• 제목/요약/키워드: 3D pattern production

검색결과 182건 처리시간 0.028초

3차원 패턴 레이저를 이용한 유영어류의 형태 및 크기 측정 (A study on structural feature and size distribution of swimming fish using an 3 dimensional pattern laser)

  • 양용수;이경훈;편용범;윤은아;이동길;조현수
    • 수산해양기술연구
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    • 제52권2호
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    • pp.103-110
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    • 2016
  • This study aims to estimate the species, size and shape of fish using a non-contact 3 dimensional pattern laser so that this preliminary test was carried out to understand the structural feature and length of goldfish according to water turbidity and depth in the aquacultural tank. 3-D pattern laser could clearly detect its morphological shape except the caudal fin due to soft tissue. Since the sensing strength of line laser light according to depth has sufficient power, it is possible to measure its depth and structural feature in the detected range. The result showed that the measured error of individual's fork length was less than ${\pm}1%$ in the water using 3-D pattern laser, when compared with the measured value in the air.

3D Weaving Process : Development of Near Net Shape Preforms and Verification of Mechanical Properties

  • Klapper, Vinzenz;Jo, Kwang-Hoon;Byun, Joon-Hyung;Song, Jung-Il;Joe, Chee-Ryong
    • Composites Research
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    • 제34권2호
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    • pp.96-100
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    • 2021
  • The lightweight industry continuously demands reliable near-net-shape fabrication where the preform just out-of-machine is close to the final shape. In this study, different half-finished preforms are made π-beams. Then the preforms are unfolded to make a 3D shape with integrated structure of fibers, providing easier handling in the further processing of composites. Several 3D textile preforms are made using weaving technique and are examined after resin infusion for mechanical properties such as inter-laminar shear strength, compressive strength and tensile strength. Considering that the time and labor are important parameters in modern production, 3D weaving technique reduces the manufacturing steps and therefore the costs, such as hand-lay up of textile layers, cutting, and converting into preform shape. Hence this 3D weaving technique offers many possibilities for new applications with efficient composite production.

MTM 생산을 위한 공군 동약정복 셔츠 패턴 제도법 및 자동 제도 프로그램 개발 (Development of Air Force Winter Service Uniform Shirt Pattern and Automatic Pattern Drafting Program for MTM Production)

  • 김인화;남윤자;김성민
    • 한국의류학회지
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    • 제35권11호
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    • pp.1271-1284
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    • 2011
  • This study improves the fitness of Air Force winter service uniforms through the development of a shirt pattern drafting method and automatic pattern drafting program for MTM production. A calculation formula is formed through a correlation analysis and regression analysis using Size Korea 2004 3D measurement data after analyzing 4 kinds of existing shirt pattern drafting methods and 3 types of shirt patterns currently used for the Air Force service uniform. The results of this study are as follows: The developed pattern drafting method has 4 parts that use calculated dimensions: neck base width, front interscye, back interscye and scye depth. Other body measuring parts that have a high correlation with calculation parts are inserted into regression analysis as independent variables to create dimension calculation formulas. The result of the final study patterns were better than existing winter service uniforms in nearly all items for the appearance evaluation and motion adaptability evaluations. The method was converted into an automatic pattern drafting program using C++ after the completion of pattern drafting method development.

어패럴 CAD System의 활용화 방안 연구(II) - 테일러드 쟈켓 설계 과정을 중심으로 - (A Study on the Application of the Apparel CAD System(II))

  • 남윤자;이형숙;조영아
    • 한국의류학회지
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    • 제18권1호
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    • pp.43-56
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    • 1994
  • The Purpose of this study was to utilize of CAD System in pattern making process for women's apparel. The automation by the use of CAD System provides the higher accuracy and efficiency in pattern making process. AccuMark 300 System was used. for .this study. The results from this study were as follows . 1. New size spec chart and grading pitch chart were developed based on the data analysis and fitting tests for female college students. 2. New jacket block was developed based on the torso length sloper 3. Automatic grading of jacket block have been developed by creation and modification of grading rules of block pattern. 4. Pattern Design Systyem(P/D/S) were enabled to be constructed directly form a block pattern by modifications to existing styled pattern. 5. Original master pattern was generated by P/D/S menu option. 6. Production pattem added seam allowance, notchs was generated by P/D/S menu option. 7 Interative maker making process have enabled to save a wide range of time and space. 8. Measurement of garment by P/D/S measuring tools is to utilize in garment costing, quality control.

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고래류 혼획을 최소화하기 위한 다주파 음향 경고시스템의 시험 제작 (Trial manufacture of dual frequency acoustic pinger to minimize cetacean bycatch)

  • 이유원;신형일;김석재;서두옥;이대재;김장근;황두진
    • 수산해양기술연구
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    • 제41권3호
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    • pp.207-212
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    • 2005
  • Dual frequency acoustic pinger(AP) was manufactured to reduce study effect by long-term use of developed single frequency AP to prevent cetacean bycatch. Directivity characteristic of transducer was the omnidirectional pattern which showed less than ${\pm}3dB$ the change range of sensitivity on the beam pattern of right and left. Source power level(SPL) was 1384311pa with epoxy window before casing however after casing 1170B11Pa at sea. Dual frequency Af was tested to identify the avoidance behavior of bottlenose dolphin by its working. However the efficiency of dual frequency AP about the study effect was verified experiment repeatedly using single and dual frequency AP.

정보통신산업 공공 연구개발(R&D)투자의 파급효과 분석 (Impulse Responses Analysis of Government and Public Sector R&D in IT Industry)

  • 양창준;홍정식;고상원
    • 경영과학
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    • 제25권3호
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    • pp.13-26
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    • 2008
  • We investigate the effect of government and public sector R&D Investment at IT Industry on the amount of Production, export and nongovernment R&D Investment at IT Industry. We, firstly, examine the stationarity of each variable by the unit root t-test and perform the co-integration test for the pairs of variables. We use YECM(Vector Error Correction Model) according to the results of co-integration test for the examination of Granger-causality between variables. It is found that there exist an Granger-causality between public sector R&D Investment and nongovernment R&D investment and also between public sector R&D Investment and export. Secondly, we analyze the impulse response of government and public sector R&D Investment at IT Industry on the amount of production, export and nongovernment R&D investment at IT Industry based on VECM model. It is found that the response of the amount of production is highest at 3th period and is lowest at 8th period and that of export shows similar pattern.

해외 아웃도어 스포츠웨어의 테크니컬 패턴과 제품 특성 분석 (Analysis of Technical Pattern and Product Characteristics of Global Outdoor Sportswear)

  • 윤미경;노의경
    • 패션비즈니스
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    • 제25권3호
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    • pp.108-125
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    • 2021
  • The purpose of this study is to analyze the technical pattern and product characteristics of outdoor sportswear marketed in Northern Europe and North America. Based on the results of this study, we wanted to provide practical data on the characteristics of products with high functionality and fashionability for developing outdoor sportswear. Therefore, in this study, technical pattern, textiles, details, sewing, compatibility with wearable devices, and certification of 33 marketed outdoor sportswear were analyzed. After analyzing various technical patterns, the bent arm pattern using two-piece panel and a raised arm pattern connecting the side seam with the inner seam of the sleeve appeared on the top. Additionally, the patterns of bent legs with darts in the knee, cutting the posterior, and inserting the gusset in the crotch were mainly seen in the bottoms. By analyzing product characteristics, ergonomic pattern design for easy activity and functional materials was used for climate adaptation in extreme outdoor wear. On the other hand, for outdoor wear meant for trekking or hiking, details, such as portability and easy storage, were considered. Eco-friendly materials were used while ensuring light weight and comfort. Furthermore, for convenience of life, safety, and health, wearable devices were integrated into the outdoor sportswear. Eco-friendly green certification of outdoor products was obtained for the labor environment and production process, and relevant information was provided to consumers.

발파암 계수의 3차원 공간 분포에 기초한 암석 파쇄도 예측 및 발파 패턴 설계 (Prediction of Rock Fragmentation and Design of Blasting Pattern based on 3-D Spatial Distribution of Rock Factor)

  • 심현진;서종석;류동우
    • 터널과지하공간
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    • 제15권4호
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    • pp.264-274
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    • 2005
  • 대규모 채석을 위한 최적 발파 패턴은 파쇄 입도의 분포에 따라 추산된 최소 발파 비용에 기초하여 결정될 수 있다. 따라서 파쇄 입도의 분포를 예측하는 문제는 매우 중요하다. 파쇄 입도 분포의 예측에 사용된 모델은 현장 시험발파로부터 얻은 발파석에 대한 입도 분포와 비교 검토하여 선택하였다. 그 결과 Kuz-Ram 모델을 파쇄 입도 모델로 선정하였으며, 이 모델은 현지 암반의 상태를 고려할수 있는 발파암 계수라는 지배적 인자를 사용한다. 전체 생산 비용 산정을 위해 발파암 계수의 3차원 공간 분포의 추정은 매우 중요한 문제라 할 수 있다. 따라서 본 연구에서는 대규모 발파 예정 대상 구역 전체의 발파암 계수에 대한 3차원 공간 분포를 추정하기 위해 순차적 지시 시뮬레이션을 적용하였다. 순차적 지시 시뮬레이션은 조건부 시뮬레이션의 한 종류로서, 크리깅 기법에 비해 높은 변동도 모델 재현성과 취득된 조사 자료의 분포 모델에 관한 정보를 활용함으로써 추정치에 대한 불확실성을 보다 줄일 수 있는 장점을 가진다. 발파암 계수의 3차원 분포로부터 대상 구역 전체의 발파암 TYPE을 분류할 수 있었으며, 각 TYPE별 최적 발파 패턴을 설계할 수 있었다. 또한, 지반고별 발파암 계수의 분포에 대한 정량적 정보를 제공함으로써 각 공정단계별 비용을 추산하여 공정계획을 세우는데 도움이 될 수 있다.

Effects of Rumen Protozoa of Brahman Heifers and Nitrate on Fermentation and In vitro Methane Production

  • Nguyen, S.H.;Li, L.;Hegarty, R.S.
    • Asian-Australasian Journal of Animal Sciences
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    • 제29권6호
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    • pp.807-813
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    • 2016
  • Two experiments were conducted assessing the effects of presence or absence of rumen protozoa and dietary nitrate addition on rumen fermentation characteristics and in vitro methane production in Brahman heifers. The first experiment assessed changes in rumen fermentation pattern and in vitro methane production post-refaunation and the second experiment investigated whether addition of nitrate to the incubation would give rise to methane mitigation additional to that contributed by defaunation. Ten Brahman heifers were progressively adapted to a diet containing 4.5% coconut oil distillate for 18 d and then all heifers were defaunated using sodium 1-(2-sulfonatooxyethoxy) dodecane (Empicol). After 15 d, the heifers were given a second dose of Empicol. Fifteen days after the second dosing, all heifers were allocated to defaunated or refaunated groups by stratified randomisation, and the experiment commenced (d 0). On d 0, an oral dose of rumen fluid collected from unrelated faunated cattle was used to inoculate 5 heifers and form a refaunated group so that the effects of re-establishment of protozoa on fermentation characteristics could be investigated. Samples of rumen fluid collected from each animal using oesophageal intubation before feeding on d 0, 7, 14, and 21 were incubated for in vitro methane production. On d 35, 2% nitrate (as $NaNO_3$) was included in in vitro incubations to test for additivity of nitrate and absence of protozoa effects on fermentation and methane production. It was concluded that increasing protozoal numbers were associated with increased methane production in refaunated heifers 7, 14, and 21 d after refaunation. Methane production rate was significantly higher from refaunated heifers than from defaunated heifers 35 d after refaunation. Concentration and proportions of major volatile fatty acids, however, were not affected by protozoal treatments. There is scope for further reducing methane output through combining defaunation and dietary nitrate as the addition of nitrate in the defaunated heifers resulted in 86% reduction in methane production in vitro.

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.