• 제목/요약/키워드: 3D virtual simulation

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임상가를 위한 특집 1 - 턱교정수술에서3D simulation과 CAD/CAM의 활용 (3D simulation and CAD/CAM in orthognathic surgery)

  • 진임건;양훈주;김대승;이원진;황순정
    • 대한치과의사협회지
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    • 제50권11호
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    • pp.660-669
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    • 2012
  • We describes the process of 3D virtual treatment planning and of CAD/CAM for surgical splint in orthognathic surgery. The potential benefits and disadvantages of 3D virtual approach and the use of CAD/CAM system for the treatment of the patient with a maxillofacial deformity are discussed. For the more convenient applications,3D software should be improved.

남성용 작업복 팬츠 3차원 가상착의 시뮬레이션 평가 (The Computerized 3-D Clothing Simulation for the Evaluation of Men's Working Pants)

  • 박진아
    • 복식
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    • 제63권8호
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    • pp.27-42
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    • 2013
  • The study was aimed to develop men's working pants patterns through the computerized 3-D virtual clothing simulation system and to verify the effects of the 3-D simulated outfit by comparing it to the images of the actual outfits. The average body measurements of South Korean men aged between 30 and 39 used for the simulation in order to generate a 3-D virtual model and to realize outfits of men's working pants for the workers in the heavy industry in South Korea. And also the preliminary questionnaire survey results on certain aspects of the working pants such as type, detailed design preference and discomforting parts were taken into consideration. Both the simulated and real images of the developed working pants were compared in terms of the ease amount according to parts of the working pants, the position of seam lines, the appearance of darts and pleats, and the effects of the fabric surface according to expertise panels' subjective 5-point scale evaluation. The results throughout the study were (1) the basic working pants item worn by subject workers were the straight one pleated pants. The most discomforting parts of the working pants were in the order of body rise, thigh, hip, waist, pants hems and knee girth. (2) the drafting factors of pants patterns differed by the men's body features, which was related to the allocation of suppression amounts between waist and hip girths into darts and hip curve amounts on the waist line level of the pants. (3) the similarity of the virtually simulated and real images of men's working pants resulted in an average of 4.5 to the ease of appearance, 4.6 to the seam lines, 4.1 to the fabric surface effects in a 5-point scale, which means that the two were highly alike.

시뮬레이션기법을 이용한 도로대안결정 (Determination of Optimal Route Using Virtual Simulation)

  • 최현;강인준;홍순헌;손충민
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2003년도 춘계학술발표회 논문집
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    • pp.295-299
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    • 2003
  • This study is an examination suggestion about considering circumference facilities, the development plan, prospect of traffic demanded. In addition to we study possibility about analysis of scenery and analysis of environment affection for using the virtual 3D simulation method and the GIS method.

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Comparison of pants pattern by adolescent boy's body type using 3D virtual simulation

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제24권2호
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    • pp.75-84
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    • 2019
  • The purpose of this study was to present a good pants pattern for boys aged 13-18 by comparing and analyzing the pants pattern according to lower body shape. And through it, this study was to provide basic data for pants production considering male student body shape. The pattern of this study used the industrial type Lee Hee-chun pattern and DC Suite Program for 3D virtual simulation. As a result of the appearance evaluation, there was a significant difference between the patterns in most items. Type 2 was rated highly, followed by Type 4, Type 3, and Type 1. Type 1 required correction of the length of the pants and the amount of crotch part, while type 3 required adjustment of the pants in the knee area. Type 4 required correction of pattern drawing method of crotch width, thigh circumference, and knee circumference. This pattern method was evaluated as suitable for slender body shape. This study suggests a pants pattern system suitable for adolescent boys by reflecting the body shape characteristics of adolescent boy with a change of body shape. It is expected that this will meet the increasing demand for fitting. In this study, we have examined 3D virtual simulation, not actual wear experiment, so it will be necessary to investigate the difference through actual clothing experiment for adolescent boys.

A Study on the 3D Scanning of Fashionable Textile Materials - Ripple-finished Cotton Fabric and Shrink-proof Finished/Felted Wool Fabric -

  • Kim, Jong-Jun
    • 패션비즈니스
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    • 제15권6호
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    • pp.101-112
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    • 2011
  • Three-dimensional(3D) virtual clothing simulation system may require the use of physical, mechanical, and configurational data in order to mimic the actual clothing with high degree of realism. Therefore the 3-dimensional scanning system based on optical methods was adopted to extract the 3-dimensional data of the fabric surface. In this study, the appearances of the 3-dimensionally transformed textile fabrics via several finishing procedures were investigated using a 3D scanning system. The wool gauze fabrics treated with the shrink-proof finishing and the felting process showed height changes up to 4.5mm. The 3-dimensional configuration may be objectively described by the use of mesh generation from the scanned output. The generated mesh information may further be utilized in the 3D virtual clothing simulation system for accurate description of the fashionable textile materials used in the simulation system.

3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로 (A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z)

  • 신혜경
    • 문화기술의 융합
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    • 제7권1호
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    • pp.75-81
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    • 2021
  • 첨단 정보통신 기술의 발달에 따라 디지털 문화에 익숙한 Z세대는 미래 패션을 재편할 수 있는 패션 산업의 주요 소비층으로 관심이 집중되고 있다. 본 연구에서는 디지털 기기에 능숙하고 인터넷을 통한 정보 습득 및 모바일 라이프스타일에 친숙한 Z세대를 위한 캐쥬얼웨어를 3D 가상 시뮬레이션에 의해 디자인하여 걸리쉬, 스포티브, 이지, 컨템포러리의 4가지 룩으로 디자인 전개하였다. 의상디자인에 3D 가상 착의 시뮬레이션의 활용은 팬데믹 환경에서 디지털 패션 디자인기획 및 생산 프로세스와의 융합을 통한 미래 패션 산업의 디지털화를 구축하고 온라인 플랫폼의 유통을 강화시킬 수 있다. 언택트 패션 제작 시스템을 도입하여 업무의 효율성 강화를 위한 지속적인 혁신을 시도하고 있는 기업 환경에서 3D 가상의상 기술의 활용은 3D 샘플 제작, 온라인 피팅, 수정과 보정 및 품평을 통해 업무 프로세스에서 소통이 확대되고 인적, 물적 자원의 경감에 따른 긍정적 효과를 통해 지속 가능한 패션의 가치를 확대시킬 수 있다.

3 시스템의 맞춤복 시장 적용가능성에 관한 연구 - 중년여성을 대상으로 - (A Study on Applicability of Custom-Tailored Clothing of 3D Virtual Clothing System - Focused on Middle-Aged Women -)

  • 이수연;이정순
    • 패션비즈니스
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    • 제14권4호
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    • pp.161-173
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    • 2010
  • This study aims to examine for efficient production methods of custom-tailored clothing and application of 3D virtual clothing system in custom-tailored clothing market, by producing and analyzing both real clothing and 3D virtual clothing. For this study, a middle-aged woman is selected as the subject figure and one-piece is selected as the experimental clothes item. In real clothing, I conducted the wearing evaluation for experts and the subject figure. And In the virtual clothing, I conducted the wearing evaluation with i-Designer using 3D virtual clothing on simulation program. There are some differences between the data from body scanning and the real body size. In the custom-tailored clothing market in which the fitness is important, the research which measures the more exact data is needed. And in the case of complicate design, the functions which measure the activity and the fitness variously and correct the parts of curves are needed. This study experiments the availability of application of 3D Virtual Clothing System in custom-tailored clothing market by selecting one-piece as the experimental clothes item. So the follow-up studies for the other designs and fabrics are needed. Also, if the studies for checking the clothes pressure, the amount of composure, the space between skin and clothing when the virtual model wearing clothes is walking or shaking his arms are proceeding, then 3D virtual clothing System is applicable in custom-tailored clothing market. But there are some restrictions and lack of education in virtual clothing System yet, and it makes hard for workers in clothing market to use it in real production. However, 3D virtual clothing System will be practical in real market if there would be more research on its usability and practicality, and workers in clothing market can be easily educated on techniques of 3D virtual clothing system.

니트소재의 인장변형 특성과 3D 디지털 클로딩 시스템에 의한 외관표현에 관한 연구 (A Study on the Tensile Deformation Characteristics of Knits and Appearance Using 3D Digital Virtual Clothing Systems)

  • 최경미;김종준
    • 패션비즈니스
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    • 제16권2호
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    • pp.151-162
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    • 2012
  • The industry-wide development of digital technologies has also affected the textile and fashion industries immensely. The applications of 3D technology, virtual reality, and/or augmented reality systems have helped to create novel fashion brands based on the marriage of IT and textile/fashion industries. 3D digital virtual clothing systems have been developed to help the textile and fashion industries in terms of the planning, manufacturing, marketing and sales sectors. So far, most of the development effort for the 3d virtual clothing systems has been focused on the woven fabrics. The characteristics of woven fabrics differ from those of knitted fabric. Since the physical structures and mechanical properties of the knitted fabrics are definitely different from those of woven fabrics, the simulation process for the knitted fabrics should follow different approaches. The loops in a knitted fabric deform easily. The deformation results in a readily stretchable fabric appearance. Cloth simulation mostly employs models that approximate the mechanical properties of linear elastic planes. This simulation scheme does not, however, describe well enough the behavior of knitted fabrics, which deviate largely from the linear isotropic material characteristics. This study aims at characterizing the tensile deformation and surface textures of a knitted fabric product. Tensile deformation curves for the wale, course, and bias direction are analyzed. The surface texture of the knitted fabric is analyzed by using a 3-dimensional scanning device.

가상 수술 시뮬레이션과 3차원 프린팅 절골술 가이드를 이용한 교정 수술: 증례 보고 (Corrective Surgery Using Virtual Surgical Simulation and a Three-Dimensional Printed Osteotomy Guide: A Case Report)

  • 최기원;신기준
    • 대한족부족관절학회지
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    • 제27권3호
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    • pp.112-116
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    • 2023
  • A 74-year-old female patient, who underwent surgery for a left distal tibiofibular fracture 40 years earlier, visited the hospital with an ankle varus deformity due to malunion. The patient complained of discomfort while walking due to the ankle and hindfoot varus deformity but did not complain of ankle pain. Therefore, correction using supramalleolar osteotomy was planned, and through virtual surgical simulation, it was predicted that a correction angle of 24° and an osteotomy gap open of 12 mm would be necessary. An osteotomy guide and an osteotomy gap block were made using three-dimensional (3D) printing to perform the osteotomy and correct the deformity according to the predicted goal. One year after surgery, it was observed that the ankle varus was corrected according to the surgical simulation, and the patient was able to walk comfortably. Thus, for correction of deformity, virtual surgical simulation and a 3D-printed osteotomy guide can be used to predict the target value for correction. This is useful for increasing the accuracy of correction of the deformity.

Construction of Virtual Images for a Benchmark Test of 3D-PTV Algorithms for Flows

  • Hwang, Tae-Gyu;Doh, Deog-Hee;Hong, Seong-Dae;Kenneth D. Kihm
    • Journal of Advanced Marine Engineering and Technology
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    • 제28권8호
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    • pp.1185-1194
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    • 2004
  • Virtual images for PIV are produced for the construction of a benchmark test tool of PTV systems, Camera parameters obtained by an actual experiment are used to construct the virtual images, LES(Large Eddy Simulation) data sets of a channel flow are used for generation of the virtual images, Using the virtual images and the camera's parameters. three-dimensional velocity vectors are obtained for a channel flow. The capabilities of a 3D-PTV algorithm are investigated by comparing the results obtained by the virtual images and those by an actual measurement for the channel flow.