• Title/Summary/Keyword: 3D work

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Novel User Interaction Technologies in 3D Display Systems

  • Hopf, Klaus;Chojecki, Paul;Neumann, Frank
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1227-1230
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    • 2007
  • This paper describes recent advances in the R&D work achieved at Fraunhofer HHI (Germany) that are believed to provide key technologies for the development of future human-machine interfaces. The paper focus on the area of vision based interaction technologies that will be one essential component in future three-dimensional display systems.

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Constructing the Development of Solids by Personal Computer (개인용 컴퓨터를 이용한 전개도 작성에 관한 연구)

  • 채희창;정인성
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.14 no.2
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    • pp.367-375
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    • 1990
  • A data structure representing 3-D objects was designed for the personal computer. It is very simple to be used in the personal computers which have small memory and low speed. A homogeneous transformation for developing 3-D objects was derived. Each developing procedure consists of five transformations : one translational-three rotational-one translational. Developing a solid is a creative work. So the results of developing vary with the order of surfaces to be developed. One method to reduce the length of seam was considered. The programs used in this study were written in Pascal and Assembly and a modeller that generates 3-D primitives was included. This program is an interactive dual-screen system. While all the menus in Korean are displayed at the monochrome monitor, the development figures with projective views are drawn at the color monitor. The program has wide applications for plate works.

A Study on the 3D Computer Graphics Application in Webtoons (웹툰에서의 3D컴퓨터그래픽스 적용에 관한 연구)

  • Moon, Hee Jeoung
    • Smart Media Journal
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    • v.4 no.3
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    • pp.31-37
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    • 2015
  • Recently, computer graphics has made possible a close representation of the due diligence. But, prefer the feel of a 2D computer graphics. 2D computer graphics and compositing of 3D computer graphics have already been produced for a long time. But, the virtual 3D computer graphics application in 2D image or live-action have been used to effect expression of a 2D computer graphics. Recently, 2D computer graphics content is being expanded through the cartoons. In some cases increase the efficiency by making a 3D computer graphics on the camera angle or temporal and spatial part. Through practical work and want to present the proper direction.

Optimization of the Cloth Simulation Pipeline in Production of 3D Computer Animation (3D 컴퓨터 애니메이션 제작에서 Cloth Simulation 을 위한 제작파이프라인의 최적화)

  • Kwak, Dong-Min;Choi, Chul-Yong;Kim, Ki-Hong;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.198-207
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    • 2009
  • Recently, it was possible to represent the realistic clothes in the cloth simulation along with growth of 3D computer animation such as visual contents. In addition, because of the development of H/W(Hardware) and S/W(Software), the accessibility and participation are growing. However, in order to make the image of high quality of 3D animation, the optimized production pipeline was need. In this paper, in order to overcome the limitation of exiting 3D computer animation production pipeline, we propose the optimized production pipeline of the cloth simulation. Our production pipeline makes the optimization arrangement in consideration of the mobility in order to supplement the related structure limit toward each part of the existing pipeline. Moreover, by utilizing the dummy cloth the association nature with the animation part is solved and a performance is improved. The proposal pipeline actually introduced to the animation production. And then we can improve the performance production time and production manpower consumption. Consequently, our pipeline is guaranteed an optimized work by emphasizing a connection in the direct image production.

Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

Reasonable Assignment of Aged People at Construction Site (건설현장 고령근로자의 안전배치 방안에 관한 연구)

  • Kim, Sung-Rae;Son, Ki-Sang
    • Journal of the Korean Society of Safety
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    • v.27 no.1
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    • pp.32-43
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    • 2012
  • "low and old age trend" is a big social national problem in korea but also in foreign countries. The Government pursues a policy for aged people to take part in construction site as labours. Low childbirth and avoidance of 3D work kinds lead to exposure of aged workers to industry work places. According to korea department of labour, it is expected that 18% of total economic activity people in 2008 to 27.2% in 2018 be increased with age of more than 55 old years. Therefore, It is needed that more countermeasures for old workers should be taken for safer work conditions. This old workers with more than 55 old years contain major portion of accident occurrence in construction industry. It is found that accident rate in construction industry can be decreased if appropriate technical safety training is provided to them who wish to work at construction sites. Statistic analysis such as frequency, cross, logistic regression using program package SPSS 13.0 has been made after collecting questionnaire survey of more than 330 workers at construction sites.

3D feature profile simulation for nanoscale semiconductor plasma processing

  • Im, Yeon Ho
    • Proceedings of the Korean Vacuum Society Conference
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    • 2015.08a
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    • pp.61.1-61.1
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    • 2015
  • Nanoscale semiconductor plasma processing has become one of the most challenging issues due to the limits of physicochemical fabrication routes with its inherent complexity. The mission of future and emerging plasma processing for development of next generation semiconductor processing is to achieve the ideal nanostructures without abnormal profiles and damages, such as 3D NAND cell array with ultra-high aspect ratio, cylinder capacitors, shallow trench isolation, and 3D logic devices. In spite of significant contributions of research frontiers, these processes are still unveiled due to their inherent complexity of physicochemical behaviors, and gaps in academic research prevent their predictable simulation. To overcome these issues, a Korean plasma consortium began in 2009 with the principal aim to develop a realistic and ultrafast 3D topography simulator of semiconductor plasma processing coupled with zero-D bulk plasma models. In this work, aspects of this computational tool are introduced. The simulator was composed of a multiple 3D level-set based moving algorithm, zero-D bulk plasma module including pulsed plasma processing, a 3D ballistic transport module, and a surface reaction module. The main rate coefficients in bulk and surface reaction models were extracted by molecular simulations or fitting experimental data from several diagnostic tools in an inductively coupled fluorocarbon plasma system. Furthermore, it is well known that realistic ballistic transport is a simulation bottleneck due to the brute-force computation required. In this work, effective parallel computing using graphics processing units was applied to improve the computational performance drastically, so that computer-aided design of these processes is possible due to drastically reduced computational time. Finally, it is demonstrated that 3D feature profile simulations coupled with bulk plasma models can lead to better understanding of abnormal behaviors, such as necking, bowing, etch stops and twisting during high aspect ratio contact hole etch.

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Visual Problems and Refractive Error at Video Display Termianls (VDT사용자의 시기능 불편과 굴절이상)

  • Seo, Y.W.;Choe, Y.J.
    • Journal of Korean Ophthalmic Optics Society
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    • v.3 no.1
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    • pp.75-86
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    • 1998
  • The purpose of this study is to evaluate the effects of continuing work on VDT(video display terminal), therefore this study examined visual fatigue, unaided visual acuity, refractive error, accommodation and horizontal phoria of 152 subjects who did two hour long VDT work. For the ocular symptoms, the greatest number was tired eyes accounting for 45.71%. In the visual symptoms, blurred vision was the hightest rate of 80.39% and in case of systemic symptoms shoulder pain was 33.33% marked top ranking. The average of near visual acuity decresed almost 10% from 0.47 to 0.42, but refractive error increased about 0.10D to the direction of myopic shift. The amplitude of accommodation decreased approximately 0.72D from 7.46D to 6.74D. Accommodation facility was delayed from 2.27 second to 2.50 second, the amplitude of positive relative accommodation was decreased from 4.76D to 4.16D and the amplitude of negative relative accommodation was decreased from 2.46D to 2.33D. The horizontal phoria shifted to the direction of esophoria from $1.82{\Delta}$ to $3.24{\Delta}$.

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The Interpretation of Separation Mechanism of Ridge-Cut Explosive Bolt Using Software Simulation Program

  • Lee, Y. J.;Kim, D. J.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.532-543
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    • 2004
  • The present work have been developed the interpretation processor including the behavior of material failure and the separation phenomena under transient dynamic loading (the operation of explosive bolt) using AUTODYN V4.3, SoildWork 2003 and TrueGrid V2.1 programs. It has been demonstrated that the interpretation in ridge-cut explosive bolt under dynamic loading condition should be necessary to the appropriate failure model and the basic stress of bolt failure is the principal stress. The use of this interpretation processor developing the present work could be extensively helped to design the shape and the amount of explosives in the explosive bolt having a complex geometry. It is also proved that the interpretation processor approach is an accurate and effective analysis technique to evaluate the separation mechanism in explosive bolts.

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An Investigation into Three Dimensional Mutable 'Living' Textile Materials and Environments (2) (3D 가상 이미지의 텍스타일 소재로의 적용을 통한 삼차원 변형가능한 'Living Textil'과 환경변화에 관한 연구 (2))

  • Kim, Ki-Hoon;Suh, Ji-Sung
    • The Research Journal of the Costume Culture
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    • v.19 no.2
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    • pp.316-323
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    • 2011
  • This research aim concerns questioning how we can generate environments suggestive of nature fused with built environments through textiles. Through literature reviews and experiments with available the 3D imaging techniques of Holography, Lenticular and other new technologies. We also have researched towards finding the most effective method for 3D imaging techniques for textile applications. The advantage of the combining technique is to create the possibility of seeing a number of different floating 3D illusory images, depending on the viewing angle. This objective is to produce intriguing textile patterns and images in which the objects and colours change as viewpoints change. Experimental work was carried out in collaboration with professional textile researchers, scientists, artists and designers conducting research in this field.