• 제목/요약/키워드: 3D workspace

검색결과 63건 처리시간 0.026초

Multiple Vision Based Micromanipulation System for 3D-Shaped Micro Parts Assembly

  • Lee, Seok-Joo;Park, Gwi-Tae;Kim, Kyunghwan;Kim, Deok-Ho;Park, Jong-Oh
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.103.5-103
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    • 2001
  • This paper presents a visual feedback system that controls a micromanipulator using multiple microscopic vision information. The micromanipulation stations basically have optical microscope. However the single field-of-view of optical microscope essentially limits the workspace of the micromanipulator and low dept-of-field makes it difficult to handle 3D-shaped micro objects. The system consists of a stereoscopic microscope, three CCD cameras, the micromanipulator and personal computer. The use of stereoscopic microscope which has long working distance and high depth-of-field with selective field-of-view improves the recognizability of 3D-shaped micro objects and provides a method for overcoming several essential limitations in micromanipulation. Thus, visual feedback information is very important in handling micro objects for overcoming those limitations and provides a mean for the ...

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하나의 카메라를 이용한 이동로봇의 이동물체 추적기법 (Visual Tracking of Moving Target Using Mobile Robot with One Camera)

  • 한영준;한헌수
    • 제어로봇시스템학회논문지
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    • 제9권12호
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    • pp.1033-1041
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    • 2003
  • A new visual tracking scheme is proposed for a mobile robot that tracks a moving object in 3D space in real time. Visual tracking is to control a mobile robot to keep a moving target at the center of input image at all time. We made it possible by simplifying the relationship between the 2D image frame captured by a single camera and the 3D workspace frame. To precisely calculate the input vector (orientation and distance) of the mobile robot, the speed vector of the target is determined by eliminating the speed component caused by the camera motion from the speed vector appeared in the input image. The problem of temporary disappearance of the target form the input image is solved by selecting the searching area based on the linear prediction of target motion. The experimental results have shown that the proposed scheme can make a mobile robot successfully follow a moving target in real time.

가상 환경에서 입력장치를 이용한 매니퓰레이터의 작업영역 분석 및 시각화 (Visualization and Workspace Analysis of Manipulator using the Input Device in Virtual Environment)

  • 김성현;송태길;윤지섭;이극
    • 디지털콘텐츠학회 논문지
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    • 제5권1호
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    • pp.22-27
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    • 2004
  • 밀폐 및 차폐 공간을 갖는 핫셀에서 사용후핵연료와 같은 고방사선 물질을 취급하고 있으며, 핵주기시설에서 마스터-슬레이브 매니퓰레이터는 원격취급장비로서 널리 사용되고 있다. 본 연구에서는 차세대관리공정의 디지털 목업을 구축하고 원격유지보수를 위한 매니퓰레이터의 작업영역 및 작업분석을 수행하였다. 실제 환경과 동일한 가상 작업환경을 갖는 디지털 목업은 3차원 그래픽으로 모델링된 공정장치 및 원격 취급장비들로 구성된다. 모델링된 매니퓰레이터는 기구학 및 동작범위에 대한 속성을 부여되고 외부 입력장치는 space ball을 사용하여 매니퓰레이터의 동작을 구현하였다. 또한 Tele-operation 인터페이스를 사용하여 6축 외부 입력장치와 연계한 시스템을 개발하였으며 외부 입력에 따른 매니퓰레이터의 동작에 대한 동기는 만족할 만한 응답을 보였다. 이는 가상환경에서 작업자 교육을 위한 시스템 개발에 유용할 것이다.

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Z-Clutching: Interaction Technique for Navigating 3D Virtual Environment Using a Generic Haptic Device

  • Song, Deok-Jae;Kim, Seokyeol;Park, Jinah
    • Journal of Computing Science and Engineering
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    • 제10권1호
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    • pp.32-38
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    • 2016
  • Navigating a large 3D virtual environment using a generic haptic device can be challenging since the haptic device is usually bounded by its own physical workspace. On the other hand, mouse interaction easily handles the situation with a clutching mechanism-simply lifting the mouse and repositioning its location in the physical space. Since the haptic device is used for both input and output at the same time, in many cases, its freedom needs to be limited in order to accommodate such a situation. In this paper, we propose a new mechanism called Z-Clutching for 3D navigation of a virtual environment by using only the haptic device without any interruption or sacrifice in the given degrees of freedom of the device's handle. We define the clutching state which is set by pulling the haptic handle back into space. It acts similarly to lifting the mouse off the desk. In this way, the user naturally feels the haptic feedback based on the depth (z-direction), while manipulating the haptic device and moving the view as desired. We conducted a user study to evaluate the proposed interaction technique, and the results are promising in terms of the usefulness of the proposed mechanism.

상지 재활을 위한 3-D 로봇 시스템의 혼합 위치/힘 제어 (Hybrid Position/Force Control of a 3-D Rehabilitation Robot System for Upper Extremities)

  • 이수한;신규현
    • 한국정밀공학회지
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    • 제28권5호
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    • pp.599-605
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    • 2011
  • A 3-D rehabilitation robot system is developed. The robot system is for the rehabilitation of upper extremities, especially the shoulder and elbow joints, and has 3-D workspace for occupational therapy to recover physical functions in activities of daily living(ADL). The rehabilitation robot system has 1 DOF in horizontal rotational motion and 2 DOF in vertical rotational motion, where all actuators are set on the ground. Parallelogram linkage mechanisms lower the equivalent inertia of the control elements as well as control forces. Also the mechanisms have high mechanical rigidity for the end effector and the handle. In this paper, a hybrid position/force controller is used for controlling positions and forces simultaneously The controller is tuned according to the robot posture. The active motion modes for rehabilitation program consist of active-resisted motion mode and active-free motion mode. The results of the experiments show that the proposed motion modes provide the intended forces effectively.

칼만예측기의 ZMP 상태추정을 통한 이족로봇의 균형제어기법 (Balance Control of a Biped Robot Using the ZMP State Prediction of the Kalman Estimator)

  • 박상범;한영준
    • 한국지능시스템학회논문지
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    • 제16권5호
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    • pp.601-607
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    • 2006
  • 본 논문은 칼만필터를 이용한 ZMP의 다음 상태 예측을 통한 새로운 이족로봇의 균형제어기법을 제안한다. 일반적으로 이족로봇의 동역학 모델은 3D-LIPM(3D-Linear Inverted Pendulum Mode)에 의해 수학적으로 근사화되지만, 이는 로봇의 동역학적 특성을 완벽하게 표현할 수 없다. 이족로봇의 안정성은 ZMP(Zero Moment Point) 위치가 안정영역에 존재하는 경우에 안정성이 보장된다. 그리고 로봇 구조와 그 모델 사이의 내재된 오차는 로봇의 안정성에 영향을 끼칠 수 있다. 그러므로 본 논문에서 제안하는 균형제어기법은 내부 오차를 줄일 수 있으며, 적절한 로봇의 제어가 가능하다. 제안된 균형제어기법의 실험은 다양한 상황을 포함한 가상의 공간상에서 모의실험 되었다.

효율적인 건설공사와 유지관리를 위한 건설현장에서의 3차원 공간 정보 획득 (3D Spatial Information Acquisition for Construction Operation and Maintenance on a Construction Site)

  • 김창완
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2004년도 제5회 정기학술발표대회 논문집
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    • pp.188-193
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    • 2004
  • 3차원 모델링은 다양한 safety-enhancement applications 과 프로젝트 관리 시스템에서의 as-built data acquisition에 이용될 수 있다. 본 연구의 목적은 효과적인 방법으로 건설 현장을 3차원 모델로 형상화 할 수 있는 3차원 공간 모델링 방법을 제시하고 실제 건설 현장에서의 실험을 통하여 제시한 방법을 검증하는 것이다. 본 논문에서는 제안된 건설현장을 형상화하기 위한 모델링 알고리듬들과 여러 장소들로부터 얻는 data를 하나의 coordinate system으로 변환하기 위한 coordinate transformation 알고리듬에 대한 설명을 포함하였다. 제안된 모델링 방법의 건설 현장에 대한 실제 적용성을 검증하기 위해 실제 건설 현장에서의 모델링 실험에 대한 결과가 논의되었으며 이러한 결과는 본 연구에서 제안된 모델링 방법이 건설 현장을 효과적으로 3차원 모델로 형상화하는 것을 보여준다.

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Development of the Maintenance Process Using Virtual Prototyping for the Equipment in the MSM's Unreachable Area of the Hot cell

  • Lee, Jong-Youl;Song, Tai-Gil;Kim, Sung-Hyun;Yoon, Ji-Sup
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1354-1358
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    • 2003
  • The process equipment for handling high level radioactive materials like spent fuels is operated in a hot cell, due to high radioactivity. Thus, this equipment should be maintained and repaired optimally by a remotely operated manipulator. The master-slave manipulators(MSM) are widely used as a remote handling device in the hot cell. The equipment in the hot cell should be optimally placed within the workspace of the wall-mounted slave manipulator for the maintenance operation. But, because of the complexity in the hot cell, there would be some parts of the equipment that are not reached by the MSM. In this study, the maintenance process for these parts of the equipment is developed using virtual prototyping technology. To analyze the workspace of the maintenance device in the hot cell and to develop the maintenance processes for the process equipment, the virtual mock-up of the hot cell for the spent fuel handling process is implemented using IGRIP. For the implementation of the virtual mock-up, the parts of the equipment and maintenance devices such as the MSM and servo manipulator are modeled and assembled in 3-D graphics, and the appropriate kinematics are assigned. Also, the virtual workcell of the spent fuel management process is implemented in the graphical environment, which is the same as the real environment. Using this mock-up, the workspace of the manipulators in the hot cell and the operator's view through the wall-mounted lead glass are analyzed. Also, for the dedicated maintenance operation, the analyses for the detailed area of the end effectors in accordance with the slave manipulator's position and orientation are carried out. The parts of the equipment that are located outside of the MSM's workspace are specified and the maintenance process of the parts using the servo manipulator that is mounted in the hot cell is proposed. To monitor the process in the hot cell remotely, the virtual display system by a virtual camera in the virtual work cell is also proposed. And the graphic simulation using a virtual mock-up is performed to verify the proposed maintenance process. The maintenance process proposed in this study can be effectively used in the real hot cell operation and the implemented virtual mock-up can be used for analyzing the various hot cell operations and enhancing the reliability and safety of the spent fuel management.

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Preliminary numerical analysis of controllable prestressed wale system for deep excavation

  • Lee, Chang Il;Kim, Eun Kyum;Park, Jong Sik;Lee, Yong-Joo
    • Geomechanics and Engineering
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    • 제15권5호
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    • pp.1061-1070
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    • 2018
  • The main purpose of retaining wall methods for deep excavation is to keep the construction site safe from the earth pressure acting on the backfill during the construction period. Currently used retaining wall methods include the common strut method, anchor method, slurry wall method, and raker method. However, these methods have drawbacks such as reduced workspace and intrusion into private property, and thus, efforts are being made to improve them. The most advanced retaining wall method is the prestressed wale system, so far, in which a load corresponding to the earth pressure is applied to the wale by using the tension of a prestressed (PS) strand wire. This system affords advantages such as providing sufficient workspace by lengthening the strut interval and minimizing intrusion into private properties adjacent to the site. However, this system cannot control the tension of the PS strand wire, and thus, it cannot actively cope with changes in the earth pressure due to excavation. This study conducts a preliminary numerical analysis of the field applicability of the controllable prestressed wale system (CPWS) which can adjust the tension of the PS strand wire. For the analysis, back analysis was conducted through two-dimensional (2D) and three-dimensional (3D) numerical analyses based on the field measurement data of the typical strut method, and then, the field applicability of CPWS was examined by comparing the lateral deflection of the wall and adjacent ground surface settlements under the same conditions. In addition, the displacement and settlement of the wall were predicted through numerical analysis while the prestress force of CPWS was varied, and the structural stability was analysed through load tests on model specimens.

지역적 불변특징 기반의 3차원 환경인식 및 모델링 (Recognition and Modeling of 3D Environment based on Local Invariant Features)

  • 장대식
    • 한국컴퓨터정보학회논문지
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    • 제11권3호
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    • pp.31-39
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    • 2006
  • 본 논문에서는 지능로봇. 지능형자동차. 지능형빌딩 등에 다양하게 활용될 수 있는 3차원 환경과 여기에 포함된 물체의 실시간 인식을 위한 새로운 접근 방법을 제안한다. 본 논문에서는 먼저 사람이 환경을 인식하고 상호작용하는 데 사용하는 3가지 기본 원칙을 설정하고, 이 기본 원칙들을 이용하여 실시간 3차원 환경 및 물체 인식을 위한 통합된 방법을 제시한다. 이들 3가지 기본 원칙은 다음과 같다. 첫째, 전역 적인 평면 특징들을 인식함으로써 작업환경의 기하학적 구조에 대한 개략적 특성화를 고속으로 진행한다. 둘째, 작업환경 속에서 기존에 알려진 물체를 먼저 빠르게 인식하고 이를 데이터베이스 내에 저장되어 있는 물체의 모델로 교체한다. 셋째, 다중 해상도 Octree 표현 방법을 이용하여 기타 영역을 주어진 작업의 필요에 따라 적응적으로 실시간 모델링 한다. 본 논문에서는 3차원 SIFT로 언급되는 3차원 좌표를 가지는 SIFT특징들을 3차원 좌표정보와 함께 확장하여 사용함으로서 전역적 평면 특징의 빠른 추출, 고속의 물체 인식, 빠른 장면 정합 등의 기능에 활용하고 이와 동시에 스테레오 카메라로부터 입력되는 3차원 좌표의 잡음과 불완전성을 극복한다.

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