• 제목/요약/키워드: 3D to 2D development

검색결과 4,656건 처리시간 0.052초

가상 착의 시스템에 의한 비만 여중생의 교복 원형 개발 (A Development of the Uniform Pattern for Obese Junior-High School Girls from Virtual Garment Simulation)

  • 임지영
    • 복식문화연구
    • /
    • 제19권2호
    • /
    • pp.245-254
    • /
    • 2011
  • The purpose of this study was to develop uniform pattern of obese junior-high school girls by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, by using 3D virtual garment simulation, new uniform pattern considered obese junior-high school girls was development. The basic numerical formula were as follows; bust girth=B/2+2.5, armhole depth=B/4, front waist girth=W/4+1.8, back waist girth=W/4+1, front hip girth=H/4+1, back hip girth=H/4+1, chest width=chest width+1.5, back width=back width+1 and back neck width 8cm. Second, according to the results of the new uniform pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new uniform pattern is appropriate for the obese junior-high school girls. Also, new uniform pattern was evaluated to allow proper space length of bust, waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.

쪼갬파괴가 발생된 GFRP 보강근을 사용한 이음길이 산정식 (Equation of the Development Length for the Pullout tests with GFRP Reinforcement having Splitting Failure)

  • 하상수;최동욱
    • 한국콘크리트학회:학술대회논문집
    • /
    • 한국콘크리트학회 2008년도 추계 학술발표회 제20권2호
    • /
    • pp.859-862
    • /
    • 2008
  • 본 연구는 GFRP 보강근의 정착길이 산정식을 제안하는 것이다. 정착길이 산정식을 제안하기 위해 인발실험을 실시하였다. 실험변수는 묻힘길이, 피복두께, 보강근 직경, 보강근 종류이다. 묻힘길이는 15d$_b$, 30d$_b$, 45d$_b$로 하고, 순 피복두께는 0.5d$_b$, 1.0d$_b$, 1.5d$_b$, 및 2.0d$_b$로 계획하였다. 사용된 보강근은 모두 3종류(국내 2종, 국외 1종)이고 보강근 크기는 D10, D13, D16이다. 실험은 겹침이음된 GFRP 보강근 양 단부를 동시에 인발하여 최종파괴에 도달될 때까지 GFRP 보강근에 하중을 가력하였다. 인발실험을 통해 얻은 결과를 토대로 각 변수에 따른 GFRP 보강근의 부착특성 및 평균부착응력을 산정하였으며, 실험체중 쪼갬파괴된 실험체만을 선택하여 회귀분석을 통해 정착길이 산정식은 제안하였고 ACI 440.1R-06에 제안하고 있는 식과 비교하였다. 본 연구를 통해 제안된 회귀분석에 의한 제안식을 근거로 겹침이음된 GFRP 보강근을 이용한 휨 설계가 가능할 것으로 판단된다.

  • PDF

범용 2D MCAD 상에서 경계표현법을 이용한 위상 정보 추출 및 그 저장방식에 관한 연구 (A Study on Extraction and its Storage method of Topological Information from Common 2-D CAD Using The Boundary-Representation Method)

  • 홍상훈;한성영;김용연
    • 한국정밀공학회지
    • /
    • 제16권9호
    • /
    • pp.25-34
    • /
    • 1999
  • In spite of the advance of 3D solid modeling technology, there are some distinct areas where 2D CAD S/W are still dominant, and more competent comparing with 3D CAD S/W. For example, in the manufacturing of 2D-shaped electrical parts, most related manufacturing tools have 2D geometric features by nature, and 3D solid models applied to these parts have substantial overheads. Nevertheless, most 2D CAD S/W have no topological inquiry services because they have no such information on their geometrical database inherently. Thus, it is needed to extract such information from 2D CAD database for developing more advanced application such as automated drafting/design S/W. In this paper, the extraction of topological information from 2D CAD has been performed in general way using concept of B-rep. A general extraction algorithm, data structure and meta file format for 2D topological object have been developed and successfully applied to the development of the automated lead frame die design system in Samsung Aerospace. it is also possible to provide a flexible, powerful topology-oriented functionality on any common 2D CAD S/W.

  • PDF

TOF기반의 2D LADAR 센서 개발 및 1축 구동장치를 활용한 3D 정보 획득에 대한 연구 (Development of a TOF LADAR Sensor and A Study on 3D Infomation Acquisition using Single Axis Driving Device)

  • 권정훈;원문철
    • 한국군사과학기술학회지
    • /
    • 제20권6호
    • /
    • pp.733-742
    • /
    • 2017
  • LADARs are used for important sensors in various applications, for example, terrain information sensors in self driving cars, safety sensors for factory automation, and 3D map constructions. This study develop important component technologies to improve the performance of a LADAR system under development in Korea. The component technologies include diode temperature regulation, reducing distance error in outdoor environment, and signal processing technique for better detection of distant objects. This paper explains the suggested component technologies and experimental results of the developed LADAR system. Also, the developed system is operated and tested an a single axis driving platform to acquire 3D information from 2D LADAR.

3D 비디오 콘텐트를 지원하는 DMB-AF 플레이어 개발 (A Development of DMB-AF Player Supporting 3D Video Contents)

  • 김용한;박민규
    • 방송공학회논문지
    • /
    • 제16권3호
    • /
    • pp.542-551
    • /
    • 2011
  • 최근 지상파 DMB 및 위성 DMB를 위한 국제 표준 파일 포맷인 DMB-AF(Digital Multimedia Broadcasting Application Format) 표준을 확장하여 2D 비디오와 2D 대화형 서비스 데이터, 즉 MPEG-4 BIFS(Binary Format for Scene) 데이터뿐만 아니라 스테레오스 코픽 비디오와 스테레오스코픽 BIFS 데이터를 함께 담는 방식이 제안되었으나, 검증을 위한 구현이 완료되지 않아 산업계에서 활용되기에는 미흡하였다. 이렇게 확장된 DMB-AF는 2D/3D 비디오 및 2D/3D BIFS 프레젠테이션이 시간적으로 혼용될 수 있게 한다. 본 논문에서는 [1]에서 제안된 방식들을 지원하는 DMB-AF 플레이어 소프트웨어를 개발하고, 그 기능을 시험하기 위해 이렇게 확장된 DMB-AF에 따라 시험 파일들을 제작하였다. 그 결과로서 [1]에서 제안된 방식 중 3D 미디어 트랙 간의 의존성을 나타내는 방법을 개선하였으며, 이렇게 개선된 형태로 [1]에서 제안된 방식이 기술적으로 정확히 동작함을 검증하였다.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • 한국멀티미디어학회논문지
    • /
    • 제8권6호
    • /
    • pp.807-813
    • /
    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

  • PDF

3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여) (A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics))

  • 조동민;정성환
    • 한국멀티미디어학회논문지
    • /
    • 제10권10호
    • /
    • pp.1310-1318
    • /
    • 2007
  • 최근 매스컴이나 공영방송에서 예쁜 여자, 멋있는 남자들만이 대우를 받는다는 것이 사회 문제로 대두되어 TV프로의 주제로 다루어진 적이 있습니다. 분명 이러한 편향된 사고방식이 올바르지는 않지만 상대적으로 현대 사회를 살아가는 많은 사람들이 외적 이미지 즉, 1차 적인 시각적 이미지와 효과를 중시하고 있다는 것을 알 수 있습니다. 컴퓨터 영상 게임 역시 유행과 소비자 기호가 빠르게 변화하고 있으며 캐릭터 디자인 역시 빠른 변화를 거듭하고 있습니다. 이러한 급변하는 환경 속에서 디자이너가 창조적이고 효율적인 게임 캐릭터 디자인 개발을 하기 위해서는 이를 뒷받침해줄 수 있는 새로운 프로세스의 개발이 필요합니다. 또한 유저(User)에게 최초의 구매 욕구를 자극하는 첫 번째 수단은 바로 영상 그래픽디자인의 질입니다. 바로 강력한 시각적 효과로써 그래픽의 화면이 더욱 부드럽게, 보다 더 화려한 리얼리티의 실현을 유저(User)들은 바라고 있으며 또한 컴퓨터게임 그래픽 역시 이러한 방향으로 발전해 가고 있습니다. 본 연구에서는 이러한 과정을 3d와 2d의 게임그래픽을 적절히 배합하고 효율적으로 사용하여 디자이너가 3D 캐릭터를 개발하는데 있어서 능력의 한계를 극복하고 최대의 효과를 낼 수 있도록 하는데 그 목적을 두었습니다.

  • PDF

3D 가상착의 시스템에 의한 아동후기 비만여아의 슬랙스 원형 설계 (Development of lower bodice pattern for late-elementary obese-schoolgirls using 3D virtual garment simulation)

  • 임지영
    • 복식문화연구
    • /
    • 제23권4호
    • /
    • pp.616-627
    • /
    • 2015
  • The purpose of this study was to develop slacks patterns for obese-schoolgirls aged 10~12 by using a 3D virtual garment simulation system. The criteria for subjects in this study were girls who had a BMI of over $25kg/m^2$. A total of 155 schoolgirls who met these criteria were enrolled. The results were as follows: First, by using 3D virtual garment simulation, a new slacks pattern considerate of obese-schoolgirls was developed. The basic numerical formulae were as follows: Front and back hip girth of H/4-0.5+1 and H/4+0.5+1.5, front waist girth of W/4+1+0.5, back waist girth of W/4+2+0.5, front crotch extension of H/16-0.5, back crotch extension of H/8-0.5, front dart amount of 1, and back dart amount of 2. Second, according to the new slacks pattern appearance evaluation, the new slacks pattern scored more highly than the existing pattern for silhouette and ease amount, confirming that the new slacks pattern is appropriate for obese-schoolgirls. Additionally, the new slacks pattern was evaluated allowing for the proper space length of the waist, abdomen and hips. This study is expected to serve as important basic data for ensuing studies that may utilize a 3D virtual garment simulation system with 2D patterns and for future 3D pattern production program development.

A Prototype of Three Dimensional Operations for GIS

  • Chi, Jeong-Hee;Lee, Jin-Yul;Kim, Dae-Jung;Ryu, Keun-Ho;Kim, Kyong-Ho
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
    • /
    • pp.880-884
    • /
    • 2002
  • According to the development of computer technology, especially in 3D graphics and visualization, the interest for 3D GIS has been increasing. Several commercial GIS softwares are ready to provide 3D function in their traditional 2D GIS. However, most of these systems are focused on visualization of 3D objects and supports few analysis functions. Therefore in this paper, we design not only a spatial operation processor which can support spatial analysis functions as well as 3D visualization, but also implement a prototype to operate them. In order to support interoperability between the existing models, the proposed spatial operation processor supports the 3D spatial operations based on 3D geometry object model which is designed to extend 2D geometry model of OGIS consortium, and supports index based on R$^*$-Tree. The proposed spatial operation processor can be applied in 3D GIS to support 3D analysis functions.

  • PDF

롤(roll) 형태의 출력방식을 활용하는 3D 프린팅 가방 개발 (Development of 3D Printed Bags Using Roll-Type Printing Method)

  • 이지원;전재훈
    • 한국의류산업학회지
    • /
    • 제24권5호
    • /
    • pp.505-518
    • /
    • 2022
  • 3D printing technology, also known as additive manufacturing(AM), has not been actively used in the clothing industry despite its potential for economic, environmental, and labor efficiency. Therefore, this study aims to propose a new 3D printing method for the clothing industry, which will be more readily accessible. This roll-type printing method can print wide-sized patterns at once using a 3D modeling program and a FDM 3D printer and help overcome the limitations imposed by the size of the printer. Then, to demonstrate the practical application cases of this printing method, bags of three designs were developed. Prior to product development, a thickness test was performed for stable printing using TPU(Thermoplastic Poly Urethane) filament, and a thickness of 0.45 mm was found to be most suitable for it. Next, the time efficiency test showed that the roll-type printing method takes less time compared to the general printing method in printing wide-sized patterns. Based on these tests, three bags, , and , were developed to confirm the suitability of the roll-type printing method for product development. The advantages of 3D roll-type printing can lie in overcoming of the spatial limitation, and the environmental sustainability as it can reduce waste from the production process. This study is significant in that it presents a new 3D printing method to improve the space limitations and time inefficiency of 3D printers.