• 제목/요약/키워드: 3D posture

검색결과 237건 처리시간 0.025초

3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 -CLO 3D 프로그램을 중심으로- (Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program -)

  • 홍은희
    • 한국의상디자인학회지
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    • 제22권1호
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    • pp.1-13
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    • 2020
  • The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

사이클링 스마트웨어 제작을 위한 빕 팬츠 디자인 및 패턴 개발 (Development of Bib Pants Design and Pattern for Cycling Smart Wear)

  • 김윤영;유병하;이우재;이기광;김리라
    • 패션비즈니스
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    • 제26권5호
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    • pp.91-104
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    • 2022
  • In this study, a cycling smart wear for measuring cycling posture and motion was developed using a three-dimensional motion analysis camera and an IMU inertial sensor. Results were compared according to parts to derive the optimal smart device attachment location, enabling correct posture measurement and cycle motion analysis to design a pattern. Conclusions were as follows: 1) 'S-T8' > 'S-T10' > 'S-L4' was the most significant area for each lumbar spine using a 3D motion analysis system with representative posture change (90°, 60°, 30°) to derive incisions and size specifications; 2) the part with the smallest relative angle change among significant section reference points during pattern design was applied as a reference point for attaching a cycling smart device to secure detachable safety of the device. Optimal locations for attaching the cycling device were the "S-L4" hip bone (Sacrum) and lumbar spine No. 4 (Lumbar 4th); 3) the most suitable sensor attachment location for monitoring knee induction-abduction was the anatomical location of the rectus femoris; 4) a cycling smart wear pattern was developed without incision in the part where the sensor and electrode passed. The wearing was confirmed with 3D CLO. This study aims to provide basic research on exercise analysis smart wear, to expand the smart cycling area that could only be realized with smart devices and smart watches attached to current cycles, and to provide an opportunity to commercialize it as cycling smart wear.

팔 동작에 따른 소매의 착의 면적 및 외관 길이 변화 (A Change in the Area and External Length of the Shape of Sleeve according to Arm Movements)

  • 이명희
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.619-625
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    • 2010
  • The purpose of this research is to analyze the shapes of blouse with above-elbow sleeves according to arm movements. The shapes include five types of the arm movement(basic posture, reach forward 45, 90, and reach lateral 45, 90) in the stand-posture, which were made by different adaptability of clothes. Experiments were conducted to figure out the dressed shape through 3-D measurement Vivid 910, and also to investigate the area of the shape of sleeves on the section map and the diagonal length of the block made by the basic section line in lateral part of sleeve with Rapid Form 2004, a software for 3-D shape analysis. The Data were analyzed by factor analysis, Anova, Duncan test, t-test. The results of this study were as follows: First, the area of sleeve was briefed 3 factor; front, center, back in sleeve. Second, there were different effect of arm movement, section level and part of shapes in the area of sleeve. Third, the diagonal length was briefed 4 factor; back, back-center, front-center, front. Forth, after t-test, there were statistically significant between the reach forward and lateral and between the angles of arm reach.

다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현 (Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System)

  • 조용주;박경신
    • 한국정보통신학회논문지
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    • 제21권3호
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    • pp.558-567
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    • 2017
  • 본 연구에서는 다수의 키넥트 센서를 이용하여 효율적인 실시간 운동 자세 추정 시스템을 설계하고 개발하였다. 이 시스템은 정면과 측면에 키넥트 센서를 사용하여, 한 개로 추적이 어려웠던 사용자의 특정 자세 (예를 들어, 무릎컬 또는 런지)를 보다 정확하게 측정하고 인식하는 것을 목적으로 한다. 그리고 추후 다양한 자세를 지원할 수 있도록 확장 가능하고 모듈화 된 방법으로 설계되었다. 이 시스템은 여러 클라이언트와 유니티 3D 서버로 구성된다. 클라이언트는 키넥트 골격 데이터를 처리하여 서버로 전송한다. 서버는 다중 키넥트를 보정하고, 각도와 거리를 기반으로 한 특징 값 추출하며 여러 대의 키넥트로부터 계산된 특징 값의 가중 평균을 사용하여 자세 인식 모델을 기반으로 자세 추정 알고리즘을 적용한다. 본 논문은 다중 키넥트 센서를 이용한 인간 운동 자세 추정 시스템의 설계 및 구현 방법을 제시하고, 체험형 유니티 3D 운동 게임에 적용한 예시를 설명한다.

치과위생사 스켈링 시술자세의 2D에 의한 인간공학적 분석 (The ergonomic analysis on dental hygienists' scaling treatment posture based on two dimensional motion)

  • 정유선
    • 한국치위생학회지
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    • 제3권1호
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    • pp.73-87
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    • 2003
  • This study was performed on 17 female dental hygienists to find an appropriate method to reduce the hygienists' body discomfort while scaling, and provide a foundation to educate them how 10 posture during the process. To assess the arm abduction, elbow flexion, neck flexion, trunk flexion and trunk lateral bending through Video 2D(two dimensional motion) analysis and assessing the risk through the Action level of RULA(rapid upper limb assessment) checklist, an ergonomic analysis method. Correlation analyses on the posture angles and on body discomfort were performed. ANOVA analysis on scaling treatment position and the scaling treatment region of patients was also performed. The results are as following. 1. 20 analysis while scaling, arm abduction was $40{\sim}79.9^{\circ}$, elbow flexion $20{\sim}110^{\circ}$, neck flexion $50{\sim}100^{\circ}$, trunk flexion $60{\sim}80^{\circ}$, and trunk lateral bending $5{\sim}19.9^{\circ}$. 2. The Action level of RULA was 2. 3 resulted from scores 4 and 5 of group A which includes upper arm, lower ann, wrist, and scores 2 and 4 of group B which includes neck, trunk, legs. It means that the scaling treatment posture causes a high incidence rate of musculoskeletal that an additional investigation and improvement should be followed without hesitation. 3. There were significant differences among the maxilla right, maxilla anterior, maxilla left, mandible left, mandible anterior, and mandible right of a patient of the right and left upper arm, lower arm, neck, trunk, group A, group B, final RULA score while scaling treatment. 4. There were significant differences among the time position of 8, 9, 10, 11, 12, 13 of the right and left upper arm, lower arm, neck, trunk, group A, group B, final RULA score while scaling treatment, 5. As for the body discomfort, neck, right shoulder, left shoulder, right back, right wrist etc. were listed on top. As a conclusion, performing the time position of 12 which shows low right and left final RULA scores is better than the time position of 8 and 10 which show high final RULA scores to reduce the body discomfort while scaling treatment.

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3차원 인체 측정기를 이용한 체표변화 분석 (Upper Body Surface Change Analysis using 3-D Body Scanner)

  • 이정란
    • 한국의류학회지
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    • 제29권12호
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    • pp.1595-1607
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    • 2005
  • 3차원 스캐너를 통한 인체 측정치는 다양한 분야에서 사용되고 있다. 본 연구는 이러한 3차원 측정치의 정확성과 신뢰도를 조사하기 위한 것이다. 이를 위해 TECMATH사의 VITUS 전신 스캐너로 인체를 측정, ScanWorX Body Measure 소프트웨어를 이용하여 항목을 측정 한 값과 직접 인체측정 에 의해 얻어진 값을 비교하였다. 피험자는 평균 체형의 미국 여대생 25명이며 기준 자세와 일상생활에 많이 쓰이는 $135^{\circ}$ 양팔들기, 어깨 구부리기, 어깨 들어올리기의 3가지 동적 자세를 실험 동작으로 하여 체표의 길이 및 둘레의 변화를 측정하였다. 기준 자세와 135"양팔 들기에 대한 측정치 비교에서 두 가지 측정법에 의한 항목들의 차이는 $-2\~20mm$였으나 두 동작 모두에서 목둘레만이 유의한 차이가 있는 것으로 나타났다. 또한 길이항목보다 둘레항목에서 좀 더 큰 차이를 보였다. 실험 동작에 의해 상반신 18개의 측정항목들은 유의한 체표변화를 나타내었으며 특히 어깨길이, 겨드랑앞벽사이길이, 겨드랑뒤벽사이길이 그리고 견봉사이길이에서 뚜렷한 변화가 나타났다. 그러나 두 측정 법에 따른 체표변화 차이는 없었다. 어깨 구부리기와 어깨 들어올리기 동작시에는 스캔 측정을 3회 반복함으로써 3차원 측정치의 신뢰도를 조사하였는데 모든 항목에서 3회 반복된 측정치가 통계적으로 동일한 것으로 나타났다. 또한 ScanWorX소프트웨어의 가상적 도구인 Body Measure와 자동 프로그램인 ScanWorX Tailor의 측정치를 비교한 결과 자동 측정치가 더 큰 값을 보였고 사용한 프로그램에 따른 유의한 차이를 나타내는 항목들이 나타났다. 이상의 결과로 3차원 인체 측정기를 사용함으로써 짧은 시간에 동작을 촬영하고 이에 대한 측정치를 얻을 수 있어 편리함과 신뢰도에 있어서 장점을 가짐을 확인할 수 있었다. 그러나 좀 더 다양한 분석과 정확한 결과를 얻기 위해서는 의복 분야에 유용한 자동 프로그램의 개발과 3차원 인체 측정기간의 호환성의 문제들이 요구된다고 할 수 있다.

Development of Tilting Chair for Maintaining Working Position at Reclined Posture

  • Hyeong, Joon-Ho;Roh, Jong-Ryun;Park, Seong-Bin;Kim, Sayup;Chung, Kyung-Ryul
    • 대한인간공학회지
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    • 제33권2호
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    • pp.155-165
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    • 2014
  • Objective: The aim of this study is to develop an office chair enabling to keep working at reclined sitting posture. Background: Sedentary workers are supposed to change the posture frequently during long hours of sitting. A reclined sitting position has been recommended to reduce disc pressure. But slumped sitting posture caused by the buttock sliding forward without any adjustment of back reclining is commonly observed. The worker seems to have tendency to change the sitting posture maintaining working condition. We assumed the reason to be their hands movement away from the working space when tilting backward. Method: Slide mechanism allowing seat to move forward was designed to maintain the hand position in working space during reclining. A prototype was manufactured and tilting motion was analyzed using motion capture system. Four experiment chairs were tested including the manufactured prototype chair and three other commercial chairs. Results: A backward movements of the hand position were 13.0mm, 101.7mm, 156.1mm and 139.3mm at the prototype chair, compared to chair B, chair C and chair D, respectively. And the movement was remarkably small at the prototype chair. Conclusion: The developed seat sliding chair allows back tilting maintaining hand position at working space. We expect the user tilting back more often than normal tilting chair during seated work. But further investigation is required to figure out the effectiveness of the developed chair using prolonged working hours. Application: The developed office chair directly affects commercialization.

The change of sleeping and lying posture of Japanese black cows after moving into new environment

  • Fukasawa, Michiru;Komatsu, Tokushi;Higashiyama, Yumi
    • Asian-Australasian Journal of Animal Sciences
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    • 제31권11호
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    • pp.1828-1832
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    • 2018
  • Objective: Environmental change is one of the stressful events in livestock production. Change in environment disturbs cow behavior and cows require several days to regain a stable behavioral pattern. Sleeping posture (SP) and lying posture (LP) have been used as indicators for animal that are relaxed and well-acclimated to their environment. The aim of this study was to examine the time required by Japanese black cows for stabilization of SP and LP after moving into new environment. Methods: Seven pregnant Japanese black cows were used. Cows were moved into new tie-stall shed and their sleeping and lying posture measured 17 times during 35 experimental days. Both SP and LP were detected by accelerometer fixed on middle occipital and hip-cross, respectively. Daily total time, frequency, and average bout of both SP and LP were calculated. Results: Daily SP time was the shortest on day 1 and increased to the highest on day 3. It then decreased until day 9, after that stabilized about 65 min/d till the end of experiment. Daily LP time changed in same manner as daily SP time. The average SP bout was the longest on day 1, and then decreased to stable level on day 7. On the other hand, the average LP bout was the shortest on day 1, and it increased to stable level on day 7. Conclusion: These results showed that pregnant Japanese black cows needed 1 week to stabilize their SP. However, there were different change patterns between the average SP and LP bout, even though the change pattern of daily SP and LP time were similar.

컴퓨터 작업 시 전방머리자세 교정장치의 효과 (The Effect of Forward Head Posture Correctional Device During Computer Work)

  • 이충휘;유원규;김민희
    • 한국전문물리치료학회지
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    • 제13권1호
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    • pp.9-15
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    • 2006
  • Work-related musculoskeletal disorder has been associated with long hours of computer work and prolonged periods of static posture. In clinical settings, postural correction is a common treatment approach for individuals with neck, shoulder, and back pain. This study was designed to identify the effect of Forward Head Posture Correctional Device during computer work. Twelve healthy adults (mean age, 27.4 yrs; mean height, 165.0cm mean weight, 65.8 kg) participated in the study. They had no medical history of neurological or surgical problems with their upper extremity. The subjects were asked to perform Head Forward Posture under the guidance of physical therapists and the measured angles were analyzed using a 3-D motion analysis system. Markers were placed on the C7 spinous process, tragus of the ear and forward head angle was between the line from the tragus to the C7 line and the Y-axis at the C7. The statistical significance of difference between, "without" and "with" correctional device was tested by paired t-test. A level of significance was set at ${\alpha}$=.05. In comparison of the computer work between "without" and "with" correctional device, Forward Head Angle was showed significant difference (p<.05). In conclusion, the range of Forward Head Angle was significantly decreased during computer work with the correctional device. Further research is needed to understand the nature of motor control problems in deep muscles in patients with neck, shoulder, and back pain.

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Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.