• Title/Summary/Keyword: 3D textiles

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An Anthropometric Study on the Korean Adult Head for the Development of 3D Craniofacial Shape (한국 성인의 3차원 두형개발을 위한 머리치수 연구)

  • Kim Hyesoo;Kim Jin Sook;Yi Kyong-Hwa;Park Sejin
    • Journal of the Korean Home Economics Association
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    • v.43 no.6 s.208
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    • pp.13-25
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    • 2005
  • The purpose of this study was to analyse craniofacial shape by 3D scanner for Korean adult head shape by age group. The heads of 836 adults were measured by 3D scanner, and the 25 obtained measurements were analyzed by statifical methods. The results can be summarized as follows. 1. From the basic statistical data analysis, the vertex-tagion and the length between the pupils were the longest in the subjects in their twenties, and decreased in elderly groups. 2. According to the analysis of the craniofacial proportion, the typical adult Korea head type was short-headed. 3. Statistically noticeable differences were found in the ectocanthion- opistcranion by the measurement of the left and the right sides of face in the age groups of the 20s, 30s, 40s, and 50s. 4. The order of factor analysis was as follows: the horizontal length, the perpendicular length and the width from the highest in the age group of the 20s, 30s, 40s, and 50s.

An Investigation into Three Dimensional Mutable 'Living' Textile Materials and Environments(1) (3D 가상 이미지의 텍스타일 소재로의 적용을 통한 삼차원 변형가능한 'Living Textile'과 환경변화에 관한 연구(1))

  • Kim, Ki-Hoon;Suh, Ji-Sung
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1305-1317
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    • 2010
  • This research aim concerns questioning how we can generate environments suggestive of nature fused with built environments through textiles. Through literature reviews and experiments with available the 3D imaging techniques of Holography, Lenticular and other new technologies, We have researched towards finding the most effective method for 3D imaging techniques for textile applications. This objective is to produce intriguing textile patterns and images in which the objects and colours change as viewpoints change. Experimental work was carried out in collaboration with professional textile researchers, scientists, artists and designers conducting research in this field.

T-shirt Design for Maintaining Proper Posture -Focusing on the Principle of Symmetry- (바른 자세 유지를 위한 상의류 디자인 연구 -대칭의 원리를 중심으로-)

  • Jinhua Han;Hanna Kim;Yoonmi Choi;Juhyun Ro
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.2
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    • pp.337-352
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    • 2023
  • This study develops a t-shirt design that align bones and balance muscles in order to maintain proper posture using the basic concepts of symmetry. First, theoretical and 3D design studies, existing literature on proper and improper posture, and the basic concepts of symmetry are studied to create the design. Next, the 3D design process applies bilateral, rotational, and scaling symmetries to design the inner lines from the basic application of symmetry. A two-stage design process is used, whereby the strain map and pressure points are analyzed using the CLO virtual clothing software, and the most effective design is determined through virtual testing. The results show that the Y+)( and X+― design, which combines the position and type of inner lines, is the most effective for posture correction and maintenance. Overall, this study helps create a theoretical and practical basis for exploring and understanding basic lines appropriate for the human body, and subsequently, for developing various products that maintain posture more accurately and precisely.

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • Fashion & Textile Research Journal
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    • v.17 no.3
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    • pp.421-428
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    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.

A Study on Pattern Making by 3D Reconstruction of French Men's Costume in the Second Half of 19th Century - Focused on Redingote and Jaquette - (19세기 하반기 프랑스 남성복 유물의 3D 고증에 의한 패턴 제작에 관한 연구 - 르뎅고뜨(Redingote)와 자께뜨(Jaquette)를 중심으로 -)

  • Kim, Yang-Hee;Ryu, Kyung-Hwa;Bae, Ji-Ye
    • Fashion & Textile Research Journal
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    • v.22 no.1
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    • pp.11-24
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    • 2020
  • This research examines pattern production of 3 men's costumes in the second half of 19th century by 3D reconstruction to reveal technical aspects of mail costumes. The steps are as follows. First, an examination of selective type according to research study. Second, a pattern analysis of 3 historical male tops of 19th century referred to 9 pattern books of the France National Library collection. Third, a categorized type analysis that referred to paintings of the Musée d'Orsay collection. Fourth, a measurement and structure research of 3 historical garments of Fashion and Textile Museum collection. Fifth, the pattern making and fitting by 3D simulation. Research discussed the following subjects and results. First, main type of men's coat can be categorized by frac, redingote, jaquette, and veston. Second, the male costume pattern contained in pattern books was researched along with distinguished silhouettes and structures; X silhouette for frac and redingote, H silhouette for jaquette, and straight box silhouette for veston. Third, based on the analysis of representative type of men's costume per period conducted previous studies, 2 redingotes and a jaquette in the museum were selected and compared to other data such as image materials. Last, the following process was conducted for reconstruction; 'Drawing diagram-Primary pattern drafting by measurement value-3D virtual fitting-Checking the fit-Modification and complement'. We also obtained a 3D virtual reconstruction and a 2D research pattern that suggested a costume pattern by each type along with 3D reconstruction that included insights for male coat techniques of 19th century France.

Effects of 3D Compression Pants and Kinesio Taping on Isokinetic Muscular Function of Leg During Knee Joint Flexion Motion (3D 밀착형 팬츠와 키네시오 테이핑이 무릎관절의 등속성 굴곡 운동 시 하지의 근기능에 미치는 영향)

  • Choi, Jiyoung;Park, Heegeun;Lee, Wanglok;Hong, Kyunghi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.2
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    • pp.240-257
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    • 2016
  • This study determines the effect of 3D compression pants and Kinesio taping on muscular function of the leg during knee joint flexion and extension. Eight males participated in the experiment, wearing basic pants (BP), Kinesio taping on bare skin (KT), 3D compression pants with (KTP) and without Kinesio taping (CP). The test protocol for isokinetic muscular function was composed of four sets at three angular velocities (60, 180, $240^{\circ}/sec$) using Cybex 660. Peak torque and work per repetition of the lower limbs of eight males were analyzed from the result of Cybex. Agility and power of the subjects were examined from side step and sergeant jump. Peak torque, average power, work per repetition, force decay time of subjects wearing CP and KTP were significantly better than BP or KT, especially at low angular velocity of $60^{\circ}/sec$. The time to generate peak torque of subjects wearing BP was the longest, while the force-decay time of BP was the shortest. The application of Kinesio tape on skin did not increase muscle peak torque, work and power, but did shorten the time to generate peak torque.

Women's Pant Pattern Design According to the Style Using 3D Body Scan Data (3차원 스캔 데이터를 활용한 스타일별 여성 팬츠 패턴 연구)

  • Yoon, Mi Kyung;Nam, Yun Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.97-113
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    • 2016
  • This study develops pant patterns using body shape, measurement and shell mesh data to decide optimal women's pants according to styles with excellent size, fit and shape for different individuals and silhouettes. Standard landmarks, lines, triangles and structures were set on a 3D scanned lower body shell to represent women in their twenties and flattened as a 2D pattern. Patterns were created and analyzed according to culotte, formal, slacks and tight type considering crotch shape, location of the crotch point, and adjusting waist darts. Flattened patterns were rotated to compare existing methods. The crease lines were then set through the hip protrusion point and compared. The main factor of the pant pattern were extracted, total rise, crotch depth, crotch width, angle of center line, shape of the center line curve, the thigh width, the amount of waist dart, and crease line position. With going tight style from the culotte, the fits are closer to the figure with minimized thigh circumference, the dart amount decreases, the crotch depth increases, the crotch extensions were shorter, and the angle of the center back increased. The total rise is U shape for culotte and is closer to V shape as the silhouette tightens. T-test of appearance evaluation of the developed pant pattern were conducted after analyzing measurements and shapes of each styles. The results of the developed patterns were superior to existing patterns in accordance to hip line between body and pants as well as appearance evaluation. We found systematic mechanisms among pattern factors that create various pant silhouettes. Evidence on classification of the silhouettes of traditional types of pants were explained objectively through the process of playing out 3D forms.

Segmentation Using Curvature Information of 3D Body Surface for Tight-fit Pattern Making (상반신 밀착패턴 제작을 위한 3차원 인체 표면 곡률기준 분할)

  • Park, Hye-Jun;Hong, Kyung-Hi;Cho, Young-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.1
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    • pp.68-79
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    • 2009
  • It is inevitable to have cutting line to get the 2D pattern from 3D body surface. In this paper the efficiency of curvature plot as a cutting line in the process of flattening 3D surface was investigated. As reference, basic clothing construction line was adopted to divide the 3D surface into small blocks to make the flattening process easy. Female dummy as well as human body were scanned and surface of the upper body was segmented using curvature plot and basic constructing line. 2D tight-fit pattern was developed using three software, the RapidForm 2004, 2C-AN and Yuka CAD. Gap between clothes and body, and the clothing pressure on the body was observed to determine the fit of the clothes. As results, clothes constructed with blocks divided by curvature plot displayed a similar level of tight fit as compared with those by basic construction line. It was found that curvature plot is effective method as a segmentation of the 3D surface even for the actual body which does not have any previous reference line. It is expected that application of curvature plot will be expanded in 3D apparel technology.

A Study on the Controller Design of 3D Printed Robot Hand using TPU Material (TPU 소재를 이용한 3D 프린팅 로봇 손의 제어기 설계에 관한 연구)

  • Young-Rim Choi;Ye-Eun Park;Jong-Wook Kim;Sunhee Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.2
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    • pp.312-327
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    • 2024
  • In this study, a rehabilitation 3D printed wearable device was developed by combining an assembly-type robot hand and an integral-type robot hand through fused deposition 3D printing manufacturing with various hardness TPU (Thermoplastic Polyurethane) filaments. The hardware configuration of the robot hand includes a controller designed with four motors, one small servo motor, and a circuit board. In the case of the assembly-type robot hand model, a 3D printed robot hand was assembled using samples printed with TPU of hardness 87A and 95A. It was observed that TPU with a hardness of 95A was suitable for use due to shape stability. For the integrated-type robot hand model, the external sample using TPU of hardness 95A could be modified through a cutting method, and the hardware configuration is the same as the assembly-type. The system structure of the 3D printed robot hand was improved from an individual control method to a simultaneous transmission method.Furthermore, the system architecture of an integrated 3D printed robotic hand rehabilitation device and the application of the rehabilitation device were developed.