels in padded 2D images are classified into three groups including origin pixels, padded pixels and unoccupied pixels. Origin pixels are generated from projection of 3D point cloud. Padded pixels and unoccupied pixels are generated by copying values from origin pixels during image padding. For padded pixels, they are reconstructed to 3D space during geometry reconstruction as well as origin pixels. For unoccupied pixels, they are not reconstructed. The rate distortion optimization(RDO) used in HEVC is mainly aimed at keeping the balance between video distortion and video bitrates. However, traditional RDO is unreliable for padded pixels and unoccupied pixels, which leads to significant waste of bits in geometry reconstruction. In this paper, we propose a new RDO scheme which takes 3D-Distortion into account instead of traditional video distortion for padded pixels and unoccupied pixels. Firstly, these pixels are classified based on the occupancy map. Secondly, different strategies are applied to these pixels to calculate their 3D-Distortions. Finally, the obtained 3D-Distortions replace the sum square error(SSE) during the full RDO process in intra prediction and inter prediction. The proposed method is applied to geometry frames. Experimental results show that the proposed algorithm achieves an average of 31.41% and 6.14% bitrate saving for D1 metric in Random Access setting and All Intra setting on geometry videos compared with V-PCC anchor.

열잡음 메모리 효과 제거기를 이용한 전력증폭기의 효율 개선 (The Design of Power Amplifier using Temperature Memory Effect Compensation)

  • 고영은;이지영
    • 정보학연구
    • /
    • 제10권3호
    • /
    • pp.47-58
    • /
    • 2007
  • In this paper, we designed and manufactured the distortion-cancellation module which is able to compensate thermal-noise distortion by software. The distortion-cancellation algorithm not only bring forth system non-linear distortion by input level but also bring compensate component of distortion by thermal to get rid off distortion from now on. After TMS 320C6711 DSP to recognize our algorithm, we manufactured the module for every kinds of system. To evaluate efficiency of the distortion-cancellation module, we designed and manufactured communication system. By measured result, if system output power is -3dBm equally, 12dB of ACLR has improved in 1MHz away from a center frequency, and also gain has increased up to 0.5dB.

  • PDF

3차원 입체영상에서 양선형 보간법을 이용한 키스톤 왜곡 보정 (A Correction of the Keystone Distortion Using the Bilinear Interpolation Method in 3D Stereoscopic images)

  • 이승우;송영준;김남
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
    • /
    • pp.524-527
    • /
    • 2006
  • 본 논문은 영상에 발생하는 키스톤 왜곡을 효율적으로 제거하는 방법에 대해 논하고 있다. 3차원 영상을 구현하기 위한 2차원 영상 획득 과정에서 발생하는 키스톤 왜곡을 양선형 보간법을 사용하여 최대한 제거시킨다. 보통 2차원 영상에서의 키스톤 왜곡은 광학적인 장비를 사용하여 제거할 수 있으나, 효율성이나 작업의 용이성을 고려했을 때 영상처리 방법을 사용하면 더 큰 효과를 볼 수 있다. 왜곡이 제거된 2차원 영상을 사용하여 3차원 입체영상을 구현하면 더 선명하고 왜곡이 없는 입체영상을 획득한다.

  • PDF

Hough 변환을 이용한 캐드 기반 삼차원 물체 인식 (CAD-Based 3-D Object Recognition Using Hough Transform)

  • Ja Seong Ku;Sang Uk Lee
    • 전자공학회논문지B
    • /
    • 제32B권9호
    • /
    • pp.1171-1180
    • /
    • 1995
  • In this paper, we present a 3-D object recognition system in which the 3-D Hough transform domain is employed to represent the 3-D objects. In object modeling step, the features for recognition are extracted from the CAD models of objects to be recognized. Since the approach is based on the CAD models, the accuracy and flexibility are greatly improved. In matching stage, the sensed image is compared with the stored model, which is assumed to yield a distortion (location and orientation) in the 3-D Hough transform domain. The high dimensional (6-D) parameter space, which defines the distortion, is decomposed into the low dimensional space for an efficient recognition. At first we decompose the distortion parameter into the rotation parameter and the translation parameter, and the rotation parameter is further decomposed into the viewing direction and the rotational angle. Since we use the 3-D Hough transform domain of the input images directly, the sensitivity to the noise and the high computational complexity could be significantly alleviated. The results show that the proposed 3-D object recognition system provides a satisfactory performance on the real range images.

  • PDF

열잡음 보상을 위한 비선형 왜곡제거 모듈 설계 (Non linearity Distortion Cancellation Module Design for Thermal Noise Compensation)

  • 황보창;고영은;방성일
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2005년도 추계종합학술대회
    • /
    • pp.27-30
    • /
    • 2005
  • In this paper, we designed and manufactured the distortion cancellation module which is able to compensate thermal-noise distortion by software The distortion cancellation algorithm not only bring forth system non-linear distortion by input level but also bring compensate component of distortion by thermal to get rid off distortion from now on. After TMS320C6711 DSP to recognize our algorithm, we manufactured the module for every kinds of system To evaluate efficiency of the distortion cancellation module, we designed and manufactured communication system. By measured result, if system output power is -3dBm equally, 12dB of ACLR has improved in 1MHz away from a center frequency, and also gain has increased up to 0.5dB.

  • PDF

원근방향 추적 눈 운동 시 참조자극이 자극운동 유도 표면의 삼차원 경사지각 왜곡에 미치는 효과 (Effect of reference on the distortion of 3D slant perception of semitransparent motion-induced surface during disjunctive eye movement)

  • 이형철
    • 인지과학
    • /
    • 제14권3호
    • /
    • pp.51-59
    • /
    • 2003
  • 눈 운동과 관련된 공간지각 왜곡이 다양하게 보고 되었는데, 대부분의 공간지각 왜곡이 두 눈이 동일한 방향으로 움직이는 눈 운동에 국한되어 연구되었다. 이형철, 감기택, 김은수와 윤장한 (2002)은 두 눈이 각기 반대 방향으로 움직이는 원근방향 추적 눈 운동 동안에 시공간적인 중첩패턴에 의해 정의되는 대상의 경사가 체계적으로 왜곡되어 지각된다는 것을 보고하였다. 본 연구에서는 배경과 대상이 상이한 명도를 갖는 반투명 대상의 경사가 원근방향 추적 눈 운동에 의해 왜곡되어 지각되는지를 검증하였고, 동시에 목표대상의 주위에 존재하는 참조자극이 경사지각 왜곡에 미치는 영향을 검증하였다.

  • PDF

3D-DCT 기반 집적영상 압축 방법의 율-왜곡 최적화를 통한 부호화 효율 향상 방법 (Coding Efficiency Improvement By Applying Rate-Distortion Optimization To 3D-DCT Based Integral Image Compression Method)

  • 전주일;강현수
    • 한국콘텐츠학회논문지
    • /
    • 제12권9호
    • /
    • pp.1-8
    • /
    • 2012
  • 본 논문에서는 집적영상의 압축 방법 중에 하나인 적응적인 블록 모드 선택을 이용한 3D-DCT 기반의 압축 방법에 율-왜곡 최적화 방법을 적용하여 부호화 효율을 개선하는 방법을 제안한다. 적응적인 블록 모드 선택을 이용한 3D-DCT 기반의 압축 방법은 영상 특성에 따라 적응적으로 다양한 크기의 3D-DCT 블록을 구성한 후에 3D-DCT를 수행하는 방법이다. 제안 방법은 기존 방법에서 최적 블록 모드를 선택할 때, 율-왜곡 최적화 방법을 적용하여 부호화 효율을 개선하였다. 또한 실험을 통해 집적영상에 적합한 최적의 라그랑지 계수를 제시하였다. 제안 방법은 기존 방법과 비교해 약 5%의 비트량 절감 효과를 가진다.

A Method to Compensate a Luminance Distortion of a Time-multiplexing Spatially Interlaced Stereoscopic Three-dimensional Display

  • Park, Minyoung;Choi, Hee-Jin
    • Current Optics and Photonics
    • /
    • 제2권5호
    • /
    • pp.436-442
    • /
    • 2018
  • In a spatially interlaced stereoscopic (SIS) three-dimensional (3D) display to be realized by providing the observer a part of left-eye/right-eye images, a loss of information can be perceived due to the un-shown part of each image. In order to resolve that problem, an improved SIS 3D display is proposed to deliver the images without loss of information to the observer using a time-multiplexing scheme. However, that time-multiplexing SIS also has a problem of luminance distortion when the desired luminance is not shown due to an insufficient response of the liquid crystal cell. In this paper, we propose a new method by optimizing the image data to show correct luminance with minimum distortion.